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    1. Templar Knight 12 yrs ago

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“To Captain Gygos Fionnoach, the currently reigning Sky-Lord of the Aeolians,

I am Alexander, President of The Independent Society for the New World Order, known to most as New Beginning.

Today I am offering to you a chance of a lifetime, and to make it so it shall only be offered once. I have sent a manned space craft to the moon, and retrieved it. Upon the moon I have discovered an energy source, so powerful that with the proper equipment, a rock of it the size of your fist can power an entire nation for a year. I am offering the technology to unlock this new energy source to you, however this will not be freely given.

If you chose to accept my offer, you will be required to put down all arms and come to New Beginning for one week. During this week you and your closest staff will sit down with everyone else who chooses to claim the opportunity thus presented and talk. The talk will be on the topic of the future of the world.

A duplicate of this letter shall be sent to all of our fellow heads of state, declining will be a grave error on your part. The future is coming, and only those who attend shall be a part of it.
The bearer of this letter has full authority to speak in my name. They have all of the information that you should require.

The meeting will be held in 3 months from the date of this letter.

Alexander DuMont Mantez - President of The Independent Society for the New World Order

Dated April 28, 2014”

Captain Gygos did not wish to come to New Beginning so soon, his clan's flight path had originally veered far off to the north before skimming the southern skies of the world. However, when Wind Runners from Clan Zephyos arrived at his fleet a month previous bearing the sealed letter meant for his eyes only, he made full speed to the islands of the New World Order. Gygos was secretly furious though as his fleet of airships began their decent into the airspace above New Beginning. If this invitation was legitimate, and the future of the world was to be decided here, then it would mean that this would just be the beginning of many series of long and likely logistically frustrating meetings. The other Clans of the Aeolians Aerosocracy would most certainly need to know what would become of these events, if they didn't show up in person themselves to bear witness. He prayed to the Gods that Clan Zephyos had not read the letter themselves and weren't now spreading the news throughout the Fleets. The last thing he needed was to cause a diplomatic incident with several tens of thousands of Aeolians claiming airspace above New Beginning to watch the proceedings.

Thankfully, that didn't appear to have happened yet, and his fleet were the only ones in sight which appeared to be Aeolian in origin. All the same, he'd likely be going to Svalbard to call a mustering when this was over. The other clans hated being out of the loop on matters as important as this, so the sooner he brought them up to speed the better for everyone else. Many parts of the world already saw his people as the flying transients of the skies, though they wouldn't dare cross arguably the largest airship fleet if the Aeolians were to fully assemble in open war, they could still make his people's lives tougher. Implementing trade sanctions, limiting them to Ghettos of Outskirts of cities in order to keep them away from particular areas during their stays, arresting scores of his people on trumped up charges, etc. His purpose as Sky-Lord was to rule over the Aeolians, rule here meaning keeping the clans in line(not necessarily obeying him without question), and representing the Aeolians' interests on global matters such as this.

In regards to the power source, Gygos didn't really care. Steam power and helium powered the Aeolian fleets far better than the fabled nuclear, and since almost every Aeolian's airship is their home, they had little use of it for the limited ground settlements they kept. No, Gygos was here for the worldly matters this new power source would involve, as it would most certainly effect his people wherever they travelled.

Gygos walked onto the bow of his ship, The Aesir, and drew his spyglass as his ship descended, the advanced city of New Beginning twinkling below. He shouted orders to his clanspeople, Family, Friends, Slaves, and Freemen alike:
"Prepare to make landfall! We'll touch down in the water and anchor offshore! Make sure everything is secure and all holes are patched up!"

He walked back up to the helm, where his brother Fafnir and Freewoman Anais were watching, they were his First Mate and Quartermaster respectively.

"Didn't expect to see this city again so soon, though it is certainly a place to host a World's Council." Fafnir remarked.

"Aye, hopefully the other clans haven't got wind of it, or we'll have Hel to pay back on Svalbard." Gygos replied.

Anais scanned the horizon for other signs of vessels or transports from other nations. "You think the Land-bound will take us seriously?"

