Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Here is the current map claims:



We are currently looking for Justinian nations (kingdoms, crusader states and so on) to fill in the empty western space! All those interested, sign up before it gets filled in!.

In other news, my NS is going very well and soon will be posted in here. (you can see it in my test archive if you want to see its progress)
@Chapatrap
here is the most recently updated map (on the discord not OOC)


The tannish-colour without any names is empty space available for players. The large Tannish space to the west is mostly a good idea to be Justinian in, as its within the Justinian sphere of influence and you'll be surrounded by Justinians. You could theoretically be a 'last stand' type Yuwanist or Red Pantheon there, but not a good idea if you want to play a stable, powerful or low-risk nation.

If you want to go Red Pantheon, I suggest the far north-east. If Yuwanist, north-east or that island above Lamash(orange in the east) is available. We currently have a lot of Justinians and Yuwanists but still need more Justinians to fill in that empty space in the west. You can be the other two factions if you want.

There are currently some forest based nations already (one is a Justinian nation that conquered dryad/satyr/nymph lands while another is a Yuwanist wood elf democracy). This does not make the idea unusable though.
@Klomster

#1: Minotaurs are fine.

#2: players are allowed 'celestial entities' to be their countries patrons. Justinians get a demi-avatar (an aspect of the god Justinian), Yuwanists get a celestial servant (basically an angel of Yuwan), while Red Pantheonists get Red Gods (rogue ex-celestial servants). That is to say, if you play Red Pantheonist you can create your own custom Red God for your nation.

#3: A mortal can become a god, but it isn't a simple process. Essentially a mortal hero (patron'd by an existing god) needs to die. After dying that hero ascends and becomes a celestial entity. Once a celestial entity, they can essentially become a god either by killing their patron (which is extremely hard to do and usually depends on outside forces) or their patron god died from other means, in which case your celestial entity goes rogue and becomes a Red God by default.
Good to see the OOC up. I put a lot of work into that IC post xD, so it may take a bit to get my sheet up.
In Serp Archive 24 days ago Forum: Test Forum

East Ouroborasian Empire





The Empire of Ouroborasia stretches across a wet, miserable land that throughout its history has been constantly invaded, settled, and then divided. Infested by monsters, home of witches and ancient cults - Ouroborasia is the dark, forsaken edge of the Justinian world. Once, before the civil war, witches hid across Ouroborasia's east, gathering in the hidden black forests, marshes and hamlets. They alongside pantheonist cultists practiced the old ways despite the presence of the Justinian crusaders that nominally ruled them. Now, they no longer hide. The Witches have usurped the empire, seducing and bewitching lords and orators, once loyal to Justinian... now to the whims of their occult masters.


NATIONAL INFORMATION


The witches and their cult familiars convene for the year 297AWH's Ceremony of the Red Effigy, here as the Justinian POWs inside the effigy burn alive, the true masters of the Empire decide on national policy.


Population: 23 million legally recognised residents (though no functioning census exists), plus around 2 million illegal Ghouls. Total of 25m
Faction: Red Pantheonist
Capital (De jure): The Old Capital, Sepulchravest
Capital (De facto): The New Capital, Xur'valău Mare
Government Type: Feudal Monarchy (Under the control of Cabalistic Witch Oligarchy)

Government Description:
The Empire of East Ouroborasia maintains the illusion legally of a traditional feudal monarchy, maintaining the pretense that the old pre-civil war government was entirely unchanged. The Emperor sits on his throne, legal power to rule is delegated among the many feudal vassals of the Emperor who in turn rule over their many serfs. With that said, this government in truth no longer functions as it once did. With the rise of the Witch Covens and beginning of the civil war, witches have since monopolised much of the power of the Empire into the hands of secret societies and religious cults - many of these secret societies no longer even secret, acting blatantly and in the open for all to see.

