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    1. Sessamaru 12 yrs ago

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Name: Sessamaru (pronounced: SES-Uh-MAAR-OO; also known as "Sess") Race: Dearmadta/Spirit hybrid Gender: Male Age: 23 Occupation: Wandering Swordsman Personality/Interests Sessamaru is a kind and compassionate youth, revering all forms of life with a sense of joy. Comfortable as a wanderer, he does not let his own personal baggage weigh down his steps and he never looks back on the pain brought upon him. The swordsman tends to be polite and well-mannered, despite being an easily distracted goof. Sess, by his very nature, prefers his own personal freedom and despises oppression, whether it's directed at him or at someone else. Easy-going and lax, it is difficult to anger the young man and even more difficult to coax into a fight. He is quite clever and intelligent, which he uses to his advantage in order to avoid harming or killing those who happen to force him into a fight. He hates the idea of killing others, though he is quick to protect anyone in need of help. Sess is notorious for his modesty and lacks pride, though he has a realistic view of his own power when up against an opponent who either underestimates or overestimates his abilities. He is unwilling to take credit for anything that he has done or in things others believed that he has done, and is quick to give credit to someone else, especially if it gets him out of an unwanted bind. However, in serious matters, he will not allow anyone to be judged or punished for crimes that they have committed, never once speaking out about it, giving his opponents a chance to atone for their sins. Sympathetic, the half-breed is ruled by his own emotions, whether for a goofy act or for in serious matters. He refrains from acting on his anger, keeping a cool-head in the heat of battle. Regardless of all his upcomings, his greatest downfall is his appetite and curiosity. He tends to eat multiple meals in a single sitting, as though his stomach was a black hole. In truth, he eats, not only out of pleasure and the scarceness of food in his travels, but because of the amount of energy he tends to expend during his "meditations" and "training" in the wee hours of the morning and the coming of twilight. His curiosity, too, tends to get him into trouble, often entering disputes and forced to resolve them, and then some. He tends to be an amateur philosopher as well. Though he's like a soaring bird, he lives by his own code. A highly moral person, Sessamaru possesses a sort of honor that differentiates right from wrong. He is unwilling to partake in a two-on-one battle, unless it is only him against two other people. He refuses to let anyone be harmed on his behalf and prefers to protect others, even if it isn't his affair. Though he dislikes people getting hurt, he is willing to hold himself back as an ally or friend is willing to fight a losing battle out of respect for their pride; though once his ally falls in battle, he will intervene before a deathblow can be dealt. Appearance Though of average height and weight, Sessamaru is plenty agile. Slender, yet toned, and a natural acrobat, he appears as a traditional swordsman. His hair, long and milky white, is held in a high horsetail with the front free flowing, the bangs brushing his high cheekbones whilst the sides grace his collarbone. He possesses fox ears, the same color as his thick mane, which are sensitive to sound and twitch quite often. His eyes are almond-shape and pupil-less, with only glowing green irises. Like the rest of his race, he is clean shaven by nature, incapable of growing facial hair and body hair. He has smooth, alabaster skin, giving him a marble-like appearance. In the end, he appears prominently as what one could equate to an "angel" with a bestial deformity (his ears). Details Body build: Slender/Athletic Hair: Long Hair color: White Skin color: Alabaster Eye/Iris color: Green, pupil-less Height/Weight: 5'7"; 135lbs Notable Features: He possesses fox ears instead of the typical ears of most humanoids. Clothing Description Sessamaru wears an amalgamation of traditional clothing from Japan and China, giving him the appearance of an expert martial artist. Arms/hands: Yellow Kote Torso: Green Changshan Waist: Yellow Obi (a sash/belt used for kimonos) Legs: Yellow Changshan pants Feet: Green Tabi (socks), waraji Equipment Weapon(s) Katana Powers Plant Manipulation