Avatar of thewizardguy
  • Last Seen: 3 yrs ago
  • Joined: 12 yrs ago
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    1. thewizardguy 12 yrs ago

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Bio

Just a random guy, doing random things. Main RP: Hell's Coffee Lounge Current RPs change often enough that it's too much effort keeping a list of them updated.

Most Recent Posts

Sarah looked up as James approached, and spoke to her. She was confused, true, and this seemed like the perfect thing that could have happened to her. But she wasn't sure if she wanted to accept help of any kind - in her experience, people were far more violent than they let on to others. Furthermore, she had relatively little practise using her voice. For about ten seconds, she simply looked at him, weighing her options and silently hoping he would just walk away, and take away the option. When finally Sarah spoke, her voice started out unexpectedly deep, before going as high as a mouse. It then rapidly leveled out, as she made small adjustments to her vocal cords. "I don't know what a dorm is." She didn't speak much, she could already tell her mistake with her voice had made her look the fool. However, she would look far more the fool, wandering around as everyone else knew what to do, and how to do it all, so she would accept this boy's help, for now.
In Parallel 11 yrs ago Forum: Free Roleplay
My CS has been posted, sorry it took so long
In Parallel 11 yrs ago Forum: Free Roleplay
Name: Kull Arkan Rabul Race - Magical Gender - Male Age - 32 Apearance: ![enter image description here](http://www.interesting-africa-facts.com/Images/African-warrior.jpg "enter image title here") History: The ancient tribes of Karu are primitive, practical, hardened people. Living under the blazing sun, where those of lesser strength wither away adn die, and almost no plants grow, every day is a battle for survival. They hunt the Shur'Ji, La'Ji, and the Tou'Ji, their names for the Sandscorpions, the White Rhinoceros, and the Dragons. They gather water from the blood of those they kill, and every warrior who dies serves as food for his tribe. This is the life of a Karu Tribesman. Kull, named after the setting sun, was a A'Ra of his tribe, the Arkan. This was the highest rank of warrior, a prohecied one who would guide the tribe to greatness. Granted great powers by Ra'Tu'Ji, the Spirit of Warriors, and blessed by the A'Tu of the tribe. He drank first of the blood of the fallen, and he led the celebrations, when the heavens showered down their mercy. Great was he, and even the Shur'Ja feared him, for he wore the armor of their queen, and had drank from her heart. And then came the Stranger. A figure with skin as white as the La'Ji, or the Sha'Ji which slither through the boilign sands. He wore clothes to cover the skin, but he walked unbothered by the burnign rays. His eyes were a burning azure, and his people had assumed him to be a Tu'Ji from the far north, a land of mysticism and wonder. he had tasted from their food, and drank the blood of warriors. He was made guest, and a celebration was held in his honor. But the man was no Tu'ji, he was merely A, as they were all. But he was twisted, broken. Kull'Ra had fought the northern A, and he had witnessed his green flames. His tribe had been wiped out, their corpses mangled and torn, burnt from the inside. Adn yet, Kull'Ra had lived, having tasted the northern A's blood but once. he was but Kull, no longer worthy of his title, as his people lay burnt beneath his feet. It was then that he offered himself to the whims of the Tu'Ji, to hunt alone and unguided through the great sands. He came across a Shur'Ji, it's armor a blazing white, and it's eyes burning azure. he fought, and killed it, drinking from it's blood, and donning it's armor. He offered the heart to the Tu'Ji, a thank you, for he had a purpose. He would travel to lands far north of here, and find the A that had stolen everything from him. And he would offer the A's blood to the Tu'Ji. Magic: Kul has the power to take into him the power of the fallen by drinking their blood. He gains their memories, their skills,a nd their power, added to his own. Mostly, this manifests as a tattoo that burns itself into his body, although the tattoos on his chest move around and shift to show the power of these souls. From the Shur'Ji, he has gained hardened skin, as well as an immunity to venom. From the La'Ji he has gained great strength, the power of ten men. From the Tou'Ji he has gained an immunity to fire, and teeth as sharp as daggers. From his fallen brethren, he has gained skills and experience, making him the greatest Warrior to walk the sands of Karu. But from the gift of the Tu'Ji, the white Shur'Ji, he gained the ability to sense the presence and direction of his prey, the A'Ki who burned down his tribe.
Hiya! By the way, how many people would be required to join before you kick this off?
In Parallel 11 yrs ago Forum: Free Roleplay
> The technological level is near future, but not since the planet is at war, nothing has really been going on for spaceflight. I'd say the variant is definitely cyberpunk, and it's up to lazer guns. > The magic is pretty much whatever people come up with. > The people of the planet come in all different shapes, colors, and sizes. Yes, there would probably be some people who are more adapted to the heat and cold but the majority live in the belt region where there are no extremes, so they could look like anything. > I hope I answered your questions, feel free to ask more or give your opinion. Thanks! I'll make a CS, and see if anyone else becomes interested. It seems like a cool idea, and it's a shame nobody else seems to be joining in.
You see, that's the point.
By the way, Leo and Teo, the girl being hugged is not Mia. Mia is in the control room, which currently contains Leo, Teo, Kishin, Creed, Kevin, and Micheal. The girl being hugged is a ghost, which Mia sent to kill Leeroy. Said ghost recently seemed to succeed at eliminating Leeroy, and is now freely roaming the facility.
Joined. Looked like nobody else was playing guards or viewers, so I figured I'd make a creepy-as-fuck character to keep all the white-roomers from escaping.
