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Modern Day




[indent]It's here. Today. Not some far off battlefield or distant plain. Nor is it a labyrinth of medieval factions or fantastical creations. It is 2018. The Known World, a world similar to our own but different all the same. The same amenities, luxuries and technologies we are afforded today exist just as they do in this world; but the land masses are different. The countries are of your own creation, the future, yours to build. Modern Day is a fictional nation roleplay that begins on January 1st, 2018.

In Statehood, you represent a Political Party within one of many nations in the Known World. It is modern day and all the amenities, luxuries and technologies that exist in our world exist here. Your limitations are simply what you can functionally accomplish in the game.

Mechanics
1. Elections will occur with regular frequency. If you do not hold a seat of power in the government, you will be considered part of the Opposition. Multiple players can join the same nation vying for political control.
2. Governing is an integral part of the game. Trade Agreements, alliances and even war are all utilized, though do so at your own risk.
3. Policy Making is up to you as the player, feel free to enact, remove or create whatever policies you feel will benefit your nation, so long as you have the votes.

The Known World | docs.google.com/document/d/19_qqihcc_…
1. Players may select one of the Predefined Nations as outlined that in the above Google Doc. You will automatically be placed into a position as the Party in Power. (First come first serve)
2. You may Create your Own Nation. You may select the Nation Name, Cultural Identity, Geographic Location and the remainder of the stats will be randomized.
3. Some nations have a Dominant Party System where a second political party cannot exist [IE: a North Korea or Venezuela type nation]. [Melizea is one of those nations].

Political Base
Extreme Left - Moderate Left - Center Left - Center Right - Moderate Right - Extreme Right




Political Parties (Players)
- Royal Party of Itherae. High Kingdom of Itherae. Extreme Right. (Lauder)
- Nationalist Party of Itherae. High Kingdom of Itherae. Extreme Right. (DeadDrop)
- Conservative Coalition. Republic of Fusan. Center. (Ratattack)
- Kinkoukai. Republic of Fusan. Center Left. (Ascendant)
- Partido de Uniformidad Nacional. Extreme Left. Common Republic of Melizea. (Sadko)
- Labour Front. Moderate Left. United Republic of Calloway. (krismer22)
- Samgolan Dawn. Extreme Right. Federal States of Samgola. (LordZell)
- Nasjonalt Konservativt Parti i Aontas. Moderate Right. Kingdom of Aontas. (Nexerus)




IC Posts
1. IC posts are not required, every IC posts gives a +1 Die Roll Modifier to any one action you take, to be identified at the end of the IC post.
2. Every Turn represents 1 Month in game.
3. Every Turn, if you are the Party in Power you have 3 Actions. If you are the Opposition you have 2 Actions.
4. Political Actions are sent via PM to the GM (Theodorable).
5. Nation set ups are being conducted in the first IC post. Every nation will receive the document detailing their nation stats within the next few days.

Rules
1. Given that a nation's fun may or may not be fun given it's political climate, every 3 years you may choose a Nation to join, if you wish.
1 more to give their interest and we'll start.
Modern Day




It's here. Today. Not some far off battlefield or distant plain. Nor is it a labyrinth of medieval factions or fantastical creations. It is 2018. The Known World, a world similar to our own but different all the same. The same amenities, luxuries and technologies we are afforded today exist just as they do in this world; but the land masses are different. The countries are of your own creation, the future, yours to build. Modern Day is a fictional nation roleplay that begins on January 1st, 2018.

In Statehood, you represent a Political Party within one of many nations in the Known World. It is modern day and all the amenities, luxuries and technologies that exist in our world exist here. Your limitations are simply what you can functionally accomplish in the game.

Mechanics
1. Elections will occur with regular frequency. If you do not hold a seat of power in the government, you will be considered part of the Opposition. Multiple players can join the same nation vying for political control.
2. Governing is an integral part of the game. Trade Agreements, alliances and even war are all utilized, though do so at your own risk.
3. Policy Making is up to you as the player, feel free to enact, remove or create whatever policies you feel will benefit your nation, so long as you have the votes.

The Known World | docs.google.com/document/d/19_qqihcc_…
1. Players may select one of the Predefined Nations as outlined that in the above Google Doc. You will automatically be placed into a position as the Party in Power. (First come first serve)
2. You may Create your Own Nation. You may select the Nation Name, Cultural Identity, Geographic Location and the remainder of the stats will be randomized.
3. Some nations have a Dominant Party System where a second political party cannot exist [IE: a North Korea or Venezuela type nation]. [Melizea is one of those nations].

