@Merc: The crawlers and spiders appear to have missed a page in unison just to spite me. The next several pages are there. The previous several pages are there. Page 324 of the OoC (roleplayerguild.com/showthread.php%3f82292-The-Prophecy-OOC-Epic-High-Fanatasy-Adventure/page324), where Ixion's sheet was, is absent... @Hymusia: Sorry, I can't find your CS storage. I most likely have it, but I navigating to it without figuring out the link is almost impossible...@Rhaevnn Xeno: Responded to your PM. @Jack: Yes, PMs* work much like forum topics now, although ones only visible to the people the starter specified. Hymusia has started a conversation for us - notifications don't work yet, so you have to watch the total PM counter.
As for the Compendium, there are contemplations of adding a character sheets tab to the IC/OoC ones... Or letting users add custom tabs. The site is still under active construction. If at least one extra tabs appears, then we can just use that. (CSs can stay linked, if that's only the character sheets tab.) On another note, let me see whether the site would complain if I tried pasting the entire Compendium here...
Edit: Looks like the post length is capped at 65535 characters. No more can be typed in. Posted a request for increase in the appropriate section, since I have made nation sheets which are longer than that...
[*The apostrophe after letter-abbreviations is optional, at least according to some dictionaries. I've decided to follow that, since seeing it other than in possessives and after numbers (fantasy names and other languages don't count) tends to bother me...]
Is there any chance that the site would be reliably featured on anything easily-findable besides Facebook? Haven't made an account there due to disagreement with the site's management's unethical activities, never going to make an account there. (I'll note that Oldtower never came up in any of the major search engines, and I was therefore unaware of the site's fate until quite some time after the notice of the vBulletin-powered RPG's demise was posted.)
As an extension: Perhaps simply let users create extra tabs? I know at least two RPs that'd vastly benefit from a "world encyclopedia" tab (since the opening post is bound to run out of space sooner and later, and it is inconvenient to create separate threads for that).
- By the way, is there character limit in post? If there is, then it should be at least 100'000 characters, preferably more. I personally have made single-character posts exceeding 50'000 lettermarks in the past, and I know others who have pulled off the same... A world-info compendium of a RP I participated had 592'128 characters total...
Originally edit, but figure I should repost to make it more apparent:
@Jack: If you don't have the information about the Dekkun/Koraakan anymore, then those are in the Box-version of the Compendium (Ctrl+F for quicker location). I also added two sentences on how recovering from the dekkun-toxin would be like and reworded a bit of the god's sheet so it is easier to read.
@Jack, Hymusia: Also, I figure we could play through the bit about gods as the others are retrieving/rewriting their sheets so we'd be closer to being done with it when they all are ready to step in?
Addition: Where/how would it be arranged? PM-collab (PM-system appears to permit three counterparts), to be later posted as such?
Name: Aemoten Ethnicity and species: Lower Sekalyn, human Gender: Male Age: Appears to be about thirty. Might seem slightly ageless. Physical appearance: Aemoten stands at about 6'2'' (1.88 meters); his frame appears narrow rather than wide-shouldered, his posture is usually kept almost perfectly straight, but relaxed and loose. He is in good physical shape, muscled, but not bulky - combined with his narrow structure leaves the impression of being flexible and nimble. To go with his agile-looking body he has - to the region - unusually sharp facial features, with a well-defined jawline, high cheekbones, pointed chin and a narrow, long nose; his eyes might appear slightly deep-set, and are of darker green color, with a few brown speckles mingled in. His skin permanently looks notably tanned, but is not significantly darker than that of a well-tanned Rodorian; his lips appear relatively thin and pale in comparison, covering a fine row of teeth. Finally, his hair is almost completely straight, lighter brown in color, reaching down to his lower back, and his eyebrows are darker, nearly black; he is usually clean-shaven and thus has no other spottable facial hair. A native Rodorian would most likely be able to quickly identify him as a foreigner by his physical looks alone. The main weapon: The only truly permanent - and practically irreplaceable - thing Aemoten carries with him is his sword. The weapon is undecorated, but of very good quality, its single-piece metal body seemingly without a single scratch, its cutting-edge so sharp that it practically cannot be touched with a bare finger without it slicing into skin. The sword is single-edged, its ninety-centimeter-long blade's back nearly straight but its cutting edge having a fine curve as it narrows to the point at the tip. While most of the blade is deep black, the cutting-edge and adjacent area are a bright silverly color. At the base of the blade where it goes over into the guard - as a sort of continuation of the lower, cutting-edge of the blade and as a part of the guard - there is a backwards-and-out-extending four-inch spike; the guard itself reaches in all directions and is designed to stop a blade from sliding over from any angle. The grip is long enough to comfortably fit two hands and still have some space to spare, and has a leather strip wrapped and secured around it - the only thing on the sword which is not a part of the same solid piece of metal. The sword is sturdy and rather heavy - the entire weight of the weapon is around 6.8 pounds pounds (2.8 kilogrammes), about twice that of an average longsword of the same length. Preferred clothing:Generally Aemoten prefers to wear relatively light and simple clothing - usually consisting of naturally-colored leather boots, simple pants which are either black or dust-colored, a wide leather belt to which his sword's scabbard, several knife- or dagger-sheathes and possible other things are attached, and a long sleeveless shirt, yellowish green being the preferred color for the latter. If the weather is colder, he tends to wear various overgarments reminiscent to long jackets, half-length robes or similar thrown over his shoulders, usually reaching to mid-thigh or being about knee-length or a little over that. He also has a long black winter-coat, which ends just an inch above the ground if hanging straight. Carries along a bag with most of his possessions, often slung over one shoulder.
