Avatar of TheMadAsshatter
  • Last Seen: 4 yrs ago
  • Joined: 12 yrs ago
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    1. TheMadAsshatter 12 yrs ago

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Recent Statuses

6 yrs ago
Current You could not live with your own failure. And where did that bring you? Back to RPG.
7 yrs ago
I've been away for so long. Holy shit.
2 likes
8 yrs ago
I'm done with Guam. I want to get back home, buy an 80s Japanese sports car, and get to tuning.
2 likes
9 yrs ago
Motorcycle is finally street legal. Now I can finally live.
1 like
10 yrs ago
I'M BACK, BABY!
1 like

Bio

Test bio, please ignore.

Most Recent Posts

I love it. Holy shit, this looks sick.

I'm sorry, I can't stop being excited about this.
Eyyyyy!

Also, what is the extent of what can happen in the city? Obviously there's some spatial shit going on, but what is sort of, like, the limit?
Holy shit, I can't help but get a vague S.T.A.L.K.E.R. vibe from this. This sounds awesome!

Also, why is there not a section for gear? Surely a character should have some guns and shit.
DOOO EEET!!!
This is one a friend of mine took while we were at IHOP

I'm actually not sure if this has been done before on RPG, but here you go. Knock yourselves out.

Mine:


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Wow, that raises an interesting thought. What if, with increasing automation overtaking functions that are carried out by humans, how weird would it be if wars became more about seeing how many expensive battlebots you threw at each other until the other side gave up? It would basically become entertainment, because no one is actually in any mortal danger.

Warfare would literally be like the world series, only longer, and it's about destroying robots on opposing sides.
One of my biggest things about space sci-fi is the way "battles" are portrayed. The physics behind having an actual battle between ships in space makes it difficult and impractical at best and nearly impossible at worst, unless you manage to completely cancel the effects of gravity.

First of all, at any point in space, you WILL be moving. This is the basis of orbital mechanics. Unless you'd like to be constantly accelerating towards something many hundreds of times more masseous than you are. No matter where you are, gravity will be present, therefore you will always be orbiting something. Now, one could theoretically circumvent this by having a battle at an extremely far orbit, maybe the farthest possible orbit. In the case of the Earth, this would be somewhere in the neighborhood of about 1.5 million kilometers. This distance would give one an orbital velocity of about half a kilometer per second (for reference, the ISS orbits the Earth at roughly 350 kilometers and it's orbital velocity is about 7.7 kilometers per second).

So, at 500 meters per second, a space battle might be feasible. Ideally, both ships would be moving in the same direction and have a similar orbital inclination, but if one ship's orbital velocity did reach 0, it wouldn't be disastrous. It would recover quickly enough to gain back an orbital trajectory. In theory, both ships could have zero velocity for the duration of their battle and probably have several hours before having to accelerate into an orbital trajectory.

But let's say, by chance, you wanted to have a battle at low orbit (defined as <2000 kilometers above the Earth's surface). Both of your ships would have to be moving with almost identical orbital characteristics to even have a chance at shooting each other without completely missing every time, and there's not a lot of margin for error. If your orbital velocity gets higher, that won't be a big deal. If your orbital velocity drops, well, you're gonna have a problem, and you won't have a lot of time to fix it. If your orbit gets too low, depending on the size and thrust:mass ratio of your ship, the atmospheric drag will be too great for your ship to overcome, and you'll suddenly find yourself in a rapidly descending, probably permanently-stranded-on-a-planet (or completely doomed) vessel.

Now let's talk about weapons. Explosives will almost never work well, simply because in the vacuum of space, there is no air to transfer either a shockwave or heat. Even nuclear weapons will be ineffective, unless they are detonated really close to a vessel (anywhere between one and five kilometers, depending on the yield of the weapon). A direct hit, or shaped explosives might do the trick, but I still wouldn't bet money on them being too effective, or efficient. Kinetic weapons would work fine, as long as you have big enough slugs of metal to puncture a ship's armor. With that, it really just depends on the difference between one ship's big-ass guns and the thickness of another ship's armor. The thicker the armor, the bigger the bullet you're going to need.

Of course, you still need to worry about actually hitting the target. Remember how I talked about orbital velocities? Yeah, don't forget, you're still moving really freaking fast, and if you're smart, you're going to be taking evasive maneuvers. Getting a solid hit on another ship would be difficult without getting really close. You could possibly make guided missiles that instead of either exploding or fragmenting uses a mechanism in which it either delivers a slug or is effectively a self-propelled slug itself.

That's about as far as I can get into actual weapons, since we haven't really yet perfected railguns and we don't have weaponized lasers or plasma bolts yet, or anything of that sort of thing.
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