Avatar of Tatsua Aiisen
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    1. Tatsua Aiisen 12 yrs ago
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11 yrs ago
Current Having computer problems.
11 yrs ago
Activating the Nap Matrix.
11 yrs ago
Engaging TC-130, Mental Dislocater.
11 yrs ago
Destroying Casuals.
2 likes
11 yrs ago
Taking more naps anyways.

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Probably the realest.

Most Recent Posts

Are we all going to be different Nationalities? If so, that's pretty cool. Oh right, if anybody else ends up making a Magical Girl from the London area, it might be neat to possibly talk about prior history. Feel free to PM me about it~
I was going to say something, only to see that Terminal said exactly what I wanted to say five hours before me. If you want to know why I'm posting and what I think on the matter, read his post. It'll save you some time~
Name: Lindsey Helena Well Age: 11 Nationality: English Personality: Lindsey is the classic example of a selfish, fight-happy magical girl who cares more about her own personal wants and whims than protecting the world from impending doom. However, she has a knack for finding herself on the right side of the law, and enjoys fighting Errors too much to let herself fall to badness. When she's not fightan', her Littleness can be found drinking grown-up tea, eating cakes and generally just doing as she pleases. She's used to a pampered life, and doesn't make nice if she isn't treated with the proper respect she so clearly deserves. More than anything else, she wants to be the "Absolute and ultimate, strongest and most awesome Magical Girl there is." This is her dream. Doesn't care much for ordinary life, and prefers to live almost entirely as a Magical Girl. Because of this, her "Mundane Life" skills are very lacking, as are her basic interpersonal skills required for making a living in a conventional friendship setting. Her combat-oriented mindset makes her a good pair with anybody else who likes fighting, but she also makes a good Protector-type when the time calls for it. She likes to ignore others and focus on herself, but she isn't cruel, and will rarely outright abuse somebody outside of a very specific personality archetype. While she's a good girl at her core, she is easily influenced by her ambition and selfishness, making it surprisingly easy to influence how she acts with well-thought out words or impressive actions. She makes decisions almost entirely based on herself, and sometimes doesn't take others into consideration, although she is definitely not without her ordinary share of feelings, and often comes to regret when she makes problematic decisions afterwards. Oh, and while she adores action and hot-blooded awesome magic battles, "Kicking back is fine too." Biography: Lindsey's tale is not a happy one, a trait she shares with many of those who have defied death... Once, she was the daughter of a lovely, well-off family living in modern London. Together, they forged a wonderful, peaceful family life the likes of which the world has never seen. Lindsey loved her parents, and they certainly loved her back. They pampered her with all the wants in the world, sending her to expensive classes and spending many a long, pleasant summer afternoon with her. However, no peace can last forever, and in a wicked twist of fate- They were attacked. A man, gangster type by the look of him, broke into their home late in the evening, and went after the wealth they kept hidden away in a bedroom safe. Hearing the commotion, Little Lindsey went to her parent's room, only to find them being held at knifepoint by a strange man. Without thinking about it, she lunged at the man, attempting to protect her parents from the person threatening her. Both her mother and father were slain, after she was tossed away uselessly by the much stronger, fully-grown man she had attacked. After that, the man moved on to her. She cursed her helplessness, despairing aloud at the cruelty of it all just when she thought her life was to be at an end. But then- She was saved. Ever since then, she's tried to make the most of her newly found life. She never forgot the helplessness she felt that day, and strives to become stronger so that she never has to feel that way again. Now that she knows of the threat, of the Errors being fought in the shadows of human society, she knows for sure. In order to create the happiness she seeks, she will have to do it; She'll have to become the absolute, strongest and most ultimate Magical Girl of them all. And nobody can stop her, because that is her wish. Experience Level: Magical Girl Skills: Dance - Back when she was ordinary, Lindsey was in a dance class for young girls. She incorporates this into pretty much everything she does, although she isn't conscious of it even when she pulls off a cute spin mid-fight. Naming Sense - Lindsey is a natural prodigy at the art, and often assists others by helping make up for their lack of skill with clever, and often extremely awesome names. Not Listening to Others - A skill which she has perfected to the max, allowing her to completely disregard what you have to say. You gotta problem with that? Being an Antagonist - While not a skill which she actively trains, she nonetheless shows a great deal of talent in this and is easily able to serve as a foil to any justice-spouting or obnoxiously cheerful magical girl. Oh, but she isn't actually that bad of a girl, she just likes to have fun is all... Magical Power: POWER UP - Lin's rather underdeveloped special ability, which draws upon her own base power and concentrates it into a single or multiple points. Even at this very basic, seemingly useless level, her destructive power is "Abnormally ridiculous", and a direct hit from a POWER UPPED attack would put all but the most durable foes out of commission. Her description for this technique is that she just "Moves all of her stat points into POWER", but in reality, she is drawing upon her bodily and magical energies, combining all of it into a single point and releasing it in an explosive discharge of power. She usually uses her power through a medium, specifically her hammer "Break Nuclear". While this makes her ability much more practical, as she doesn't suffer as much slowness while using it this way, it also greatly decreases her attack's destructive power, changing it from an "A+" to a "B+". The true nature of her ability is to draw upon the power of everything and to concentrate it all into herself to increase her destructive output to an unlimited degree. Until she realizes this, and learns to control it, she can never truly realize her potential as a Magical Girl.