A trait he inherited from his father (a fox spirit (kitsune)), Sess can use his own energy to manipulate plants. He can magically conjure the plant or seed and employ them in creative ways, such as feeding it his own energy in order to morph into a similar, yet otherworldly plant. His use of plant manipulation ranges, though he particularly prefers to use them in harmless ways. However, he is more than willing to use them as a weapon if he has no other means of fighting (for his hand-to-hand combat is to most martial artists). He can use plants to as a catalyst to summon otherworldly weapons from the Spirit World (such as using a rose to take shape of a sword only found in the Spirit World). The extent of his abilities vary, and much like Aeromancy, it uses his personal reserves of energy and could quickly drain him if he uses it too much. Basic Illusions Capable of using harmless visual illusions, Sess can employ this tactic to trick his foes into thinking he has a larger repertoire of magic and abilities. He can use this to summon a ball of flame that does not burn which produces a realistic light, for example. However, the illusions he conjures are incapable of any tactile or psychological influence (which greatly differs from a fox spirit's ability to produce illusions). Enhanced Speed and Reflexes A trait he inherited from both parents, he is naturally swift as a Dearmadta from the Halcyon Tribe, as well as the offspring of a kitsune. He is faster than even the most practiced martial artist. With the aid of Aeromancy, his speed is well above superhuman and is his greatest strength (coincidentally, he is not physically stronger than a physically peaked human). Abilities Longevity Sess's Dearmadta ancestry allows him a long life and eternal youth. Old age to a Dearmadta is similar to humans, in which the body starts to shut down after long use (age). However, Dearmadta never age physically and are prone to disease and poison much like any normal mortal. However, mortals who are familiar with the Dearmadta assume they are god-like simply because of their vast lifespans and their inability to show wrinkles. Heightened Senses Sessamaru's Kitsune ancestry gives him enhanced senses, such as sight, hearing, taste, smell, and touch. His instincts are also heightened, allowing him to be much more aware of his surroundings. Though strengths, they are also a weakness. High pitched whines harm him and his sense of touch makes him far more vulnerable to pain. He can hear full conversations from a fair distance and can even select a particular conversation from a room full of crowded people. He can easily differentiate people simply by smell and can tell the difference between fabrics and subtle changes in weight. His sense of taste is heightened to degrees where he can enjoy foods more and even tell the chef if he used too much salt. Resiliency (Will Power) Unlike most martial artists who are resilient due to constant training, Sessamaru derives his resilience through sheer will power. Due to his strong character, he refuses to give up even if he is in immense pain. His bones can be easily broken like a normal humans, but his will power alone keeps him from giving into pain. Despite his stubbornness, too much physical damage can surpass his pain tolerance and force him into submission via unconsciousness. Transformation [Locked] Talents Master Swordsman Expert Tactician Acrobat Basic Hand-to-Hand Combat Magic Aeromancy Wind/Air Magic, Aeromancy is a multifaceted school of magic capable of both offensive and defensive strategies. Aeromancy allows the user to manipulate wind and air currents, as well as being able to increase their own speed by decreasing air resistance and capable of flight. Wind can be focused into a concentrated blade and can pierce steel as though it were paper, and perhaps through harder substances depending on the amount of energy and concentration used. Cyclones and whirlwinds can be conjured to deflect thrown objects or energy. Ultimately, lightning can be generated and focused, though only to a single spot, by simply causing enough friction with the air currents. However, Aeromancers are unable to manipulate the lightning due to the intricacy of electromancy (meaning it's a whole different school of magic). The use for Aeromancy is versatile, though the elements are quite fickle; especially when used to summon the fickle elementals. Alchemy Sessamaru's extensive knowledge of botany allows