"They shall show us respect for our customs, or we'll make them do so. That has always been our way. Brace for the landing, I need to be alone with my thoughts while I decide how to approach these other leaders." Gygos said with finality before descending below decks, his brother staying at the wheel with Anais.
In regards to place, I personally would say that we shouldn't use an already established city in the Dresdenverse if we want to be creative. Sure, it'd be easy to make use one as a baseline, but I think it would be much more interesting to try and make something more original, build our own little piece of the universe within its parameters. A couple ideas could be from cities with histories of Supernatural activity of various sorts IRL. Savannah, Georgia is a big city with Ghost sites, Boston had its pre-colonial history of the Salem Witches along with other cases, or New Orleans has a thriving Vodoo and Witch Doctor Community. The point being that we could try to use pre-existing things in other cities to try and make them fit into the Dresdenverse. Just a thought.
Nation CS

Formal Name: The Aeolian Aerosocracy

Casual Name: Aeolians

Government: Clan-based Meritocracy (There are over a dozen individual clans, each with a Chief/Captain whom is elected for life by the rest of the clan. They also have a King/Queen, but they are elected more as representatives of the Aeolian people to the Foreign nations, or for leaders of all the clans in times of crisis.

Constitution: Yes, though not specifically a written one. The Aeolian Constitution is merely a set of traditional laws, or social contract passed down by elders to children. It pertains to their meritocratic traditions of electing leaders, and allows them to remove or replace leaders if they prove to be inferior in terms of leading than others.

Population: 170,000 (Though only around 25,000-30,000 live around their actual capitol at any one time unless called. Which means the rest are dispersed throughout the world.)

Currency: Various. Due to their nomadic nature, the Aeolians do not have a specific currency of their own, they often carry many different types of currencies and use weights and measures to ensure that they can make decent trades. This practice often infuriates outsiders since the practice is prone to Aeolians cheating them out of money.

Geographic Location: The Aeolians can be found all over the world, as their fleets of airships travel around in circuits of annual "pilgrimages" which are made up anew each year by the captains of each clan with the help of the elders. These routes can change based on many factors, coal and helium prices, relations between the Aeolians and the national governments, weather patterns, and any number of other problems.

Capitol: Svalbard, which thanks to the increase in temperature globally has become inhabitable by larger groups of humans. The Aeolians chose it because of its remote location, far from established lands, where they could assemble in private if necessary.

Language: Various dialects of Norwegian, Swedish, Finish are the common languages. Samoyed and Icelandic are the minor ones as they come from those backgrounds, through some of the clans are fluent in the languages of the lands they travel.

Major Religion: Neo-Norse Pagan. The Aeolians took the mythology of Norse Gods and Goddesses of their ancient ancestors and have re-invisioned them for their modern times. The focus is on the skies, with Gods and spirits of the air, clouds, and winds reigning supreme, and their sky ships, the longboats of the new age. By flying as close to the realm of their Gods as they can mortally reach, they believe that they can live more enlightened lives, with some who have historically gone to extreme heights and come down with revelations from Odin, Thor, Freya, or any of the other Gods(though whether some of these "enlightened" are just suffering from oxygen deprivation or altitude sickness to cause these hallucinogenic lapses is debated). Whether Radical or conventional, the Aeolians live their religion every time they take to the skies.

Culture: The Aeolian culture derives from its Scandinavian backgrounds, but it has given them a unique twist to compliment their love of the open skies and nomadic nature. Each airship is essentially its own microcosm of the Aeolian culture, carrying with them mementos and stories of all the places they have seen and peoples they have met, which serve to showcase their relations with those cultures. A Aeolian clan without an airship is one of very low standing in the nation, as they are seen to be inexperienced with the realities of the world, static, and anchored to the ground they were born on, as far away from the Sky Gods as they can get without dying or working underground.

History: The Aeolian Aerosocracy's founding date essentially coincides at the same time which the first airship were built in Scandinavia, as it was at this time when some of the first pilots of these craft thought it would be a liberating idea to be able to fly anywhere in the world they wished without being tied to a military organization or a government which were the two main groups which owned the first airships. Many got nostalgic about the idea, constructing some of them as similar to the viking longships their early ancestors used to sail the seas. Thus, either through theft, purchase, or having been released from service, these airship captains along with their crews and their families broke off from their respective original owners and started flying around independently.

This was not an organized uprising or act of any sort though. It wasn't until these people realized that there were other ships and crews doing the same thing did they decide that it would be to their benefit to organize themselves as an actual group entity rather than individual ships. Thus the first fleets were formed, with the claiming of Svalbard and the official declaration to the world as Aeolians being the final step in becoming a "nation". Now though, the Aeolians mostly build their own ships rather than take someone else's, thereby attracting new flier families and expanding old ones, and although their government and flying patterns are much more organized than before, the Aeolians still roam the skies in search of new places to visit or to revisit old ones in their endless pilgrimages. Even though their arrivals in foreign lands may not be appreciated by the locals...

