Avatar of Tearstone
  • Last Seen: 3 days ago
  • Old Guild Username: Tearstone
  • Joined: 12 yrs ago
  • Posts: 829 (0.18 / day)
  • VMs: 3
  • Username history
    1. Tearstone 12 yrs ago

Status

Recent Statuses

2 yrs ago
Current Hoping for a good turkey-day...
1 like
2 yrs ago
If you can't dazzle them with brilliance, baffle them with bs
4 likes
2 yrs ago
Driving a sandworm through a pre-school...
1 like
3 yrs ago
Remember, punishable by fine means legal for a price.
4 likes
4 yrs ago
♪♫♪ Don't climb up the rope. Dont haul up the mast. And if ya see a sailin' ship it might'n be yer last...♪♫♪
1 like

Bio



Tearstone




Summary

Name: Tearstone
Aliases: Tearstone
Age: 33
Birthday: March 13th
Ethnicity: Caucasian
Location: Resides in western Oklahoma
Gender:
Major/Minor: Associates degree in Occupational Studies - Massage Therapy
Occupation: Unemployed/Under-employed Cert. Massage Therapist, freelance writer
Languages: Fluent in English, Bad English/Profanity. Knowledgeable of Japanese, Spanish, and Latin.
Current Bio Theme: None
Years Rping: 20 years
Preferred Rp Section: Typically casual or advanced.
Rp Level: High casual to advanced.
Dedication Level: I don't know what yardstick to measure this with. It all depends on my interest, if I'm enjoying the writing and my partners.
Biggest Rp Pet Peeve: If you one-line me and use chatspeak where it doesn't belong, I will CUT you. Pay attention to lore and genre conventions. DO NOT fall silent on me. IF you're bored, say so. If something happens, freaking tell me. I want to get to know my partners out of character too.
Teach New Rpers Or Coach New GM's: Yes. Very much so. I love teaching and doing what I can to improve people's skills, and challenge their ability. I love fostering growth.



Appearance

Height: 5' 7"
Weight: Overweight
Build: Ectomorphic, athletic. Built like a tank... or a tall dwarf
Eyes: Hazel-gray, but color shift with light and mood.
Hair: Chocolate brown, collar length currently. May grow out again.
Skin Tone: Light, tan decently in summer, but I live like basement cat.
Tattoos/Scars/Piercings: No tats or piercings. Scar, right wrist (1 cun (3 finger widths), medial from hand crease.) Sits across radial bone on anterior, 45° angle, looks self inflicted, but is actually from fending off an attacker in middle school. Burn scar left knee, the size of a quarter. Stuck knee against hot muffler of lawn mower on accident around 2004. Burn scar torso lower right quadrant inferior to navel and one inch lateral, spilled hot-ass ramen on self last winter. Some of the liquid got lodged in waist band of shorts and caused burn.
Personal Style:



Psychology

Intelligent * Procrastinator * Intuitive * Apathetic * Flexible/Adaptable * Cynical


Sexuality: Kinsey 2
Relationship Status: Semi-open longterm relationship/domestic partnership
Personality: INTJ/P, Turbulent quality. Swings to INFJ/P at times. Born a Pisces, much of Tearston's personality has been altered by their experiences, bu thtey still posses a deep emotional reservoir. Highly creative, great with abstract reasoning and special reasoning, Tear spends much time considering many problems. The overall personality has lead to a life of creative and intellectual pursuits.
Habits:
Hobbies: Reading, writing/RPing, PC gaming especially MMORPG's, graphic design work. Trained in martial arts from the age of 7. Is a firearms and explosives enthusiast. Is enthusiastic about all things militaria, and has a keep interest in law enforcement as well. Music - listening, spinning records and live mixing, writing music and producing in digital audio workspaces such as FL Studio (Fruity Loops). Tear has been a musician since the sixth grade, and is self-taught on a few instruments not learned in school. Singing is another hobby band while somewhat skilled, they are terribly self-conscious about singing for others. Hiking, bushcraft and survival skills. Cooking is a joy and passion, and is considered to be an art form.
Fears: Tearstone has arachnaphobia to a moderate degree. Blame watching the movie by the same name when they were little. Fears physical trauma especially surgery. This gives them the heebie-jeebies. They don't care for needles but will endure some poking and prodding. Tearstone fears leaving behind a negative legacy for their loved ones.
Dislikes:



Cards On The Table

Rp's Currently Gming: None on RPG
Rp's Currently Enjoying: None on RPG. Play by post Tabletop game on FB for Storm King's Thunder though.
Past RP's Enjoyed:
Other Places Of Interest:
Favorite Posts: Stay tuned.
Upcoming Works: The Raptor Company (a fantasy novel), Crucible, (a sci-fi novel)



History

What Brings You To Role Player Guild: Roleplay
Life Before You Came To Role Player Guild: Tearstone was a member of several play by post, forum RP's and chat RP's as well as in-game RP groups in various MMO's including World of Warcraft, Eve Online, Neverwinter Nights, Champions Online, and so on.
Life Since You Came To Role Player Guild: See above, not much has changed. Tearstone has made it through two major site crashes, but is still confident in Mahz.



