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    1. The 42nd Gecko 10 yrs ago

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"Alright! Time to find some magical girls and kick their butts! I'm part of the Hexing Night, booyah!" Saya pumped her fist triumphant as she walked down one of the back alleys towards home. Recklessly pulling out her Hex Symbol, she gave it a toss before snatching it out of the air with her other hand. She grinned at it, for it symbolized that she was gonna get her fill of great fights against other magical girls.

...

As soon as she found them. A shadow was cast over her face as she realized she really didn't have any plan whatsoever for finding and engaging those other magical girls. What if she couldn't find them, and so they got to sneak attack her and she never got a good fight? Ooh man, that'd just be awful. What could she do to prevent this awful fate?

Scratching her hair, she thought about it as hard as she could.

"Maybe I should have paid attention when they were explaining things. The rules were no showing or hurting civilians... Break their hex symbol... And I think I kinda zoned out after that. Mmm?" She brought her hand down to shield her eyes as she realized she was out of the back alley and facing the setting sun.

~Ooooh right, gotta be quiet about it in public.~ She glanced surreptitiously about herself to make sure no one had heard her, before setting back on her journey back home. Saya still had plenty of energy, but dinner was a must before heading out again, that was for sure.
Sorry I haven't chimed in yet. There's a mighty intimidating backlog.


The sword, the power to destroy and tear down. No, that wasn't what Hannah wanted. Even if there was corruption and evil, it could never be eliminated by such crude means as destruction.

The shield, the power to protect and save. No, Hannah wasn't satisfied with the world as it. Even if there was good and generosity, it could be so much better, the future so much brighter.

The rod, the power to create new wonders. Yes, this was what Hannah desired. More than anything, to bring an original element, an endless bounty into the world where more people would prosper.


"Aaaauum. That was a weird dream. I have the strangest desire to make donuts. I suppose they are a breakfast food-huh?" Hannah yawned before muttered to herself. As she rubbed the sleep out of her eyes, she found the mask upon her face. A quick pat down and look about revealed to herself that she was in a fancier, more real version of her usual stage uniform. And more to the point, she was in a cafe she didn't remember falling asleep in.

"Ah? Did someone request a performance from Caprice so urgently that they couldn't wait for me to wake?" Caprice found herself slipping into the third person, her stage performer persona. It was always a bit of a rush, if stressful, to perform, and now she found adversity sometimes goaded her into adopting her magician presence. She lifted herself as gracefully as she could from her seat, aided by the candy cane that whipped out of her sleeve.

It gave her a moment's pause to see that she had just summoned food out of thin air, but something about her transformation helped her roll with it, straight up to the bar. She tucked the cane under her arm with poise as she slid herself onto the stool closest to Cait. "Mmm, pardon me, but, do you have something in your ear?" She asked of the catgirl, reaching forth halfway with her right hand.
Page 1 Summary:
1.0: There is a tower. It is spooky adventure tower.
1.1: Awaken in tower.
1.2: Rose wakes up first. "I want Everything and more" Woah, expanding your range really far away from Henry there, Flood. :P "I gotta go, I gotta go right now". She is either very excited or really needs to use the restroom. "Chose" rod.
1.3: "Hi, my name is Umi!" That about sums it up. She grabs sword and wakes up.
1.4: Tokuda kinda just picks the shield. And has nothing to say to his new harem. He stays on the floor.
1.5: Akiko picks the rod, but like, she just plans on seducing people. She decides to take the initiative and first step, offering to help up Tokuda.
1.6: Dark magical girl indeed. "Only for Kanbaru's hand to clench upon a solid shaft". Watch out Tokuda, she means business. She says howdy and asks if anyone's seen television head cats. Surprisingly, the answer is no.
1.7: Tokuda refuses the help. -1 Lover points with Akiko. Paraphrasing his general responses- "I never asked for this".
1.8: Organization 13 is here for Aqua's keyblade, I mean, the GM doesn't want Rose to split the party, I mean, a helpful man teaches Rose the meaning of friendship. Gives Kanbaru a blank card and explains fast travel. Also says that they all wanted adventure. Which seems to be the case of everyone but Jensen Tokuda.
1.9: Umi is nice and polite. Asks the hooded figure if he's seen Mamori Heiwajima, a friend of hers who came to the tower a month ago.
1.10: Rose comments on man lacking a face under his hood. Rose gives funny nicknames to everyone, and is very cavalier. She is a pirate Rose Mage, and asks people what they are.
1.11: Akiko is her own best fan. She looks forward to working with everyone as a bard.
1.12: Kanbaru appreciates mysterious men. SHe is water mage and wants to adventure.
1.13: Guy calls Rose Ruby. Yes, yes, we get it. "Red like Roses" and all. He explains that this is the "Coded" kingdom hearts game and they're all in Ansem's simulated world. Card opens up pathway to "Miso City" and "Night SKy"
1.14: Umi likes that she's named after the ocean but someone else is the water mage. Wants to go to night sky cause Miso City might make them leave.
1.15: Akiko doesn't really say anything definitive one way or another about the doors.
1.16: Tokuda is a doormat coward willing to serve the greater needs of the group.
1.17: Kanbaru expects the people who were picked for their desire to adventure to want to not adventure. Instead, everyone's sold on the night sky world. Hooray!
1.18: They go to Night Sky world and Organization 13 is here for Aqua's keyblade, I mean, banging Bayonetta 2 music is playing. He has card swords. He slowly walks towards the group except not really he's already attacking from the side but only Kanbaru knows. Except everyone seems to act like they know but he was just faster than they could follow? Cards seem to make less effective swords than metal from the damage being inflicted.
1.19: Umi aims to use pocket sand and ankle grab. A star is shining.
1.20: Akiko runs away and asks the guy if he wants to eat ass.