im game for either way, what ever everyone else wants.
This is pretty much my thoughts.
I'd probably make something if somebody started a RP with this sort of setting, and it seemed alive.
Name: Dorothy Wells Age: 18 Godly Parent: Hebe Years at Camp: 5 Ability: As a daughter of Hebe, she does not have what you would call a "special power", but rather sports a generous helping of youth that provides her a wide range of general benefits over a less-youthful demigod.
  • Strong constitution, can handle a bit more god food than others. (Ambrosia, Nectar)
  • Energy abound, difficult to demoralize or exhaust
  • Recovers quicker from injuries and exhaustion
Skills:
  • Five years of combat training, with about a year's worth in actual combat experience. Can use swords, bows and spears well enough to hold her own in a large-scale battle or duel.
  • Skilled runner, climber and swimmer, as a result of her time on the run from Monsters and her training at Camp Half Blood.
  • Reasonably proficient leader, able to take command of a small group and make quick decisions under pressure. Not sufficient to lead a combat or expedition force larger than six or seven individuals.
  • General knowledge from several years of basic education and ordinary life, including the operation of cell phones and the internet.
  • Skilled talker and diplomat, able to diffuse tense situations and contain hostility to a moderate degree.
Weapon of Choice: Modern Crossbow (Fires Celestial Bronze-tipped Arrows.)
  • Possesses a magic item, a small canteen that fills to the brim with nectar every three to four hours. Holds precisely enough to stabilize somebody suffering from moderate injuries.
  • Often carries a weapon besides her favoured weapon, as it is not uncommon for her to require a melee weapon in battle. Usually a dagger or sword, but she sometimes must make due with a spear instead.
Appearance: Dorothy stands at about five feet six inches, with a lithe, minimalistic figure. While her chest and face seem budding and full of youth, the width of her hips seem to indicate she is at least somewhat close to her developmental peak. Her hair is excessively long and beautiful, with wavy, golden locks reaching all the way past her waist when not braided and brought up into a bun. Her eyes are an energetic, warm shade of blue, giving the impression of one who who doesn't have a cruel bone in her body. Personality: As the head of the Hebe Cabin, Dorothy bears a certain amount of responsibility over her half-siblings and others at camp, creating her characteristic "Older sister" mentality. She's the type to look after others, but never to the point of neglecting her own needs. She's an amiable individual overall, with her abundance of youth and good cheer rubbing off on the individuals around her. She is not, however, incapable of taking things seriously, and can be a reliable ally when things get tough. She does get a little excited sometimes though, and her method of dealing with intense stress can end in her alienating those around her. While she treats others well, she is fundamentally a selfish being that simply craves the attention and acknowledgement associated with helping others. Her ability to stay in good spirits at all times can come off as cold at inappropriate times, and her tendency to repress her negative emotions will certainly get the best of her someday. In a way, she also possesses a bit of a "Little sister" side to her, a part that wants to be spoiled, protected and praised. Brief History: Born and raised in southern Canada, Dorothy was found by a Satyr when she was drifting through a small forestry city. She was alone, having lost both her Father and Mother (who she later found out was her stepmother) to monster attacks. The reason was, foolishly enough, that her father had informed her of her divine heritage at a very young age. This made her smell more strongly to monsters, and caused them to eventually collapse on their home sometime in Dorothy's twelfth year. When she was finally found, the Satyr who found her was surprised by how powerful she smelt, especially upon hearing of her true parentage and how long she had survived. Apparently, she had found a pair of other female demigods while running, and the three of them had managed to survive several months before their alliance was inevitably torn apart. This Satyr guided her to Camp Half Blood, where she joined up with the other campers and was almost immediately claimed by her godly parent.