Strengths: They have some of the most experienced aeronauts in the world, and have debatably the largest airship fleet in the world if they are ever all assembled in one place. They also work very well as consultants on various cultures around the world, for as a people they have visited nearly all of them. Many of them also are sharp traders and money-lenders due to their necessity to working with hundreds, if not thousands of different currencies.

Weaknesses: Airships are extremely varied in design and quality (as both are reflected by the wealth and access to resources a clan has). There is also not much uniformity among the Aeolian people aside from their love of the skies and the dues they pay to any leaders they have, but even then there is often rivalries and conflicts between the clans that complicate any organized events between multiple clans (for this reason, musterings of the fleets are called as few times as necessary). Due to their varied natures, external cultures more often than not will view Aeolians as interlopers, if not downright flying squatters for their proclivities to causing trouble the longer they stay in a particular place.

ECT: Originally from Scandinavia, many of the Aeolieans are born with fair skin, with hair colours ranging from red, blonde, black, and brown but with their prolonged voyages in the open skies, many of them have developed tanned skin like leather. Aeolian hairstyles are equally varied, with some adopting big beards or moustaches like their viking ancestors, or taking on any of the various hairstyles they encounter around the world based on their choosing.

Leader CS

Name: Gygos Fionnoach

Title: High King of the Aeolian Areosocracy(Also known as the Sky-Lord), and Captain of Clan Fionnoach's Fleet.

Gender: Male

Age: 39

Bio: Born as the firstborn son of a powerful Clan in the Aeolian Areosocracy, Gygos was trained for leadership from birth by his father, Fionn. By the age of 17, he was First Mate of The Aesir, and had won some success in that position before his father died of an infected wound, handing the reigns of leadership of both the clan and the fleet over to him. Gygos made some mistakes at first, but he took the experiences from them and became stronger, and eventually became a major player in Aeolian politics, to the point where the Clans decided to put the greatest punishment they could on him, making him Sky-Lord. Contrary to popular belief, becoming King of the Aeolians isn't as great a position as it sounds, having little control over the Aeolian Clans, and having to react to every bit of mischief they get themselves into, his life essentially becomes devouted to the job, leaving little in the way of personal ambition if the clans keep the Sky-Lord busy. Since the position is for life, and not wishing to dishonour his clan by being the first Sky-Lord to resign from his post for no reason other than he couldn't handle the job, Gygos threw himself at it, choosing not to give his opponents the satisfaction of appearing to have shackled him. He has since served quite successfully as Sky-Lord for 10 years, and is widely respected by many of the Clans, though that means little as such respect can vanish after a single misstep.

Personality: As a proper statesman, Gygos tries to keep his true emotions hidden, an easier feat with the help of his bronze coloured beard. Though he is quick to anger when his nation's peoples are disrespected, he is as in control of that anger as he has over his ship in the skies. Among friends, Gygos is a jovial man who can entertain many a ear with stories of the skies, and he isn't a cruel man by nature. He simply knows what his position is, and that it demands him to do all he can for the good of the Aeolians, in regards to their worldly status.

Appearance:
A statue of scrap built in the likeness of Captain Gygos Fionnoach on Svalbard, he usually wears some form of heavy naval coat over a linen shirt, with a leather harness for his assortment of weapons, airship navigational gear, and safety equipment. He also wears a blue bandana bearing Norse sigils for High King upon it, and he wears an array of medallions and lucky talismans of various Sky Gods of the Aeolian Pantheon around his neck.
I was wondering what was going on, hadn't checked in in a little bit due to work and other things. I don't care whether we reboot or not, though it'll be sad to see all that work everyone put into this to keep it going for so long mostly gone. All things come to an end though, and it'll be refreshing to breath some new life with more active players.
Glad to see not everyone's dead. Heh.

Considering that you haven't read as many of the books or know as much about the universe as some of us, I think a CoGM is a good idea. I'd jump for the position, but I believe that Tearstone probably knows far more than I.

Wyld Fae, Skin changers, and Vampires could be interesting ideas for non-human playables, it would certainly provide variety and make this possibly more than just a couple Wardens trying to track down a ThreeEye Ring in regards to further "episodes".

