Hisakawa blushed a little bit. He started wringing his hands, making eye contact with the floor, “You’re right. I feel a little silly… Though I suppose it's not death I’m worried about.” Was that a weird thing to say? Maybe. It was true, though- he didn't think he was going to die anytime soon. He shaked his arms out a little bit, before putting his hands in his pockets.
“Alright, let's see if I have my phone.”
He perked up when the strange man said this, watching closely as he reached into his pocket, but deflated when he pulled out nothing, and deflated further at the man’s words. After giving himself a moment of thought, he responded “You’re probably right. But… it doesn't matter. This situation can be handled, regardless of if either of us have a phone. It just needs to be handled quickly.” He said, a new sense of vigor running through him. Now on a mission, he acted and spoke with purpose. Seeing the man gesturing for him to follow, he did so- it was a good idea to go out and get a better understanding of what’s going on, and he didn’t really have a reason to not work with this guy. After all, they’re on the same boat.
“Right. My name is Suzuki Reo. Nice to meet ya.”
The man- no, Suzuki- turned around and held his hand out. Hisakawa took his hand and shaked it, “I’m Hisakawa Hiroki. It’s nice to meet you as well.” He returned the smile, pulling his hand away after the shake, “Well then, let’s get right to it, shall we?” He pushed the door open (ah, it’s a little chilly out!), and held it open for Suzuki to walk through.
From here, Hisakawa could already see that there were more people out here, including a rather irritated purple-haired man who seemed to be coming their way. He waved to him. It looks like they were far from alone.
The man seemed to be… pretty casual about the whole thing. If he was at all stressed, it only really showed with a sigh. Well, that’s fair, that’s just kind of how some people respond in an emergency situation. He can’t be blamed for that. It did nothing to help Hisakawa’s own troubled thoughts, though.
“Ah, okay, so it seems were on the same boat, so to speak, regarding the whole ‘waking up mysteriously in a strange place’ nonsense. Which, you know, that’s fine, this whole thing can be handled.” He said, trying to comfort himself more than the stranger in front of him, “Hey, you wouldn’t happen to have a phone on you, would you? I can’t seem to find mine… You know, since a phone would be very helpful in getting us out of here… Not that I know where we are or anything.” He trailed off, his worries starting to get to him.
Once more, he snapped himself out of it, “Sorry, my mind can get really hyperactive sometimes- usually when I ended up in stressful situations like this. My point is, I have no idea what’s going on here, and I’d like to figure things out as soon as possible, and I presume the same is true for you. And I think getting our hands on a phone would be very helpful.”
Hisakawa slowly felt himself rising, taking a deep breath before coaxing himself into wakefulness. Instinctively, he reached over to where he usually placed his phone, not far from his head- however, his hand found nothing but a smooth wooden surface. He felt around, perhaps having missed the mark. But as it dawned on him that he wasn’t in a bed, he shot up, looking every which way around himself. He could see he wasn’t in a bed at all- he was lying on top of a wooden table, and it seemed the rest of the large room was filled with similar tables, as well as matching chairs. The could see into a kitchen from here, but he couldn’t see the tell-tale bright blue case of his phone. As he tried to gather his bearings, it became increasingly obvious that this place was completely unfamiliar to him. All of this was beginning to build an increasing sense of alarm in Hisakawa- what the hell happened!? Was he kidnapped? Did he get drugged and end up here in his impaired state? Did he die and end up in some sort of limbo?
He shook himself out of his thoughts, and forced his stiff body to get up off the table, rolling out the shoulder he slept on. Now wasn’t the time to think, it was the time to act. Wasting no time, he began, once again, to search for his phone- hopefully, he could figure out what happened and get out of here okay.
He picked up several chairs and looked under tables, trying to pick out where his phone might be. This place was just a bit too big, and his back was starting to hurt from all the bending over. He sighed in frustration and stretched, trying to work out the pain in his back, and tugging his hair as he did so. While stretching, he noticed something; another person, also unfamiliar to him- or at the very least, he didn’t recognize whoever it was.
He walked over to the figure. He seemed to be breathing, but asleep. After a moment of thought, he decided to shake him at his shoulder to try and wake him up. Perhaps he was here for the same reason, or perhaps he knows something about what’s going on. Ultimately, it'd be better to wake him then not.
