Avatar of TimeToRP
  • Last Seen: 2 yrs ago
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    1. TimeToRP 11 yrs ago

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Recent Statuses

11 yrs ago
Current oo.
1 like
11 yrs ago
Yeah. It's no secret I threaten to quit, even those looking at a dumb RPer don't care. Don't bother, I'm a beggar.
11 yrs ago
Waiting for a RP to be up, I can't take the wait.. Bored.
11 yrs ago
I HAZ NO IDEA!!
11 yrs ago
I am back to the Guild. Guess what? Papered to RP again, MAYBE.

Bio

Hello.
I'm just a simple person.
I love games.
I love chocolate milk.
And I like Marvel & DC.

Most Recent Posts

The Puppet is an antagonist in Five Nights at Freddy's 2. It is located in the Prize Corner, which it will only exit if the Music Box's music stops.

Appearance
The Puppet has a white face with black, hollow eyes (aside from its jump scare, and a small in-game cutscene, where it gains small white pupils). Its face is similar to that of a Pierrot, with rosy red cheeks, purple stripes that stretch from the bottom of its eyes to the top of its mouth and red lipstick painted on in an exaggerated pucker.

Its body is somewhat reminiscent of a sock monkey's, with its round, oblong shape, thin waist, three white buttons, rounded hands that feature three spindly fingers each and white stripes on the wrists and ankles. Technically speaking, it has no feet, but its legs are tapered to a point. It has neither hair nor head accessories. It's quite lanky, and according to one of the hallucinations in which it appears, it stretches from the floor to the ceiling of the pizzeria.

Behavior

The Puppet attacking the player.
Phone Guy mentions that the player needs to keep the Music Box wound, as the animatronics have a feature where having no noise will cause them to try to find sources of noise or potential customers; the source being, in this case, The Office. Keeping the Music Box wound is vital; if it is left unwound for too long, The Puppet will exit the Prize Corner and will attack the player, completely ignoring the Freddy Fazbear Head, resulting in a Game Over.

The Music Box can be wound remotely by going to CAM 11. As it unwinds, a warning sign will appear next to the CAM 11 box on the camera map, as well as on the bottom right of the screen when not using the Monitor. The warning sign starts out orange, signalling that there is only one piece of the counter left before the music nears its end. It then goes to blinking red when the timer has ran out, meaning the music is about to end, and The Puppet is seconds away from beginning its attack. Once the red exclamation mark disappears, action must be taken immediately, or the player will be completely helpless against The Puppet.

It was previously thought that once the timer ran out, there was no way to stop The Puppet, though this is not true. Since The Puppet will not move while the light is on it, it is possible to hold the light on The Puppet and wind the Music Box, keeping it there as long as the Music Box is still wound. If The Puppet is caught in its first stage of exiting the box, the player still has one last chance to stop The Puppet in its tracks and prevent it from reaching the second stage. The player must still treat this as a normal Music Box rewinding, as the other animatronics can still attack the player.

Regardless of what happens after it begins its attack, even if the Music Box is wound up after it has left the Prize Corner, The Puppet will still make its way towards The Office, attacking in a manner very similar to Foxy. There is no way to stop it once it has begun its approach and will kill the player even if they are wearing the Freddy Fazbear Head, as the only way of surviving is making it to 6 AM. The player will know it has left if they hear the tune "Pop! Goes the Weasel" begin to play. The player will be unable to find The Puppet on any camera once it has left the Prize Corner to attack, except in rare cases of seeing it in the Main Hall camera, as a hallucination. Depending on the night, it will take anywhere from as long as 2 minutes to as little as 6 seconds to reach The Office. This is mainly demonstrated by the Custom Night where its attack time is based on other animatronics' AI's.
Five Nights at Freddy's is an indie point-and-click survival horror video game developed by Scott Cawthon. The goal is for the player to try to survive the night at Freddy Fazbear's Pizza while avoiding getting caught and killed by the animatronic characters, and tracking their movements via the restaurant's security cameras. On November 11, 2014, the second game was released onto Steam. On March 2, 2015, the third game was released onto Steam. A fourth game is slated for release on October 31, 2015 and will be the final installment in the Five Nights at Freddy's series.
Summary
Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food as far as the eye can see!

