Not so sure I agree with this facebook stuff anymore. I'd rather go back to pretending everyone on here wasn't... well, you know what I mean ;)
11 yrs ago
It's my Birthday. I am drunk, and will get worse as the night draws in. That's... that's all. Now all I need is an option to post all the messy photos :P
Bio
I like to write stories, and no genre is beyond me.
Thanks for the offer, but I'm going to have to pass. Just keep them off the radar, please.
Besides, now my mind has changed its mind again. I think just the idea of having a time limit on posting, no matter how long, doesn't fly well with my subconscious. It's frustrating because I really like the concept of this RP, I just don't think I'd adapt or play well at all. >:(
That is a shame, and i'm sorry that I couldn't help.
Unfortunately, if half the group posted frequently, and the other half whenever they felt like it, things would implode pretty quickly. I'm sure you know what I'm talking about.
I'll place your character in a zombie-free stasis, in case you change your mind.
Well, now everyone except Whiteprophet's characters are either dead or in Group 1. Looks like it'll be back to lurking for me! :V
Nyope. Its late for me, but we had another player who could only post once a week. I'll chase them up tomorrow.
Even if that ends up being a no-go, I can send your character off alone. I don't mind putting in the work on your behalf. Others may then join at a later date, who share similar time restraints, and relieve you of your loneliness. Indeed, I could even conjour an NPC to keep you company, and place them under my control.
Interesting fight format. I'm on the fence whether that's a good or a bad thing. Will be keeping my eye on this.
Have you got any experience with other fights done in such a format? Somewhere I could take a look at the system in use?
Admittedly I have zero experience with arena matches, and the system is untested.
A great curriculum vitae, no?
Haha, but take heart, for I have decided the outcome of many battles over a wide selection of roleplays. I've merely applied my logic used for those fights to the arena.
I can't see it failing. People underestimate a GM's roll in an Rp, and too few can be bothered to administrate things effectively. You see, to many, being a GM means creating a story and then playing in that story.
To me, being a GM means creating a story, and enabling it to grow on its own accord, under my direct supervision. With me refereeing the battles, I can see no issues arising.
But come, I assume you to be experienced in Arena. What problems do you foresee? Or is it just "fear" of the unknown, so to speak?
Also, Holy shit Tome, your post was BRUTAL. I'm gunna have to watch myself around you aren't I? I love it.
There is no mercy. There is no hope.
There is only death.
MUAHAHAAHAHAHHAHAHAHAHAHAHAHAHA.
But in all seriousness, Ali was dropped, and I haven't heard a peep from User. This is good, it shows you guys I'm not messing around - a "practice phase" if you will.
Watch yourself as you go through that school. Be sure to keep your eyes peeled, because as soon as you go through a door without bothering to see what's on the other side, is when someone gets nom nom'd. That's about the only advice I'm going to give ;)
I've not finished this yet, and I'm unsure when it'll be complete as I've got a lot on my plate at the moment as far as roleplays are concerned. However, I've pieced this together over the last few days. There's still arenas to add, a PVE option to create, the sparring ground and the social area to be conjured.
Any thoughts on it so far?
Multiversal Coliseum
The Multiversal Coliseum stands outside of space and time.
TL;DR Summary:
Characters from across the Multiverse come to the arena to achieve fame, glory and riches.
The arena has several stylised facilities, designed for certain time periods.
No mechanics systems. The GM decides the outcomes of attacks and defences, should the players fall into disagreement.
Lite tournament system.
Recreational facilities, for fighters who want to do a little socialising ;)
Freeform sparring ground.
The Multiversal Coliseum
The Multiversal Coliseum is renowned across the void that exists beyond time and space. It is a place of glorious combat, honour, fame and wealth. The heroes of the Coliseum, who defeat all contenders to achieve the rank of Champion, are immortalised for eternity in its sacred chronicles.
Thousands, from every dimension imaginable, journey there yearly for the annual tournaments. There is no death, in the Multiversal Coliseum, but there is much pain to be had, and much bloodshed. Indeed, upon a contender's death, he/she/it are is instantly teleported back to the world from which they came, unharmed. However, the record of their defeat is entrenched into the chronicles, and stands in homage to their failures.