“Hey, you okay?” He asked, giving a gentle shake. A bit absentmindedly, he kept speaking, “Um… and would you happen to know anything about what’s going on here? Or where my phone is? It’s bright blue, hard to miss- um, I’m getting off track." He refocused, mildly berating himself for having gotten so wrapped up in his own worries, "My point is, are you alright?”
"Ahahahahaha! Oh, it’s been WAY too long since there’s a been a killing game! Wait… When was the last one? It seems my memory is all jumbled up! Bah, who cares! I can still run a good killing game! After all, the real key to a killing game isn’t strategy or might- it’s heart! And my heart is pounding from the anticipation! Is it here? Is it finally underway!? Ah, I can’t wait any longer! Let’s start let’s start let’s start!"
He laughed, enraptured with gleeful expectation. Nothing can quite top the despair a killing game inspires!
The sun rises, washing the world in a warm light as you rise from your heavy slumber. Crisp air fills your lungs- it’s chilly, but not cold. Did your heater stop working last night or something? You know, now that you think about it, this doesn’t seem like your bed at all... Slowly, you come to the realization that it's time to wake up.
Your memories have gaps, and your surroundings are unfamiliar. Everything about this is strange- as you wake up and gather your bearings, a question must be answered; what do you do now?
Okay, I'm writing up the first post now! Please continue to send me lab info- I figured I wouldn't need it right away, since no one is starting over there, but I do need it soooooon.
Okay, here's the info of what your characters do/don't remember. I'll also be adding it to the 0th post, for convenience.
Your characters have forgotten a good bit of stuff. In terms of the general timeline, your character was probably in middle school when The Tragedy occured, and they have been able to survive at various beacons of civilization- such as Towa City, for example- and have been able to live mostly normal lives, the occasional despair based attack notwithstanding. Later, Hope’s Peak was refounded by a former student, and your characters were accepted as part of their 3rd class. However, you don’t precisely remember anything relating to that. Perhaps you’ll remember that Hope’s Peak had closed for a bit, for some reason, and the name Enoshima Junko will definitely be familiar- she was that model, right? You do remember life getting a lot harder and likely having to move at a certain point in middle school, but you don’t remember what caused it. You remember certain encounters with people and events that made you suffer. Essentially, your characters remember the effects of The Tragedy, but not The Tragedy itself, or what caused it. And, of course, you don’t remember anything past entering the building on your first day at Hope’s Peak. However, your other memories are in tact. (if you need me to clarify things you character does and does not remember, let me know).
General Layout Credit goes to the wonderful addamas for making this map!
Additionally, there are cameras and monitors all about the place- kinda weird for a summer camp.
A tall fence surrounds the camp, which seems to be the only new and modern thing here, besides the research labs. It doesn’t look like you can scale it, and there aren’t trees growing near enough to the fence. Additionally, there seems to be a light buzzing coming from the fence. Perhaps it’s best not to touch it. The fence goes around the entirety of the camp, preventing you from walking out far. There also seems to be some sort of control pad, perhaps to open the gate. It looks like there’s a password needed to operate it.
A more or less unnoteworthy pathway in the woods, surrounded by wildlife. Connects the outdoor campground to the fire pit.
A fire pit, with some surrounding seating area. The area is surrounded by trees, and it seems a fire hasn’t actually been lit in a while. There's some sticks for roasting marshmallows, but there are no 'mallows there. The area is otherwise fairly unremarkable.
A gathering place carved from stone, looking out onto the lake. It could probably seat, well, a whole summer camp’s worth of kids. There’s a flat platform that serves as a stage area.
16 cabins are arranged next to one another. Each cabin is labeled with the intended owner. The inside looks a bit desolate—the space was likely made to accommodate about 8 people instead of just one. Inside there’s a bed, a nightstand beside it, and a closet. The closet is filled with changes of clothing, as well as a few towels. Placed on the nightstand are toiletries for you to use, as well as a key.
The bar that kept the door locked before is still there, and you can use the key to lock and unlock it.
There’s a building that looks to be an office or headquarters area. It’s pretty big- this is probably where the business side of the camp is taken care of. However, trying the door shows that it’s locked.
The open area of the campground. It’s pretty much just an open area that connects to the rest of the other areas.
An eating area. The tables and chairs are wooden, and definity were made with functionality in mind rather than comfort. There’s access to the kitchen, so those who are so inclined can cook their meals.