Witches rule over private demesnes known as “Witchedoms”, usually circular territory carved out of former feudal lands held by now dead/traitor Justinian aristocrats, in each of these territories centrepoint exists a large tower - often black and saturated in magic. The Emperor acts as a figurehead for the Supreme Witch Nenepheni, the mastermind behind the witches rise to power and corrupter and usurper of many of the empires Justinian institutions such as the Oratory. The Supreme Witch heads the Hecataphrim Coven, a council of the most powerful Witchedom-controlling witches (Often ancient foreign witches) that make all the true decisions of East Ouroborasia. As for the traditional powers of the nobles? Many of them have either been sidelined, bewitched or seduced to essentially refer their powers to the covens.


Head of State (De Jure): Emperor Vasilius I Dragcumir
Head of State (De Facto): Supreme Witch of the Hecataphrim Coven, Nenephni of Terra Incognita
Currency: Imperial Gold Leuri (Includes other legal coinage, The Kasaboi Ducat included)
Languages: Ouroboran(majority), Aemerine, Sancthiyin Elvish, Kasaboi, Old Eudakar, Grey Eudakar, Ghoul Speech, Many local ethnic dialects



UNIQUE ATTRIBUTE INFORMATION


WIP


  • Wretched Empire of the Witches - Witch. A word that means many things. A user of heretical magic. A heathen worshiper of false gods, rejecting the light of Justinian. An evil woman. In East Ouroborasia the name has taken on a new meaning; Master. for many since the civil war, the witches are the chosen children of the Goddess Ephemem (or other Red Gods), blessed with the 'witch curse', a right to rule over lesser beings. Witches dominate the government and army of East Ouroborasia. Their numbers grow into the hundreds of thousands. They are trained in shadowy covens and diabolical academies from early childhood. Corrupted paladins - now blackguards serve them by choice. Familiars - men forced by geas to obey serve them regardless. No longer do they hide in decaying hovels but rule atop black towers of marble, stone and the blood of countless sacrifices.

  • Rot Within, Rot Without - When the witches took control of the empire, they did not merely usurp the government and its institutions but twisted them to their will. The first to fall, the Oratorium now serves the witches, now finding witches to be trained or protecting them rather than hunting them as they once were supposed to do. Ex-paladins seduced by the witches have since become blackguards, turning the martial, magical and ascetics of the paladins against them. Even the Clerisy, though most stayed loyal and fled west to fight in the civil war has now fallen in line. Heretics named anathema have been made clerics by the witches, preaching a new heretical form of Red-Justinianism, a syncretism used by the witches to maintain control. Where this syncretic heresy has not been used, cults have taken their place, moving their cult activities into public view, ranging from sacred prostitutes of Ishnanneh wearing the robes of Clerics and performing orgies in old cathedrals to 'priests' performing mass sacrifices to Axohaan.

  • Wretchkin Grudge War - Ouroborasia has forever been in turmoil over ethnic groups fighting over the region, but now Ouroborasia has to deal with a whole new concept of 'ethnicity' to wage war over. The Wretchkin or 'bad blood' are the blood relatives of witches. They are the mothers whose wombs were where fetus' were given the witch curse. They are the fathers and brothers of burned and drowned sisters and daughters. The husbands of hanged wives. The Purges that followed the Witch Plague gave all the reason in the world for generations of Wretchkin to rise up violently. When the government itself fell to the witches, with a great deal of irony, the Wretchkin ended up becoming the governments greatest asset, willingly joining the ranks of the army and militia if it meant vengeance. Isolated peasant villages, foresters, merchant pedlars. The Wretchkin represent a new dimension of the Ouroborasian Civil War, as the milita's in the West also showed. A popular and widespread Peoples War.

  • Lord Swampland - Ouroborasia's not particularly secret weapon O'Lord Swampland, the greatest commander of Ouroborasia for millennia. He is always defending the country though is stronger in certain seasons. With him comes harsh and constant rain, ever obstructing mud, insidious murky water and creeping mangroves in the wetlands, and shadowy black forests in the hinterlands. Invaders fear him, for their cannons sink into the mud, their powder becomes useless. Disease and illness; Lord Swamplands faithful squires strike them down as they cower, huddling around fireplaces that refuse to start, so wet is the wood. Those who seek to besiege castles fear this great defender, for he is the weather, and while invaders have come and gone, Great Lord Swampland has never been defeated.