So, there it is.

If you're interested in playing a Modern Day NRP, cite your interest or concerns here.

Political Base
Extreme Left - Moderate Left - Center Left - Center Right - Moderate Right - Extreme Right


The Discord: discord.gg/XPhCfd
Hello.

Can you please unban Nexerus?

Thank you.

The World Atomic


Turn 0: The End of the Second Terrible War (1942-1948)




The Provisional Government of Kolovia hereby and unconditionally surrenders to the combined governments of the Socialist Republic of Violette, Republic of Zellonia and Kingdom of Tara. The Kolovian Armed Forces and by extension the Kolovian National Militias are hereby ordered to lay down their arms against Coalition forces wherever they may be found. Let it be announced that on this day of October 14th, 1948 the National Cabinet as well as President and Prime Minister immediately resigns following the fulfillment of this order.

Jakub Weathers,
President of the Provisional Government of the Kolovian State,
October 14th, 1948


The Second Terrible War was over. The Pact of Faith--it's principal members the Nijonese Empire, Fascist Calloway and the Kolovian State, as well as a half dozen co-belligerent powers--had been defeated. The six year long war had cost nearly 14.5 million lives and saw the first use of a nuclear warhead against the Kolovian State to force it's immediate capitulation. While the pieces were splayed across the planet, the two remaining Superpowers--the Republic of Zellonia and Socialist Republic of Violette began the quick consolidation of local governments to their cause.




INFLUENCE: Both the Republic of Zellonia and Socialist Republic of Violette have 50 Influence to spread across the world. [Send via PM.]
- Spending 1 Influence increases your Influence by 1.
- Can Spend 2 Influence to decrease the other Superpower's influence by 1.
- To influence a nation that has zero of your influence, it must be touching another nation with at least 1 of your influence, or be an island nation.
- The maximum influence of a single ideology a nation can possess is 50.
- By random decision, the Socialist Republic of Violette will spend it's Influence first.





Continents of the World



The Fifth Continent, 1949


Saldorria, 1949


Eurania, 1949


Faresia, 1949
The World Atomic



Following the close of the Second Terrible War (1942-1948), the world has finally known peace. Following the defeat of the Pact of Faith, the two major nations of the Coalition overlook a world in political and economic ruin. Drawn together against a common enemy, the Coalition dissolved and both nations found themselves immediately vying to gather up the remaining nations in their sphere of influence and those who were once friends, were suddenly less so.

Now, each of these two nations are at each other’s throats--but given the presence of immense nuclear arsenals and conventional armies the size the world has never seen, this has become a war of information, deception and influence.


The World

There are two world superpowers, the Republic of Zellonia--espousing the ideology of National Republicanism of individualism, freedom to demonstrate and protest and freedom of opportunity. It's former ally of the Second Terrible War and ideological opponent was the Socialist Republic of Violette, embodying the ideas of Popular Socialism, largely ambiguous in both design and intent. These nations have evolved past conventional warfare, following the Serianeax Nuclear Test in 1946, a new age was born, an atomic age. Eleven months later the 11 kiloton V Zero was detonated beneath the Nord Sea by the Socialist Republic of Violette.

It is now January, 1948 and many believe a new war is starting, an equally horrific war where ideology is the new weapon. Across the world, both Zellonia and Violette are poised to tip the dominoes and begin collecting nations into their collective sphere of influence. The International Threat Meter monitors the international community's fear of impending nuclear doom.




Welcome all! This is a Cold War Nation RP is a world similar to ours known as the Known World, but with cultural and geographical differences. Given this RP has been in development for a few days, many player nations are already present. If you wish to join, simply make yourself known, give me a nation name and your flag and you'll be allocated some stats.

A list to the mechanics of the game: docs.google.com/document/d/1CcEIeB1x2…


[This RP has ended. Thank you for playing and I apologize.]
The World Undone





August, 1905


August 1st

On August 1st, Illesian sailors of the INV Violette believed themselves to be the first to arrive at the Free City of Siankouru on the Serranthian Coast, proud to be given the opportunity to show up in a "peaceful display of strength," but realized as they neared that the Zellonian armored cruiser Zellonia had docked there already. The Violette turned back North to return to Illesia, all the while a contingent of Zellonian marines disembarked and through a ceremonial show of arms returned order to the Free City.