Extras

Quotes or Sayings:
Theme Song: Really?
Advice To The World: Stop. Think about what you're doing. Think about the consequences and repercussions. Love each other.
Anything Else: - Nothing right now.


Most Recent Posts

Ok, working on the OOC. Will have Linky up soon.
Bump
I could do two characters. Kinda tired of waiting around and tired of people shrugging their shoulders over what to do. I'll see about getting the OOC up after I get off work, around 4 o'clock Central Standard Time
Two groups sounds good. Do we want to set up two separate In Character and OOC threads, and keep tabs on things. If KoKo is going to GM for the Asylum group, we'll need to coordinate... Or, I can lead GM for with a Co-GM in one main thread.
Perhaps. I was thinking that if there were two groups, the yacht group probably had the owner and someone else who had fallen in with a group of survivors and had made a successful run for the boat. I don't think too many affluent people would be surviving the situation, but it's possible.
Actually, I did have an idea for a yacht, which was a trimaran, much faster at a top speed of 23 knots at best speed, 42.5 meters, with crew space for six, can run on half that, and up to 9 guests/passengers. I guess Koko decided not to share that information though.

Below is the main deck plan, an exterior shot, and one of the interior shots, and I can get more. It's a pretty forgiving design, stable on the water, long range, efficient.







Splitting up into two groups might be a good idea.
Any non undead nutjobs are probably violent psychos... not somebody you want mobbing about in the place. The Redland facility is huge. The photo is broken, but the image link still works from the raw version of the post.

Back to ma boat... Jennay *Forrest Gump*

Yes, I believe we still have room for a couple more, "Lumini.
I had a suggestion of an asylum come up from a friend.

Merits:
Most people avoid.
Would not have been used for disaster relief.
Designed to provide security and protection
Plenty of food stores
Likely to have backup power
Infirmary, medication, sanitation, some recreation facilities
Usually good sight lines, decent kill zone, sturdy construction, good positioning for rooftop coverage.

Flaws:
funnels, tight spaces
designed to prevent egress/escape/evasion
not self-sustained or contained
no permanent off-grid solutions
may still have patients to take care of/watch out for
May have former patient and faculty walkers within the facility and may take a while to fully clear.

Thoughts?
I like collaborative works, or at least with group consensus... at least that way everybody feels directly involved, and gets to weigh in on things. I'd be more than happy to run the show and play the game engine, and help arbitrate when it comes to decisions. I.E,, I could GM, sure. I'd be my first run GMing on The Guild, but not my first time in other venues. I would certainly appreciate help. Koko's input would be welcome,as well as anybody else who knows much of anything about Florida. I'm a little nervous about it, just because I want to do it right and be successful with it. I want to make something that keeps people interested. I'm pretty big on freedom, so long as there's logic to what happens. If you jump off the side of a cruise liner to water 100 feet below, it -will- be like jumping onto concrete. You will break bones and most likely die. Half that distance, it's just gonna hurt, and you'll probably go deep. Ears might pop, might hurt your inner ear, but survivable, sure.

I'd want to place an emphasis on survival, in that track your food, water, health, fitness, stamina, injuries, and how hot or cold they are. Zombies are there, and they're a problem, but so is the loss of amenities, and the need to provide for yourself without supermarkets, grocery stores, gardens (if you want to start one, that's awesome), and so on. There's an adjustment process, and a learning curve. I wouldn't want people to track it to the point of not being fun, but just something to keep in mind. Also you boys and girls might pick up a few things, if it goes on long enough.

I had another thought for an option on the water would be a transport ship or barge with cargo containers, which may or may not have had lots of supplies.

I'm still up for the yacht idea, but yachts also have drawbacks unless they're a sailing yacht.
That's a lot of how Ded Fonez operates. They mix legit business, in music, fashion, club ownership, some hotels, transportation/logistics, while also dealing in drugs, sex, guns, piracy, cybercrimes (hacking, cyber-espionage) and surveillance. I think that they also hire mercs, but they have their own hitters and enforcers... they'll get a little more dirty than the Sleeping Moons.

Something for the Sleeping Moons is private security firms. They are multi-million contracts, and make billions per year, and can operate legitimately or illegitimately. Course private security is just a fancy word for merc. Something else to consider, a lot of ex-spies and spooks become gun runners/arms dealers, so SM and DF would both have access to decent people.

Another side thought is perhaps DF and SM might be working together under the table, or they could be in direct competition with each other. Either way works for me. I would think that perhaps DF might have an issue with High Society types, since they can be very judgemental, snobbish, and conservative and so on... Not all are like that, but a lot. Thoughts?
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