  • Monstrous Homunculi - The creation of homunculi is a feared magical art perfected by the witches of the Red Pantheon. Using transmutation on biological forms and people, those that are transmuted can have their form twisted and changed to newer, more grotesque and often more combat capable forms. Werewolves now roam the black forests of Ouroborasia where men once hunted game. Giant twisted Wendigoes with the deranged forms of humans molded into hunt, even the natural Wendigo beasts fearing their new, magically twisted cousins. The ghoul armies of Uudin march through the marshes and hills of East Ouroborasia, the surreal part-man, part-animal mismatched monsters of Axohaan having fought here for millennia. Ouroborasia has long been a land beset by monsters, but now the people of Ouroborasia must contend with a land where they too may one day become monsters.

  • Phantasmal Miasma of the Witch Goddess - The Witch Goddess Ephemem, the greatest of East Ouroborasia's patron deities has gifted upon the land of her followers a miasmic fog, one crafted from and made of magic, a divine intervention from the great curse-maker. This fog conceals and obstructs, further aiding Lord Swampland against Ouroborasia's enemies. It saps the will of those within, illusions and phantoms of doom harassing those within it. It corrodes the bright armour of paladins and burns skin, while healing and protecting the Witch Goddesses own. Where the miasma goes, the eyes of the Goddess go, the purple deathly fog announcing the goddesses dominion over this land.

  • Solomonanţă, The Black Academy of Witchcraft - Witches are often stereotyped as elderly crones that lurk in the darklands of Uudin, or as ancient shapeshifters, having long changed forms to whatever pleases them. The truth is however, the vast majority of East Ouroborasia's witches are young. The witch plague that struck the country 25 years ago ensures that the vast majority are witches are below that starting year point. Many of them are still teenagers or children, thrust into a brutal civil war due to their Witch Curse. Those who are more fortunate; whom avoid becoming magical child soldiers, instead are taken on either privately with cabals/covens or sent to the Black Academy. Solomonanţă, one of the greatest Red Pantheonist magical institutions in the world. Solomonanţă will gladly accept the young witches of Ouroborasia and teach them the arts of the Great Cursemaker. There they will learn how to bend the world, monsters and mankind to their will, they will learn the arts of proper ritual sacrifice and casting. Of catalysts and dark, secret knowledge. The Black Academy, a dark-stoned fortress of a school is filled with occult knowledge, monsters and enthralled familiar slaves. Dark experiments take place in the school and classes range from learning how to shape-shift cats to forcing prisoners of war to kill and torture each other to death. Those who emerge from this school are prepared as true witches, eager and ready to face a harsh world filled with death and holy war.

  • Dark Covenant Of The Six Gods - East Ouroborasia has always been a sanctuary and staging ground for Red God Rebellions. For centuries before the Justinian crusaders conquered this land, the Red Pantheon ruled supreme across both East and West Ouroborasia. Numerous Red Gods have made Ouroborasia their favoured hiding grounds in the material plane, and as such have been forced to coexist and cooperate if they are to survive Justinian and Yuwan's onslaught. The Dark Covenant as such is the loose coalition formed in the south, revolving around Axohaan and Ephemem as its ringleaders. Other Red Gods, either by choice, opportunity or by force have joined this southern pact as both a means of survival and to enhance their own power. While this agreement is tenuous and often a cause of internal strife and disagreement, it also represents East Ouroborasia's strong diplomatic position and power of alliance building between Red Pantheonist states.