him be adept at creating potions, elixirs, and salves. Though he knows of poisons and diseases, he is incapable of creating a cure-all and unable to make a masterful potion. His ability to use alchemy, however, is quite handy for certain wounds and lack of energy. Bindings and Seals Sessamaru knows the fundamentals of magic and how it works, the intricacy involved and how to crack it. No matter the school of magic, the principles of binding and seals follow the basic rules of magic, no matter how complex. The key is to find the "key" component of the seal/binding. Sess is able to dispel barriers by finding the overall formula that "binds" the spell together. However, he himself is not skilled in creating powerful barriers, bindings, and seals, and is thus only able to make "adequate" suppression spells to hold off an untrained opponent/ally (untrained meaning "someone with little to no experience in magic"). History
Introduction
First, welcome to Wanderer's Respite. My name is Sessamaru (or Sess for those of you who hate typing long names) and I'm a veteran Role Player. I've been Role Playing for eleven years (I'm 23 years old, and I honestly do not care if I gave my age away) and I'm quite proud of it. Though I GM'd (Game Mastered) many RPs, I have grown tired of being constricted to a single story with so few people and always watching it die away. So! I figured I would push my luck here. My goal for this RP is to bring back the olden days of Role Playing before I ever knew of forums or stories and etc. This Role Play is meant to bring back nostalgia, though I do regret that this is not a chat... but, I made this to compensate for it. This RP is entirely Sandbox, with no Game Master to guide the players. Though I am technically the Game Master (or Dungeon Master, or whatever you call people in this kind of position), I will not be creating stories or anything. I am simply going to play along and only enforce the rules I have created if I need to; otherwise, I am simply another player. The idea here is to create. Though the tavern is the main setting, it is what happens outside of the tavern that will be the most interesting. We play by ear, we all create a setting in the outside world, and we all have fun. Want to be the Big Bad? Go ahead! You can create a story that can involve everyone, and those who do not want to participate can simply do their own thing. It's our world! Not just mine, not just yours, but everyones! Want fantasy stuff? Go for it. Want sweet magical science? Shoot. Want a modern influence? Have fun. Anything and everything goes so long as it does not infringe upon the rules that have been put forth. As I said before: this is entirely a Build Your Own Sandbox ("BYOS") RP. Simply follow the rules, don't force my hand, and have fun! I'm looking forward to RPing with you folks, and not as a GM but as another player! ^^
Wanderer's Respite
Wanderer's Respite is a hub for various people who travel the world. They come from other nations, continents, and even worlds. The world, itself, is full of many races and cultures, with varying traditions and sciences. The powerful, the wealthy, and even commoners come to Wanderer's Respite, as if drawn to it by a thread. Swordsmen, gunslingers, dancers, doctors, and even priests stop by to have a drink, a quick conversation, and perhaps a rest. Sorcerers find it to be the perfect place to start a reputation, to hear stories and to speak of tales of their own. In this world, Wanderer's Respite is perhaps the only true safe haven, though in its shadows may reside a darkness just waiting for the opportunity to present itself in all its glory. Heroes and villains are said to be born here, the halls full of unwritten stories just waiting to be told, to be scribed.
~~~~~~~~~~~~~
It is a magical tavern that is quite small on the outside, but larger on the inside. The Tavern has many, many rooms and doorways, with infinite food and infinite supplies. It is the half-way house for wanderers seeking a home or a simple sojourn. Its purpose is unknown, but it is a place to heal and to avoid death's creeping clutches. Time does not exist within the tavern, thus sleep is not needed (though it could be desired). When first entered, it is described as a Valhalla, archaic and beautiful. Further in, it gradually shows a certain "youth" to its depths, some rooms being more modern and so on. Here, patrons shall encounter other folk whose fates may be entwined...
Da Rules!
