Current
Bio is finally redone! Still want to add more to it eventually, but I'm happy with it for now.
8 yrs ago
Might be active again soon™. Bio/etc definitely needs a lot of TLC.
2
likes
10 yrs ago
School and work on my birthday. Yay.
3
likes
10 yrs ago
OMG 33 on the ACT!!
1
like
10 yrs ago
Hmm.. maybe I should update this? ...Nah.
Bio
Luke aka TheMaster99
Twenty-Five | EST | Discord
About Me
I'm a roleplayer by night, but by day I'm a software engineer. I have been programming in some capacity since I was eight, and once I discovered programming I simply never stopped writing code. Some of that code I've written was for this very website, and maybe some day I'll add some more. However, most of my work is done in boring corporate land.
I discovered programming in a game called ROBLOX, and coincidentally that is also where I first discovered roleplaying. One day I was exploring the forums, and noticed a roleplaying section. Curious, I took a look and I was instantly hooked. The content was mostly in the Free RP level, with a small amount of Casual tier games, but at the time even that was high quality content to me. Over the years my interest in the game faded, and although I continued programming after ultimately leaving the community, I did not continue roleplaying.
Years later, I gradually started wanting to get back into roleplaying. I began googling around, and after looking at a few different websites I finally decided that the Guild seemed to be the best of them all. I made an account on December 13, 2014, and started jumping into some games; I quickly decided on sticking to mostly High Casual, but eventually moved more towards Advanced as I realized that most of the games I was in were easily at that level anyway. This was right around the time that Mahz was working on rebuilding the website from the ground up, and after chatting with him for a while in the IRC during some site downtime I decided that I wanted to help.
I ultimately didn't contribute too much, but nevertheless I was the first (and so far, only one of two?) non-anonymous users to help Mahz with developing the website. As a reward, after he implemented the trophy system I was awarded the special Benevolent Cyberpunk trophy, which gives me a special userbit that looks like this:
My character doesn't have any significant accent (although I'm definitely biased, since my character is from where I live IRL), but he will probably appear troubled, despite his best attempts to hide it.
I've still not gotten around to finishing my sheet, but I will soon, and we'll start once that is up. Hopefully we can get a few more people to join before then, but if not then we'll just play with 4 settlements for now
Besides, the zombies don't care if there are 4 or 400 enemies, food is food
1. Pretty much what McHaggis said. There'll be an initial repair time, then probably a small upkeep time, one day at the most. A vehicle that sees a lot of use would need more upkeep than a vehicle that rarely gets action, obviously.
2. The key can be expanded as large as it needs to be (but more likely I'll just make the content smaller, so we don't have a giant key covering the entire map), so that's fine. Speaking of which, both you and @UltikanaRe are accepted. What color do you want on the map, red?
3. No comment - McHaggis is handling the lore, for the most part :P
@UltikanaRe Strategy, weather, element of surprise (or lack thereof), traitors... Sure, this can be reduced significantly with good planning, adaptability, discipline, etc., but imo it won't be as easy as you may think.
I get what you're saying, and agree with the fact that the largest, strongest army will always succeed. Size of the army is generally going to increase as the amount of land you control increases, so adding the # of tiles approximates this. Strength of the army isn't as easy - beyond allocating additional modifiers to the construction of barracks, siege equipment, training sessions, etc. (all of which I definitely feel are reasonable, and are perfectly okay with me as long as the values are reasonable. They aren't mentioned in the OP, but it is mentioned somewhere IIRC that I am lenient about creative stuff like this as long as it is reasonable. If this is not mentioned, then I will add it), there isn't much more that can be done. There is already a modifier for battling more than once within a short period of time, representing fatigue, homesickness, etc.
Both parties roll 1-10, and the difference between the modified rolls determines the victor. The modified roll is the 1-10 roll plus the number of map tiles your settlement controls, and a modifier from battling too recently.
Of course in a real situation you would be right, but it would be too complicated to factor actual population, strength, etc., so factoring in the amount of land is a compromise. Generally, if you have more land you are probably going to have more men to fight for you, and be stronger. I know it isn't necessarily accurate, but it is the simplest solution without having people sort it out amongst themselves, which could result in arguments over which side deserves to win more, etc. Besides, a dice roll takes random chance and luck into account, which is always good
They shrunk my territory... It was meant to include borders with the mountain and forest. Also, how do you get a 0 and a 10 on a 10-sided die?
As McHaggis said, your land was shrunk to be fair. To have one settlement start with 4 tiles, another with ~22 (I counted, don't remember the exact number though) is a very large gap. If, for example, your settlement was to battle McHaggis' at the beginning with your 22 tiles, you would be guaranteed to win even if you rolled a 1, and she rolled a 10.
Speaking of which, thank you for pointing out the 0-10 roll. That was an oversight, and has been fixed.
I'll start accepting sheets soon, probably right after I finish mine (probably later tonight.) Also waiting on people who expressed interest previously to get their sheets up, and/or for more people to join, hopefully.