GEOGRAPHIC INFORMATION


WIP




  • Sepulchravest - #1, The former capital is on the frontlines of the civil war, having switched hands numerous times between the east and west. The city was attacked by Crown Prince Istvan (now the ‘emperor’ of West Ouroborasia) in the first day of the civil war, however was driven off by monstrous creatures summoned by the current Witchfinder-General of the Maleficar Oratorium (and champion of the Turquoise Lord). Since then the city has become a half-ruined hellhole and is saturated with the influence of the Turquoise Lord. Most of the city's inhabitants are now either Turquoise monsters or witches and their homunculi or familiar tools.

  • Xur'valău Mare - #2, The new capital of East Ouroborasia. Xur'valău Mare is a Gothic and gloomy city infamous for being built atop the ruins of Xur, the old citadel of Axohaan during the Axohaan Rebellions. Xur was perhaps once the very headquarters and centre of the entire worlds Red Pantheonist movement, with ghouls calling the former citadel their capital. Today the city is said to be cursed by the wrathful presence of the Salt Prince and other Red Gods. Vast catacombs under the city still house feral ghouls and Axohar cults, while the dark city and fortress above house the government of East Ouroborasia and numerous witches of Ephemem, meeting among within the spires that tower over the city, decorated with gargoyles and other forms of grotesque art.

  • Witch-fortress of Nazaimae - #3, Primary military headquarters of the ruling Witch coven, the Hecataphrim. Nazaimae was originally a local dukes fortress that was 'confiscated' during the beginning of the civil war, and has since been retrofitted to be a suitable seat of power for the central Witchedom of East Ouroborasia, made in the likeliness of the Xur and Azagôde citadels of old. Nazaimaes central keep has since been augmented, black stone and a great spire towering from the middle, more smaller towers circling it and numerous curtain ring walls expanding outward. Nazaimae besides being a central command structure is also a training area for blackguards, having a blackguard academy built into the fortress. It also acts as a smaller school to train witches, often the personal apprentices of the Hecataphrims elder witches, as the majority of young witches learn at Solomonanţă.

  • City of Vansanguira - #4, regional capital of the Archduchy of Vlachia and seat of power for Archduke Cosmin Dragcumir.

  • Lázárfieran Citadel - #5, regional capital of the Grand March of Upper Cilistria, seat of power of Grand Margraf Ostorius Răceanur, Marshal of the Army.

  • Solomonanţă - #6, black academy of witchcraft, the great magical educational institute of the southern Red Pantheonists. The academy is a magically fortified castle built on an island surrounded by a lake formed from a passing river.



WIP


Cities:
-Sepulcravest
-Xur'valău Mare
-Vansanguira
-Mare Danub
-Darazgamor
-Mare Romagave
-Requiemaria
-Mare Vilistruvia


Castles
-Sepulcravest Palace
-Lázárfieran Citadel
-Slavăvest
-Nazaimae



RACIAL INFORMATION

Majority race: Humanity is the majority and ruling class of the East Ouroborasian Empire. Technically its ‘ruling’ status is debatable as while the vast majority of witches of the empire are of human origins, a number of them are either foreign elves or have performed auto-homunculus metamorphosis on themselves, turning themselves physically into other beings. Humans have been the majority species of Ouroborasia for millennia, though originally this land was populated by ethnic Eudekeshan humans. The Eudekeshans were pushed or bred out of most of their ancestral homelands of Ouroborasia 1200 years ago first by Wolfraum's Aemorian Imperium, then by its Old Pantheonist successor states and finally by the Justinians 150 years ago. The actual Eudekeshan ethnic group survives in Eudaz, Uudhin and isolated communities of Far-east Ouroborasia, though both have also been corrupted culturally by Gushawar and Axohaan respectively. The majority of Ouroborasian people today are Aemorian and Aberysian ethnically, though there remains dozens of sub-races and ethnic groups as well as hybrid cultures that have grown over the centuries and millennia due to constant invasions. It is said that because of this, Ouroborasia will never have peace. There are around 17.8 million humans living in East Ouroborasia, or 77.5% of the legal population (and around 71% of the total population)