A failed Marnish colony, Siankouru has been a free city since 1846

For the first time in history, the Zellonian flag was raised on the Serranthian continent. A government would need to be established, and the armored cruiser Zellonia--given the lack of a suitable berth--immediately disembarked and headed back toward Zellonia, given that the largest long term harbor there could only handle ships of 500 tons or less.


Zellonian Free City of Siankouru, surrounded by the Engou Tribespeople, 1905
August 2nd
In a second stroke of brilliance, or dumb luck, the legation of the Kingdom of Etelia in Zeel extended the terms of the Etelo-Taran Alliance to the Zellonians, with the blessing of the Tarans. The Zello-Etelo-Taran Alliance was now certified until 1910.
August 3rd
Toubrian dockyards give a price tag of $4,380,000 per Dreadlord class in a bout of second negotiations with the Kingdom of Illesia. They gave note this was a non-negotiable price.
August 4th
Andries Maniatis, an up and coming politician in Southern Itherae publishes the book An Itheraen Struggle, A Euranian Struggle, outlining his ideas of Maniatism, described as "a form of political behavior marked by obsessive preoccupation with community decline, humiliation, or victimhood and by compensatory cults of unity, energy, and purity, in which a mass-based party of committed nationalist militants, working in uneasy but effective collaboration with traditional elites, abandons democratic liberties and pursues with redemptive violence and without ethical or legal restraints goals of internal cleansing and external expansion."

Maniatism called for the deposition of the Child Queen, the expansion of the Itheraen Army and the removal of those responsible for the loss of the Itheraen Volunteer Division. Maniatis led his first Maniatist March, nearly 500 men who marched outside the Supra Dobranie with signs that read: "They didn't volunteer to go die" and "Put the Child in timeout."

[Maniatism has been founded. Starts at 0.25% Popularity in High Kingdom of Itherae.]
August 5th
The end of Zellonian good luck ends when the Zellonian destroyer Z7, languishing in it's berth for nearly two months, explodes when static build up in the fore magazine erupts in a fiery explosion. 77 lives are lost, 29 are wounded. The Z7 is written off.
August 6th
The High Kingdom of Itherae submits an international contract for a new field gun.

The requirements:
1. Possibility to be crewed by no more than six men.
2. Possibility to be pulled by a six horse team.
3. Exceeding no more than 3,500 lbs
4. Have an effective firing range of 7,500 yd.
5. Have a maximum firing range of 12,000 yd.
6. Have a caliber of 75mm.
Development Time: 6 months.
August 7th
Coordinating with the mappings recorded via the Arias expedition, a small Ustrelan colony is established along the South Serranthian coast favoring a region closer to the mainland Ustrela. The colony will be officially named Arias and Ramon Chicote, a naval officer, will be appointed governor of the territory. Expected to cost $7,000,000, the Ustrelan territory is set up around the Engou tribe, effectively butting heads with the Zellonian Free City.
The World Undone





July, 1905

July 23rd
King Avandre VII of Illesia hires the polyglot Marcus Aimes as well as the anthropologist Logan Blaines and a slew of other researchers and scientists to begin a complete expedition of the Serranthian coast lines, the first in Illesian history. They are dispatched on three different merchant vessels and are expected to return sometime in 1906. All three vessels were given a region to map out and catalog climate, terrain, the Serranthian natives as well as their hostility. So called the Serranthian Endeavor, it is given a budget of $200,000 for outfitting and supplies.


Illesian merchant vessels IV Hanover pictured 1905

Second Tyro-Helroxi War
Exhausted from nearly a month of defensive actions and an offensive unlike the world had ever seen--although without artillery--the Tyrian 2nd Field Army was ordered onto the offensive against the Helroxi. Army Group Reselven, for reasons unknown to all, did little except defend. Only briefly entrenched, the Helroxi are at immediate risk of being overwhelmed and encircled. Major Antony Kylov, deploring the Kaiser as a: "Rich and lazy asshole but not not least of all an idiot" defied the lack of standing orders and took to arms against the 4. Infanterie Division attempting to circle through and close the Helroxi supply lines. In the Battle of Surginov, Kylov's 90th Cavalry and the 4. Infanterie engaged in a three day long struggle to determine the fate of the Helroxi corridor. After a failed cavalry charge, Kylov's troops dismounted and engaged across the open plains but were woefully outmatched by Tyrian field artillery fire and the presence of new rapid firing mounted guns capable of mowing down three or four men at a time.