1) No Godmoding (also known as "Godmodding") No one should be omnipotent, omniscient, and/or omnipresent. That steals the fun from everyone else and could easily get out of hand, bringing forth a lot of frustration. You can always be hurt, you can always be vulnerable, and you can always feel ignorant. This is reality, and even fictional characters share that attribute with those of us who are not made up. The point is to always remember that you have limitations. Without limitations, we can never reach our potential. Those limitations tell us that we must overcome it in order to reach the next level of our own strength. Please abide by this. 2) No Autoing Known to be quite a hassle, autoing is where a player controls another person's character, not allowing them to react to anything. This kind of goes hand-in-hand with Godmoding, and it's not fair. Though I do agree that everyone needs to get hit every once in a while, I also believe that everyone has the right to choose their own actions and reactions. You are NOT the other player's character, so hands off. It is disrespectful and unfair. Abide by this or be booted. 3) No Player Killing NEVER EVER kill another person's character without their permission. Much like Godmoding and Autoing, it is unfair and disrespectful. Killing another player's character is like butchering another person's child right in front of them. It is heart wrenching to the point that it's painful, and can give birth to rage and frustration. Though everyone must die at some point, it is the choice of the other player whether or not to kill their own character. Always ask permission and notify me about it. Otherwise, it will be considered a great transgression and booting will be imminent. 4) Only one character per player (New characters can be created if a previous character dies) 4.1) Any character can be used so long as they do not infringe upon the rules! Want a guy who uses guns? I'm fine with that. Want a sorcerer who can use a sword? Cool. Want a mecha-tank with human emotions and a rocket launcher for a hand? Sweet. Please, don't hesitate to use your imagination! This world is full of surprises and the chance to see a colorful set of characters will be greatly appreciated! :D 5) Rule of Time: In Combat vs Out of Combat Time flows differently through text. We do not know how much time has passed when we post and people think being unconscious for a couple of posts equates to four hours. Well, truth be told, it is difficult to measure time. To simplify it for you, we will divide this rule into two parts: In Combat and Out of Combat. First, the easy part-- Out of Combat posting. Out of Combat flows differently, for it is much more random and free flowing than In Combat. Simply put, time flows faster, much faster, out of combat. There are more actions and expressions that can be displayed and is more or less up to the player's discretion. However, time also flows differently in and out of Wanderer's Respite. In the tavern, time practically stands still while time on the outside flows at "normal" pace. The world outside of the tavern works much like ours, where even though time flows at the same pace, it is not the same time everywhere (we're 14 hours behind Japan (if you live in Indiana), for example). So, players have freedom of time in their own posts out of combat. In combat, however, time flows much more slowly. In and outside of the tavern, time flows slowly to both the onlookers and the participants (much more so for the 2+ people fighting). This is because of every action taken, the reaction, and so on; approximately, each round for combat is six seconds long. So, ten rounds (meaning twenty posts) is an accumulated minute of combat. Hopefully this will clear up combat and free roam posts. Any questions? Feel free to ask. 6) Romance is allowed, but not explicit content (anything beyond kissing and other "harmless" displays of affection is not allowed (i.e. erotica)) 7) Blood is allowed, gore is not. It's best to keep this somewhat "kid" friendly. 8) This is a "Build-Your-Own" RP. It's as sandbox as it can get and anyone (everyone) can make a story! I'll also be a player and the only thing I will do as the maker of it is to enforce the rules! If anyone wants to make a storyline of some sort, feel free! It'll be loads of fun! 9) Please write at least one paragraph! (3-5 complete sentences) 10) Have fun! That's the entire point of this RP is to have fun. If no one is having fun, then we'll all just have to fix it.
Character Sheet Format
In Sess 11 yrs ago Forum: Introduce Yourself
welcome old timer, sit down and take your teeth out
Well aren't you a bottle of sunshine and rainbows. Nice to meet you.
though i was a bottle of warm piss and vinegar?
lol, nope :P
In Sess 11 yrs ago Forum: Introduce Yourself
welcome old timer, sit down and take your teeth out
Well aren't you a bottle of sunshine and rainbows. Nice to meet you.
In Sess 11 yrs ago Forum: Introduce Yourself
Hey folks, I'm Sessamaru (also known as "Sess") and I've been RPing for a little over 10 years... man, I feel old x.x Nevertheless, I've been on this site for a while, but I haven't properly introduced myself to the community. So! Here I am.
[Nihil]
The god grew irritated at being ignored by the strange woman, finding her Higher-Than-Thou mannerism an opposition to his might. As if to emphasize that he was the stronger of the two, he let loose his electromagnetic field, generating an aura of static electricity and pressure. Black translucent ribbons of raw magical energy also flooded from his person, causing more pressure to build up until it was similar to heightened gravity. This minimal display of power had caught the woman's attention, her eerie eyes intriguing the god. Pleased, and a little off guard by the intensity her gaze, Nihil reeled in his power, the aura becoming skin tight once more like that of a normal person, save for arcing electricity running over his lithe frame. The ribbons of magical energy faded into nothingness, as well.

