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Mercinus' turn in Zerul now, I'd presume?
[[Nothing.]]
And posted again.
In Mahz's Dev Journal 11 yrs ago Forum: News
Something like that. And by "Character", I mean that I'd like to implement first-class support for a character system. Some way to create/manage characters (or create them ad-hoc per roleplay), switch between them during a roleplay, annotate them during the roleplay (like the GM can edit a character's status to indicate that the character has a broken leg), and kill them off (just from the roleplay).
No support. It overcomplicates things and may not support some players' particular writing habits. I generally like to play up to a several characters at once in a manner that would make the proposed switching a pain and use a multitude of NPCs; similarly, I prefer character death to be negotiated between players. Not even GM should be able to godmod except for in cases of unresolvable disputes. And GM should certainly not be able to touch anything on a player's sheet. If GMside rulings are pushed, they should be strictly separate from anything the player has come up with.
Hide or remove the posts of non-playing players (for players that have left/been removed from the RP, the ability to remove (or just hide if you want to reserve deletion power to mods) posts that disturb the RP's flow would be useful.
Also no. I am *very* against anything that means that any of my posts could disappear randomly just because someone decided they don't like me anymore. If someone is causing actual trouble and insulting people, only then should mods be called and removal be applied - and personally I do prefer hiding just to avoid and solve later disputes. Both players who ask to go over the situation *and* unjust mods will happen on site of any noteworthy size. Edit: Looks like tags will trim all leading and trailing spaces. In forums, this behavior is undesirable. People aren't all that accurate when they bold text and click buttons - it just means they will misalign the tags just a bit and spaces will disappear, just as happened with me here. Edit#2: In two different places... Also, think of removing the 'Topic:', 'Convo:', etc. markers? Six tabs in a row saying "Topic:" aren't very useful in the first glance - I have to either hover over them for a second or two or click on them to see what they are. "Mahz's...", "Welcom...", "The Pr..." would be much more useful from the standpoint of me as an user. I've also noticed a rather massive increase of loading times as of about two or so days ago (when loading was nigh instant), to the point where I've gotten a couple of timeouts. Might want to look into that? (I'll be busy with work for at least another week myself.) For the record, what page I am looking doesn't seem to affect the loading speed. Appears about the same for both forum views and text-heavy IC topics.
@Nessa: It actually shows the number of new PMs, in case there are any ... although only until you refresh the page, and not until you actually read the message, it seems. Also made a quick post in reply. @Jack: I have a vague recollection of a character in a video game by this name (albeit one I haven't played myself). Could be something like that?
Chances are he's been a bit busy with university, hence he's not replying as frequently as he'd like. (It's mostly me trying to answer people's questions to the best of my abilities until then.) @Jack: I noticed that the Crusaders' entry doesn't really speak of how they can be identified (other that they are humans and sometimes ride belagons or wyverns)? I know from their descriptions elsewhere, but when it came up, I really had nothing much to link... Still in need of an introduction, probably. (Until I am not actively working on something else and actually get to finding a working session storage for you, you can just send things to me and I'll run them up. It doesn't take any significant amount of time or effort to do so, even less so since I actually have working siteside solution (even if your computer doesn't like the session key for some reason). Use BBCode with < and > instead or square brackets if you need to format something; chances are that it is the HTML equivalent; if it isn't, I'll fix it.)
Made s short little post in the collab, too ... mainly just Aemoten asking Thaler what it is that bothers her. @The New Yorker: I sort of poked Jack about it in the last OoC post. As for me, then I don't really know what to suggest other than what I noted before - if you're going to make him join the group he briefly met before, then I suppose you could have him be in Zerul like almost everyone else who is pending on joining them. (Perhaps he returned there after he left Olan's service to look for a new job...)
Jack, any comments about anything (Veridis' or TNY's character's introduction to somewhere, PM)? Also, if you hadn't noticed, then editing old posts - those from before the migration - (and BBCode, obviously) are back. So there is that. (Should be you in borderhouse collab, ASTA in the other, Asghan with Jillian and Yoshua with I'on, by my track-keeping. Your last post had apparently gone unnoticed until yesterday due to being right before Veridis's...)
In Mahz's Dev Journal 11 yrs ago Forum: News
I am a "hard" programmer (primarily dealing with fairly low-level optimization), but I have worked with websites before, if not professionally. I'd probably be willing to take a look at the code should I find some free time (until then, I am stuck with pointing out the flaws I see and making suggestions).
I didn't notice anything wrong with your post, no. (If anything, could you use single line breaks in dialogue, rather than leaving all that empty space between lines? I find it rather hard to keep track of the text and tend to skip over lines if people do that. But I suppose that it's mostly a matter of preference, if anything.) I suppose you could have Kaedan go investigate the monster, though I think it would be preferable if we didn't spawn even more branches to the story? (Jack's word will overrule mine in this regard. He's been allowing quite a bit of freedom to the players indeed, though.) I must also warn you that this is no ordinary monster you'd be dealing with, but one about which it isn't even known whether it can be killed at all. As for the pre-existing characters, then those who're heading to Zerul City have actually briefly met it (and might or might not have a slightly better overview of it than anyone else). It remains unknown whether they'd continue to pursue to end the Withering or take a detour to try and eliminate the allegedly unkillable "monster", though. As for the Withering, then it's existence is pretty much universally known ... any other details they've learned on the way would probably be spared by them. I suppose you could have Kaedan meet them somewhere along the way, perhaps in Zerul City (if we can ever get ourselves over there) and decide then. Or go hunt the monster and encounter the main group afterwards or somewhere on the way...
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