Tyrians of 4. Infanterie on the march during Operation Mystic, July 1905

The 4. Infanterie took nearly 40% casualties in tenacious fighting in and around the village of Surginov, but forced the 90th Cavalry back at the cost of 85% of all it's horses and 60% of all its equipment. Among the dead was Major Antony Kylov. On July 23rd the pocket was closed, with Itheraen and Tyrian soldiers meeting at the crux of the pocket and effectively encircling Army Group Reselven in what would now be called the Reselven Pocket. 80,000 men were now trapped, though poised to break out by virtue of the Northern Flank being protected by only a single Tyrian infantry division and an ad hoc Itheraen volunteer division (who were less volunteers and had been forced by their government to participate).
July 24th
Jakob Kalpulio returns to the Coastal Empire of Tara, his mission a failure given that he was allotted zero funds to work with. He resigns his commission in the Taranese Intelligence Bureau.

Second Tyro-Helroxi War
Army Group Wesleven arrives at the Tyrian front, having been ordered away from the Marnish border in June, 1905. General Zurosev Fregrelen's Army Group was 136,000 men strong and immediately began an offensive against the thin Tyrian lines of 4. Infanterie and the Itheraen Volunteer Division. Six Guards divisions were thrown into the offensive and both the Tyrian and Itheraen divisions flagged within two days of fighting. The 4. Infanterie division and the IVD force were taken prisoner following the Second Battle of Surginov and the Helroxi pocket was reopened. Among the captured equipment were 9 Melhorn S55, 77 Syndére machine guns and 6,500 Kaiser Type 91 rifles.


Tyrian prisoners of war, 1905
July 25th
In the High Kingdom of Itherae, The Debt Payment Act, proposed by Minister of Finance, Herodes Simonides, is passed through the Supra Dobranie and approved by the Queen to use any available surplus in the treasury to pay off the debt owed to the Taran Empire, in addition, maintenance of the railways will be reduced by $20,000,000 to give the government and increased amount to use on paying off the debt. These austerity measures were expected to slow growth of the rail industry to almost complete stagnation over the next 3 years.
July 26th
In the Kingdom of Zellonia, Minister of Labor Tyler Jenkins to lead an employment initiative, the Minister is to open three centers. One in the capital and one in major town of Wompville to the east of the capital and in Kyroz in the east. The employment centers will focus on getting skilled and unskilled laborers into the service industry & Food Industry. This initiative has a yearly budget of $250,000.
July 27th
The Toubrian general elections occur.

The Partido Popular Monárquico was not expected to have a strong showing, given the Illesian Incident and the Empress' desire to see it upheld. This was fuel to the fire for the Partido Liberal and even the Partido Nacional who wished to see Toubrian shipyards building Toubrian ships and lobbied heavily to ensure that Toubrian business owners in the coastal provinces did their best to turn away non-Toubrian business under promise that under a government of the National party, the Toubrians would see a massive shipbuilding program.

The election resulted in the following changes in the Assembly Nacional:
- Partido Popular Monarquico: 48 Seats
- Partido Nacional: 32 Seats
- Partido Liberal: 28 Seats
- Partido Agraria: 0 Seats
- Partido Socialiste: 0 Seats


Toubrian general election, July 1905

Without a clear majority, Prime Minister Ravi Dego's PPM would need to form a coalition with either the Nationalists or the Liberals. The Nationalists wished to see the Toubrian Navy and Army expanded as well as her colonial ambitions seen through. The Liberals wanted to see domestic industry expanded, the abolition of child labor as well as the an end to the Toubrian emigration issue--which has been avoided until now.
July 28th
The government of Zellonia sends out an international bid for an automobile. Given the average wages of Zellonia, it's lack of infrastructure and general apathy to the "auto," it was an interesting request for the government to request something it's people were not interested in.

The requirements were thus:
- Must seat four people.
- Must be on four wheels.
- Must be able to go 10-15MPH on unpaved roads and 17-20 MPH on paved roads.
- Sales price must be less than 400$.
- 500 to be delivered before February, 1906.

