Avatar of TheMadAsshatter
  • Last Seen: 4 yrs ago
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    1. TheMadAsshatter 12 yrs ago

Status

Recent Statuses

6 yrs ago
Current You could not live with your own failure. And where did that bring you? Back to RPG.
7 yrs ago
I've been away for so long. Holy shit.
2 likes
8 yrs ago
I'm done with Guam. I want to get back home, buy an 80s Japanese sports car, and get to tuning.
2 likes
9 yrs ago
Motorcycle is finally street legal. Now I can finally live.
1 like
10 yrs ago
I'M BACK, BABY!
1 like

Bio

Test bio, please ignore.

Most Recent Posts

MESSAGE RECEIVED
8 Apr 2018 09:42
Sender: Prof. Kruglov

-Stalker, I have a job for you. We, at the mobile science lab in Yantar have made an... interesting discovery, and we require the assistance of certain individuals to gather more information. Unfortunately, I can't say more other than it's important and it pays well. If you are interested, you may come to the bunker in Yantar, and everything will be explained there. If you decide you're not so interested, you may safely delete this message and go about your normal business, though I would not advise it. Take these words to heart stalker. If you don't, we may all pay for it later.

-Kruglov

Nomad was lying in a cot in Petrovsk, fortunate enough to have had a dreamless sleep last night, but unfortunate enough to having been startled awake by the sound of his PDA chirping as the message flashed onto it's screen. He shot bolt upright as his hand instinctively reached for the Pernach secured to his thigh. He yanked the pistol out of it's holster, knocking over an empty bottle of vodka in the process. Just as he brought the pistol next to his head, he realized where he was and settled down somewhat. He set the pistol down on his thigh and brought a hand to his face, exhaling as though relieving pressure. He took a moment to sit there and allow his breathing to return to a normal rate.

His PDA beeped again, reminding him about the message. He reached over and picked it up, reading the message carefully. Once he was done, he swung his legs over the side of the cot. The pair of converse he had owned for several months now were starting to show signs of damage, but they would still work for some time before he needed to get a new pair. He knew combat boots were really the way to go, but he preferred the comfort of the shoes which he had worn since Secondary School. He figured he'd invest in a pair of boots if and when he finally needed to go through a swamp for some reason. He slipped the black and white shoes onto his feet and tied the laces securely over his ankle, then put the Pernach back into it's holster and the PDA into his right pocket.

Nomad's eyes drifted over to the body sleeping across from him. He knew he'd have to leave Jet a letter saying why he had left, so he took out his pen and a piece of paper to scribble down a quick note saying where he was going and why. He pinned it to Jet's backpack, then lifted his own backpack onto his shoulders and grabbed his AK-107 and Wakizashi for the trip to Yantar. This being the scientists and all, he figured this might have something to do with his past. Hell, since they said it was important, maybe it had something to do with the rumors about the zone growing out of control. Maybe they'd also be able to tell him his blood alcohol concentration, since he couldn't remember shit about last night and had a bit of a headache.
Avery Calhoun said
When I edited my last post it double posted me for some reason... apologies.


No worries. If you want to post a CS, go for it. I'll let you know if it needs tweaking.
Updated the OP with a list of accepted characters. I haven't heard anything back from Wanderer, but hopefully he'll respond soon enough. I'd really like him to be in this RP.

I did say that characters can join after the RP starts, so I think I'll give him until the end of the day and I'll make the first IC post either tonight or tomorrow.
If we get more characters before we start that's fine, but right now I'm waiting on Wanderer to finish his and get it posted here. And yeah, I noticed that Rickard is really the youngest, but still, it feels odd.

But yeah, I think I'll PM Wanderer and if he doesn't get his character done in a couple of days I'll go ahead and start.
I wasn't expecting to have one of the youngest characters. I feel like I kinda goof'd up on that point, but whatever. So far I'm liking everyone's characters and all most have been accepted thus far. Just going to wait for Wanderer to get his done and ported into the OOC, then we'll get this thing rolling.

@Berry: This isn't a requirement, but since you said your character tries to hide her gender, wouldn't it make more sense if her alias wasn't gender specific, or at least she has one for when people know about her and one for when she tries to hide it?
SirBeowulf said
Obviously its gotta use .357 rounds. Also, should I port my CS over here?