Minority races:
  • Ouroborasian Homunculi - Creations of the Witches of East Ouroborasia. Unlike the Ghouls of Axohaan, usually Ouroborasian Homunculi are born through the transmutation of other living beings, particularly humans and wendigoes. Ouroborasian Homunculi are usually sterile, either by their flawed creation or intention by their creator, though some freak examples can actually breed or even interbreed with other species. As Homunculi are a category of beings rather than a specific species, there isn't any unified appearance or biology, though most are fierce and typically designed to terrify enemies and fight in the witches wars. Notable Homunculi include Werewolves, Uberwendigoes, Gretchlings and Coalescent Homunculi, the former two being large furred beasts and the latter being grotesque mockeries of human form, the Coalescents typically being inhumanly pale, humanoid-shaped beings with additional limbs and organs.

  • The Ghouls of Uudhin - The Ghouls of Uudhin (See Grijs nationsheet for details concerning the species itself): The ghouls of Uudhin once, during the Axohar First and Second Rebellions, found their headquarters in Ouroborasia, then the homeland of the Eudekeshans, who were loyal to the same pantheon that Axohaan once served under. While Axohaan was defeated and the Eudekeshans pushed out, the ever tenacious warrior-race crafted by the Salt Prince held out defiantly, residing in the badlands and mountains of Ouroborasia to this day.

  • Centauroids - Centaurs are a demographic newcomer into the ethnic mess that is Ouroborasia. While there are stories of ancient centaur nomads trying to conquer Ouroborasia numerous millennia ago, the actual centaurs of Ouroborasia descend from Justinian crusaders that arrived 150 years ago, when the Justinian crusaders conquered Ouroborasia in its entirety. The centaurs of East Ouroborasia today are a isolated minority, living in a hostile environment that is not particularly hospitable for centaurkind. Once the fanatical religious zeal of the crusades wore off, the centaurs became bitter though still too stubborn to leave. Those in East Ouroborasia mostly live in the rural areas and farmlands, avoiding the swampy and forested areas Ouroborasia is most infamous for. Centaurs have like humans also been used as 'bases' for homunculi, having their own grotesque cousins in the form of the Bicortaur Homunculi, an oversized horned and fanged centaur with demonic features.

  • Wendigoes - WIP

  • Riglers - WIP




RELIGIOUS INFORMATION


WIP


State Religion: Red Pantheon (Does maintain an anathema Justinian clerisy to keep the Justinian minority in line)
Patron Deities:
  • Ephemem - Ephemem, also known as the Goddess of Witches or Great Cursemaker. She is a Red God that rose with the fall of the Ancient Pantheon in 1300BWY (1300 years ago), A remnant of the days of Eudeye. With the fall of her old master, Ephemem turned to embracing the Turquoise Scheme, rejecting her fellow Eudeye disciple Yuwan and the Old Pantheons belief in harmony between Materia and the Celestial Plane. Having been the one responsible for unleashing the Turquoise Lord and Axohaan from their celestial prisons, Ephemem as been instrumental in sowing chaos and war across the world for over a millennia. A goddess of spite, curses and defiance, she is worshiped by those who often hold grudges or seek revenge, thus making her a particularly favourable patron of the Wretchkin, whom she conspired to create with the Witch Curse. Though little known by those outside the Eudekeshans and her followers, Ephemem once upon a time was a naive and idealistic Angel of Healing of the Ancient Pantheon, and thus is also the patron of doctors and healers.

  • Axohaan - (see Grijs' sheet for details) The Salt Prince, the devil figure of the Ancient Pantheon, thrown in the celestial prison for crimes against the Ancient Pantheon, with his gods long dead, now a rogue Red God. A brutal and direct figure that has long since embraced his reputation and role as a great antithesis and force of darkness, Axohaan has become the patron of rebellion across the world. Axohaan has long been the traditional god of Ouroborasia, having taken over the role of the Eudekeshan peoples patron following the fall of Eudeye. While the Eudekeshans have long been pushed out of their own ancestral homeland, Axohaans followers remain in the form of ghouls and Neo-Axohar cultists, once again embracing the Everlasting War against the universe and powers that be.

