Avatar of Tearstone
  • Last Seen: 3 days ago
  • Old Guild Username: Tearstone
  • Joined: 12 yrs ago
  • Posts: 829 (0.18 / day)
  • VMs: 3
  • Username history
    1. Tearstone 12 yrs ago

Status

Recent Statuses

2 yrs ago
Current Hoping for a good turkey-day...
1 like
2 yrs ago
If you can't dazzle them with brilliance, baffle them with bs
4 likes
2 yrs ago
Driving a sandworm through a pre-school...
1 like
3 yrs ago
Remember, punishable by fine means legal for a price.
4 likes
4 yrs ago
♪♫♪ Don't climb up the rope. Dont haul up the mast. And if ya see a sailin' ship it might'n be yer last...♪♫♪
1 like

Bio



Tearstone




Summary

Name: Tearstone
Aliases: Tearstone
Age: 33
Birthday: March 13th
Ethnicity: Caucasian
Location: Resides in western Oklahoma
Gender:
Major/Minor: Associates degree in Occupational Studies - Massage Therapy
Occupation: Unemployed/Under-employed Cert. Massage Therapist, freelance writer
Languages: Fluent in English, Bad English/Profanity. Knowledgeable of Japanese, Spanish, and Latin.
Current Bio Theme: None
Years Rping: 20 years
Preferred Rp Section: Typically casual or advanced.
Rp Level: High casual to advanced.
Dedication Level: I don't know what yardstick to measure this with. It all depends on my interest, if I'm enjoying the writing and my partners.
Biggest Rp Pet Peeve: If you one-line me and use chatspeak where it doesn't belong, I will CUT you. Pay attention to lore and genre conventions. DO NOT fall silent on me. IF you're bored, say so. If something happens, freaking tell me. I want to get to know my partners out of character too.
Teach New Rpers Or Coach New GM's: Yes. Very much so. I love teaching and doing what I can to improve people's skills, and challenge their ability. I love fostering growth.



Appearance

Height: 5' 7"
Weight: Overweight
Build: Ectomorphic, athletic. Built like a tank... or a tall dwarf
Eyes: Hazel-gray, but color shift with light and mood.
Hair: Chocolate brown, collar length currently. May grow out again.
Skin Tone: Light, tan decently in summer, but I live like basement cat.
Tattoos/Scars/Piercings: No tats or piercings. Scar, right wrist (1 cun (3 finger widths), medial from hand crease.) Sits across radial bone on anterior, 45° angle, looks self inflicted, but is actually from fending off an attacker in middle school. Burn scar left knee, the size of a quarter. Stuck knee against hot muffler of lawn mower on accident around 2004. Burn scar torso lower right quadrant inferior to navel and one inch lateral, spilled hot-ass ramen on self last winter. Some of the liquid got lodged in waist band of shorts and caused burn.
Personal Style:



Psychology

Intelligent * Procrastinator * Intuitive * Apathetic * Flexible/Adaptable * Cynical


Sexuality: Kinsey 2
Relationship Status: Semi-open longterm relationship/domestic partnership
Personality: INTJ/P, Turbulent quality. Swings to INFJ/P at times. Born a Pisces, much of Tearston's personality has been altered by their experiences, bu thtey still posses a deep emotional reservoir. Highly creative, great with abstract reasoning and special reasoning, Tear spends much time considering many problems. The overall personality has lead to a life of creative and intellectual pursuits.
Habits:
Hobbies: Reading, writing/RPing, PC gaming especially MMORPG's, graphic design work. Trained in martial arts from the age of 7. Is a firearms and explosives enthusiast. Is enthusiastic about all things militaria, and has a keep interest in law enforcement as well. Music - listening, spinning records and live mixing, writing music and producing in digital audio workspaces such as FL Studio (Fruity Loops). Tear has been a musician since the sixth grade, and is self-taught on a few instruments not learned in school. Singing is another hobby band while somewhat skilled, they are terribly self-conscious about singing for others. Hiking, bushcraft and survival skills. Cooking is a joy and passion, and is considered to be an art form.
Fears: Tearstone has arachnaphobia to a moderate degree. Blame watching the movie by the same name when they were little. Fears physical trauma especially surgery. This gives them the heebie-jeebies. They don't care for needles but will endure some poking and prodding. Tearstone fears leaving behind a negative legacy for their loved ones.
Dislikes:



Cards On The Table

Rp's Currently Gming: None on RPG
Rp's Currently Enjoying: None on RPG. Play by post Tabletop game on FB for Storm King's Thunder though.
Past RP's Enjoyed:
Other Places Of Interest:
Favorite Posts: Stay tuned.
Upcoming Works: The Raptor Company (a fantasy novel), Crucible, (a sci-fi novel)



History

What Brings You To Role Player Guild: Roleplay
Life Before You Came To Role Player Guild: Tearstone was a member of several play by post, forum RP's and chat RP's as well as in-game RP groups in various MMO's including World of Warcraft, Eve Online, Neverwinter Nights, Champions Online, and so on.
Life Since You Came To Role Player Guild: See above, not much has changed. Tearstone has made it through two major site crashes, but is still confident in Mahz.



Extras

Quotes or Sayings:
Theme Song: Really?
Advice To The World: Stop. Think about what you're doing. Think about the consequences and repercussions. Love each other.
Anything Else: - Nothing right now.


Most Recent Posts

Shiny. I've got the Firefly RPG materials. I could have some fun floatin' 'round the verse in a ship with a plucky crew.
With the Ansibles, you're basically talking about a version of quantum entanglement, correct?