Some shrug this off. What is defeat without death, after all? Others... others return to set the records straight, as so to speak. Old rivalries form, lessons are learned, and each year the contenders arrive invigorated. For to win the tournaments, grants them fame more worthy than any earthly social standing; their final victory ensures that even when everything has been reduced to dust, their names will be remembered. To some, this form of immortality means everything.
But then you have the fun-seekers, the adventurers, who wish only to pit their skill against an enemy they would not find in their own dimension. Indeed, others accidentally stumble into the gateway that brings them to the coliseum, and their only way of returning is to live or die in glorious battle.
Of course, some contenders seek the riches that are offered by a triumph. Weapons, and other items, not available to them in their own dimensions, can be won and brought back. Many heroes have travelled to the coliseum, when they have found themselves unable to best a foe in their own dimension, so that they can return with a weapon capable of doing so.
Whatever the reason, it matters not. The contenders are arriving, as they always do. Some new faces stand amongst the crowd of warriors, and some of the older faces are missing. Light up the fires, set up the feasts and open the arenas, for the Tournament Days have arrived!
RP Summary
Ever wondered how one of your RP characters might fair against opponents not from their world or universe? Well, here you have the chance to do so. Whether it's a mage from a fantasy RP, or a weaponized robot from a sci-fi RP, the coliseum takes all comers and pits them against each other in a feat of arms.
This also extends to characters of established franchises. Maybe you've wondered how a Space Marine might fair against a Jedi Knight? Or Master Chief against Solid Snake. Well, here you can find out!
There is no logic here, and few rules. The Multiversal Coliseum is nonsense personified, and it can be accessed by even the darkest recesses of one's imagination.
The Coliseum's Arenas
The Circle of Sand, aka Blood Circle
The Circle of Sand, known unofficially as the Blood Circle, is a large and open area, approximately a mile in diameter. It is circled by a broken ring of sharp rises, which offer perfect vantage points for ranged-attack users. The middle ground is dominated by four large cones, which confer cover to warriors seeking their safety.
It is a multi-purpose arena, where the lasergun is as much at home as the English longbow.
Urban Warfare, aka the Blood Towers
Urban Warfare is based in and around a tower block of offices. The run down building offers a perfect environment for close ranged fire fights, high-octane action and fast and furious matches. Its complex maze of dilapidated corridors, compact office suites, derelict canteens and below-surface car park give it that certain war zone appeal.
It's typically used for characters who rely on the use of guns.
The Dojo, aka the Noob Palace
The Dojo is a 16th century style Japanese... well, Dojo! It is a very small arena, big enough for 1 vs 1 battles only. It is reserved for characters who prefer the use of melee weapons, and unarmed combat.
It often gets berated as the Noob Palace, because it's where new and untested contenders usually start out.
The Crossroads of Glory, aka WMD Delight!
The Crossroads of Glory is a large and open arena, approximately 5 miles in diameter. It has no cover, no terrain, and is mostly flat desert. Four roads join in the centre, but aside from that, it is largely featureless.
The Crossroads of Glory is usually reserved for magic or flying contenders, who need space to unleash their full fury against their adversaries. It is referred to as WMD Delight, after the nature of highly volatile attacks that are usually employed.
The Coliseum's rules are sacred, and breaking them is punishable by banishment.
Rules:
There must be respect, always!
Contenders found employing skills not stated in their Waver will be disqualified!
Glory must be accepted in defeat, as much as it is in victory! (Don't be a sore loser)
Contenders who believe themselves invulnurable, will find out that they're gravely mistaken!
The Tournament Master's word is beyond that of God's. Indeed, his word is decisive in all things, in all realms and in all dimensions. To go against him, is to risk one's very existence.
Nonsense will not be tolerated, nor will begging, whining or bargaining.
