Avatar of TJByrum
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    1. TJByrum 12 yrs ago

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It ain't really something I can discuss. Not really any of my business anyway, but I'm pretty upset about it, and I can't do anything about it. I wish I could talk to someone about it, but I don't know what to do.

Thanks for understanding guys, really, I know it sucks when the host quits a RP.
It ain't really something I can discuss. Not really any of my business anyway, but I'm pretty upset about it, and I can't do anything about it. I wish I could talk to someone about it, but I don't know what to do.

Thanks for understanding guys, really, I know it sucks when the host quits a RP.
If anyone else wants to do this roleplay please take it over.

Not only is my job bringing me down, but I'm stressed/upset about something else too and I can't find any sort of motivation to want to do this.

I'm sorry guys, I really am, I don't like leaving you here to hang, but right now is just not a good time for me.
Brief History of Argnia
Creation
During this period the world was created by the gods. Not much is known about this period as the gods either disappeared, abandoned the world, or were subdued by another force. This is also when the Shiara became an actual race of divine beings who would later become the Lords.
War of the Lords
The Shiara inhabited much of the known world in Argnia and would fight in countless wars for thousands of years. Little by little the Shiara were being killed off until only a few thousand remained. During this time, Vercyx and Sidonis, two of the most powerful Lords, fought a very long and brutal war. Vercyx, with the help of Solicon, was able to banish Sidonis in a large cavern known as Under Deep, where he would remain for eons. Eventually, these Lords were so drained of power that the Elves were able to rise to power.
Rise of the Elven Nation
When the Shiara had used much of their power, the First Elves rose to power, crushing the armies of the Lords and bringing peace and prosperity to the land. They constructed large cities, discovered new lands, and were very advanced. The Nation would last for thousands of years.
The First Invasion
The First Invasion was onset by the Wraithlord, whose power had returned. He used his power to conjure up a mighty horde of demonic beings to crush the Elves. Fortunately, the Elves were able to fight them off, but at a great cost. The Elves then spent many years writing down a 'prophecy': an approximate date for when the Wraithlord's power would return and he'd come for a second invasion.
Fall of the Elven Nation, The Arcane Wars
After the First Invasion the Elven Nation was extremely weakened. Political tensions also ensued, as some of the Elves wanted to use magic freely, others wanted to police it, and some wanted to use the dark arts such as necromancy. This political tension worsened over time and the Nation folded underneath itself: one one side were the High Elves and on the other side was the Dark Elves. So devastating was the Arcane Wars that the Nation fell, the race of man usurped their lands, and both sides were changed forever. The High Elves would be forced to flee into Elaria, seeking refuge by the Wood Elves who still lived within. The Dark Elves were forced to flee as well, where they'd construct Voltunkund, a city of dark elves.
Rise of Man
The Great Horde
The War of the Four Kingdoms

The Lords of Argnia

Races
Varan - Northerners; tall, fair-skinned, courageous warriors of Asgeir.
Reman - Olive-skinned legionnaries of the Reman Empire.
Weswen - Natives of Westmarch.
Satarian - Dark-skinned thieves of Sulture.

High Elves - Powerful arcane magic.
Wood Elves - Powerful nature/restorative magic.
Dark Elves - Dark, necrotic magic.
Night Elves - Mysterious, cosmic magic.