Page 2 Summary:
2.1: Rose shoots lighting at bad guy with sword, and transforms a dagger into petals above Kanbaru. She is having good time.
2.2: Kanbaru is healed by the petals, and dashes to Rose's side. She prepares a geyser of boiler water. She is having less good time.
2.3: Tokuda hides behind his shield. At least he does it between himself and the enemy.
2.4: Attacks on the dude phase through him or are dodged. He is now multiple dudes. Tokuda blocks a meteor. Umi is getting double teamed.
2.5: Kanbaru's boiler water is used to douse Tokuda's shield. Then she summons another geyser under a comet summoning dude and then rushes forward to hit him with her keyblade.
2.6: Akiko uses Critical Past to try and read the bad guy's memory, as she is not a talented fighter.
2.7: Rose crosses sword with card, and attempts to zap the guy while they're locked together. Then she backflips out and sends a wind slash at him.
2.8: Umi gets hurt, but then dodges away from the two fighting her. She assumes there is a real one and that he will disturb the ground.
2.9: Tokuda assumes the slow one is the real one and goes for him.
2.10: Umi was right! Tokuda happens to be engaging the real one. Mysterious figure is stumped by the problem of how to get around a shield and bangs on it to mild effect. Akiko only revealed the mysterious figure's attempts to kill them. Mysterious Figure casts boot on Tokuda. Clones blow up in various faces. Mysterious Figure was just testing them all along and casts black hole. He gives Charlie to Tokuda and Smitten Kitten to Akiko. Umi gets a blank card. The black hole takes them to a cafe.
2.11: Umi casts Rock at the Mysterious Figure before being whisked away. She is hurt. She is playing with her blank card before it shines.
2.12: Kanbaru hugs Touka, who summoned from Umi's card.
2.13: Akiko summons Smitten Kitten.
2.14: Umi tries to polite introduce herself and ask assistance from Touka. Smitten Kitten is a kitten.
2.15: Lin takes her sword. She wakes up in a bar, which shouldn't be a strange situation for her, honestly.
2.16: Touka explains what Serei cards are, that she's a coded memory amalgamation or something. Cait the owner of the bar congratulates everyone and gives them potions.
2.17: Akiko introduces herself to Kitten. She notices Tokuda still hasn't introduced himself. Asks more about Serei, and uses Critical Past on Smitten Kitten.
2.18: Tokuda introduces himself then facepalms.
2.19: Rose is stoked to have fought bad guys. Appoints every cat present maskot of her team and attempts to snuggle everyone. She has delusions of Piracy.
2.20: Touka is healed by Rose. Asks Touka for a powerlist. Asks Rose to calm down. Smitten Kitten doesn't like the idea of maybe not being real. Akiko sees that Smitten Kitten has some claws. Smitten Kitten doesn't want to get real close, and reacts like a Kitten that doesn't want to be held when grabbed by Rose.