The Tournament Master:
None know who the Tournament Master is, or how he came to be. Some speculate that he was a warrior without equal, whose skill at arms won the favour of some infinite being. Indeed, some speculate he even slayed the one who showed him favour, taking their unfathomable power for himself. In any case, his mere presence demands fear, respect and obedience in equal measure.
He appears as a robed figure, cloaked in darkness. His hands are always covered, and the inside of his hood shows nothing but a black void. His voice is fierce, yet distorted, as if there is more than one tongue in his head.
In this RP, I am the Tournament Master.
Fighting Rules:
Players are paired automatically by the Tournament Master.
The Tournament Master decides who posts first.
After a player makes an attack, his opponent then posts his defence. This is called a 'Round'.
The attack and defence posts are then "locked", and the fight cannot be advanced until the Tournament Master has given his approval to both posts.
After the Tournament Master gives his approval, the fight is unlocked, and the attack and response are considered to have happened. The defending player then launches his own attack, and the attacking player is pushed onto the defensive. This continues until there is a victor.
If the Tournament Master suspects foul play, in the form of excessive dodging, b/s attacks and other such nonsense, he will decide the outcome of the attack and the defence posts. His decision is non-negotiable.
If a defending contender is dealt, what the Tournament Master considers a serious blow, they may lose their chance to attack in the next round.
A defending contender may perform counter-attacks in their posts. Parrying a sword stroke, and returning with their own, is an example of this. In this case, the Tournament Master will decide the outcome before the next round.
If in doubt, the Tournament Master will reveal all.
Here's an example, in very brief form:
(Attack) Tom swings his axe overhead at Rob, putting all of his strength behind it.
(Defence) Rob darts to the side, the axe glancing off his thigh-armour.
(Attack) Rob thrusts his sword toward's Tom side, hoping to catch his opponent off balance.
(Defence) The blade pierces Tom's side armour; he howls in pain, but (counter attack!) swings his fist blindly at Rob in an attempt to get some space.
(Counter attack decision) The Tournament Master narrates the fist catching Rob's chin, staggering him.
(Attack) Tom swings his axe again, hoping to catch the dazed Rob across the neck.
(Defence) Rob side steps the blow, and (counter attack!) sweeps his sword at Tom's legs.
(Tournament Master Intervention) Tournament Master decides that Rob would not have been able to side step the blow, as he was staggered by the fist.
(Defence Take 2) The axe catches Rob below the chin, slicing the flesh on his neck, but not severing anything vital. He stumbles backwards, blood running down his chest.
(Attack)Rob throws himself at Tom in a rage, striking in a fury several times with his sword.
(Defence)Tom parries the first two strikes with his axe, but is caught by the third between the slats in his steel chest plate. The blade sinks deep, causing him serious injury (Misses his turn to attack!).
(Attack)Rob grips Tom, and thrusts his sword into Tom's chest a second time.
(Tournament Master Intervention) Tournament Master agrees this is a legitimate move, and declares Tom is slain in the attack.
(Defence)Tom tastes copper as the blood runs up his throat; a searing heat burns in his chest. His energy fails him, and he falls forwards onto the bloody sand.
... Now wasn't that civil?
Current Tournaments:
The Humanoid Blood Crown
Contenders wishing to seek access to this tournament must be humanoid in nature, and are restricted to a certain height and weight. The weapons used in these matches are randomised, and a contender must make do with what they are given - even if it's far from their skill set.
The Stats and Numbers
Name:
Race:
Age:
Age Group: Adolescent, Young Adult, Adult, Middle-Aged, Old.
Gender:
Appearance: Include armour.
Can Fly: Yes/No
Jump Height: In feet.
Reaction Speed: Slow, Medium (Average human), Fast, Unnatural, Insane.
Strength: How much weight could you character lift? 61 kilograms is the average human male's.
Weight: Include weight of armour. Average human male wearing ordinary clothes is around 65 kilograms. Maximum: 325 kilograms.
Height: Maximum 12 feet.
Speed: Slow, Medium (Average human), Fast, Unnatural, Insane.
Magic Here's where it gets a little complicated. List your spells, describe what they do, and more importantly, state how long it takes to prepare. Anything over five seconds will require a turn to "charge".
