Avatar of Tearstone
  • Last Seen: 2 days ago
  • Old Guild Username: Tearstone
  • Joined: 12 yrs ago
  • Posts: 829 (0.18 / day)
  • VMs: 3
  • Username history
    1. Tearstone 12 yrs ago

Status

Recent Statuses

2 yrs ago
Current Hoping for a good turkey-day...
1 like
2 yrs ago
If you can't dazzle them with brilliance, baffle them with bs
4 likes
2 yrs ago
Driving a sandworm through a pre-school...
1 like
3 yrs ago
Remember, punishable by fine means legal for a price.
4 likes
4 yrs ago
♪♫♪ Don't climb up the rope. Dont haul up the mast. And if ya see a sailin' ship it might'n be yer last...♪♫♪
1 like

Bio



Tearstone




Summary

Name: Tearstone
Aliases: Tearstone
Age: 33
Birthday: March 13th
Ethnicity: Caucasian
Location: Resides in western Oklahoma
Gender:
Major/Minor: Associates degree in Occupational Studies - Massage Therapy
Occupation: Unemployed/Under-employed Cert. Massage Therapist, freelance writer
Languages: Fluent in English, Bad English/Profanity. Knowledgeable of Japanese, Spanish, and Latin.
Current Bio Theme: None
Years Rping: 20 years
Preferred Rp Section: Typically casual or advanced.
Rp Level: High casual to advanced.
Dedication Level: I don't know what yardstick to measure this with. It all depends on my interest, if I'm enjoying the writing and my partners.
Biggest Rp Pet Peeve: If you one-line me and use chatspeak where it doesn't belong, I will CUT you. Pay attention to lore and genre conventions. DO NOT fall silent on me. IF you're bored, say so. If something happens, freaking tell me. I want to get to know my partners out of character too.
Teach New Rpers Or Coach New GM's: Yes. Very much so. I love teaching and doing what I can to improve people's skills, and challenge their ability. I love fostering growth.



Appearance

Height: 5' 7"
Weight: Overweight
Build: Ectomorphic, athletic. Built like a tank... or a tall dwarf
Eyes: Hazel-gray, but color shift with light and mood.
Hair: Chocolate brown, collar length currently. May grow out again.
Skin Tone: Light, tan decently in summer, but I live like basement cat.
Tattoos/Scars/Piercings: No tats or piercings. Scar, right wrist (1 cun (3 finger widths), medial from hand crease.) Sits across radial bone on anterior, 45° angle, looks self inflicted, but is actually from fending off an attacker in middle school. Burn scar left knee, the size of a quarter. Stuck knee against hot muffler of lawn mower on accident around 2004. Burn scar torso lower right quadrant inferior to navel and one inch lateral, spilled hot-ass ramen on self last winter. Some of the liquid got lodged in waist band of shorts and caused burn.
Personal Style:



Psychology

Intelligent * Procrastinator * Intuitive * Apathetic * Flexible/Adaptable * Cynical


Sexuality: Kinsey 2
Relationship Status: Semi-open longterm relationship/domestic partnership
Personality: INTJ/P, Turbulent quality. Swings to INFJ/P at times. Born a Pisces, much of Tearston's personality has been altered by their experiences, bu thtey still posses a deep emotional reservoir. Highly creative, great with abstract reasoning and special reasoning, Tear spends much time considering many problems. The overall personality has lead to a life of creative and intellectual pursuits.
Habits:
Hobbies: Reading, writing/RPing, PC gaming especially MMORPG's, graphic design work. Trained in martial arts from the age of 7. Is a firearms and explosives enthusiast. Is enthusiastic about all things militaria, and has a keep interest in law enforcement as well. Music - listening, spinning records and live mixing, writing music and producing in digital audio workspaces such as FL Studio (Fruity Loops). Tear has been a musician since the sixth grade, and is self-taught on a few instruments not learned in school. Singing is another hobby band while somewhat skilled, they are terribly self-conscious about singing for others. Hiking, bushcraft and survival skills. Cooking is a joy and passion, and is considered to be an art form.
Fears: Tearstone has arachnaphobia to a moderate degree. Blame watching the movie by the same name when they were little. Fears physical trauma especially surgery. This gives them the heebie-jeebies. They don't care for needles but will endure some poking and prodding. Tearstone fears leaving behind a negative legacy for their loved ones.
Dislikes:



Cards On The Table

Rp's Currently Gming: None on RPG
Rp's Currently Enjoying: None on RPG. Play by post Tabletop game on FB for Storm King's Thunder though.
Past RP's Enjoyed:
Other Places Of Interest:
Favorite Posts: Stay tuned.
Upcoming Works: The Raptor Company (a fantasy novel), Crucible, (a sci-fi novel)



History

What Brings You To Role Player Guild: Roleplay
Life Before You Came To Role Player Guild: Tearstone was a member of several play by post, forum RP's and chat RP's as well as in-game RP groups in various MMO's including World of Warcraft, Eve Online, Neverwinter Nights, Champions Online, and so on.
Life Since You Came To Role Player Guild: See above, not much has changed. Tearstone has made it through two major site crashes, but is still confident in Mahz.



Extras

Quotes or Sayings:
Theme Song: Really?
Advice To The World: Stop. Think about what you're doing. Think about the consequences and repercussions. Love each other.
Anything Else: - Nothing right now.


Most Recent Posts

10 feet. It varies a little here and there by some inches, but overall... 10'. It's a decent sized walkway.
Yes, there are trees on the inside of the fence, maybe a couple along the perimeter. There -are- cameras, but non-functional without power.
Update on fencing, just so everybody is on the same page. The spiked fence here, I would say the poles are set into the concrete, making the fencing even stronger. In looking at the fence, I think the Asylum group could possibly defend the perimeter quite nicely atop the platforms with something like axes, bats, maces..anything that gave them a decent reach. Geeks couldn't reach them, but the group could reach the geeks and knock 'em out one by one. Of course, you could always spear through the fence too.

The main gate is decorative but made out of the same material and is flanked by a guard shack and visitor check-in building




The chain link fence about ten feet or more behind the main exterior fence is just a typical perimeter fence.
Good posts, Liah and Mouse. Thankfully chain-link is easier to climb, mostly. Electroplated square tube fencing isn't. There -is- a cross bar about a foot from the top for support and rigidity. So it's not super secure from a determined climber that can think.. bot for the geeks... it should be pretty effective for the time being.
Omg, I totally forgot about Lt. Ketch..
Pretty much, or where your character's current whereabouts. If they're close to the asylum, or the boat, what their situation is.. etc. For instance, Chris starts out on the boat but I've positioned him out there so he could possibly rescue people nearby.

Updated a few small details on the perimeter. Also, if power can be restored, there are security cameras inside and outside the building. There are some radios too, some food supplies, water, showers, so on. There is a generator on site. If it's run on natural gas it could still be operational, or you might have to find some fuel for it if not.
*sigh*
I'm going to go ahead and rule the following:

The asylum dates back to 1915, it served for quite a number of years as a sanitarium and psychiatric ward. Due to hurricanes repeatedly bashing it, the place became run down. A lot of patients were removed either by their family or case workers. In an attempt to revitalize the business (it is a business after all) they applied for renovation funding with the state. They were awarded a good sum of funding and construction began. Many of the patients were removed, but some of the more docile and clearer ones were allowed to stay if they chose. The place ran on minimal staffing, nothing more than a skeleton crew. It was a relief for some, and they did have the ability to get way from the banging and sawing and noise.

Perhaps Brandt even worked at this construction site, helping to restore and improve the building. The new construction seems to be building on the old which had been built quite sturdy to begin with. Construction crew abandoned the project as soon as the outbreak started, seeking to get home to their families. A couple staff members may still be there, looking after the small population left over, no more than five or six... However.. they might have been overrun and turned into walkers. The staff could have fled, and could have taken the few remaining residents with them to somewhere else.

I do intend for there to be a grounds keeper/landscaper still on the property, holed up in a small workshop, sectioned off. The entire compound is surrounded by a chain link fence, topped with barbed wire angled in and out on the top. There's also an iron square tube bar fence running around the property set into a low one foot wall of brick and concrete,, with two-foot high crenelations every ten feet. It's decorative in look, but it's hard to climb, even for the living. The top features arrow or spear type tips an inch or so wide and about two inches long. Not exactly sharp on the edges but the points would not be fun to slip onto. This fence, again, is hard to climb, is much sturdier than the cyclone fence, and could possibly hook and slow down any geek that did manage to get to the top. Fence is 10', both of them. There's an iron gate at the front with a buzzer, but that's not active now and would need to be secured with a chain and lock or carabiner or something.
CallaLily180 said
I'm almost out. Have we decided on where we're starting?


Almost out of school, or almost out of the RP, or almost out of patience?
What Hakai said.
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