Page 3 Summary:
3.1: Kanbaru explains that Serei cards know everything their real copy does, but not the other way round. Also asks Rose to calm down.
3.2: Cait is Drunk and trusts Lin. Explains the "absorb" mode to the party. Touka deflects questions to Kanbaru. Cait asks for a team name.
3.3: Umi backs off from Touka. She decides to name the team Black Pentacle and asks for adventure hooks.
3.4: Rosea wakes up in a place.
3.5: Lin is grumpy without alcohol and goes to find alcohol. Finds Rosea.
3.6: Sherry picks rod.
3.7: Akiko calls Rose Cap'n Cleavage, which I find ironic because she has a seduction power. She then backstory reveals on Rose. Introduces herself again.
3.8: Cait offers two quests, Crimson Pact and Imperious Expedition and asks Sherry to get a team together.
3.9: Umi suggests Imperious Expedition. Smitten Kitten continues to be Grumpy Cat.
3.10: Kanbaru is down for that.
3.11: They end up in Rivenwood, the world of Shattering. A thief runs past them, they are assumed to have stood their ground against a division of mounted cavalry and barred them from passing with no option to step aside, and then a group of mounted cavalry decides that rather than chasing the thief, they will accost the first group of people standing in the vicinity of the way the thief went.
3.12: Lorelai complains at them for barring her cavalry from passing.
3.13: Akiko tries to explain that they're just standing there and meant no ill intent. Uses "reveal past" on Lorelai
3.14: Sherry wakes up, and suggests Ruby Chariot as a name for their team.
3.15: Umi complains that the guards decided to accost them instead of chasing the thief, and points them in the direction they went, as she gets out of their way.
3.16: Rose basically says what Umi says, but also asks for treasure hunting locales.
3.17: Lorelai decides to not pursue the thief, and bring the Black Pentacles to Asgard's place.
3.18: Akiko uses Wildcards. It's super effective. Agrees to go to Asgard's place.
3.19: Caprice picks rod and wakes up in the bar, tries to play quarter in the ear trick on Cait.
3.20: Lin decides she wants to just ask where the treasure in and she's not gonna deal with all the other shit.

  • Name: Ogata Saya
  • Age: 16
  • Gender: Female
  • Appearance:
  • Personality: "People like to talk a good game about how things like music are universal languages that can reach everyone, but so is war, battle, and compettion. There's some truth to that shounen stuff where you talk with your fists. Throughout all the world, there are stories where warriors respect even their opponent's honor and skill in battle. And hell, sports are all about that without the bodily harm. Or, well, less bodily harm." Saya is a straightforward, warlike person. She's aggressive and active. Saya isn't concerned about the victory, so much as the journey.

    Saya is a bit conflicted about her transformation's appearance. On the one hand, she really likes the darker skin, and is considering trying a tan. On the other hand, cow parts can be very confusing.
  • Skills: Saya has always been an active, sporty girl. She's not afraid to use her enhanced physical prowess in Magical Girl Form, doesn't hesitate from action, and is coordinated. However, she doesn't have any big specialties aside from that, and it's not like she has actual weapons or martial arts training.
  • Brief Backstory: "I'm just here to fight! Whether I win the Hexing Night or not, I still get my wish. Tell you what, if you put up the best fight, and I win, I'll let you have my wish. So, give it your best shot!" Saya is a relatively new magical girl, only a few months under her belt. She hasn't been faced with insurmountable odds or truly felt the horrors of battle yet. Her home life is stable, she has friends on her sports team, and everything's still going well for her. Right now, she's still riding the highs of her newfound power. She's finally allowed to properly fight, not just play at fighting with sports. More than that, now she's got the opportunity to not just fight just monsters, but her fellow Magical Girls. She really wants to get to see and find out what they're all made of!

    • Magical Girl Appearance:
    • Concept: Nursery Rhymes
    • Archetype: Cow Jumped Over The Moon
    • Abilities: Saya is a mostly straightforward physical-type magical girl. In general, she strikes out with her spear and enhanced physical power. Her attacks pierce more easily through barriers and tough armor, but don't have the most raw power behind them compared to some other melee magical girls. She can't smash a wall in one hit, though she could pierce through it. Her primary mixup ability is her jumping. Saya can jump up so high and so quickly, that to many she seems to disappear. Her spear can pull her skyward, and then sending her crashing back to earth. The heavens are definitely within her reach. But, she has two other tricks up her sleeve...
      • Mochi Stealing Spoon: Saya's spear transforms into a great spoon and pulls her into the heavens, where, from the defender's perspective, Saya jumps over the moon and then gathers from the moon a great glowing ball of white energy in her spoon. Rocketing back down, Saya launches the energy at her target to cause an explosion, just before her spoon transforms back into a spear and she drills into the target while they're blinded.
      • The Cat's Fiddle: Once per battle, Saya can hum or sing a song. During the duration of the song, she enhances her physical ability even further than normal. The louder and fiercer she sings, the more powerful she becomes. But also, the more it rebounds on her after the song finishes. Once the final note is sung, she is tired and weakened in equal proportion to how much she boosted herself before. Saya has not fully mastered the potential of this ability, as she's not a trained vocalist, and when she tries to sing too strongly, sometimes makes herself out of breath and prematurely ends it.

Thanks! :3

I'll try and catch up on the IC and make my intro sometime soon.
Alright, I think I've got my character mostly down. Still not 100% sure about Archetype vs Concept, but I gave it a shot. Let me know if anything seems fishy.

Hi, I'm thinking about making an application. But I'm not 100% sure I understand the difference between Concept and Archetype. My idea was something based on the "Hey Diddle Diddle" Nursery Rhyme, specifically the "Cow jumped over the moon" line, with the character kind of functioning like a Final Fantasy Dragoon with a focus on exaggerated jump attacks. But I'm not certain what would be the Concept and what would be the Archetype there.
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