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    1. SyrianHamster 12 yrs ago

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11 yrs ago
The fishes aint biting like they used to.

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Alright, I'll leave it until tomorrow (00:42AM over here), then I guess the IC will sail out the harbour.

I will of course get around to accepting/murdering the new entries beforehand, of course.

EDIT: Of course. Of course. Of course. I keep doing that, God damnit. Of course.
I'ma still here, sorry for leaving Rinack hanging. A GM of another RP decided they were busy IRL, and the other players were like "Hey, SyrianHamster will take over, he's a good man" and I am a sucker for praise, so I had to go off and do it. Required me to rewrite the whole thing pretty much, but it's filling up with players so that's a rewarding point.

Now it's operational, and in the character accepting phase, I am no longer over burdened. Like this, the other RP doesn't require much GM involvement as far as the running of the thing goes. Freeform FTW.
Character Name: Mundhir Sadek

Species: Human

Gender: Male

Noteworthy Abilities / Limitations:

    - Prince of Eblistan: Mundhir is a Prince of Eblistan, and seventh in line to the throne. With such royalty assigned to his name, he commands a great deal of respect amongst the peoples of Eblistan. Such respect can arouse the most heroic of feats in the lowliest of peasants.

    - Expert Swordsman: Mundhir, like many of his countrymen, is more than adept in the use of the sabre. Being from the Royal House, his training has been lavished somewhat when compared to the average man. He is quick on his feet, and deadly in single combat.

    - Chivalrous: Mundhir does not believe in dishonest combat. He will neither strike a downed opponent, nor strike at them from the shadows. The use of poison is beyond his pallet, and if someone truly must die, he’ll oft give them a chance to defend themselves properly. In his short but colourful career as a commander of men, he has never executed prisoners, or pursued a routed army.



Background: Mundhir is a Prince of Eblistan, and seventh in line to the throne. Growing up in prettied gardens of the royal residences, he was taught life’s finer curriculum, whether it was poetry, art, language, history or lovemaking.

However, this by no means makes Mundhir a weak man. Though only thirty years old, he has experienced the bloody nightmare of war several times. Usually serving at the head of his father’s World Breakers, he is an elite warrior of few equals, and is considered to be of a deadly tactical disposition. Given the chance to command an army, he would no doubt lead Elblistan to reclaim its former glory – if only his status in the Sadek bloodline would permit him

Growing increasingly impatient of serving a father who lacked vision, and brothers that lacked conviction, Mundhir started to look beyond the limitations of his station to serve his peoples.

Starting small, he gathered a few of his loyal soldiers to his cause, and waged an unsanctioned yet effective campaign against the repeated aggression of Eblistan’s neighbours. Outnumbered, he often relied on the use of guerrilla tactics to beat down his enemies; horse riding and archery became the mainstay of his military doctrine, echoing the Prophet Ebli Khan’s stratagem a millennium ago.

Going from strength to strength, Mundhir finally laid the foundations of his enduring legacy. At the head of five hundred of his mamelukes, he was able to rout Prince Thrandel of Nillanor in the ruins of Baalor; securing Eblistan’s eastern border for at least another year against High Elven aggression.

The victory gave him fame, more soldiers and wealth; it also gained him envy. Though he would do well for Eblistan, his brothers, shocked by his resourcefulness and his popularity with the people, saw it fit to have him murdered.

One night, busy planning the logistics of his military endeavours as he often was, Mundhir was set upon by masked assassins. His sabre was nearby, and he was able to defend himself – but sustained a lethal dose of Ice Venom from the tainted blade of his attackers. He succumbed quickly, and the world darkened around him. The last things he could remember, were the irritated curses of his killers.

Appearance:

Mundhir is a handsome man of princely qualities. Though, like the average Eblistani, he stands around 5’7. He has a wiry frame, better suited to the speed of a sabre than the heft of an axe.


Reason for the Arrest: Mundhir’s assassins presume him dead, and have had his “corpse” taken to Eblistan Citadel’s dungeon to rot as a final insult. His father has been told by his traitorous brothers that he died at the hands of a High Elven ambush, out on the frontiers.
GuySenpai said
Tarwin Redblade


Lovely stuff!

Stefan0620 said
Kyrtaar


An interesting fellow, accepted.

Nephriel said
Aevah Runil


At last, a rogue! Superb, accepted.

Pathfinder said
9


I was afraid this was going to fail my entry requirements when I glanced over the picture, but it's clear he is not invincible or OP. Accepted!

Daemyn Sterk said
Jason Karkeif


Love it. A Half Dwarf? That's a first for me.

Right, I'll get to adding the characters to the accepted list. Nice work people, very nice indeed.
Tick said
It's great to see an original RP with some creative freedoms. I haven't done one of these in a good while. I'll see what I can crank out.I know you want basic standards, like no one-liners, but is there a specific minimum of length you want? Or is Casual standards and up alright?


I believe that was the original aim. So long as you can put a couple of paragraphs together, and they don't make my brain bleed reading them, then s'all good.
So, how's the actual launch coming along? Who's dragging their feet?
Righty'o.