I would suggest that for whichever place we use though, we try and get ahold of a decent road map of the actual city. That way distances and times aren't pulled out of thin air and we can actually situate ourselves within a given framework of a world, but that's just an idea.
Updated my app.
Full Name: "Allecto"

Age: ?? (Mid-thirites is the best guess people have placed on her)

Race: Human

Appearance:
Although "Allecto" tries to avoid going outside in broad daylight, she does for Group business. Most of her outfits revolve around covering most of her face, usually only leaving the upper half of her face visible, and she never wears any short sleeve clothing outside in order to hide her augmentation. She also wears a flesh-glove, a facsimile of a human hand in order to hide her augment as well.

Personality: For those who have the chance to meet personally with her, Allecto is very much what her moniker is. A harnessed vessel of vindictive fury which is out to bring down those she and the The Group desires, but hers is a silent rage. She keeps herself and her intentions hidden beneath a mask of stoicism.

History: Little of anything is known of Allecto's history prior to becoming a Station Chief for The Group. It has been theorized that she was a labourer in one of the steel mills who was scorned by one of the corporations and left to die after she lost an arm during an industrial accident, but she could just as likely have been a rancher's daughter who lost her arm trying to fight off Sand Pirates when they came to take their share of the herd out in the deserts of Outremer and now blames the BESC and the Government for her condition, and the general state of the planet.

Regardless of how she came into being, Allecto appeared as a Station Chief for The Group and is believed to be operating somewhere in Babylon, but not even the BESC knows for sure.

Occupation: Station Chief for The Group

Weaponry: A stiletto knife she keeps concealed on her person, and a high powered taser.

Augments: Right arm is augmented up to her forearm, can be decoupled like a prosthesis. It contains her "aces": a electronic bypass (in theory it can be used to access any electronics via a morphogenic engine, but it requires familiarization with the system in order to work, which depending on the firewalls, complexity, or security could take several minutes.), a omnitool lock pick, and a pneumatic dart gun (whose vials can be filled with any manner of liquid, be they toxic, tranquiziler, hallucinogenic, etc.).

Other than that, she has a neural implant which her superiors, or fellow Chiefs within The Group can contact her with on occasion or vice versa. Designed to render itself defunct if removed from the host organic body.

Other:
Kenny1 said
Approved so far. I assume they are Scandinavian racially then?


Yeah, though they separated off from the mainland countries a while ago and don't exactly look like your average Scandinavians due to their travelling lifestyles, but yes.
Nation CS

Formal Name: The Aeolian Aerosocracy

Casual Name: Aeolians

Government: Clan-based Meritocracy (There are over a dozen individual clans, each with a Chief/Captain whom is elected for life by the rest of the clan. They also have a King/Queen, but they are elected more as representatives of the Aeolian people to the Foreign nations, or for leaders of all the clans in times of crisis.

Constitution: Yes, though not specifically a written one. The Aeolian Constitution is merely a set of traditional laws, or social contract passed down by elders to children. It pertains to their meritocratic traditions of electing leaders, and allows them to remove or replace leaders if they prove to be inferior in terms of leading than others.

Population: 170,000 (Though only around 25,000-30,000 live around their actual capitol at any one time unless called. Which means the rest are dispersed throughout the world.)

Currency: Various. Due to their nomadic nature, the Aeolians do not have a specific currency of their own, they often carry many different types of currencies and use weights and measures to ensure that they can make decent trades. This practice often infuriates outsiders since the practice is prone to Aeolians cheating them out of money.

Geographic Location: The Aeolians can be found all over the world, as their fleets of airships travel around in circuits of annual "pilgrimages" which are made up anew each year by the captains of each clan with the help of the elders. These routes can change based on many factors, coal and helium prices, relations between the Aeolians and the national governments, weather patterns, and any number of other problems.

Capitol: Svalbard, which thanks to the increase in temperature globally has become inhabitable by larger groups of humans. The Aeolians chose it because of its remote location, far from established lands, where they could assemble in private if necessary.

Language: Various dialects of Norwegian, Swedish, Finish are the common languages. Samoyed and Icelandic are the minor ones as they come from those backgrounds, through some of the clans are fluent in the languages of the lands they travel.

Major Religion: Neo-Norse Pagan. The Aeolians took the mythology of Norse Gods and Goddesses of their ancient ancestors and have re-invisioned them for their modern times. The focus is on the skies, with Gods and spirits of the air, clouds, and winds reigning supreme, and their sky ships, the longboats of the new age. By flying as close to the realm of their Gods as they can mortally reach, they believe that they can live more enlightened lives, with some who have historically gone to extreme heights and come down with revelations from Odin, Thor, Freya, or any of the other Gods(though whether some of these "enlightened" are just suffering from oxygen deprivation or altitude sickness to cause these hallucinogenic lapses is debated). Whether Radical or conventional, the Aeolians live their religion every time they take to the skies.

