Name: Asher Lancaster
Guild Mark Location: Upper Right Arm
Magic Type: Forge Magic. As the name suggests, his magic gives him powers associated with the forge/smithing at his fingertips.
-Forge: With adequate metal materials at hand, this allows Asher to quickly form an item. Can also be used to repair damaged objects.
-Scrap Shooting: Channeling materials within a metal object, this causes said material to fire outwards towards the direction the caster is pointing. Number of shoots from an object depends on the size of the source. This can leave the source damaged or completely destroyed, depending on how much material was lost.
-Heat Metal: This spell causes whatever metal created object Asher is gazing upon at casting to quickly heat up to burning temperatures. Those who are or do come into contact with the affected metal will suffer a mighty burn. Normal range of this move is within 30 ft, though with full concentration of this spell alone, can double it to 60.
-Tempered Touch: Sliding a finger alone the edge of a metal object, this spell will cause the touched surface to heat up to near melting temperatures, boosting the power of the object.
-Furnace Blast: As if calling forth the heat of the forge, Asher fires a cone of burning heat out from his mouth. Strongest within 15 ft, as effectiveness quickly drops off past that range. Repeated uses in rapid succession can put great strain on Asher, preventing use of it for an extended period of time.
-Galvanize: A defensive technique that takes metal material and has it form around his body. This increases his defense of his body (either partially or fully). While activated, the parts of his body under this effect will have some restricted mobility to compensate the increase in defense.
-Will of the Forge: As if becoming the forge himself, Ashers body produces blazing heat in the area surrounding himself and has an increase to his physical ability. While potent, this effect will quickly strain Asher after a few minutes from activation. When the spell ends, Asher’s body will become sluggish as he enters a “cool down” phase. This also may, to his embarrassment, destroy any clothing on him that can’t survive such high temperature over said time.
Magic Rank: C
-Belt holster strapped with a bar of iron on each side.
-Loyal: To his friends. To his guild. Whoever you may be, if you are looking for someone to have your back, Asher will be your man. To him, loyalty is something that is held to high regard.
-Work-Ethic: Asher will always strive to give any mission or task 100%. If you’re going to do something right, you must work for it.
-Physically Fit: While Asher May not have the pure muscle size often associated with most blacksmiths(due to his magic cutting down a lot of the physical need of such muscles), Asher’s body is well toned and ripped underneath his attire.
-Material Need: His magic often relies on having metal available on hand to use properly. As such, he finds himself uncomfortable in situations where he has limited access to such materials.
-Holds Grudges: Asher is not the type to forgive and forget. If someone has done something that has offended him in someway, it will take time before he will let that go.
-Hoarder: Never wanting to waste anything he feels he may be able to use later or finds interesting, it’s not surprising to find his room or work area loaded with materials and other various items.
Personality: Asher is the kind of guy who will immerse himself into work if left alone, sometimes even missing meals because of it. While not generally one to initiate social interactions, he’s willing to listen and offer his own advice if the other party is looking for it. This is especially for those he considers himself close to. He holds strong bonds in high regards.
Born to a small village in the countryside, Asher was raised in a home of craftsmen, as his father was the local blacksmith and his mother a tanner. It was in this environment that he too wanted to initially follow in his parents footsteps when he was younger. It wasn’t uncommon to see him hanging near one of his parents and asking if he could help.
It was during one such time helping his father work in the forge when Asher discovered his magical ability, when he ended up turning some iron laying around into a tiny, crude looking sword. In discovering this, Asher was quick in testing his powers in order to be able to use them to assist his father when able.
While things went well for a time, as the years went by, less work started to come up for their metal working. As cheaper, more streamlined and mass produced products were coming from the city, it became harder to get as many customers to come for independent work from a small scale blacksmith like his father. The final leg in the coffin came as his father injured himself as he tried to finish an order that was too much for him. Thus, his father ended up deciding to close up shop. Asher pleaded to him to allow himself to take it up in his stead. But with a heavy heart, his father told him he should head out into the world, his skill wasted stuck in a small place like this. With reluctance, Asher agreed, leaving not long after that for the city of Crocus.
On arriving in the city, it wasn’t long before his magic caught the eyes of several local guilds. However, when Asher visited each guild, he found himself put off by all of them seeming to focus on turning a profit over doing good work for their clients. Feeling this was all the supposed guilds we’re going to offer, he was on the verge of just leaving town. But returning back from the last rejected guild, he heard of a rumor about a guild named Fenixtears, that didn’t conform to the norms of the corporate like guilds he visited previously. And upon just a short meeting at their guild did he decide this is the one he wanted to join. Though just a fresh recruit, he plans on proving himself and making a name not just for the guild, but himself too in the coming days.