<Snipped quote by Captain Jordan> Not sure where else to but these buttons, but here it is with the padding fixed:
Gonna launch it soon with minimal features (no mark-as-read) so I can ensure it doesn't introduce a large performance regression.
Also, I'll recreate the /subscriptions page layout on the topics-list of each roleplaying forum (i.e. make it so you see the latest IC, OOC, and CHAR post for each roleplay).
Finally, the "Latest" button for each topic/roleplay is going to be swapped out with the go-to-first-unread logic. – Mahz
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[img]https://img.roleplayerguild.com/prod/users/98c89e06-e6d3-4560-be66-96ee6d2d51fc.png[/img]
[color=lightblue][h1]Luke aka TheMaster99[/h1]
[h3]Twenty-Five [b]|[/b] EST [b]|[/b] [abbr=TheMaster99#4876]Discord[/abbr][/h3]
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[color=lightblue][h3]About Me[/h3][/color]
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I'm a roleplayer by night, but by day I'm a software engineer. I have been programming in some capacity since I was eight, and once I discovered programming I simply never stopped writing code. Some of that code I've written was for this very website, and maybe some day I'll add some more. However, most of my work is done in boring corporate land.
I discovered programming in a game called [url=https://www.roblox.com]ROBLOX[/url], and coincidentally that is also where I first discovered roleplaying. One day I was exploring the forums, and noticed a roleplaying section. Curious, I took a look and I was instantly hooked. The content was mostly in the Free RP level, with a small amount of Casual tier games, but at the time even that was high quality content to me. Over the years my interest in the game faded, and although I continued programming after ultimately leaving the community, I did not continue roleplaying.
Years later, I gradually started wanting to get back into roleplaying. I began googling around, and after looking at a few different websites I finally decided that the Guild seemed to be the best of them all. I made an account on December 13, 2014, and started jumping into some games; I quickly decided on sticking to mostly High Casual, but eventually moved more towards Advanced as I realized that most of the games I was in were easily at that level anyway. This was right around the time that Mahz was working on rebuilding the website from the ground up, and after chatting with him for a while in the IRC during some site downtime I decided that I wanted to help.
I ultimately didn't contribute too much, but nevertheless I was the first (and so far, only one of two?) non-anonymous users to help Mahz with developing the website. As a reward, after he implemented the trophy system I was awarded the special Benevolent Cyberpunk trophy, which gives me a special userbit that looks like this:
[center][hider=Userbit][img]https://img.roleplayerguild.com/prod/users/fe7bcc5b-7006-4c13-bd3f-71c1047ce086.png[/img][/hider][/center]
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<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://img.roleplayerguild.com/prod/users/98c89e06-e6d3-4560-be66-96ee6d2d51fc.png" /><br><font color="lightblue"><div class="bb-h1">Luke aka TheMaster99</div><br><div class="bb-h3">Twenty-Five <span class="bb-b">|</span> EST <span class="bb-b">|</span> <abbr class="bb-abbr" title="TheMaster99#4876">Discord</abbr></div><br><hr class="bb-hr"></font></div><br><br><div class="bb-indent"><div class="bb-indent"><div class="bb-indent"><div class="bb-indent"><div class="bb-indent"><div class="bb-indent"><font color="lightblue"><div class="bb-h3">About Me</div></font><br><div class="bb-indent">I'm a roleplayer by night, but by day I'm a software engineer. I have been programming in some capacity since I was eight, and once I discovered programming I simply never stopped writing code. Some of that code I've written was for this very website, and maybe some day I'll add some more. However, most of my work is done in boring corporate land.<br><br>I discovered programming in a game called <a target="_blank" rel="nofollow noopener" href="https://www.roblox.com">ROBLOX</a>, and coincidentally that is also where I first discovered roleplaying. One day I was exploring the forums, and noticed a roleplaying section. Curious, I took a look and I was instantly hooked. The content was mostly in the Free RP level, with a small amount of Casual tier games, but at the time even that was high quality content to me. Over the years my interest in the game faded, and although I continued programming after ultimately leaving the community, I did not continue roleplaying.<br><br>Years later, I gradually started wanting to get back into roleplaying. I began googling around, and after looking at a few different websites I finally decided that the Guild seemed to be the best of them all. I made an account on December 13, 2014, and started jumping into some games; I quickly decided on sticking to mostly High Casual, but eventually moved more towards Advanced as I realized that most of the games I was in were easily at that level anyway. This was right around the time that Mahz was working on rebuilding the website from the ground up, and after chatting with him for a while in the IRC during some site downtime I decided that I wanted to help.<br><br>I ultimately didn't contribute too much, but nevertheless I was the first (and so far, only one of two?) non-anonymous users to help Mahz with developing the website. As a reward, after he implemented the trophy system I was awarded the special Benevolent Cyberpunk trophy, which gives me a special userbit that looks like this:<br><br><div class="bb-center"><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Userbit">Userbit [+]</button></div><div class="hider-body" style="display: none"><img src="https://img.roleplayerguild.com/prod/users/fe7bcc5b-7006-4c13-bd3f-71c1047ce086.png" /></div></div></div></div></div></div></div></div></div></div><br><br><hr class="bb-hr"></div>