Avatar of SyrianHamster
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    1. SyrianHamster 12 yrs ago

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11 yrs ago
The fishes aint biting like they used to.

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Just playing around with ideas.

As for the buildings, the ideas are pretty simple, and the guilds work thusly: You can equip a large number of troops credibly with decent weapons if you build it.

Same for the firearms manufactory.

The government buildings are the important ones, really, but i don't see them as being particularly gamey.
Thinking of adding a troop/ship building formula to help you guys work out how quickly it should take to build up your forces.

I'd have to vaguely create unit types though, but here's what I was thinking

Ships:

Light ships = 1 lumber
Medium ships = 2 lumber
Heavy ships = 3 lumber + 1 iron

Must have the resources available, either owned or imported. So one lumber import = 1 source, 1 lumber owned in your province = 1 source.

Resources available / Resources required + Food Sources + Resources Exported to Other Players x 4 (4 weeks) = Amount of stuff you can build in 4 weeks.

So here's an example:

Player has 3 lumber, 2 iron.

3 + 2 = 5.

Heavy ships = 3 lumber + 1 iron

3 + 1 = 4

5 divided by 4 = 1.25

Player has access to one food source, so 1.25 + 1 = 2.25

Player is exporting 2 goods to other players, so + 2 = 4.25

X Four Weeks, so 4.25 x 4

17 Heavy Ships built in 4 weeks. Which is four real days.
Moving onto infantry.

Skirmishers/Light Infantry = 1 Bronze
Line Infantry/Heavy Infantry = 1 Iron
Archers = 1 Lumber

Same formula, one slight change

Resources available / Resources required + Food Sources + Resources Exported to Other Players x 4 (4 weeks) x 100 (Infantry Modifier) = Amount of stuff you can build in 4 weeks.

So here's an example:

Player has 1 lumber, 1 iron.

1 + 1 = 2

Archers/Line infantry = 1 lumber and 1 iron

1 + 1 = 2

2 divided by 2 = 1

Player has access to one food source, so 1 + 1 = 2

Player is exporting 2 goods to other players, so + 2 = 4

X Four Weeks, so 4 x 4 = 16

X Infantry modifier, so 100 x 16 = 1600 Archers, and 1600 Line Infantry

Then, to stop things from getting out of hand, I would limit 10,000 professional troops to 1 food source. If you lose the food source with the army still active, there are severe consequences.

Thoughts? This is all just hish-hash i'm playing with.

Edit: I imagine I'd make the 'ships' export worth three lumber when it comes to ship building. This would give Island nations an advantage, which makes sense, and allow land countries to go into the sea without having to take over a province with access to the ships export.
More special exports added.

Also added, and I forgot to mention this in the planned features, 'specialist buildings'. The list will expand, but you've got some to look at now. You'll find them under the lists of exports.

Basically you can build them, if you have the right resources, and they give you bonuses. Will now be working on Region Bonuses/Abilities, which you will all be able to choose ONE of when I've unveiled them.
Eternal_Flame said
at last, more land!oh, and syrian, if it possible, can you make more special requirement export?


Way ahead of you. Arion will have exports not available to the rest of the world.

Orysson will also expand off to the east and the west, when I get around to it. That'll be the whole world all told though. Apart from a bonus southern pole, if anyone ever gets around to going south.

Let me list my planned changes, up and coming:

- Arion (New continent)

- New exports, limited to some provinces in Arion (Including Obsidian Steel and Obsidian Shipwrights)

- More Special Exports, including Engineers, Conventional Siege Weapons, Steel, Advanced Irrigation Techniques and more!

- Province Abilities/Bonuses, including the following: Warrior Culture, Sea Masters, Power to the People, Slaver's Paradise, Honourbound and more. (Will be explained)

- NPC actions to be dice rolled daily, to create a more 'living' world.

- The Sundered East (East Orysson)

- Nature's Retreat (West Orysson)
All of this takes an insane amount of time for me to do, and even though I work, have a flat to maintain and a fiancée to look after, it will get done sooner rather than later.

Arion will be unlocked upon a world event occurring, but this is already in the pipeline.
Just a sneak preview of the new theater.

Updated the first post to reflect the current state of the game build.
Updated the Tome of Nations thread, on Eternal's advice. Bit stupid of me not to have done in the first place, but hey ho. We've got at least 2 new players inbound.

The black ships haven't vanished off the face of the earth, for any of you wondering or disappointed. All is in hand.

TheRpgGamer said
Guys i might not be able to post in Saturday and Sunday this week because Me and my family were going to a resort.If there is Wi-Fi on that resort I can post.


That's fine, letting us know is enough.


Calm Waters


The black ships that have plagued the water ways for the last couple of seasons have mysteriously withdrawn northwards, leaving no sign or clue behind them as to why. With their absence, merchants are now able to trade without the risk of attack. The Lords and Ladies of the continent release a collective sigh; but as always, one threat is replaced by another, and one would be wise not to forget the Eagle of the South.
orangebox said
Yes, I read the OOC and IC every day. It's just that I cannot spare time to write. Plus, that world event was intended for me, so I don't think I'm holding anyone up? @@


Not from the GM's point of view, no.
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