A place to shower and use the bathroom. Nothing of real interest, other than there’s only one unisex bathroom area, rather than two separate ones- however, showers and toilets are both in stalls that can be locked from the inside, so privacy is still possible.
There are few different cabins that look to be made for activities. One holds a bunch of art supplies, so you would guess it to be some sort of crafting room. Another is less of an activity cabin and more of a store room for sporting equipment. The third and final one seems to be an area for campers to go and listen to presentations. There’s some binders in the back room from frequent presenters- some on camp safety and what do in an emergency situation, some on plant identification, some on how to start of fire- they’re pretty much all on camping stuff. The major thing of note is that all of these are written in English. Did you somehow get from Japan to here!? There’s also a projector- one of the one’s where you put transparent sheets over it and write in marker, you know?
There’s a dock, along with a green hut that holds all the canoes. Paddling around shows that there are other docks, presumably leading to other camps, but they all have a large gun guarding them that seems to be targeting you around. You have a feeling getting much closer will earn you a swift and untimely death.
Down another path are five different cabins- these look much more modern than the other ones. Opening them reveals different rooms, all of which seemed styled to specific students. All of them are labeled as such:
RESEARCH LAB FOR [NAME]
SHSL [TALENT]
The five labs are as follows: Damien’s lab, filled with various consoles and games, as well as a PC gaming setup. Davis’ lab, which looks more or less like a casino, with several different gambling games setup. Additionally, there’s a table of various dice and cards to practice with. Lilly’s lab, filled with all sorts of computer setups for all of your hacking needs- though there’s no wifi connection, unfortunately. Flint’s lab, which is mostly just various papers and various writing and drawing supplies. There’s also a safe with a supply of various psychoactive substances, along with a note that says “Use in moderation- I’m not exactly loaded, you know! There’s not many opportunities for bears in the working world these days! Let me tell you, this affirmative action policy is NOT getting me anywhere. And if you die of an overdose I’ll kill you a second time just for pissing me off!” He also left the code for the safe on the note. Tsuin’s lab, which is filled with clothing and make-up, as well as several mirrors.
Here's everyone's starting locations, freshly picked by the RNG Gods:
Your characters have forgotten a good bit of stuff. In terms of the general timeline, your character was probably in middle school when The Tragedy occured, and they have been able to survive at various beacons of civilization- such as Towa City, for example- and have been able to live mostly normal lives, the occasional despair based attack notwithstanding. Later, Hope’s Peak was refounded by a former student, and your characters were accepted as part of their 3rd class. However, you don’t precisely remember anything relating to that. Perhaps you’ll remember that Hope’s Peak had closed for a bit, for some reason, and the name Enoshima Junko will definitely be familiar- she was that model, right? You do remember life getting a lot harder and likely having to move in a certain point in middle school, but you don’t remember what caused it. You remember certain encounters with people and events that made you suffer. Essentially, your characters remember the effects of The Tragedy, but not The Tragedy itself, or what caused it. And, of course, you don’t remember anything past entering the building on your first day at Hope’s Peak. However, your other memories are in tact. (if you need me to clarify things you character does and does not remember, let me know).
Rule #1: Leaving the campground is strictly prohibited. Those who do so will be punished. Rule #2: “Nighttime” is from 10pm to 7am. You will not be required to be anywhere during this time, but if you’re going to sleep, you must do so within the residential cabins. Rule #3: You are free to explore the camp however you wish. However, any locked buildings are not to be broken into, excluding residential cabins. Rule #4: The destruction of cameras or monitors is prohibited, and violence against camp counselor Monokuma is not allowed. Those who do either will be punished. Rule #5: In order to leave, a student must kill another and get away with it. This will make them “blackened”. Rule #6: A class trial will be held after a murder, after a brief investigation period. Participation is mandatory. Rule #7: If the other students successfully find out how the “blackened” is and vote for them, the “blackened” alone will be executed. However, if the remaining students vote for the wrong person, everyone besides the “blackened” will the executed, and the “blackened” will be allowed to leave. Rule #8: Accomplices are not considered “blackened”. They will be executed with the other students if the “blackened” is not discovered, and will not be executed with the “blackened” if they are discovered. Rule #9: Rules may be added or altered as need be.