  • Ishnanneh - The Goddess of Many Delights is a new Red Goddess, having risen with the fall of her old mistress Ashyeiha, the Old Pantheon Goddess of Fertility, Hearth, Home and Motherhood. Following Justinian's killing of Ashyeiha during the War In Heaven, Ishnanneh has since abandoned the traditional ideals of her own mentor and embraced the rabid materialism and nihilism often associated with Red Pantheonism. Her cult is one of pleasure and hedonism, praising the basest nature of all souls as the truest and purest form of life. She is often associated with beauty, putting her at odds with 'the little upstart' Mastrix. Her presence is great, stretching across Ouroborasia and even Gushawar. Were it not for her own disregard for 'greater purpose' and Ephemem's machiavellian ways, she may be more than a corrupter of mortal souls for fun.

  • TQLR - The unnamed god of the Turquoise Scheme, often known as the Turquoise Lord, Turq or TQLR. An incredibly ancient Red God whose origins are long lost to history, a being that even Yuwan, Axohaan and Ephemem know not of his origins, only that he has spent an incredibly long time in the celestial prison, only unleashed by Ephemem 1300 years ago following the fall of the Ancient Pantheon. Regardless, the Turquoise Lord has no real worshippers, only pawns and tools for which to use to enact its grand, universe-spanning scheme to remake the universe in its image. Today, it is deeply involved in the Ouroborasian Civil War, having formed a diabolical pact with the Witch Goddess, his surreal overlays springing up across the East. Due to TQLR's obscurity and the general ignorance of the average Ouroborasian peasant, many mistake him for Axohaan the Salt Prince, or also mistakenly known as 'Axehand the Pepper King".

  • Longthirung - Longthirung the Inheritor. Dragon God. 'Long' is a Red God, once demi-god dragon child of Sirrišushan the King-of-gods of the Ancient Pantheon, then angel under his father after he ascended. Over two thousand years old, Lonthirung saw and survived the fall of his father to Ashenlur, wielding the Dragonslaying Sword Agur, and in turn saw and survived the fall of Ashenlur and his Old Pantheon to Justinian and his Godslaying Epilogeon Sword. A survivalist to the core, Longthirung is 'famous' for being the only Red God to have survived a personal battle with The Justinian in its full Avatar form, mostly because he fled half way through the battle as his allies were obliterated. While surviving, Longthirung was horribly wounded, including being half-blinded, burned (despite dragons supposedly being immune to fire) and afflicted with a form of unique radiation poisoning and cancer common to those in the presence of Justinian's full Avatar. Forced into servitude by Ephemem in exchange for medical treatment, Long now mostly hides in Ouroborasia and occasionally kidnaps princesses from Aberys since attacking Gushawar would likely cause a war he cannot win. These days he has been reduced to a pathetic shadow of his former self.

  • Uturr - WIP


Religion Demographics:
-58% Red Pantheonism
-23% Orthodox Justinianism
-19% Anathema Justinianism


Holy Relics in Possession:

Holy Sites under Control:
  • Xur Cathedral - The Xur Cathedral is the largest operating Justinian cathedral in East Ouroborasia with the destruction of the Apostle Sepulchravia's Cathedral in Sepulchravest. From here, the heretical and arch-Anathema High Cleric Septimus Justinescu watches over the doings of the syncretic Restorationist Church, representing the Anathema Justinians that while nominally follow Justinians teaching now politically align themselves under East Ouroborasia's rule. Xur Cathedral is also a major religious centre for Ephemem's cult. Besides administrative tasks, pregnant cult members have their fetus' blessed by the Witch Curse, important sacrifices are performed, Effigies are burned and various rituals are performed to communicate with the Witch Goddess.