Yes please.


On the 23rd of April 1986, the No. 4 reactor of the Chernobyl Nuclear Power Plant violently exploded, sending hundreds of tons of radioactive material into the surrounding area. The nearby city of Pripyat is evacuated, and a 30 kilometer zone of exclusion is established. The only people allowed to enter the zone are so-called "liquidators," officials in charge of cleaning up the area and covering the gaping hole over the exposed reactor core. Hundreds of people die in the process to contain the center of the disaster, but eventually a massive concrete structure known as the sarcophagus is finished. It effectively seals off the reactor core and prevents any more radiation for leaking out, and the zone remains like this for two decades.

The quiet, empty land was violently shaken in 2006, when an impossibly bright light, seemingly originating from above the plant, illuminated the land for kilometers around. After several minutes the light disappears as quickly as it came, and those who observed the phenomenon are left without an explanation. A few days later the sky lights up again, only this time it is accompanied by a violent earthquake that shakes the entirety of the zone. A wave of energy emanates from the plant, killing practically everything within the zone which isn't in sufficient cover. Simultaneously, the landscape all across the zone becomes nearly unrecognizable, as land formations suddenly spring out from the earth, creating strange and unfamiliar landmarks. The zone's boundary is extended by 5 kilometers, and scientists all around the world flock to determine what happened. Few of them return, and those who do tell of a world which is practically alien compared to our own. Local flora and fauna are hideously mutated, invisible dangers are scattered all over the place, and strange objects called artifacts, said to possess powers beyond explanation, can be found in certain places.

Over the next several years, waves of people from all walks of life come to the zone. Some come to escape real life, some come in search of riches, some come to take advantage of the zone's lawless nature, and some come in search of the fabled wish granter. These people are called stalkers, and each one has their own reasons for coming to the zone. The zone represents not only great danger, but great opportunity. It is a new frontier to be explored and discovered by those who dare to brave it's hostile and unnatural environment.

This remained the status quo in the zone for years, but over time subtle changes began to reshape the zone. Stalkers began to notice emissions becoming more frequent and drawn out, reports of horrifying new mutants began to circulate throughout the stalker community, and new anomalies materialized all across the zone. Scientists within the zone scramble to figure out what is happening, even as the zone's borders continue to grow and grow.

8 April 2018 - Present Day: The zone's radius is estimated at 60 kilometers, giving it an area of over 10,000 square kilometers. The population of the zone reaches well over 2000, and continues to grow. Factions have come and gone, stalker camps have changed locations, and very few stalkers from the original waves are either alive or still within the zone's borders. Even to those who are, the zone is a whole new world, one that is constantly changing and growing. New legends have circulated throughout the stalker community about mutants, anomalies, and artifacts the likes of which have never been seen before. Some parts of the zone have become uninhabitable due to freak changes in anomalous activity, while areas previously deemed too hazardous to traverse are teeming with veteran stalkers eager to explore the newlands.

More people are signing on with Duty as the border of the zone comes closer and closer to Ukraine's capital city, Kiev, reinforcing the idea that the zone may one day swallow the entire globe. Freedom still exists, but their numbers are dwindling, and their mentality is shifting, since even they can't ignore the threat the zone poses to the outside world. The two factions have been in a cease fire for over a year, and talks are circulating about a possible alliance, combining certain aspects of both factions. Monolith has mysteriously faded into the realm of memory, and almost every mercenary squad has evacuated the zone, fearing the new dangers spawning into the ever-expanding zone. The former has been replaced by the Marauders who, as the name implies, attack any other stalkers without provocation or reason as far as anyone else knows. As a direct result of the emergence of the Marauders, a small group of highly skilled and experienced stalkers from every faction, calling themselves Sentinels, banded together in an effort to learn more about the Marauders and defend other stalkers from them.

Though the details in the zone change, the basics remain the same. Anything that isn't human will try to kill you, even some fellow humans will try to kill you, and there are no rules. Every stalker has a thirteen percent chance of dying on day one. The average life expectancy in the zone is a month. Exceed six months in the zone, and you're either incredibly skilled, incredibly smart, incredibly lucky, or all of the above. Every decision you make in the zone will have an effect, and every action has it's consequences. One move can mean the difference between life and death.

