Avatar of TheUnknowable

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10 yrs ago
Dang it. I can't get Pokemon: GO to work on my cell phone. WHY???
3 likes
10 yrs ago
Where are all of the Xmen games? Deadpool just came out on video and Xmen Apocalypse is about to come out. I was expecting more hype.
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With everyone "rolling" max stats in some areas, I'm a bit behind using the standard array.
I'm concidering doing a DB roleplay around the idea that somehow other Saiyans come to the DBZ world. The main way I'm thinking of is that after the Buu saga (but before Super because I've only watched a few episodes) Trunks is doing a geneology project for school so he and Goten wish back their Grandfathers. While Ox King and Dr. Briefs are still alive, King Vegeta and Bardock (and maybe "Grandpa" Gohan depending on how the wish is worded) come back and appear on Earth. Bardock can at least go SSJ, but the other two are weak. They go into training, while King Vegeta hatches a plan to bring back his people and conquer this world, whether his son helps or not.

Alternatively, they could reinvent the time machine and bring them back with them, or just wish back Planet Vegeta and all of the Saiyans Frieza killed.

Would anyone be interested in RPing this, and which method do you prefer for bringing them back? I think bringing back the planet would mean that we could play Saiyans. Otherwise, we'd have to be characters from the show or OCs that join for some reason.
BUMP
The non-profit organization of Psycorp was founded over three hundred years ago by a group of people who wanted to understand psionic abilities scientifically. They study known psionic individuals to try to learn how their abilities function.

Psycorp also has an anthropological section which sends ships to primitive worlds to study them and their use of psionics. This section is heavily funded by a reclusive information broker simple known as "The Broker", who notifies them of psionic activity he has detected on primitive worlds. They then send a ship, usually "The Odyssey", which is Captained by one of his friends, to the location to check it out.

One month ago the Broker detected a telepathic shout from a star system 130.7 lightyears from his space stasis, the Vandeen system, which has only one inhabited planet. This planet is inhabited by a tanned elf-like race of humanoids in what is in roughly the late middle age, with strong magical and psionic traditions. Whoever sent out the shout would have had to be incredibly powerful to reach so far away, so he notified Psycorp and they sent the "Odyssey" to investigate.

The ship now nears the system, just minutes away in warp. The situation may not be what any of the crew expects, though.
Work in Progress:

Faction Sheet for Psycorp

Name: Psycorp
Graphic:
Motto: (Your group's creed, ethos or moot. What words do you live by? Are the inspirational? Intimidating? Compassionate? That's for you to decide, but try to live it out in everything your characters do while they're in the faction. They reflect it and it reflects them!)
Leader: (Your group's leader or leaders. Who takes responsibility for the group and its actions, if at all? Who is their figurehead that people recognize outside the group? What makes them the leader? How long have they led the group? Think along these lines for this part.)

Description: We are a non-profit organization that studies psionics. (Your group's description. Try to write this as an outsider looking in, attempting to catalogue or write them down. Alternatively, you could write this section for your faction from the eyes of its members and how they perceive it - just be sure that whatever vision you go with, it is accurate.)
Goals: We try to unravel the source and uses of various psionic abilities.(Your group's goals, desires and drives. What motivates them to work together as they are? There has to be a reason, so elaborate how it came to be and where it is going in the future. Be precise too, because mixing messages makes it hard for others to know how to react.)

Unique Abilities: none(Your group's specific powers. You only have a maximum of three of these. With each additional ability unique to the group it will make it much harder to justify them all and gain Staff approval. Try to start small because you can always grow later and request to have new ones added.)

Territories: We have corporate offices on many worlds, but no actual territories. (Your group's controlled territories. First and foremost is the group's official territory, but list any other areas of influence or even outright control they have. Describe what people see or feel in each of them and try to imagine a day in the life of such a place. Remember, you only get what is approved by Staff, so later additions require speaking with them just like you would for new unique abilities.)
  • Critical Point: none(Your group's most important and vulnerable asset. Losing this critical location or resource, be it a ship, a planet, a technology, a magical ability, an item or the sort will hurt your group the most.)
  • Critical Point: none(Your group's second most valuable asset. If you lost this it would hurt more than your very last one and not nearly as much as the first, but it would still badly affect your faction.)
  • Critical Point: none(Your group's third and last most important asset. The last and "least" important of the three most important objects, locations, people or the sort to your group. Like the first two, harm to this is going to significantly affect you.)

Allies: none(Your group's allies. Does your faction have anyone it associates with and considers a friend? They can be individuals outside the faction, as well as other groups. Try to limit these to other actual players or player groups. If they have no allies, just state they have none.)
Enemies: none(Your group's enemies. Is there anyone who is a sworn enemy of your group? If so, who are they? Why? Are they just competition or are they legitimately out to take or destroy everything you have? Like with allies, try to fill this section out only with actual players' creations. If your group is neutral to all others, just state that or say they have none.)

Members: (Your group's most important members. You need to provide a mention to each of these Roleplayer Guild members, then list their character or characters afterward. You must have at least five members, but cannot have more than ten.)
[@(Username)]'s Characters: (Your group's members who belong to this user.)
[@(Username)]'s Characters: (Your group's members who belong to this user.)
[@(Username)]'s Characters: (Your group's members who belong to this user.)
[@(Username)]'s Characters: (Your group's members who belong to this user.)
[@(Username)]'s Characters: (Your group's members who belong to this user.)
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