The Vigentinan design company Forino Estadi Automobili's Saetta automobile fulfilled these requirements and agreed to sell 500 to the government of Zellonia for $250,000.
July 29th
Following Etelian example, Soronas Thaulos, a member of the Itherean Colonial Committee, will announce that any Tehmigs fleeing from the effects of Black June are free to safely reside in Néo Méros. Additionally, any Tehmig who wishes will be able to become an official citizen of the Itheraen Kingdom and will be allowed the same rights as any other man or woman within the kingdom, furthermore educators will be sent to teach any Tehmig wanting citizenship the laws of Itherae, the nation's history, and the Itheraen Nation Anthem. This is done in order to make Néo Méros a peaceful heaven for the native Tehmigs and to make it less likely to be a target of any Tehmig rebellion.
July 30th
Enact the Deflation Policy, brought forth by a treasurer of the Kingdom's Treasury Leontis Diokles, which will allow the government to reduce the money supply in order to reduce inflation by 2% within the realm. This policy will be implemented steadily over a five month period, starting in July.

With less money in their pockets, it's estimated that Itheraen wages will follow suit as the money supply is decreased by a sum of $236,000,000.
July 31st
The Helrox Empire finishes it's military mobilization--nearly 890,000 troops have been mobilized across Flegleen, Hokkan, the Vigentino border and the Tyrian border of course. Given the Helrox' impending financial situation and it's lackadaisical infrastructure, mobilization orders took weeks to arrive. Now, the Helrox military apparatus waking up.


[July has ended. You may send orders for August.]
The World Undone





July, 1905


July 16

The Kingdom of Cadia dispatched the following communiqué to the Helrox Empire:

July 17th
The next day, the Tyrians and Cadians negotiated the following agreement:


The Tyrians rejected both Article I and Article II but agreed to dispatch military advisers to the Cadian government to begin training their military.
July 19th
Two days following the end of the June 5th Offensive, Operation Mystic begins with a counter-offensive by the 2nd Field Army. Following a six hour long bombardment that saw over 6,000 shells fired, 80,000 infantry began surging forward, with the 4. Infanterie Division and the Itheraen Volunteer Guard Division attempting to close the Helroxi salient of a wounded and fatigued Helroxi Army Group and encircle them completely.


Tyrian soldiers on the move during Operation Mystic, July, 1905
July 20th
In the Toubrés Empire, the garrison of several Toubrian regions is to be increased. In the political strongholds of the Partido Liberal, the garrison is to be increased by 750 each. The soldiers are to be supplied with batons and shields of sheet metal, ordered to respond to and subdue any political or civil unrest, such as riots. If there are protests, then they are merely to observe and keep the peace, only moving in to subdue any parts of the protest that become violent. In Amzores, the garrison is increased by 1500, and given the same orders.

An MP of Partido Liberal was lauded for a speech in the National Assembly, saying "It is apparent that the Empress preys on our insecurities of civil discourse and a constitutional right to hold protest against an incompetent government. Nay! Instead, she has leashed the dogs and planned to put down those who might say, 'no, the Empress is not perfect.' I implore you, all of you, let not this behavior become the norm, lest she decides next to place armed soldiers at the ballot box!" The speech was printed in local newspapers and while these soldiers were now garrisoned and would almost certainly put down any violence--confidence and approval in the Toubrian government continued to fall, now sliding to 68%.
July 21st
On July 21st, the merchant vessel carrying 31 Illesian military advisers--24 army, 7 naval--arrives in Helrox. Surprisingly, no Tyrian ships were met during the journey. The military advisers would arrive in Flegleen on July 24th.
July 22nd
The Helrox Empire requests the building of five Dynis-class destroyers and two Bolshoii-class light cruisers, all of which are laid down on this day. The total cost is expected to be $650,000, money which must be printed up due to the Helrox's crippling debt. The first bouts of starvation in Flegleen is seen and 5,500 conscripts in training go AWOL. The first Starvation Riots begin in Flegleen, 15,000 factory workers marching in the streets in protest to the government. Given that there was no Flegleen garrison, in 24 hours the riots destroyed nearly $400,000 in property and the Flegleen Provincial Police were hard pressed to put the protesters down.


Flegleen Starvation Riots, July 1905
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