Before anyone continues reading, I would like to have a committed player base, that means no flakes. For anyone who is familiar with the stalker universe, this roleplay should be fairly straightforward to you, with some tweakage. Like I said in the above few paragraphs, the zone is in a state of flux, and things are changing. Most things in the original stalker games will be included, some have been removed, and several things have been added to it. I've already thought through a basic synopsis which I will be developing as the RP progresses, and I already have a decent idea about how it will end. Bear in mind, this RP does have a fairly linear progression of events. There will be room for side bits, but there is an ultimate goal in mind. In addition, it is highly likely that characters will start dying off near the end, and I don't just mean NPCs, though they'll be going in fucking droves by the time we reach the eleventh hour.

For those of you who are unfamiliar, I will do my best to reveal information to you as time progresses, and I'll try to get the players who are more familiar with the Stalker games to help with that. As of right now, I will tell you a few bits of information about Stalker which may help you make your character. First of all, pretty much every stalker goes by an alias. Not all of them, but most. Second, women are pretty uncommon in the zone, and out of the handful that are in the zone most are noncombatants. Female characters are not unwelcome, just know that yours will be setting a precedent, unless you conceal your gender. Finally, once the RP gets started, as long as you stick to the main group of players, you should be okay.

Regarding characters, basic shit applies, meaning NO GODMODDING, NO OP CHARACTERS, NO MARY SUES OR MICHAEL STEWS, ETC. As long as you follow a few restrictions I will put in place for the sake of the storyline and you follow the basic guidelines your character should be alright. Your character must be a fairly experienced stalker, which is why I recommend no one really signs on for this unless they have played any of the Stalker games (for those who haven't, you can download and play a standalone mod for Shadow of Chernobyl called Lost Alpha from ModDB), and for this reason, if you haven't played it but want to join the RP anyways, I would like to call on my fellow stalkers to help me out in teaching you rookies.

Now, the part you all have been waiting for (I hope), the Character Sheets.



Here is an example CS which I will also be using for my own character.



If anyone has any further questions, go ahead and ask. I'll start the IC part as soon as everyone who responded to my interest Check makes their character, and maybe even wait for a couple of newcomers to show up. Until then, good hunting stalkers.
RP Information:




Accepted Characters:
-Aynur 'Sister' Serikov
-Jacob 'Nomad' Taylor
-Porfiry 'Smoke' Istomin
-Rickard 'Camera Guy' Kelber
-Tiberius 'Borka' Thomassen
SirBeowulf said
I can place those out, but I don't have eight skills. Is that okay? I've realized that it fits my character that he doesn't have as many valuable skills as a normal Stalker might, and it makes it more of a challenge for me as well.


If you want to then I guess that's fine. I'll let you lose a weakness as well if you want then, to maintain balance. And yeah, I kinda agree with what Peik said.

Also, the OOC is up and can be viewed here.
Name: Jacob Taylor

Alias: Nomad

Nationality: English

Age: 25

Gender: Male

Physique/Appearance/Clothing:

Nomad isn't very big, standing at 5'9" and weighing only about 67 kilograms. His hair is light brown, and pretty long for a stalker, while his eyes are a faded green. You can tell he's not the strongest guy around, but his muscles are well toned at least. His clothing is somewhat... non-traditional for most stalkers. He wears a green woodland Battle Dress Uniform with a similarly colored shemagh over a black shirt, but his pants are a pair of thin dark blue jeans, and in place of the usual pair of combat boots he wears converse instead. He also generally wears black fingerless gloves, a watch on his left arm, and a black and red string around his right. He is sometimes jokingly referred to as the punk of the zone.

Spoken Languages: English (fluent); French (functioning); Russian (basic knowledge)

Faction: Loner. Former Freedom with ties to them and the Sentinels.