Tatsua, you've been accepted and added to the player list and map.
Annnnnnnnnnnnnnnnnnnnnd OOC is up!
Where Angels Fear to Tread


A Sandbox High Fantasy RP


Community Revived Edition (Originally Concieved by Primal Conundrum)






Prelude


Eulona is a continent recovering from the ravages of a thousand-year war. Kingdoms and Empires, with power so splendid, have crumbled into dust over the centuries. Graveyards and monuments to fallen warriors outnumber the living; where once mighty cities stood, there are now only moss covered rocks marking their existence. It is a wounded land, full of wounded peoples.

There are no nations these days, just scattered villages and fortified city-states. There is more legend than actual knowledge of the world, most old records having been lost to the indiscriminate flames of war. Even accurate maps are hard to come by- Eulona is a dangerous place, and being a cartographer is a risky occupation.

Now, the races of Eulona are scattered, living under a shroud of sometimes wilful ignorance of the world outside their little area. Exhausted from the thousand years of constant warfare, of the killing, the raping and the pillaging, the peoples of Eulona no longer seek to venture beyond their borders. They are more content to simply fortify what they have, to avoid confrontation, and to build a brighter future for their children.

More systems of magic have been lost to war and senseless destruction than currently survive, though who knows what ancient traditions lay buried in the depths of crumbling ruins from a bygone age? For those who seek it, there is treasure of all sorts to be found in the decrepit corpses of forgotten civilizations, be it wealth, knowledge, or power. In a continent of ruins and graveyards, a courageous adventurer stands to benefit immensely, should ever they stumble upon things once thought lost to the world.

You are one such adventurer, though you know it not in your current predicament. Within the borders of Eblistan, you were about your business as you would be any other day, before you were set upon by the Calpih’s men. Beaten, stripped, tortured and thrown into a dungeon far below Eblistan Citadel’s surface, you are left to wonder at your predicament. Some of you may be political prisoners, or hapless victims of an unfeeling system of law, some of you may be genuine criminals deserving the dark and dank of the cells that now contain you.

One thing that ties everyone together in that depressing machination of shadow and stone, however, is this: you are all sentenced to be executed come sunrise. So it is then, that you have two choices.

Escape and live as a fugitive, or die wallowing in your own filth before the mercy of an executioner’s axe relieves you of your suffering. Another victim of a violent world.

Far off in the dungeon, the heavy clunk of a gate’s mechanism sounds. The guards are coming. For you all.

Rules


    - God modding is compulsory… hahaaha… but no seriously, no God modding as per the usual. God modders will be put to death by a GM-spawned dragon from the fiery depths of some forgotten religion.

    - Decent spelling and grammar required. You don’t need to be a university professor, but we don’t want any one-liner warriors, or people who can’t tell the difference between ‘accept’ and ‘except’. If you are unsure whether you fit our desired criteria, link me to your works elsewhere on the guild. I will let you know in due time.

    - Custom races are accepted, although fantasy vanilla races are the defaults. Elves, Humans, Dwarves, Gnomes, Orcs etc inhabit Eulona, but there is plenty of room for customs. Custom races cannot be sexy vampires or deviant furries. If you are unsure whether or not your planned race falls under “sexy vampire” or “deviant furry”, put forth your proposition in the OOC. All custom races will be liable to my analysis, so that I can ensure we have no 3429ft walking robots or OMG SO POWERFUL ethereal beings blowing up stuff.

    - Eastern themes are allowed, i.e Samuraiesque warriors. However, I have little love for anime teenagers running amok and getting steamy with each other. Eulona is a big place, with many cultures, so I will be lenient here. Can’t stress enough about the ban on anime teenagers though.

    - Fights between players, should they arise, will be decided by the players in question. Where agreement cannot be reached, I will get angry. This is a story, a roleplay, not the chronicles of how awesome your guy/gal is. Characters die in books, and they can die here too. If an impasse is reached, and my scorn is not enough to shift it, I will dice roll the battle. The results will be SET IN STONE AND I WILL MURDER YOU IF YOU GET UPSET.

    - In the event that you graciously accept your character as dead, for whatever reason, I will of course allow you to re-enter the RP as another character. The way in which you re-enter, will be democratically decided in the OOC.


Character Sheet


I'm not aiming for the CS to be too complex, but you're free to add more information if you'd like- just make sure that all the points in the basic layout are present. If you feel like adding a link to theme music to help set the tone of the character, that's totally up to you.

Upon acceptance, your character will be added to the top of the first OOC post with a link to the sheet’s location.

Post your sheets right here, in the OOC.



The Known World


Here is where we will keep the known lore of the world. We’re starting in the dungeons of Eblistan Citadel, and you’ll find the map of Eblistan here. You will also find Eblistan’s history. As the world grows, I will update this section to include new maps and lore. This is all freeform however, and we all share a degree of responsibility and creative license of what the land outside of Eblistan looks like, and contains.

Eblistan

Eblistan’s History

Eblistan – The Rise and Fall of an Empire














Nillanor

Tatsua Aiisen said
Snip


Before I forget, is everyone cool allowing this late entry?
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