Avatar of Tearstone
  • Last Seen: 2 days ago
  • Old Guild Username: Tearstone
  • Joined: 12 yrs ago
  • Posts: 829 (0.18 / day)
  • VMs: 3
  • Username history
    1. Tearstone 12 yrs ago

Status

Recent Statuses

2 yrs ago
Current Hoping for a good turkey-day...
1 like
2 yrs ago
If you can't dazzle them with brilliance, baffle them with bs
4 likes
2 yrs ago
Driving a sandworm through a pre-school...
1 like
3 yrs ago
Remember, punishable by fine means legal for a price.
4 likes
4 yrs ago
♪♫♪ Don't climb up the rope. Dont haul up the mast. And if ya see a sailin' ship it might'n be yer last...♪♫♪
1 like

Bio



Tearstone




Summary

Name: Tearstone
Aliases: Tearstone
Age: 33
Birthday: March 13th
Ethnicity: Caucasian
Location: Resides in western Oklahoma
Gender:
Major/Minor: Associates degree in Occupational Studies - Massage Therapy
Occupation: Unemployed/Under-employed Cert. Massage Therapist, freelance writer
Languages: Fluent in English, Bad English/Profanity. Knowledgeable of Japanese, Spanish, and Latin.
Current Bio Theme: None
Years Rping: 20 years
Preferred Rp Section: Typically casual or advanced.
Rp Level: High casual to advanced.
Dedication Level: I don't know what yardstick to measure this with. It all depends on my interest, if I'm enjoying the writing and my partners.
Biggest Rp Pet Peeve: If you one-line me and use chatspeak where it doesn't belong, I will CUT you. Pay attention to lore and genre conventions. DO NOT fall silent on me. IF you're bored, say so. If something happens, freaking tell me. I want to get to know my partners out of character too.
Teach New Rpers Or Coach New GM's: Yes. Very much so. I love teaching and doing what I can to improve people's skills, and challenge their ability. I love fostering growth.



Appearance

Height: 5' 7"
Weight: Overweight
Build: Ectomorphic, athletic. Built like a tank... or a tall dwarf
Eyes: Hazel-gray, but color shift with light and mood.
Hair: Chocolate brown, collar length currently. May grow out again.
Skin Tone: Light, tan decently in summer, but I live like basement cat.
Tattoos/Scars/Piercings: No tats or piercings. Scar, right wrist (1 cun (3 finger widths), medial from hand crease.) Sits across radial bone on anterior, 45° angle, looks self inflicted, but is actually from fending off an attacker in middle school. Burn scar left knee, the size of a quarter. Stuck knee against hot muffler of lawn mower on accident around 2004. Burn scar torso lower right quadrant inferior to navel and one inch lateral, spilled hot-ass ramen on self last winter. Some of the liquid got lodged in waist band of shorts and caused burn.
Personal Style:



Psychology

Intelligent * Procrastinator * Intuitive * Apathetic * Flexible/Adaptable * Cynical


Sexuality: Kinsey 2
Relationship Status: Semi-open longterm relationship/domestic partnership
Personality: INTJ/P, Turbulent quality. Swings to INFJ/P at times. Born a Pisces, much of Tearston's personality has been altered by their experiences, bu thtey still posses a deep emotional reservoir. Highly creative, great with abstract reasoning and special reasoning, Tear spends much time considering many problems. The overall personality has lead to a life of creative and intellectual pursuits.
Habits:
Hobbies: Reading, writing/RPing, PC gaming especially MMORPG's, graphic design work. Trained in martial arts from the age of 7. Is a firearms and explosives enthusiast. Is enthusiastic about all things militaria, and has a keep interest in law enforcement as well. Music - listening, spinning records and live mixing, writing music and producing in digital audio workspaces such as FL Studio (Fruity Loops). Tear has been a musician since the sixth grade, and is self-taught on a few instruments not learned in school. Singing is another hobby band while somewhat skilled, they are terribly self-conscious about singing for others. Hiking, bushcraft and survival skills. Cooking is a joy and passion, and is considered to be an art form.
Fears: Tearstone has arachnaphobia to a moderate degree. Blame watching the movie by the same name when they were little. Fears physical trauma especially surgery. This gives them the heebie-jeebies. They don't care for needles but will endure some poking and prodding. Tearstone fears leaving behind a negative legacy for their loved ones.
Dislikes:



Cards On The Table

Rp's Currently Gming: None on RPG
Rp's Currently Enjoying: None on RPG. Play by post Tabletop game on FB for Storm King's Thunder though.
Past RP's Enjoyed:
Other Places Of Interest:
Favorite Posts: Stay tuned.
Upcoming Works: The Raptor Company (a fantasy novel), Crucible, (a sci-fi novel)



History

What Brings You To Role Player Guild: Roleplay
Life Before You Came To Role Player Guild: Tearstone was a member of several play by post, forum RP's and chat RP's as well as in-game RP groups in various MMO's including World of Warcraft, Eve Online, Neverwinter Nights, Champions Online, and so on.
Life Since You Came To Role Player Guild: See above, not much has changed. Tearstone has made it through two major site crashes, but is still confident in Mahz.



Extras

Quotes or Sayings:
Theme Song: Really?
Advice To The World: Stop. Think about what you're doing. Think about the consequences and repercussions. Love each other.
Anything Else: - Nothing right now.


Most Recent Posts

Well, welcome then, Yoyo.

Such game, much RP, very interest. So time, now much!
Bump for justice.
Templar, some of the Denarians, such as Cassius were involved with the Black Council, but some of them, like Nichodemus have proven to not be. So the Blackened Denarius group is in a gray area there.
The Outsiders are.. dangerous to say the least. They're the one specific group of beings that the White Council has a rule about which is simply "NO CONTACT! No summoning them, no talking to them. Fight or run only." Or at least that's the gist of it. Cold Days covers a lot of details on the Outsiders, but there's still more about them that's sketchy and in the dark.

Basically in the Nevernever,, deep in, there's the Outer Gates which are a doorway to another realm entirely it seems. There has been battle raging around the gates for who knows how long. It has been Mab's job to fight much of this battle and keep the Outsiders from getting in. He Who Walks Behind is an Outsider. They're creatures of great power, very dangerous, and most human magic rolls off of them with little to no effect. Sidhe magic is a bit more effective, but not much more. It comes down to melee combat a lot. Rashid the Gatekeeper (Senior Council member) is involved and has been helping in the situation. Mab has committed millions of Winter fae to the fight, and most of the trouble Harry's had in the past has been a small fraction.

Anyway, Outsiders are baaaad juju. If you had it in mind, what city might you be interested in?
As another thought, who says it has to be Chicago either. Baltimore would be a good choice, or perhaps somewhere on the West Coast.

I suggest Baltimore for one simple reason: It's already set up for play in the Dresdenverse if you have access to the Dresden Files RPG (which I do).

Could also set up any other decent sized city.
*beep*
"Did you see that?!"
"Sure did. I want a shot of epinephrine! Restart compressions, get the O2 back and running!"

Mostly I meant it as a joke to see if anyone would respond. So yeah,, I got some kind of response.
Hey Mal, let's not forget the Black Hats/Black Council/The Circle have had a hand in events since Victor Sells and the Three Eye gang got started. someone taught him in both his ability and how to make Three Eye in the first place. This could be a potent force to recruit these kids, turn them into addicts, or turn them into rampaging sorcerers with no regard for the Laws. Maybe they don't need to use Three Eye at some point, but it becomes like a magical steroid.

Not to mention the foe/sickness from the Outside, and the war with the Outsiders going on. This all could tie in very well.

Maybe the ThreeEye starts up again, what with the White Council and others busy dealing with the Fomor and their servitors as it is. Perhaps it would be a good time for Kumori and his companions to start making moves again, quietly, behind the scenes, or perhaps moving this group around?
"Call it..."
"Time of death, 3:54 AM Central time (9:54 AM GMT)."
Well, there's a few different ways it could progress.

First way, patient zero gets bitten or infected from something somewhere. Patient Zero wanders home, dies, turns, bites, someone else, maybe several someones before he is restrained or killed. They die and turn, and bite several someones, and so on. Typical Class 1 outbreak scenario as detailed in Max Brooks' works. The problem with this, is that with quick thinking and coordination such an event could be stopped in it's tracks.

Second way is that there's something in the water, food supply, or air that gets spread through the population. It may have hopped species from the animal kingdom, but is now among people. People start to become sick with flu-like symptoms, high fever, bad chills, severe body aches, tiredness, delirium, dehydration, nausea. After a few days to a week they begin to expire, in waves and droves. And then after a while, 10 hours or more they start to reanimate and resurrect, and that's when the real horror begins.

I could think of one or two more ways this could work, but it wouldn't be close enough to the Walking Dead to call it that anymore.
So is nobody else going to weigh in or say anything?
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