Reputation: Nomad is known for being, well, a nomad. Though he used to be in Freedom, it was mostly a gimmick title they gave him because they were low on men. Still, he does, at least somewhat, adhere to Freedom's ideals, in that he believes the zone should be open to those who wish to come, though lately, with the zone taking the strange turns that it has, his ideals have been shifting a bit. He still sees the zone as a wonder to the world which holds the key to solving many of humanity's problems, but he also recognizes that it's expansion, if gone unchecked, will put several people who want nothing to do with the zone at risk, thus he has left Freedom, though he keeps in contact.

Aside from his loyalties and ideals, he is known for helping stalkers in need and hunting people who give others a hard time, and a lot of people hold him in high regard for that. He has never failed to ask a passerby if they need an extra can of food, or a bandage, or something like that, and he has been known to give stalkers who are shot within inches of their lives that one bandage that stops them from bleeding out. He's a giver to those who need or deserve it, and a taker for those who themselves take. He's one of those people who are more likely to fight for a friend than for himself, and while that all sounds a little too idyllic, he does what he does, and he does it well. The only problem is that he's generally quiet and doesn't form very personal relationships easily.

There's only one person which he is known to maintain permanent contact with, and that's the person who came to the zone with him. No one really knows who he is, aside from the staff at the Sentinel haven in Petrovsk, a small factory complex that became relatively safe to traverse after one of the longer emissions.

Weapons/Ammo:
-AK-107 w/PSO-1 scope (210 x 5.45x39mm rounds)
-OTs-33 Pernach (150 x 9x18mm rounds)
-Short Sword

Gear:
Backpack:

  • 3 bottles of water

  • 3 energy drinks

  • 1 bottle of vodka

  • 3 cans of food

  • 3 loaves of stale bread

  • 2 medkits

  • 5 bandages

  • 1 morphine auto-injector

  • 1 small gun cleaning/repair kit

  • 1 sleeping bag



On person:

  • PDA

  • Headlamp

  • Several Bolts

  • Gas Mask

  • Geiger Counter



Skills/Abilities:
Philanthropist - Nomad is widely known for being one of the nicest stalkers you'll ever meet, considering you get a conversation out of him.

Tactician - Nomad, having been engaged in many firefights, has learned the ins and outs of combat, giving him an edge in gunfights.

Perceptive - Nomad has always had a talent for picking up on things others might miss, and this can allow him to tell when something bad is about to happen.

Kalashnikov's Unrelated Son - Nomad knows every AK-type rifle inside and out, and can easily diagnose and fix mechanical/maintenance issues if he has the right tools.

Quasi-Ninja - Nomad is a regular practitioner of parkour, making him good at navigating abnormal terrain quickly.

Seasoned Shooter - Nomad's aim with most firearms is not exceptional, but it's above par compared to a lot of stalkers.

The Twitch - As some stalkers do, Nomad has developed a twitch which can alert him to an imminent emission.

Mental Map - Nomad is great at direction finding and navigation, and is often employed as a guide.

Weaknesses:
True Loner - Nomad rarely works in groups, making him somewhat enigmatic given his philanthropic nature. If not for his combat skill, he may have been dead a long time ago.

Troubled Past - Nomad's past is unknown to everyone except him and exactly one other stalker, and he will avoid the subject whenever it comes up. At least one stalker has taken note of a time in which Nomad seemed to exhibit the "thousand-yard stare," suggesting that he may suffer from PTSD.

Mutant Bait - Nomad has always had more fear of mutants than anything else in the zone. He can deal with the common ones easily enough, but some of the less common mutants freak him out. Bloodsuckers specifically scare the shit out of him, not to mention any number of mutants he has yet to see for himself.

Anomaly fodder - Nomad has never been artifact hunting, thus he never really learned how to navigate anomaly fields. He can avoid a lone anomaly easy enough, but an anomaly field or cluster would present a challenge to him.
@Berry: It's still part of the lore, only no one has ever found it yet. It's still just a myth as far as every stalker there is knows. Let's just say that even with the brain scorcher turned off and Pripyat no longer occupied by Monolith, no one has ever found the wish granter, and those who have gone into the NPP looking for it and returned were disappointed.

@Beowulf: I like it except for one thing. I don't mind if your gear is stated in a paragraph like it is, but would you mind listing your skills (need 8 of these) and weaknesses (4 of these) out?
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