I could get into this RP some.
I'm still around.

Just been waiting for things to get ready to start before I subbie a character, just so that way I know all the changes and updates are done.

Are they?
Nice. good format. There are incoming updates for the weapons. Magnetic sights are something I hadn't considered.
Oh! I know, Battle: LA meets Dead Space... or Resistance: Fall of Man
Heh, that's kind of my point when talking about the M96. I was seeing it as a bigger bore version of the Barret M92A1 or Barret 105 rifles. They have recoil compensation that normally should make your shoulder want to fall off. Its still not fun to fire for extended periods, but its not inconceivable to have immediate follow-up shots on multiple targets at mid-ranges like 800 meters, and can reach out easily to 1500 meters and beyond. That's present day military capability.

Nobody said anything about smoozing and romance or anything, but each element I mentioned, like having civilians being extracted with the team changes the tactics of the unit. Instead of running and gunning, in a continual fallback exercise, they'd have to arrange more cover fire, be more careful... and how long would it be until one or more of those civilians turned on them? They wouldn't have the MOP/NBC gear to protect them from the spores... most of them anyway.

It's all good stuff, and I'm just throwing things out there to think about, to add or discard, or things that might be cause and effect. This is an idea that's got such possibility and potential, I could write a novel or movie script off of it. It's not often I find an idea on the Guild that I want to take the time to put some creative energy into it... to try to help flesh it out.

Honestly the whole thing feels like it takes from multiple sources and genres, everything from Black Hawk Down and Doomsday to the Halo Series, to Last of Us, to Left 4 Dead, Resident Evil (movies), to Battle Los Angeles, and more. But that's what we call research! XD I think this can very well be a great game/rp/scenario. Please don't take my comments or messages as being nitpicky or what have you. I'm just pointing out things I see, and trying to offer suggestions or advice, or ideas. I know it's the GM's world.

Also, nobody said anything about an offensive. The city is already lost. This is a retreating action under close quarters combat. Ugh... an M96 fired down a hallway would be nasty. (How far do you think it would over-penetrate soft targets?) My earlier posts were in mention of what I would have done if I were a commander and for some reason I thought using ground troops for anything besides containment was a good idea. We're waaaaaay beyond that now.

I more than understand the parameters of the scenario. --- It was more about something that could have been done better, and possibly why it played out the way it did. Unless that was exactly the tactic selected at first. (never mentioned). Our boots on the ground could even have gripes or complaints about how their forces were deployed. You know soldiers and marines, they'll gripe and gripe, but they'll do their job.
How come this spore hasn't overrun the planet before? - What is there in the environment, plant or animal, that is the counter-balance? Or is there?

Has the planet been overrun before? Is this an alien contagion or naturally occurring?

More thoughts.

Also, I just realized what this reminded me of - Halo series - The Flood!
See, my original thought, Geoffrey was "Somebody in command screwed up. they should have sealed off the first few levels of several buildings, and put riflemen in every window, while forward observers called in incendiary/white phosphorous artillery/cannon strikes to set the infected and spores on fire... or be coordinating napalm/thermite plasma drops down the streets." -- Bad command decisions happen for one reason or another.

But if the situation had already spun out of control, they probably should have just sanitized the city with neutrino waves (if they could do them) or other means and been done with it.

Where is Patient Zero, and how did they become infected? - I'd love to not only play the current scenario out, but also run another related situation where a different team is trying to find out what really happened, and so on.

Also, how far would the spores be carried on the wind? How long until they started another infection/infestation somewhere else? Any killed high up on high rise buildings might send their spores far... ... sorry I keep thinking of stuff. This could all turn out to be really good stuff.
I will say this 180 rounds per minute is a little slow for a belt-fed 7.62 mm LMG. However, from the feel I get, I bet its rounds hit like a Mack truck and a 3 round burst does horrible things to the infected.

Also... Would there be marine units deployed with plasma ejectors/flame throwers to destroy the spores?

What about incendiary grenades? Also most squads (10-15 men) usually have two grenadiers or guys equipped with grenade launchers. Any chance of them or their gear being in the unit. Everybody would be trained on them, but only the best with those weapons would be carrying them at the time. Also, any sidearms in the unit?

I do like the M96 rifle. It's actually a freaking huge round, bigger than a .50 cal. Basically it.s a .787 cal. 800 yards seems a little short, but I blame that on a scope that's less advanced than the current US military's ACOG site. But then again in an urban environment, I don't suppose you're going to need to reach out and touch targets farther away than that, unless you're on a specific fire mission for a specific target. For something like that you'd probably need a spotter, ballistics/targeting computer, and a good flight corridor. I know that the CheyTac M200 Intervention is currently delivering sub-MOA accuracy at 2300 meters, with reports of hits at two and a half miles. However, I think by what you've laid out this weapon is designed for precision delivery of maximum materiel damage, and the biggest temporary wound cavities you can afford in a sniper weapon platform. Loud, but will probably blow most targets in half if they're fairly big. May rip a small man to pieces.

Overall, I think the M96 works, but think it is capable of a lot more with the right things, and the right situation.

What about secondary gear, such as Kabars, water, rations, medical supplies, short range radios, smoke, survival items (like ferro rods), NVG's, NBC/M.O.P. or Environmental gear?

Also, instead of being pure marines in the group... perhaps we might have a few civilians to evacuate with us?
Well, if the numbers don't get too high, I would be up for running a squad/fireteam rather than just an individual character.

Also, I might bug a couple of people I know who like military type action.
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