The main attraction is Freddy Fazbear, of course, and his two friends. They are animatronic robots, programmed to please the crowds!

The robots' behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman. From your small office you must watch the security cameras carefully. You have a very limited amount of electricity that you're allowed to use per night (corporate budget cuts, you know). That means when you run out of power for the night — no more security doors and no more lights! If something isn't right — namely, if Freddy Fazbear or his friends aren't in their proper places, you must find them on the monitors and protect yourself if needed!

Can you survive Five Nights at Freddy's?

Gameplay
2014-08-29 00003
The Main Menu
The player sits in an office and monitors security cameras positioned throughout the restaurant to observe the animatronic mascots. The player has a limited amount of power to view camera feeds, light hallways, and close the doors on either side of them.
The player must use the camera feed locations in the building and hold the animatronics off using the doors. If the player fails to do this, they will be jumpscared and recieve Game Over. To advance to the next night, the player must survive from 12:00 AM until 6:00 AM (8 minutes and 37 seconds in real-time, 4 minutes 30 seconds on mobile edition).

The four animatronics that the player must avoid are the titular Freddy Fazbear and his three friends: Bonnie the Bunny, Chica the chicken, and Foxy the Pirate (a broken-down animatronic which is no longer in use, but becomes active during the night). There is an additional animatronic known as Golden Freddy, who only appears when the player experiences a paranoid hallucination.
Five Nights at Freddy's is an indie point-and-click survival horror video game developed by Scott Cawthon. The goal is for the player to try to survive the night at Freddy Fazbear's Pizza while avoiding getting caught and killed by the animatronic characters, and tracking their movements via the restaurant's security cameras. On November 11, 2014, the second game was released onto Steam. On March 2, 2015, the third game was released onto Steam. A fourth game is slated for release on October 31, 2015 and will be the final installment in the Five Nights at Freddy's series.
Summary
Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food as far as the eye can see!

The main attraction is Freddy Fazbear, of course, and his two friends. They are animatronic robots, programmed to please the crowds!

The robots' behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman. From your small office you must watch the security cameras carefully. You have a very limited amount of electricity that you're allowed to use per night (corporate budget cuts, you know). That means when you run out of power for the night — no more security doors and no more lights! If something isn't right — namely, if Freddy Fazbear or his friends aren't in their proper places, you must find them on the monitors and protect yourself if needed!

Can you survive Five Nights at Freddy's?

Gameplay
2014-08-29 00003
The Main Menu
The player sits in an office and monitors security cameras positioned throughout the restaurant to observe the animatronic mascots. The player has a limited amount of power to view camera feeds, light hallways, and close the doors on either side of them.
The player must use the camera feed locations in the building and hold the animatronics off using the doors. If the player fails to do this, they will be jumpscared and recieve Game Over. To advance to the next night, the player must survive from 12:00 AM until 6:00 AM (8 minutes and 37 seconds in real-time, 4 minutes 30 seconds on mobile edition).

The four animatronics that the player must avoid are the titular Freddy Fazbear and his three friends: Bonnie the Bunny, Chica the chicken, and Foxy the Pirate (a broken-down animatronic which is no longer in use, but becomes active during the night). There is an additional animatronic known as Golden Freddy, who only appears when the player experiences a paranoid hallucination.
Backstory
There is a "Rules for Safety" sign in the East Hall Corner that is randomly replaced by newspaper articles throughout the game. These articles reveal certain elements of the game's lore and backstory.[1]

Missing children poster clean
The four newspapers appearing as hallucinations in place of the Rules for Safety sign.
Freddy Fazbear's Pizza was once a popular restaurant for adults and children alike. However, due to a number of incidents including the kidnapping and implied murder of five children by a man wearing an empty animatronic suit, sanctions by the Health Department over the numerous reports of dirtiness, and "The Bite of '87", the pizzeria has fallen on hard times. Freddy Fazbear's Pizza is set to close by the end of the year, as potential buyers do not want to be associated with the tainted reputation of the company.