NPCs.
Name: Etakar Gender: Male Species:
Dekkun are large quadruped mammals who stand from six to quite impressive eight and a half feet tall at withers, and measure a bit over thrice that from snout to the tip of the tail, with the tail making up about a third of their full body-length. They appear agile despite their respectable size, with their bodies being elongated and, though strongly built and muscled, remarkably flexible. Their long tails are sleek, almost perpetually held high and horizontal to the ground, and shaped slightly like those of some lizards; their heads in return are very mildly reminiscent to those of horses' in shape, but with longer, mildly beak-tipped snouts and strong jaws filled with distinctively predatory teeth effortlessly capable of crushing bones. Where the ears would be positioned on a horse's head are actually two short, smooth, backwards-extending horns; their actual ears are mostly invisible against their maned necks. They also have small and almost unnervingly intelligent deep-set eyes. Dekkuns' legs (and respectable shoulders and hips) structurally most closely resemble those of large cats. Instead of having paws, they however have long, thick fingers and toes covered in hard, resilient plating, and usually walk on the backs of their middle phalanxes - something which might on the first look leave the false impression of them being hoofed. This setting however also permits them to stretch their digits forward and use the length of those combined with the sharp, mildly curving claws they possess to climb impossibly steep cliffs and even trees, given that the latter are sturdy enough to support a dekkun's massive weight. Furthermore, their well-developed strong-clawed digits make very effective tools for tearing stuff (or beings) apart and digging, as well as give them some ability to hold things in hand, though the lack of proper opposable thumbs makes dekkuns' feet unsuitable for more complex tasks. On rear feet, all five digits are used for walking, however on the front legs, only the three middle ones have the purpose. The outer digit of each of dekkuns' front legs has turned into a slightly curving, up to two feet long extendable blade, which is usually flipped back against the lower foreleg, and the inner one - the equivalent of thumb on human hand - has turned into a rigid downwards-curving spike hosting very strong, paralyzing chemical. Their bodies are covered in hard plate-like formations deriving from fur on the face and lower limbs, whereas on the rest of their bodies those formations become longer and start to overlap, with the back end of each 'plate' splitting into many softer and more flexible strands forming a quite functional fur-coat atop of the protective plating. On the neck, this topmost layer of fur becomes especially long and extensive, giving common dekkun almost lionlike manes. At the very tips of their tails, the plates often do not fully split into fur, but retain some of their rigidity. Dekkuns' coloration varies greatly, with those found in areas of dense foliage being generally smaller and brighter-colored (patterns of green, dark red and dark blue) and those of plains being more massive and duller in color (patterns of dull yellow or light green, brown and blueish gray).
Age: Fifty-three - well within what could be considered a dekkun's age of peak health and physical prowess. Physical appearance: Typical plains' dekkun standing at 7'8'' (2.34 meters) at the withers and weighing about eight thousand pounds (3700 kilogrammes). Brown eyes, light hay-yellow plating, fur mostly mix of dull yellow and blueish-gray with the very tips of the hairs regionally being reddish-brown, especially those of the mane.
Name: Itanale Species: Horse Gender: Male Age: Four or five years - Aemoten is not exactly certain. Physical appearance: Dark brown bay, a larger riding-horse standing 5'5'' at withers. Suffers from number of partially-healed lesser injuries caused by goblins.
I presumed that was where your confusion over whether she was 35 or 40 came from... Thirty-something looks would make more sense, too, seeing how she is only half of a Nightwalker, and should therefore age faster than a pure Nightwalker... (Pure Nightwalkers age 1.5 times slower than humans, so a 40-year old pure Nightwalker would look comparable to a human in mid-late twenties (40/1.5=26.6...).
(I'll dig for your character sheets in a bit; I'll fetch Aemoten's sheet first... On another note it seems that the two most prominent crawlers have missed both pieces of Guild news featuring The Prophecy... Pity. Will try others later. Edit: Oh, wait, got one out of a tertiary cache.)