Sadly, the Malefane took her continued silence as a form of defeat. "Pitiful," Nihil muttered, turning and preparing to leave. "We were hoping you would have put up a bit of a challenge. Nevertheless..." With that, Nihil took three steps before she spoke, at long last, and a smile formed upon his lips beneath the mask.

“Power I hold, aye, but of consequence it dost not mattereth. Assist, in what manner, mine l’rd? What is thy wisheth and desire?” The witch replied, much to the god's glee. He turned to face her, his hidden eyes alit with pleasure. However, it was his turn to be silent for a long moment, looking her up and down. Were his own ego not so heightened, he would have found her attractive, taking her body unto himself for a night of ecstasy and pleasure. However, he solely wanted to add her power to his own. Perhaps he could find a use for her...

"We seek to build an army," Nihil began, his tone empty and devoid of humanity. "This world is in much turmoil. It is nigh time to have these inhabitants bow before a power that can, and will, tear them asunder. They must be baptised in despair, cleansed of their sins and heresy. Our power shall wash over them. Only then shall they be free of the mortal coil; only then shall they know the Path to the Promised Land. Will you aid Us?" Nihil asked, bowing before her. Whether she knew it or not, the witch did not have much of a choice, for the Malefane was a truly fickle god.
*************

[Kresnik]
(Coming Soon...)
[Kresnik]
Kresnik's eyes drifted to the woman who bounded her way back to the bar. She had performed a great taboo, and he found himself enjoying her naivety and bravado. Ganti had asked them a simple question and a gleam appeared in his eyes. However, he would wait a few moments before responding, knowing how the elf would react. It was not unusual for a drunk, or pseudo-drunk in place of Locien, to get heavily upset when their drink had been taken away. Predictably, Locien went on a tirade. However, what Kresnik did not expect, was the elf's own inner dark personality. This is getting a little interesting. He thought, taking a final draught from his glass. With little to no concern for the glass, Kresnik threw the glass off to the side in response to the elf's grip. Thinking better of it, the elf removed himself from the dhampir and Kresnik kept his hard eyes on Locien. Locien, with a quick word, bolted for the door, knowing the urgency of their trek.

Kresnik then turned to Ganti with dark, serious eyes after the elf was far out the door, measuring her. "You're cordially invited to join us if you like. An extra set of hands would be welcomed," the dhampir told her, turning away. "Or, if you like, you can have my meal. It was only for show, after all," the Hunter shrugged, walking away and following the elf's path.
******

Kresnik found himself in an interesting market place, full of people and impossibly noisy. They performed sign-language the likes he'd never seen and his mood became darker. He knew of ways to quiet the masses, lethally and non-lethally depending, but he thought better of the thought. Pushing his way through the horde, Kresnik thought about the tools he would need. In one of his many pouches, he possessed all the needs for on-the-road potion making. His supply of potions would dwindle fast if he did not gather the ingredients necessary to make more. Reaching into the folds of his coat, he pulled out a small list and handed it to the elf, whom he barely heard above the din of folk around them; surprising, due to his above-human hearing.

In the air, he drew glyphs made of raw magical energy, violet-and-green flame spelling out a message. However, the shape of the glyphs did not become coherent until, with a wave of his hand, the flames vanished and Kresnik poked the elf's head, where a message would be implanted:

White roses, nightshade, wolfsbane, sawdust from an ash tree, silver nitrate, holy water, and dead man's blood. The list possesses the required amount of each of these ingredients. I would like for you to buy these in bulk. In the meantime, I'll search for other equipment. We'll meet back at the Old Boar's Inn. In the mean time, please gather a little more information.

Kresnik turned and began his own voyage through the crowd, seeking the darkest part of the market, into the invisible world where the most illegal and taboo are prized as signs of wealth. The black market awaited Kresnik and he steeled himself for whatever was going to happen.
