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    1. SyrianHamster 12 yrs ago

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11 yrs ago
The fishes aint biting like they used to.

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Automaton said
I mean how hilarious would it be if the investigator started freaking out when he hears the teenagers partying and thinks its a ghost.


I'll create two differing versions; one covering the "young people doing stupid s**t at a creepy building" scenario, and one covering the "no holes barred" option. I'll post them here for public scrutiny when I'm done.
So Boerd said
Thoughts on making bonuses multiplicative?EG, roll casualties as normal. Say you roll 20% casualties. Rather than tacking on an arbitrary 10% from X race bonus, you would instead add 10% of 20% (2%). This would help alleviate the overly bloody battles.


I found doing that didn't make the battles bloody enough. If people want a more attrition based game, rather than the quick and chaotic big engagements, then that'd be fine.
Automaton said
I think our characters should be from all senarios, maybe an investigator goes to investigate while some rowdy kids go to have some fun and the police get called because of all the noise going on. Also, I have an idea of what would be inside the hospital if your interested.


That's not actually a bad idea. Perhaps I should leave it up to the players to decide their character's purpose at the hospital? Just go total free-form and hope everything slots together?

And sure, by all means share.
Several. Here are my proposals:

- Abolition of population levels and growth.

- Abolition of human militias; troop types in armies will be dictated by players, and moderated by common sense.

- Abolition of tech trees, since they will now be redundant without the population levels.

- Race stats to be revisited in light of changes.

- Army cap system = 10,000 per region owned. This includes the Vrael; IC will be explained by them requiring a kind of "minor Queen" to act as a transmitter between the big mamma and her drones. It would make sense that these so-called transmitters were based in each country, therefore being able to convey the signals over the large expanses of land. This would be non-negotiable but I hardly see how it would be 'race breaking'.

- Replenishment rate reworked. Armies will now fully replenish to full unit cap after a designated number of seasons (dependent on each race) from the moment casualties are first sustained. I.e 1201 Spring, you lose 3,000 men. Replenishment cue activated. 1201 Autumn all units lost during the replenishment period restored. This will dumb down the game's tactical element, but still leave something there for people to act on.

- Combat system "army size difference" modifiers reduced. This will mean smaller armies aren't so easily smashed. (In the current build, the handicap shot up too rapidly)

- Major NPC nations to be dissolved, and replaced with grey territories.

- GM cedes control of NPC nations to the players. Battles between NPCs and players can either be dice rolled by the GM upon request, or done through IC. Abuse of this free-form element will result in the GM stepping in to dice roll the suspect player's battles.

- Player battles to be resolved by GM, or by mutual player story-led coordination.

- IC Post will be made to accommodate these changes, and to explain the disappearance of population levels as a factor.
This is actually working really well - I love how the story is shaping up.
"Cowards, you pig rutting cowards," hissed Trinton.

The veteran shoved his way through a huddled press of bodies inside north eastern tower. He saw fear in the faces of those that tried to make way for him, and this sickened him as much as it troubled him. He wanted to have them all lashed a thousand times for just sitting there whilst a single enemy butchered their comrades. If just one of those savages being on the wall had this much of an impact on the garrison's morale, what would a score do? Outright surrender, more than likely.

Trinton approached the end of the corridor that linked the north and eastern walls. The large oaken door had been sealed shut in front of him, and a half dozen ragged looking soldiers held their weight against it. Their swords were drawn, but their trembling limbs told the Captain that they were hopelessly terrified. Once this ordeal was over, he was going to give the drill masters a good talking to about whipping the newer elements of the 13th Axillary into shape; this would not do. He wondered what Lord Polvark made of it all, or whether he even cared. The man came across as a bit vacant-minded sometimes, or so it seemed to the Captain.

"Move outta tha' way you scum, and open that door!" He shouted. His echo bounced from wall to wall, shocking the soldiers into action. With quivering hands, they removed the wooden planks they had bolted into position.

Not prepared to wait a second longer, Trinton kicked the door with his steeled foot. The impact sent shock waves through his temporarily-forgotten injured knee, and if it weren't for all of the terrified faces gawking at him, he'd of let free a whimper. The door swung open, crashing against the parapets on the other side. Trinton surveyed the situation; saw the dozen sentries mutilated and their blood running in small rivers over the edge of the wall and into the courtyard below. The saboteur stood, admiring his work calmly, even as a couple of arrows from the keep's ramparts whizzed by him. The rusted visor tilted upwards, to face the Captain, and without a word said, the man pointed at him coldly.

Trinton was having none of the bravado, "alright then you whoreson, let's have at ya!" he yelled, before surging forwards.