The four mascots - Freddy Fazbear, Bonnie the Bunny, Chica the Chicken, and Foxy the Pirate had a particularly foul odor and what appeared to be "blood and mucus" around their eyes and mouths, which concerned parents had interpreted as "reanimated carcasses".

Phone Guy remarks in Night 1's phone message that the animatronics haven't been cleaned in their 20+ years of service, which would explain the nasty odor. The stench could also be attributed to a popular theory that the missing children were stuffed into the animatronic suits after they were killed, and that their decomposing bodies were producing the repulsive smell. Supposedly, due to the risk of their servos locking up from disuse, the animatronics have been left in a "free roaming mode" at night over the years. They used to be able to roam freely during the day as well, but The Bite of '87 caused the pizzeria to put a stop to this.

It was revealed that Phone Guy disappeared sometime before the events of the game, as heard during the phone call on Night 4 and is implied to have been stuffed into a suit and/or killed. There are many theories as to what happened to Phone Guy after the call cuts out, but one can be certain that he was attacked. There is also speculation about a more complicated and twisted version of the plot, due to the phone message heard during Night 5.
I even am creating one. Sure, I'll join yours! I love FNAF!


Going to need to bounce some idea off on some people. Anyone interested? Any idea how an RP about the killer animatronics could work out? I have a lot of details planned out, but I'd like to hear about how an RP involving a team of security officers in a mall could work.


I'm looking for a FNAF RP. ..
I'll pass.
Can I be-- B---atman? I'll read first, let me read.
Just posted my character on the tab.

Name: Matthew Rollins
City: Seattle, Washington
Weapons: Matthew has a AR-15 and uses it unless he really needs to. He has a knife, a bow with him, and has sliverballers. He will use silverballers to take out enemies silently. A fiber wire used to choke people to death.

Vehicle: Stylish Hot Rod, VESPA GTS SUPER.

Supplies: He carries a tote bag, just in case if he gets anything. He has two tote bags with him, he holds one at his camp base. He will store stuff in his tote bag, he also has a large drawer of everything he has obtained back at his bivouac. He holds nuggets and a lot of food at his bivouac.

Personality: Matthew is pretty sociopath much much! Much a normal fine guy. He has a talent for reading and art and has a passion for art. His nourishment cannot be handled well, so he eats a lot sometimes because he never really gets the chance.

Back Story: Matthew before everything came was a Twitch Streamer, and he was a very young one. He loved Twitch Streaming and his dad often broke his XBOX Systems or computers. His mother went bankrupt when she had to go keep buying new consoles and divorced with his dad. When he was alone, he actually still missed his father and sadness went through his home. Soon at his home his mother had no money and they had no house. Soon, Matthew's family actually died from their struggling when a thief came there. His family was a penniless home, with no nourishment there. When the outbreak came, he moved pretty often and struggled from sociopath disorders. This only happened because his family was broke, and a few of his family was actually alive. But they all pretty much forgot him, having nothing but his own skills. Matthew wasn't use to working with other people because he stayed in his own home much. He only knows how to generate some power in systems because his gameplaying and knows how to disconnect power. Before his home was destroyed, he worked at North Coast Electric. He was fired for being caught playing on his 5th month. He mostly breaks and enters, and knows how to disconnect power. He has been arrested many times, causing him to be released RIGHT WHEN the outbreak started, he was almost 100% dead. Throughout his whole life he was sad, a bit.
A place where friends of mine can hang out, mine I guess. I'll allow some people here if they can handle rules here.
A guild area. Where a whole community, like a brotherhood can chill out and have fun sometimes.
I'm not begging, but can someone read my helpful messages? You'll need it. Mention everybody!! I mean, people that want to, because I don't want to get squashed, until they read that message. @BranchOfSin @madclaire @karamonnom
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