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    1. SyrianHamster 12 yrs ago

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11 yrs ago
The fishes aint biting like they used to.

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Orangebox, stay tuned for the World Events post today. It'll detail your... meetings with the black ships. I've actually rolled dice to decide the outcome of this meeting, and it's yielded an interesting result.
With regards to tech, I've done my best to keep it simple because like magic, it is hard to GM. I ask that any technological advancements be kept within the bounds of your available resources. Bronze weapons and armour can be upgraded to iron, superior conventional weapons will be stronger and sturdier than normal ones, war horses will be armoured and more reliable in a fight etc etc. No one is going to invent a 150mm howitzer with explosive and armour piercing rounds with iron, lumber and gunpowder.

In short, keep advancements outside of resources minor and limited. Proceed with caution.


Echen Burns


"Slender warriors, slightly smaller than your average man, but nimble and very quick on their feet. They attacked as the sun descended, stormed right up the beaches. The Dwarven sentries fell to black-feathered arrows without being aware of their attackers' presence, and the unsuspecting docks of the city of Echen fell victim to a brutal assault. Before the garrison could react, the enemy were in the streets, slashing at any Dwarf they could get their hands on with curved blades of blue-tinted metal. Hundreds perished in the opening minutes of this massacre, and little could be done to stop it.

Prince Ryan Stoutlance, Echen's champion and heir to the throne, confronted this mysterious adversary as his peoples succumbed to flame and blade all around him. With shot and axe, he and his Battle Brothers led the counter attack but were dismayed by what they came face to face with; darkened skin, pointed ears, teeth filed to fangs and eyes of a soulless black. After a fierce melee, Prince Ryan Stoutlance, firstborn to the King of the Echen Isles, lay with broken body. His men routed or worse, the city of Echen ablaze."


The Isles of Echen are under siege by a host of unknown warriors. Fleeing merchant galleys have reported bannerless war ships of darkened wood moored off the beaches beyond Echen City. The very few survivors that claim to have come face to face with aggressors describe them as the fabled Dark Elves, a sinister race once kept at bay by the Imperial Bohaddon legions of Arion. These accounts cannot be verified however.

The black ships that have been spotted in recent weeks sailing aimlessly off the coasts of Orysson have remained passive, ignoring merchant vessels and fleeing from local naval forces. Could this be the early stages of an invasion?
Righty'o, You'll see a hider under the map now displaying the current game week. It looks like this:

Year 20 P.I (Post Imperial)

[ ] = 1 Week
[x] = Current week

13 Weeks per season.

Spring

[ ] - [ ] -[ ] - [ ] -[ ] - [ ] -[ ] - [ ] -[ ] - [ ] -[x] - [ ] -[ ]

Summer

[ ] - [ ] -[ ] - [ ] -[ ] - [ ] -[ ] - [ ] -[ ] - [ ] -[ ] - [ ] -[ ]

Autumn

[ ] - [ ] -[ ] - [ ] -[ ] - [ ] -[ ] - [ ] -[ ] - [ ] -[ ] - [ ] -[ ]

Winter

[ ] - [ ] -[ ] - [ ] -[ ] - [ ] -[ ] - [ ] -[ ] - [ ] -[ ] - [ ] -[ ]

Will this be okay?
BlackBishop said
I am in favour keeping things as is, however it would be cool if you stated the current year and season with your world event updates so we all have a point of reference.


I've been in conversation with my new buddy Meeky, and we've been leaning towards a "one real day = one game week" idea. I'll split the year into the 4 seasons (winter, spring, summer and autumn) and draw up a little calandar on the original RP post.

Each week ends at 18:00 GMT 0 (because thats when I can get in and administer the RP).

How does that sound?
Kingdom of Belmorn


Regent Guardian Constance IV Quells the Riots


After the Fengarde’s Elven quarter suffered severe damage from looters and rioters, the Regent Guardian has finally decided to respond. His apparent hesitation to react to the situation has been blamed for the loss of several livelihoods, sparking a mass exodus of Fengarde’s Elven population. The Fengarde militia has deployed on the streets in force to keep order, and hundreds of humans have been arrested for various crimes ranging from destruction of property to racial assault. However, there is the feeling that relations within the Human-Elven alliance have been dramatically worsened as a result of this incident. Luckily, no lives have been lost.

King Dryadson has announced his displeasure of events, and though he has avoided holding Constance IV directly responsible, he has said ‘these happenings should have been managed better’.