The man was tall - not quite as tall as the average savage - but easily a good foot over Trinton's meagre 5'6. He rushed forwards, to meet him with an overarching swing with a dull iron short sword. The weapon didn't appear like it'd been looked after well, and Trinton doubted it would cleave flesh, but it was still a lump of iron, and a man of that build could do great damage with it - no matter what kind of armour his victim was wearing. As the sword descended, Trinton stepped to the side, and the attack fell wide. The man may have been taller and stronger, but his size was against him, and his speed was lacking. Seeing the obvious opening left by his adversary's blundered strike, Trinton threw his steel-clad face into the saboteur's. His nose exploded with fiery pain, and he tasted blood in his teeth, but his opponent was stumbling backwards and struggling to regain himself. Looking to finish the fight, the Captain swung his longsword from left to right, cutting the saboteur deep across the stomach. The short sword fell from the man's hand, and Trinton followed up with a thrust.

His sword pierced the centre of the man's chest, and instantly blood frothed from the rusted visor. Before he could make good his victory however, the saboteur propelled both his palms with such force that Trinton was launched back down the wall's walkway. His armour sparked as he skidded along for several feet; in a daze, he felt around for his longsword, only to realise it was still embedded in his enemy's chest. The saboteur let fly a rasping chuckle, before promptly heaving the weapon from his ruined ribcage. He stalked towards Trinton, dragging it lazily by his side.

Trinton made to rise, but his busted knee had locked itself into position. Frantically, he beat at it with his mailed fists, but was rewarded only with a gut churning pain that coursed up his leg and into his pelvis. Realising that once again his historical injury was making itself heard, he drew his dagger - a simple blade of steel - and held it towards the saboteur. On his arse, and unable to stand, there was only one way this fight was going to end for him - this he knew. Unless one of those useless idiots helps me!

Turning, Trinton was dismayed to see the dangerous looking foreigner had failed to follow him. Cowardly swine poker! Not all hope was lost however, as his eyes soon fell upon the ghostly-pale woman he'd also brought along for his doomed adventure. Now he heavily regretted choosing her over all the other potential candidates. The poor thing looked set to have a heart attack, and Trinton reckoned if her hands closed around the staff of her halberd any harder, the thing would snap in two. Looking back at the saboteur, he realised he had perhaps seconds before he was skewered by his own sword.

The usual gravel of the Captain's voice was replaced with an almost womanish shriek, "don't just stand there you stupid bitch, kill him!"
Do you guys have a preferred scenario on how this starts and why the characters would be at the hospital in the first place? Scribbling down some ideas, I've got the following:

- Each member of the group has been approached by a well dressed and mysterious gentleman, who has convinced them to go to the hospital and stay the night. The people who remain inside all night, will receive a huge monetary reward. When pressed on why he's picked them, and what he's up to, he will tell them that he is the host of an up and coming TV game show. This would allow for a wide variety of characters, but all would be linked by one thing: the need for money.

- A group of kids/young adults, looking for a good time, stumble upon the hospital out of happen chance. Bored, and with not much else to do on a Saturday night, they decide to have themselves a booze/drug fuelled party. What could go wrong?

- A team of policemen/women are sent to investigate reports of strange events surrounding the hospital. Such complaints have been long standing from the local residence, but police are finally are forced to respond when a couple of teenagers vanish shortly before being seen entering the building. This team would include a couple of detectives, perhaps a forensics man, and a few regular officers.

- A team of paranormal investigators arrive at the hospital after hearing of its rich haunted history. Equipped with the latest in ghost-finding technology, they hope to finally prove that their field of science is more than just theory and fantasy. Team would likely consist of a professor of some kind, camera/sound people/person, one or two computer-geeks (for operating the more complex machines) and perhaps a 'bodyguard' type character there for their protection, you know, in case they run into a crack den. This would require us to do a tiny bit of reading on what things ghost hunters actually do use, because although I've seen them in a bazillion films, I don't actually know what they're called, what they do or how they work. (I know it's electrical field related)

That's all I got so far, but totally open to anyone else's ideas. If you like any of the above, give us a shout out. Quicker I know what kind of characters you guys wanna play, the quicker I can start getting everything written out :)
Thanks to all for showing interest. I'll get working on the OOC.
Fluffy Warlord said
Actually that's a good point, unless I can extend my neck to giraffe proportions of course. What am I on right now? Anyway, I'll be running after you shortly. Just gotta finish something else up first.


Haha, there's no rush/problem, just thought I'd point it out.
yosh said
This sounds great! I'd definitely join. The only other idea I have is maybe letting one or two people have a ghost character, so they can spy on the people in the hospital until the scare level is high enough for them to start messing around.


It's an interesting idea, but I always worry that people will get stupid. You know, a ghost will try to eat someone's face, and then that someone will PM me with crying and god modding accusations.

I'd rather the supernatural was kept NPC, HOWEVER, I would be open to the idea of player controlled paranormal stuff if everyone felt this was necessary. It would need to be someone sensible though.
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