Culture: The Aeolian culture derives from its Scandinavian backgrounds, but it has given them a unique twist to compliment their love of the open skies and nomadic nature. Each airship is essentially its own microcosm of the Aeolian culture, carrying with them mementos and stories of all the places they have seen and peoples they have met, which serve to showcase their relations with those cultures. A Aeolian clan without an airship is one of very low standing in the nation, as they are seen to be inexperienced with the realities of the world, static, and anchored to the ground they were born on, as far away from the Sky Gods as they can get without dying or working underground.

History: The Aeolian Aerosocracy's founding date essentially coincides at the same time which the first airship were built in Scandinavia, as it was at this time when some of the first pilots of these craft thought it would be a liberating idea to be able to fly anywhere in the world they wished without being tied to a military organization or a government which were the two main groups which owned the first airships. Many got nostalgic about the idea, constructing some of them as similar to the viking longships their early ancestors used to sail the seas. Thus, either through theft, purchase, or having been released from service, these airship captains along with their crews and their families broke off from their respective original owners and started flying around independently.

This was not an organized uprising or act of any sort though. It wasn't until these people realized that there were other ships and crews doing the same thing did they decide that it would be to their benefit to organize themselves as an actual group entity rather than individual ships. Thus the first fleets were formed, with the claiming of Svalbard and the official declaration to the world as Aeolians being the final step in becoming a "nation". Now though, the Aeolians mostly build their own ships rather than take someone else's, thereby attracting new flier families and expanding old ones, and although their government and flying patterns are much more organized than before, the Aeolians still roam the skies in search of new places to visit or to revisit old ones in their endless pilgrimages. Even though their arrivals in foreign lands may not be appreciated by the locals...

Strengths: They have some of the most experienced aeronauts in the world, and have debatably the largest airship fleet in the world if they are ever all assembled in one place. They also work very well as consultants on various cultures around the world, for as a people they have visited nearly all of them. Many of them also are sharp traders and money-lenders due to their necessity to working with hundreds, if not thousands of different currencies.

Weaknesses: Airships are extremely varied in design and quality (as both are reflected by the wealth and access to resources a clan has). There is also not much uniformity among the Aeolian people aside from their love of the skies and the dues they pay to any leaders they have, but even then there is often rivalries and conflicts between the clans that complicate any organized events between multiple clans (for this reason, musterings of the fleets are called as few times as necessary). Due to their varied natures, external cultures more often than not will view Aeolians as interlopers, if not downright flying squatters for their proclivities to causing trouble the longer they stay in a particular place.

ECT: EST
Tearstone said
Templar, some of the Denarians, such as Cassius were involved with the Black Council, but some of them, like Nichodemus have proven to not be. So the Blackened Denarius group is in a gray area there.


Just tossing ideas out there, I've only finished reading Death Masks personally so I'm not as familiar with some of the various groups in the Dresden Universe as I am with others. I assumed many of the Denarians wouldn't necessarily be under Nicodemus/Anduriel's control anyway from Fothergil's description of Laiscel, and with over a dozen possible others I doubted she is the only one. Whatever the GM wants.

It certainly matters who, or what is pulling the strings here, because they all have different goals. Fallen Angels, Demons, Faeries, Ghosts, Warlocks, Vampires, Human Criminals, whatever they want, they all want something different.

I'm also curious as to how The White Council or any other "good" group would fit in here, since I don't think the Council (at least in its conservative state) takes too kindly to random people getting ahold of drugs which could trip supernatural encounters or awakening The Art in unstable or untrained individuals. Wardens would probably be working overtime, but that's just my guess.

Again, just tossing ideas, if you got a plan then just block me out.

@maimshodes As for my RP ideas, my fell in line similar to the style of the book series. It took place in NYC, and started out with a string of peculiar murders drawing the attention of the White Council, which tasks a local member to investigate the matter on their behalf to discern whether or not it is just an new age occult wannabe, or something more sinister. Through the investigation, the rest of the supernatural community in New York gets involved and the investigator and the little team (consisting of people whose lives or businesses were being affected by the murders) he'd assemble would have to work together to solve the mystery before bodies started piling up.

From that, I thought it would take on an episodic style where the decisions in one episode have effects on another, but nothing ended up coming of the RP, so the idea dropped dead.
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