  • Danub Cathedral - The Danub Cathedral is a formerly Justinian place of worship that has since been converted into the centre of the Ishnannehi Cults operations, alongside the more economically orientated Temple of the Covenant. The Danub Cathedral now hosts a vast pleasure cult, sacred prostitution, virgin sacrifices and other 'services'. The Danub Cathedral is notable for having an idyllic garden/grove built into the Cathedral's grounds which have now been repurposed for Ishnannehi ceremonies, of particular note was when Ishnanneh's own personal avatar laid with a particularly valuable champion, giving birth to a demi-god.

  • The Catacombs of Xur - The Catacombs of Xur are an intensely magical and sacred place for the Eudekeshan, Neo-Axohar Cults and Ghouls in particular, as the Catacombs contain the last ruins of the old Xur Citadel, Axohaans personal seat of power in the material world during the Great Rebellions. In these dark catacombs, the Neo-Axohar cultists give their vows of eternal defiance, to carry on Axohaans endless war against the universe.

  • Longs Hoard - The personal hiding hole of Longthirung the Inheritor, Dragon-Red God. Dug deep into the Coschapathan Mountains, Longs home is a glittering tunnel filled with gold, gems and other treasures collected over Longthirungs two thousand years of existence. A place of intense theurgia and importance to the Longist cult - being the residence of their gods personal avatar in this world. Only the highest of Longs cult minions may approach the tunnel entrance to give tribute in return for an audience, unless either chosen Eunuchs or various kidnapped trophies (nearly always Aberysian or Ouroborasian maidens, preferably princesses)

  • Temple of the Covenant - A new temple, the Temple of the Covenant was built a few years ago to represent the Southern Red Gods and the pantheon as a whole. The temple was built in the coastal city of Vanra Zajorvo, a major trade hub in East Ouroborasia, particularly betwen Ouroborasians and the Kasaboi. The Temple of the Covenant includes Axohar, Ephemite, Longist, Ishnaanehi and Utturish cult wings. TQLR does not have a cult wing, and instead has a small overlay built in the temples catacombs. The Temple is unique for being frequented not just by witches and cultists but also regulars of the city, merchants and traders. It is a powerful hub of economic, political and religious power in the city of Vanra Zajorvo. The Sacred Prostitutes of the Ishnaanehi cult are said to operate their 'silk road' to Gushawar from this temple, and Axohar witches organise movement between Ouroborasia and Uudhin from here as well.

  • Witch Demesnes - The various witch towers and magical fortresses personally ruled by the witches are often all sacred places to whichever god acts as the witches benefactor - usually Ephemem or Ishnanneh. Of particular note is Solomonanţă the Black Academy and Nazaimae the Witch Fortress.


Notable Magical Institutions:
  • Hecataphrim Coven - Cabal of foreign and often very elderly (though do not appear as such) witches headed by Supreme Witch Nenepheni. This cabal while a political body is made up of very powerful magic users who in turn usually personally train apprentice witches of them own, either found on their own or poached from Solomonanţă's elite.

  • Witchedom Demesnes - The personally ruled territory of witches. Beyond being political entities, the Witchedoms are often magical institutions as the witches collect knowledge, artifacts, ingredients and other related things concerning magic.

  • Solomonanţă - The Black Academy of Witchcraft, see attributes for more information.

  • Maleficar Oratorium - The former Justinian Oratorium of Ouroborasia, now a corrupted shadow of its former self. The combined effort of Ephemem and TQLR saw many Orators corrupted either via magical or nonmagical means. Either way, the Orators are now essentially anti-Orators and anti-Witchhunters, tasked with hunting down other Orators, protecting witches as well as hunting down witches to be brought to Solomonanţă or other institutions to be trained properly.

  • Rite of the Ouroboros - The former Justinian Paladin order led personally by the Emperors younger brother, Archduke Cosmin. They have since been corrupted, becoming the infamous Blackguards of East Ouroborasia. Blackguard training has remained relatively the same as before, with focus on melee combat, magical barriers and counter-curses, however they have now taken on a new, 'interesting' perspective to various Paladin vows. Many Blackguards are known to have sworn themselves to specific witches, even becoming willing familiars in a kind of twisted 'Lady and Knight' companionship.