*************

[Nihil]
Nihil found himself intrigued by the lifeforms below, curious about what they did day-to-day and why they bothered to live such a bothersome existence. Nevertheless, he looked away and thus onward to what lay ahead: the Spiral. However, he felt a surge of power and darkness, the sun fast fading and color darkening. Intrigued, and not wanting to be outshone in power, Nihil began his descent. What he saw was a woman, in the appearance of a witch, and he did not quite found her to be interesting after that point.

Only a witch... We had hoped the source of the power belonged to something far more challenging, the Malefane lamented. Nevertheless, he allowed himself to descend until he was five feet away from her, standing before her with arms crossed. "It would seem you possess much power," Nihil purred, his voice melodic and it rang through the mask he wore with an audible metallic din. "Perhaps you could assist Us?"
[Nihil]
As Nihil arrived upon the mysteriously flat planet, materializing within a thicket of alien plants. The Dearmadta, curious, touched a nearby stalk, only to see it bend. "Interesting..." the Malefane mused, sending a powerful kick to the very stalk he had gently touched. The stalk, this time, did not bend and took the full force of his kick. "Ah... how quaint." Nihil remarked, turning his attention now to his surroundings. The thicket of alien plants stole his very vision and sense of direction, but he remedied such a conundrum with ease. Slamming his hands together and forming unique seals, murmuring runes under his breath as he did so, Nihil called forth the forces of nature. The wind stirred violently as it rushed to Nihil's aid, swirling around him as a vortex of raw, untamed power and madness! Once conscious of the elementals deep within, the Dearmadta pulled them into the gale's eye, drawing the elementals into himself.

The recital ended as swiftly as it began, the vortex of wind vanishing with only stagnation residing. Nihil was a powerful sorcerer, so much so in the fields of aeromancy and geomancy that even the elementals would die for his cause; even if it were for a trivial need such as flight. Not that his spellcasting relies on elementals, but they always had acted as a source of power... power that he would not have to spend from his own reserves.

Imbued with the lifeforce from the sacrifices, Nihil levitated his way upward, towards to the opening beyond the canopies. It did not take him long to reach the openings, to see the great scene before him. The thicket was long and far, yet the rest of the world was interesting as well due to its chessboard appearance. During his survey, Nihil noticed the most daunting phenomenon that any human would ever lay eyes on: a spiral of potential malice. The other directions did not intrigue him as much as the phenomenon did, for which he placed the rest of the planet into a secondary objective file in his mental file cabinet. "The spiral... it possesses much power. Perhaps a challenge? Or, perhaps, an advancement in Our plans?" The Malefane asked himself, feeling an unusual emotion stirring within his gut. This, too, interested him. Never had he felt so intrigued, so... what was the name of that gut-filled emotion? Whatever it was called, he did not like it. It made him feel... good... good but not in control of himself. Oh, how he loathed the emotion! "We suppose that We must eliminate the source of this feeling. The spiral must be investigated, however..."

Without a second thought, the godling wind-walked towards the spiral, cutting the air before him to allow himself to walk far faster than any normal being, erasing air resistance. It would not take long for Nihil, walking upon nothing and with much speed, to reach his destination.

[Kresnik]
Kresnik eyed the girl, a twitch of a smile appearing at the corner of his slender lips. "Where I am from, this is customary. Those of us in the supernatural business do not pretend to be mysterious. Rather, we must be secretive. Otherwise, any information you can give, the smallest detail, would prove calamitous." Kresnik explained, amusement lacing his otherwise serious words. His gaze went over to the bar, and with a flick of his wrist and a seductive suggestion of his index finger, the bottle of brandy floated toward him. It was a simple spell, something he had learned in the beginning. Elementary magic was only the pretty kind of magic that did little to no harm to anyone, unlike the Schools, which were designed for one's own dark amusement. Ignoring the memories of Baba Yaga and her teaching, of her dark plans and desires for him, Kresnik poured himself another glass. "This world is as uninteresting as my own... to enjoy myself here would be preposterous, m'lady." Kresnik added, mockingly. As if to emphasize his disdain, he took a long sip, a slow sip, of brandy. His palate shouted at him to stop, and he obey. Placing the cup down, he noticed that more people were flooding into the Boar and that there was... yelling... outside the Inn. With a sigh, he placed the information as none of his concern. After all, the person sounded foul mouthed.