Name: Mia Guard Powers: [Undying Body] It's unknown how Mia's body operates. All biological functions have been recorded as stopping, besides the heart, which still pumps blood through the body. Her body heat is registered as being normal. However, measured brainwave activity is nonexistent, and to all intents and purposes, she should be dead. As a reflection of this, the removal and destruction of normally vital organs doesn't even phase her, and the only recorded method of 'killing' Mia is the destruction of the heart. However, even if the heart is destroyed, after a period ranging from hours to days, it simply regrows, and Mia resumes her murderous ways. Any poisons or medines injected into Mia seem to be completely ineffective, despite being transported by the blood. Similarly, no disease can survive in her body. Mia's body ignores most stimuli. While definitely capable of identifying such things as cold, pressure, touch, etc. she doesn't seem to register pain normally. The pain receptors in the brain - which is inactive - are abnormally swollen, and when exposed to pain the reactions were.... unexpected. When the eyes are removed, she loses the capability to see, however, she has 'solved' this problem in the past by taken the eyes of others. Other body parts implanted into her instantly 'die', but, like the rest of Mia's body, remain fully functional to her. The creature's metabolism is similarly a mystery. She expresses a constant desire to eat meat, preferrably human, and raw. However, this meat simply rots in her nonfunctional stomach, not being processed in any visible way. If withdrawn from her intake of meat, a rapid decline in physical activity is observed. The quantity of meat devoured per day is roughly the equivelant of what a human being of her size would eat, and matter other than meat doesn't 'nourish' her. There is no difference in the effects of other types of meat, and her preference for human meat is considered a matter of personal taste. [Enhanced Physical Capabilities] Mia's strength and speed are well beyond recorded human limits, despite her muscles being merely average in size. Removing and attaching muscles seems to have little effect-no matter what muscles she's using, her strength remains consistent. If her muscle tissue is completely removed, however, she becomes incapable of moving that limb, until, after a period of 1 week, new muscle tissue grows. her jumping height has been measured at a record of 3.7 meters high, distance at 5.4 meters. Her strength has been measured as being more-less equal to that of a bear, and she has been recorded tearing apart thin metal plates. Mia's nails and teeth are unnaturally hard, far harder than one would expect from a human being. Both have the same consistency of normal teeth and nails, but they display attributes more commonly associated with iron. They are also incredibly sharp, capable of tearing through hard materials with little to no effort. [Supernatural Senses] All of Mia's senses are far more accute than those of a human, resemblingthose of an apex predator. Her sense of smell has been estimated at 200x that of a human, her vision extends to the infrared and ultraviolet spectrum. She is also capable of identifying things at long distances, and hearing even the most minute sounds. She has been recorded maneauvering in complete darkness through use of echolocation, showing a highly advanced auditory sensory capability. Most baffling, however, is her capability to sense fear. Whereas it would be expected for a being with such advanced sensory capabilities to be able to identify the biological phenomena associated with a fear reaction, Mia's capabilities go far beyond that. She is capable of sensing fear within an estimated radius of 500 meters, regardless of whatever is in between her and it. In interviews, she has displayed surprising clarity as to the nature of said fear, and a great grasp of how to instill - and abuse - fear. During hunting situations, she has even been observed inflicting fear onto her prey, refusing to devour it before it had reached a certain stage of panic. Appearance: ![Hobo](http://fc06.deviantart.net/fs71/i/2014/157/8/1/psycho_paint___sketchjam_by_dinmoney-d7l6sg6.jpg "enter image title here") Personality: Mia is a twisted, psychotic being that takes intense pleasure in inflicting pain and death to others. She has a warped sense of time and place, and shows signs of schizophrenia. Her behaviour is highly erratic, and she has been shown ranging from highly hostile, to even helping people in the strangest of circumstances. She is additionally highly masochistic, and inflicting pain as a method of interrogation is utterly pointless. Records show that she enjoys speaking to and getting to know her 'prey', and she's highly blatant about her intentions to kill somoene. On certain occasions, she has decided she 'likes' certain people, and refused to inflict harm upon them under any circumstances. Due to her warped sense of time and shattered memory, however, this is not to be relied upon. She has a tendency to refer to her 'boyfriend'. Brief History: Mia's description of, and highly probably understanding of, her own history is blurred and broken. Many scenes change from telling to telling, and sometimes she has been recorded claiming she does not exist. However, investigation of certain described events and location, as well as tracing a highly pertinent trail of bodies, has led to some pertinent information. Mia's description of her boyfriend led to- Any further information is classified. Further investigation regarding this topic is restricted. Anyone raising this topic in Mia's presence will be held responible for any resulting deaths. Important Notes: Mia's hands are to be bound with iron chains at all times. She may not be capable of moving her arms at all. At all times, at least one armed agent is to be in her presence, to ensure that she follows the terms of the 'agreement'. If she harms any agents of the facility, she is to be reprimanded, and her feeding is to be skipped. Reprimanding will be handled by a specialized agent. Mia is to be given free roam of the facility, although this privelege may be removed at any time. Should any agent release Mia's bonds, or in any other way perform an actio outside of the rules which enables an outbreak, that agent will be held responsible for any deaths that occur.
The motion has been passed.
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