Orcs - Large, brute green-skinned warriors.
Trolls - Tall, slim, cunning, tribal warriors.
Goblins - Short, skinny cunning gremlins.
Bullors - Large, powerful, cumbersome minotaur-men.
I am off Friday. I will get back to this Friday,
I will be off Friday. I'll get back to this then.
Beforehand - Toric and Valius are two great warriors. Toric, however, decides to live a simple life to raise his daughter Eva. Valius becomes a Keeper of the North. 11 years later, Valius is the Master of the Keepers of the North and Eva is killed. Sometime or another, Toric is contacted by the Darklord and begins to secretly work for him in order to resurrect his daughter.
The Incident in the North - Chronicles the events when Toric Valgard defeated the Icelord and retrieved Icebreaker with the help of the Keepers of the North, Valius Valgard, his brother, claimed Darksoul and used it to mount the Darklord.
The Many Adventures of Toric Valgard - During this time Toric traveled throughout Mainla in order to root out any potential threats that could possibly hinder the defense of Mainla. He would also travel to all four kingdoms to request help but failed to acquire any sort of help; He did manage to empower an orc warchief who would later prove invaluable in the last battle against the Wraithlord. During this period he defeated a Necromancer working for the Wraithlord who was trying to spread a plageu throughout Mainla.
Journey to Elaria - Toric travels far east to Elaria, where he meets Kar'iah and the two work together to ally the Elves in order to fight off the Wraithlord's armies.
The Shattering - An event when the Wraithlord finally unleashed his wrath on the land of Mainla. Fortunately, many of his assets had already been subdued or defeated by Toric Valgard, which greatly slowed down the process of imminent victory. The Wraithlord would finally be beaten off by the combined alliances of the Beast-folk, the Kingdoms of Man, and the Elarian Elves.
The Rebuilding - The Varan are no longer a race, just a culture of warrior-folk.

Major Characters
Toric Valgard - A former farmer who once shied away from the life of a warrior to become a family man. Toric's older brother, Valius, would later become the Master of the Keepers of the North. Toric's wife dies during childbirth, and his daughter Eva is later killed at age 11; the death of his daughter fuels Toric to begin a seemingly impossible quest which could very well determine the fate of the world.
Valius Valgard - Older brother of Toric who followed the path of the warrior, joining the Keepers of the North. He would later rise in ranks and become the Master of the Keepers of the North, fighitng the endless war with the Icelord.
Eva Valgard - The daughter of Toric Valgard; Eva is half-Varan and half-Reman, as her mother was from Remes. She was killed at age 11. Her death is what fuels Toric to go on an endless quest to bring her back to life.
Ka'riah - An elven huntress who becomes an endearing ally to Toric in his quest.

The Darklord/Sidonis - One of the Lords, rival to the Wraithlord, imprisoned long ago by the Wraithlord and the Icelord. He is rumored to be hidden away within Under Deep, located beneath the city of Remes. He wields a runeblade called Darksoul.
The Icelord/Solicon - One of the Lords, once an ally to the Wraithlord but mostly neutral. His powers helped banish the Darklord into Under Deep. He wields Icebreaker.
The Wraithlord/Vercyx - Brother and rival to the Darklord, extremely evil and chaotic, wanting only destruction. He banished the Darklord with help by the Icelord. He wields Soulrend. He commands an extremely large army in an alternate dimension which he may summon at will. The longer he waits, the larger army he can conjure up.

The Icelands - The frozen lands far north of Asgeir, where the Icelord reigns supreme over his tribal-folk and beasts of snow.
Asgeir/Kingdom of Asgeir - Home of the Varan, located in the north of Mainla. It is cold, mountainous, and dangerous.
Westmarch - Kingdom of Man southwest of Asgeir, on the western portion of Mainla.
Remes - Once the seat of the mighty Reman Empire, located in the west of Mainla.
Sulture - Sultanate located in the south of Mainla.
Elaria - Elven lands located across the sea, to the east of Mainla.
The Badlands - Lands of beast-folk located southeast of Mainla.
The White Sea - Body of water between Asgeir and the Icelands.

Keepers of the North
Jorian Riders
Stormguard
Knights of Westmarch
Sulture Assassins Guild
Ziorii

Singular: Ziori; Plural: Ziorii


Introduction
The Ziori. A seclusive and peaceful yet fierce race. These warrior-folk worship the Lyra, the Moon Goddess. Wearing their Azul's to hide their gnashing maws, the Ziorii are a dangerous race to encounter, and even more so to fight.

