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    1. TJByrum 12 yrs ago

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I'm reading up now, will probably time-skip to the morning to move things along. If this time-skip cuts off any of your character's actions, I apologize in advance.
Thanks IE; I may or may not, just depends.
To put it simply, you're going to help create a world, then create/empower factions, and then throw them into conflicts. To start, everyone claims a region:
http://i273.photobucket.com/albums/jj222/ande012/protomap.jpg
Simply claim a region, and I have already claimed the north.. You'll describe it in your first IC post: its climate, its geography, landmarks, etc. We're just going to assume this world is very similar to Earth in terms of wildlife and day-night cycles. Once everyone claims a region we start creating Power Factions.

Now a Power Faction can be a lot of things. It can be a tribe, a civilization, a powerful hero or creature, a disease, a religion, a guild, an idea, and much more. You're going to start off with 5i (i=Influence). It costs 2i to create a Power Faction. Power Factions will begin with 2p (p=Power). You may spend an additional 1i to increase that power to 4, and another 1i to increase it to 5. It can no longer be increased like this ever again, so make your mind up. Greece, Troy, the Black Plague, Egyptian Polytheism, Hercules, a Dragon, the Templars - these are all examples of Power Factions.

After everyone is satisfied with Power Factions, we will take turns throwing them into conflicts. All you do is choose two or more factions to throw into conflict with each other. Perhaps a disease is affecting a tribe, four civilizations wage war, a religion begins to cure a disease, a hero defeats a great beast, etc. Some of these Factions may be allied with each other, so be sure to explain that in the OOC. Everyone then PM's me which side they favor. I tally the votes, then add them to the faction's Power rating. Whichever faction scores the highest wins. The conflict-causer will then write about the conflict in the IC and then the next person goes. The losing faction(s) loses a power, while the winning faction(s) gains a power. When a faction hits 0 power they are eliminated.

After a series of conflicts, we will name this Epoch appropriately, advance to the next Epoch, and create more Factions. As an Epoch advances, I will determine the average power rating of the current factions. Any faction with a power rating higher than the average will receive +1 power.

An interesting thing to do would be to stop, zoom in on a conflict, and roleplay in the world for a little bit.

Encyclopedia
Regions
Civilizations/Tribes
Important People
Legendary Monsters/Creatures
Religions and Ideas
Diseases
Other
Well this is just a very bare-bones idea. It was just a little project thing I had on the side, but I'll probably do more stuff to it sometime later today or tomorrow or something. Just depends.
I ain't so sure I will be able to keep up with this RP at the moment. Sorry guys.
I'll get back on this RP sometime later today or tomorrow.
Huh, I hadn't expected any sort of reaction to this. It's more of a game than a RP I suppose, but perhaps I can transform it into an actual RP. Just subtract some of the mechanical things and make it realistic and whatnot.

Do you guys have anything you want to add/suggest to the idea? It's far from finished, and I still need a map.
@Illuvatar: Never played Settlers of Catan; the name of this RP was inspired by a board game I saw in the back of a book; the basis is based on a boardgame called Fire and Axe: Viking Saga. There is no magic or supernatural abilities.

Let's say you chose to start in London. You get to choose the import and export. If the import is sugar, then anyone can sell sugar here for 1 coin, and you'll also receive 1 coin (simulating tax). If the export is grain, then every time you produce a trade good here it will be grain. You will then have to move the grain caravan to a region whose import is grain. Selling it will net you 1 coin. If the region is owned by another player they also receive 1 coin.
Raid, Trade, or Settle
"Rome has fallen and the world is up for grabs."
Age of Empires II: The Age of Kings tagline


Introduction
This roleplay takes place in Europe (and Northern Africa, Asia Minor, and parts of the Middle East) during the Dark Ages. You will be taking the role of a lord/lady who governs a small village. Your goal will be to raise an army and rally the support of your neighbors, who will bolster the ranks of your forces even further. You will also need to send out envoys to initiate trade rights with your fellow roleplayers. All villages pay taxes, and you use these taxes to train soldiers, pay them, invest in your villages, and bribe/gift others.
Delete this please:

http://www.roleplayerguild.com/topics/25606/posts/ooc?page=1#post-716999
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