Hadelmere Hold is preparing a temporary refugee camp to accommodate the influx of Elves fleeing Fengarde.

The Glade Watchers are to remain in place at several key points around the city, to monitor the situation.

Queen’s Coronation Announced


King Dryadson, and Regent Guardian Constance IV, in what many see as an effort to quell the country’s internal issues, have agreed to move Alistine’s coronation to early next week. Little is known of what form the ceremony will take, but there are rumours amongst the population that the Halflingfolk to the west are bringing some of life’s finer entertainment for the occasion.

This will surely be a joyful occasion, and the joint rulers are hoping that the festive period that follows will heal some of the wounds that have been opened over the past few weeks.

The voices of the critics, however, are growing bolder. Many want answers as to why the succession process has been handled with such a delay, given that tensions in Fengarde, and Constance IV’s apparent hostility, have been allowed to blossom.

King Dryadson Sends Envoys to Elslen Over Slaving


King Dryadson has dispatched envoys to the Orcish realm of Elslen, with the intent on parlaying with the chieftains there over their slaving ways. It is known that several of Belmorn’s citizens, both Elves and Humans, have been kidnapped from the border regions over the years and forced into lives of hard labour.

Though Belmorn is a monarchy without parliament, the idea of enslavement is held in low regard within both House Ferren and House Talian (Elven royal house). This has been an issue that has been burning at the heart of Belmorn-Elslen relations for over a decade, but has seldom been pressed.

In a highly unconventional move by the Elven King, Dryadson has assembled 3,000 of his peoples into a militia. These soldiers, though lightly armoured, carry bows and spears and are well versed in the use of both. They have marched upon the borderlands in what many see as a show of strength, to put stone behind the words of his envoys.

King Dryadson himself has taken personal control of this new force, but has left his much more battle-ready and elite Glade Watchers to oversee things in Fengarde.

The Republic of Erimir Embassy Established in Hadelmere Hold


Before his departure to the border regions, King Dryadson announced with great delight the establishment of Belmorn’s first foreign embassy in over twenty years. The former Scarlet Palace, an elaborate work of reddened clay and slate, has been donated to the Republic of Erimir to be used as their embassy. The structure is to be treated as Erimir’s sovereign territory, and has been assigned an honour guard of King Dryadson’s personal soldiery for security purposes.

The Halflings of Erimir have long been considered a neutral but friendly peoples during the darker years following Bohaddon’s fall. However, such was Belmorn’s dire state in terms of border security for much of those years, relations were limited and have only now been reopened in full.

The two peoples have agreed upon the trade of lumber for cattle. It is hoped that the injection of much needed livestock will boost the population's happiness long term, as meat sales become cheaper and more varied.
Eternal_Flame said
Syrian, i think we need the official calendar for this rp, i just feel weird, that did not know what date my messenger goes out and come back.


Is this a popular feeling amongst you guys? I can include a calandar, but I feel this would lead to a turn based RP where as I feel everything is working just fine as it is. It's upto you lot, I am the peoples' servant.
Titanic said
You could possibly expand west a little, I feel that region 22 is a little small. Either that or give region 22 a slight advantage like 3 exports.


The idea of having a small island nation is that it's easier to defend against invasion (invaders have to launch an amphibious assault), and your population will be easier to manage as its all consigned to one place. And some people like to be small.
Meeky said
Different claimants to the Empire's throne, likely. In times of turmoil, you may have three different princes claiming to be kings after the old king dies.Not at all. In fact, it fixes the problem of some of the nations being more defensible than others due to being in corners. You doubled the map size, but that's not a bad thing.EDIT: But I think this is as big as I'd make it. It's a good size now.


I think you're right, I'll hold off with Arion for now. We'll see to what extent it is needed. The blackships came from somewhere, though, so I imagine I'll have to make a third theatre at some point. We'll see if the RP gets that far.

Panda-Man said
Actually it's fair for every country now. The northern ones will have to deal with the black ships while the rest have to face the remnants of Bohaddon and the warbands.


My thoughts exactly, plus it was getting a bit claustrophobic.

Well glad you liked it... anyways, back to the game!
Meeky said
Oh, it should be fine. It just means I have to extend my map southward. No worries!


Good.

You don't think I'm overdoing it with the new area do you? My original plan was to keep this RP small and focused in one region, but as the interest built I worrid that 22 regions wasn't not big enough.
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