Appearance
Digititrade legs, which have 'two knees'.

Culture
Naming Conventions
All Ziorii names begin with a Z. Any Ziori whose name does not start with a Z is not a Ziorii-grown Ziori.
Religion
Azul

History

Notable Ziori
Zimon
Zorik
Zorian
Zoris
Zaran
Zizin
Zinzin
Zixis

Zeena
Zana
Ziara
Zyana
Ziki
Zaza
Zaxar
Zazar
Races/Professions
Everyone's character may be one of the following races. However, each race has specific professions they may fulfill that will determine their role both inside and outside of combat.
Human - Humans have controlled lands in the north, the northwest, the west, and the southwest for centuries. From the Varan Warriors in the north to the Knights of Westmarch in the west, and the cunning Assassins of Sulture, Humans are versatile, adaptable, and determined to come out on top of all situations.
Warrior
Knight (Paladin/Templar)
Mage
Assassin
Rogue
Night Elf
Arcane Master
Hunter/Huntress
Vanguard
Scout
Forest Elf
Warrior
Hunter/Huntress
Scout
Forest Medic
Dark Elf
Assassin
Hunter/Huntress
Necromancer
Pyromancer
Orc
Warrior
Berserker
Shaman
Bulor
Warrior
Berserker

Esmysae Lightsinger
Ilyoindae Treewalker
Elnaena Evenwater
Arfailaeth Darkstriker
Nylvaysa Stillshadow
Nytmarnea Blackbreath
Wlethil Greenweaver
Emnelaea Dawnscribe
Lsayura Bladeblade
Aylreath Silverheart
Arsaaedya Shieldflower
Neoyssea Starbow
Mythveercia Shadecaller
Mytsaeleas Mossscribe
Mythnaeallaes Darkwalker
Aralysae Dewlance
Sfenna Stormshade
Lelnaercia Woodforest
Nythfethil Stormdancer
Lyloethis Blackshot
Ilcina Leafsong
Esmenia Stagswift
Caoyna Farbranch
Asnalia Woodmane
Ylaalaes Darkwater
Amheana Blacktree
Fyve'lyn Seathorn
Nytfenya Leafoak
Eleania Fogcrest
Lilhriia Rapidwater
For centuries the Reman Empire subdued and conquered the other petty kingdoms through the land. But noting lasts forever. Eventually they would dwindle and others would rise to power until finally only the Remes region remained in their possession.

Major Factions
Westmarch - A Kingdom of Men and one of the largest and most advanced. Westmarch was formed after the unification of several other smaller kingdoms in the west, thus the name: Westmarch. It is home to rolling hills, lush forests, pure lakes, castles, knights, and nobles.
Elaria - Elaria is a large forested region in the northeast. The entire region is completely covered in forests, and is where the Elves live. These Elves are a collection of the High Elves, who once ruled the Elven Nation, as well as the native Wood Elves, who offered them refuge after the Elven Nation was destroyed.
Dargonull - A massive city of Dark Elves. Dargonull is perhaps the only place a Dark Elf is accepted, and even then the race generally mistreats one another. Their buildings are made of obsidian stone, and the fires of a nearby lava-pit darken the skies above them. They have remained mostly neutral within their large, black, stone walls.
Skullgrinder's Clans - Goran Skullgrinder, Overchief of the Orc Clans, has managed to form alliances with the trolls, goblins, and ox-men of the Badlands, forming quite a large and formidable army.
Asgeir - A Kingdom of Man, the Varan of Asgeir are tall, strong, nordic folk who value honor, courage, tradition, and bravery. They may not have the largest army, but there warriors are especially skilled in battle and all Varan are taught to fight from a very young age. There armies are a mighty spectacle with their Ki'Gars flying in the winds.
Sulture - A Kingdom of Man located in the far southwest. The arid and barren landscape has molded these people as dark-skinned, cunning, and adaptable folk.

Minor Factions

Races
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