> > > Well as stated in my first post, the zombies will have the same likeliness as in The Walking Dead. It will be an infection that everyone is believed to have and you only turn if you are bitten, scratched, or die. A cure is not yet established. > > > > > > As for the geography, Walking Dead Wiki infers that everyone on the planet has the infection. However, as all forms of news (radio, tv, wifi, etc.) would be inaccessable to our characters, they would not know if other countries are infected or not. > > > > Can we take out the "scratched" part, if you're crawling through brambles your F'ed, all those times the characterr in TWD series fell down, they should have been zombified, like when Carl fell down that hill when being chased by a zombie. It just seems extreme, it a world where zombies hunt you, other people might not be friendly, there are no hospitals, if you get scratched you become a zombie > > > > > > Its actually if they get scratched or bitten by zombies, not normal scratches > This. The reason you die from a zombie scratch is because, well, it's rotten flesh being rubbed on an open wound. You die of an ACTUAL infection, and then turn into a zombie as an afterthought.
Isn't it sad?
Name: Dorothy Wells Age: 18 Godly Parent: Hebe Years at Camp: 5 Ability: As a daughter of Hebe, she does not have what you would call a "special power", but rather sports a generous helping of youth that provides her a wide range of general benefits over a less-youthful demigod.
  • Strong constitution, can handle a bit more god food than others. (Ambrosia, Nectar)
  • Energy abound, difficult to demoralize or exhaust
  • Recovers quicker from injuries and exhaustion
Skills:
  • Five years of combat training, with about a year's worth in actual combat experience. Can use swords, bows and spears well enough to hold her own in a large-scale battle or duel.
  • Skilled runner, climber and swimmer, as a result of her time on the run from Monsters and her training at Camp Half Blood.
  • Reasonably proficient leader, able to take command of a small group and make quick decisions under pressure. Not sufficient to lead a combat or expedition force larger than six or seven individuals.
  • General knowledge from several years of basic education and ordinary life, including the operation of cell phones and the internet.
  • Skilled talker and diplomat, able to diffuse tense situations and contain hostility to a moderate degree.
Weapon of Choice: Modern Crossbow (Fires Celestial Bronze-tipped Arrows.)
  • Possesses a magic item, a small canteen that fills to the brim with nectar every three to four hours. Holds precisely enough to stabilize somebody suffering from moderate injuries.
  • Often carries a weapon besides her favoured weapon, as it is not uncommon for her to require a melee weapon in battle. Usually a dagger or sword, but she sometimes must make due with a spear instead.
Appearance: Dorothy stands at about five feet six inches, with a lithe, minimalistic figure. While her chest and face seem budding and full of youth, the width of her hips seem to indicate she is at least somewhat close to her developmental peak. Her hair is excessively long and beautiful, with wavy, golden locks reaching all the way past her waist when not braided and brought up into a bun. Her eyes are an energetic, warm shade of blue, giving the impression of one who who doesn't have a cruel bone in her body. Personality: As the head of the Hebe Cabin, Dorothy bears a certain amount of responsibility over her half-siblings and others at camp, creating her characteristic "Older sister" mentality. She's the type to look after others, but never to the point of neglecting her own needs. She's an amiable individual overall, with her abundance of youth and good cheer rubbing off on the individuals around her. She is not, however, incapable of taking things seriously, and can be a reliable ally when things get tough. She does get a little excited sometimes though, and her method of dealing with intense stress can end in her alienating those around her. While she treats others well, she is fundamentally a selfish being that simply craves the attention and acknowledgement associated with helping others. Her ability to stay in good spirits at all times can come off as cold at inappropriate times, and her tendency to repress her negative emotions will certainly get the best of her someday. In a way, she also possesses a bit of a "Little sister" side to her, a part that wants to be spoiled, protected and praised. Brief History: Born and raised in southern Canada, Dorothy was found by a Satyr when she was drifting through a small forestry city. She was alone, having lost both her Father and Mother (who she later found out was her stepmother) to monster attacks. The reason was, foolishly enough, that her father had informed her of her divine heritage at a very young age. This made her smell more strongly to monsters, and caused them to eventually collapse on their home sometime in Dorothy's twelfth year. When she was finally found, the Satyr who found her was surprised by how powerful she smelt, especially upon hearing of her true parentage and how long she had survived. Apparently, she had found a pair of other female demigods while running, and the three of them had managed to survive several months before their alliance was inevitably torn apart. This Satyr guided her to Camp Half Blood, where she joined up with the other campers and was almost immediately claimed by her godly parent.
> Pls > > Also, looks like we got a separate thread for characters now; should we move stuff across? Let's move our sheets over there, no posts but character sheets obviously~
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