As for the remark about the Sharkman and the Boar, Kresnik ignored it. There was no reason for him to be acquainted with people.

Save one...

The elf appeared and he took another hard sip of the brandy, a reflex born from disdain. He took another sip after hearing the quick remark about him not being a good drinking mate. The dhampir sighed, tapping his finger in impatience as he awaited the food. "Elf, stop fooling around. We have a job that we must do and prepare for. It's not like we can kill the witches unprepared, mate." Kresnik remarked, raising a brow at his clownish companion.
[Nihil]
In the deep emptiness of space, high above the Crossroads, appeared what seemed to be an astral storm. Time and space, unified as one within the blackness, swirled and folded in upon itself as strong, dry static etched key areas of swirling, folding void. Appearing above the Crossroad's atmosphere, still several hundred miles away, was a large ship. A ship that could rival planets in both size and mass. A ship that brought the thing of nightmares, a being beyond comprehension and logic. A ship that held power. At the nose of the ship, in the open vacuum of space, stood a white clad entity, whose face was masked. Armed crossed, back straight, shoulders squared, and chin held high, this powerful entity looked down upon the world. The world, the planet, was absolutely large and beautiful. It was dotted with many, many lights that were mostly artifical. It reminded him of the first visit to Earth... the beauty of the mighty blueberry awed him up until its final moments, where he mocked humanity and brought down upon them their own moon. Still, he missed the planet, but swiftly forgot about it as he stared upon this new world.

"It truly is a pity that We're going to conquer this world," Nihil sighed, knowing quite well that no one could hear him. Then again, not many people would try and stand atop the ship, unprotected, while traveling through hyperspace. "Then again, not everyone is God." He jested, quickly forming a plan of action. As a being exposed to magic, exposed to all forms of energy, Nihil's demeanor quickly became serious. "This planet... it is connected. A nexus for the Primordial Chaos that made up the Omniverse... connected to every living, breathing thing. It is far richer in magical energies, of life energy, than any world We have been upon. A very, very sharp contrast to the Twilight Zone. Even its electromagnetic field is stronger than Our own planet's." Nihil muttered, analyzing the planet. His head tilted as he studied the planet further. "Yes, this planet shall do nicely for Our plans."

With that, Nihil turned from the ship's nose and toward the window of the Bridge. Not many knew it, but the window was unique. As he drew closer to it, the window vibrated rapidly, as though someone had increased the amount of bass needed for a Death Metal band. Nihil had visited a Cannibal Corpse concert, once... it was a rather unpleasant experience for those wishing to start a mosh pit in his presence. Regardless, the closer he got, the more it vibrated, and when he got close enough, he poked at the window. The window rippled, and as it did, a hole formed and slowly grew larger. When it was large enough, Nihil stepped onto the Bridge, closing the window with a wave of his hand. "Hyper-Molecular Glass... it reacts to high frequencies and is sensitive to touch, though it possesses a memory of its own allowing for swift restoration properties. A genius idea..." Nihil applauded, mostly himself, for creating the window. "Nevertheless, it is about time We began our conquest. After all, this world is quite special..." The dearmadta walked himself into a teleportation pod and commanded the ship to teleport him onto the world; though with no real destination in mind, Nihil decided to take his time. After all, he is God, so why not take the time to visit sites?

The ship obeyed, sending Nihil to the world below... but wherever at, not even the ship would know.
Rhaevnn Xeno said
(Meant to post this yesterday, but)So, I came to a decision: All players will now be able to post for three characters (any beyond this number, all "KO" rules will apply). As for the forum jump, I'm deciding to stick it out here for now. If things get really irritating for whatever reason, we'll migrate back. But yes. REJOICE!

Ah, well... if that's the case... *laughs maniacally*
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