Religious Interpretations/Culture:

MILITARY INFORMATION


WIP


Total Military: 250,000, though the actual official army has around 110,000 soldiers while the rest are either peasant militia, homunculi monsters/ghouls or private witch retinues.
Listed Heroes:
-Supreme Witch Nenepheni of Terra Incognita
-Princess Astaszia Dragcumir
-Szilamir ‘The Witch Bastard’ of Vlachia
Military Doctrine:
Military Units:


DRAMATIS PERSONAE




EXTRA INFORMATION

[optional stuff you may add]

Full History: (Your nation’s history following the major eras/cycles. Remember to align it with the settings history, as it is hard for nations to live in an isolated bubble here)

List of Historical Grievances: (Who are your historical enemies at the start of the RP)

Relations: (What are the established relations at the start of the RP; this can either be simple as “Hostile, Cold, Neutral, Warm, Friendly” or a detailed explanation of each relationship per nation)

Cultural Notes: (Anything cultural of note or unique about the nation that isn’t mentioned under religious interpretations/culture)
Good to see the interest check is finally up.

Being its original creator and current Co-GM, obviously interested xD.
Posted a short and pretty lame IC post, as I have very little information to work on for it (Will wait on Volus).

In other news, my actual IC work is going into the two collabs with Terminal and Goldeagle/Sigma.
Capital, Riawin Kingdom, Western Askor

|====================================================|
Riawin. The once great empire of the south, laid low by civil war and incompetence. Doomed by a three hundred year old prophecy foretelling twenty years of strife, and the march of a draconic conqueror from the north.

Now, a shadow of its former glory.

Sylvia sighed and stopped her horse and train of Dominion guards in front of the Riawinan capital. Thinking back, she was taking in just how long it had been since she had visited this city. Once a citizen in childhood, now a newly minted foreign ambassador. She still felt embarrassment for Riawinan Amberlands failures, but not enough to overcome her resentment for this country and the empresses complete indifference over the north’s fate, so fixated on Cormyral as the empress was.

Still, none of that mattered anymore. Sylvia Pendagast was now an emissary and ambassador of those conquerors, representing the interests of the Dakarrans in the court of her former homeland. While she wore the ‘revealing’ attire and had her hair dyed purple as was often associated with the people of the Riawin plains, she made it clear she was not native. The golden headdress upon her head along with the gold ornaments on her shoulders and the large neckpiece… all decorated in wings and scales. Scars marked her hands (as they did her tongue), signifying her sworn allegiance to Dakan, as well as her office of emissary and ambassador of the Dominion.

She represented a new age for the west, the arrival of a new empire. Carrying with her sealed documents concerning future relations between the Dominion and Riawin (formerly empire… now ‘kingdom’), it her mission to seek an audience with Empress Serina Runewind and then set up a Dakarragordic diplomatic mission in the foreign quarters of the city. Sylvia waited for the Riawin guards to approach her… then…

“Salutations, I am Sylvia Pendagast of the Dakarragordic Dominion. I believe you should have in your possession documents concerning the arrival of our diplomatic mission?” She said while they looked at each other quickly.

“Well, here we are, and I must speak with either the Empress or one of her dignitaries as soon as is possible”.

Sylvia waited for the guards response.


Sylvia Pendagast, Ambassador of the Dominion to Riawin and Duchess-In-Waiting of Tost

|====================================================|


(OOC Note: I didn’t just go ahead and enter the city because I had no idea what the city, people within or leaders actually look like or are, so I’ll let Volus describe that)
@Everyone:

It shall be noted that @Sigma, @Goldeagle1221 and myself are currently at working creating an IC Post. I will also begin work on my own independent IC post and probably update my sheets military section later.

How is everyone going with their sheets and IC posts?
© 2007-2017
BBCode Cheatsheet