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    1. The 42nd Gecko 12 yrs ago

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Uh.... Primal, do you just like to complain about ability scores? :P He's 19 by point buy.

15, 14, 14, 12, 12 8 7+5+5+2+2-2 = 19
The Klug were certainly not conventional fighters as their opponents estimated, but they were not clueless as to fighting more technologically advanced forces, as evidenced by the anti-cavalry stakes that lined the village.

The Zealots would quickly find that their armament increased their weight so significantly that another one of the Klug's anti-cavalry measures (as the tribesmen were incredibly afraid of such beasts and the warriors astride them, because they completely overran the Klug hit and run tactics) hit them hard. The Klug had spread thatch and similar materials all over their village and fields, and then got everything wet* with considerably more water than it seemed they would easily have access to**. This meant that while the Klug's unarmored and staggered formations could walk and fight atop the thatch, cavalry would plow straight through the thatch and into mud below, slowing, trapping, and tripping them. The Zealot's inhuman amounts of armor weighed them down so much that as they got closer, they would find themselves slowing, tripping, and generally being rendered an ineffective fighting force, not due to their lack of strength, but simply due to bad footing.

Meanwhile, the Klug, rather than attempting to engage terrifying steel warriors in close combat, did what they always did. Throw spears at the more advanced folk until they fall over in the mud. Each line of the Klug formation, at their champion's command, launched a volley of throwing spears, then retreated to become the next backline. This allowed the Klug to keep up a constant volley of spears on the Zealots while never bringing their forces remotely into range for retaliation and staying staggered so that an arrow volley would be less effective. With the Zealot's testudo rendered less effective by their poor footing, the Zealots would be forced to either suffer constant casualties as they approached, or attempt to hunker down in the mud, find footing, and reform their testudo. Unless the Zealots or their leaders had a trick up their sleeve, the Zealots had been put in check.

Likewise, the Mutig tribesmen, if they tried to advance now, would find their path full of churned up mud, the thatch no longer supporting their path, and lacking the strength of the Zealots, hindered severely. Unless they went around the Zealots, of course.

*see previous Klug description of defenses.

**Foreshadowing

~~

The problem with attempting to use Pain Elements as a surprise attack was thus. "Sepulchral wailing accompanied them wherever they went, and their titian orange glow easily gave away their presence." As soon as they left the treeline to attack the forces guarding the temple, they found themselves eating about two hundred flaming spears, lit on the fires nearby, and about fifty magically blessed spears. As they attempted to fly higher and overtake the temple, they would find themselves eating many many more, as the guardians chucked spears as fast as they could, the normal warriors taking slightly longer to throw flaming spears. If they chose to retreat, they'd find themselves still in the line of fire. Throwing spears from an elevated position at a force with no cover or armor was the ideal situation for the Klug.

Meanwhile, 375 soldiers and 50 mages were left to deal with Ifrit, Shaige, and his shadow beasts. While Ifrit would draw attention of most of the 200 soldiers on the ground level, Shaige and his shadow beasts would find themselves the sole targets of those guarding the terraced path, numbering 175 soldiers and 50 mages. He and his honor guard would be bombarded with a few hundred spears, on fire and blessed alternatively, if he continued his advance. Against Ifrit, the soldiers, at least those that retained their senses, adopted typical hit and run tactics. Whenever Ifrit faced them, flee and scatter, and whenever his back was turned, chuck spears. With the advantage of numbers, they would seek to never clump together and simply never face the beast head on. Of course, quite a few, without the rallying banner of their champion or the experienced mages, would simply be running away from him, but that simply added to the tactic.

Casualties: Whoever Ifrit kills. How deadly is he?
Fair enough.

I like to come up with multiple underlying personality and goal sets for my characters, so that I can choose whichever one fits with the party the best.
"Hey, shadow guy dude!" A voice called out from the entrance of the graveyard. Veitaru appeared, short non-intimidating figure that she was, wrapped partly in her cloak with the hood up.

"Have we rounded everybody up yet for the angry fairy? Didn't want to keep wandering around if we had." As she finished walking forward, she rested her right shoulder against a random grave. Here, in the sun, pale as it was, she was far less reverent about the dead than in the dark.

She had a rock in her left hand, idly tossing it up and down.
Raising a hand up to his ear, Tai Yang spoke in a soft tone of voice with a slight wince. Daichi's power of voice was, potent, as was everything about the man.

"I appreciate your compliment... And I do like the concept of the inner mind, but I would be greatly thankful if you gave some consideration to my inner ear. We're also right next to another classroom and the normal morning classes are starting soon."

"Also, I'm afraid I do not understand your parables, I may need more time to adequately respond. The ocean stands for warmth that cannot be achieve by normal means? I'm somewhat confused." Tai Yang gave his head a slight shake and tapped the side of his head twice, presumably to deal with the ringing in his ears.
You guys keep plotting the physical force parts of your plan without including Solace. She can coup de grace for 22 damage with her bare hands, with 1d4 extra damage more before the guard gets to act.

She has a very significant chance of downing a HD 1 guard before he gets to act simply by punching him in a surprise round.
If you can take out the door with one unarmed attack, even ignoring hardness, Solace will be very impressed.
My character's connection is pretty set.

"Hey, we're busting out and we're all casters. Can you punch the door down?"
"Grrrr..." *punch the door down*
"Thank you, angry growling lady."
At least you get to see the patron of elements. I just see internal server error.
I'll have character #2 ready and rolled. :P
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