Abilities: These are the things your fighter can do without the aid of magic. This covers things like cybernetic implants. If in doubt, ask me. This also covers anything your armour can do, like cloaking.
DO NOT POST THE FOLLOWING SECTION. PM IT TO ME INSTEAD.
Known Weaknesses: An example would be a Vampire burning scorched by sunlight, or a werewolf being vulnerable to silver.
Bone Density: Low, Medium (Average Human), Hard, Steel-like, Unbreakable (Although not quite)
Armour Type: What attacks is your armour designed to push aside? Bullets? Slicing actions? Stabbing actions? Magical resistance? Laser resistance? Every armour in the known world was designed with a purpose in mind, and it's unlikely your character's is any different.
Alright then, #1 it is. Though #2 was a revamped version of a character I recently made for another Zombie RP, anyway. I'll probably bring her in if #1 gets killed off, which he probably will at some point. Not necessarily from the shamblers.
Also, put me in for Group 2 for now.
Tobias Tariq Saleh is accepted. Armed to the teeth, just as promised. Good, this is good. A mad man with weapons is what everyone needs!
Wait for me to gauge who's going where, because I'll have to send the groups off in different directions, to avoid a break in the space-time continuum.
Alright, Ali didn't make it. Nor did the Doctor. Wow, you guys are dropping like flies!
Okay, let's get down to business. I floated the idea of splitting the group into slower and faster posters.
If you can get one post up in 48 hours, say "Group 1"
If you can get one post up in 7 days, say "Group 2"
My rate of intervention in either group is subject to the changing situation, however with the 7 dayers, your character is less likely to be eaten for being AFK.
@HHShetland The first guy sounds like the sort of person the group needs, in my opinion. A tough nut with attitude problems, but who can also serve as a strong headed leader when the going gets tough - even if being a strong headed leader means sacrificing people so he can get away :P
Sophia, Dorris, Angie and Sylvia make it safely up the stairs, escaping the deteriorating situation of the gym. But not all of the group are as quick to act, or are as resilient-minded as them.
Ali Ni Yuyn screams out, a shambler latching onto her shoulder with its jaws. She had frozen after firing the first barrage of bullets - a common, but fatal error committed by so many people in these darkened days. One could not blame her though, no indeed, for the walking dead conjured the kind of horror in someone's mind that can only be rivalled by the most traumatic of experiences. The human mind is complex; a giant computer wired up to hundreds of switches. Each of them serving a different purpose. Unfortunately for Ali, her survival switch got flicked off.
The pain spreading through her shoulder like a thousand shards of glass, Ali snaps out of her panic-induced reverie, stuffs her pistol into the shambler's mouth, and pulls the trigger. Skull fragments and brain tissue drape her, and she howls in sheer terror. Another shambler stumbles towards her, and her trembling arms fire off the last of her bullets. The shambler shudders with each impact, but none of them are fatal, and then it lunges at her.
She attempts to flee, but a greasy hand wraps around her hair and pulls back with a force not befitting any living man. Before she can free herself from the iron-clad grip of the dead, more hands grab her, and she is hauled to the floor screaming.
Doc Richardson meanwhile has broken under the pressure, just like Ali. He had kept total silence since the group's arrival at the school, and had been rambling quietly to himself - though no one noticed, due to the dire situation they were in. Deciding that enough is enough, and that no world where the walking dead rule the day is worth living in, he lowers his rifle at the waist and begins firing.
BOOM. BOOM. BOOM. BOOM. BOOM. BOOM.
The M1 Garand is a powerful, yet antiquated firearm. Still, shamblers fall left and right to the Doctor's onslaught - though few of them remain down, and for a brief moment it seems he may drive them back from the fire exit. Indeed, the group do not immediately realise his true intentions are far from self-preservation.
BOOM. BOOM. PING.
The rifle runs dry, and the Doctor loses himself in a warped sense of euphoria. He grabs the barrel of his gun, and swings it like a club. Again, and again he knocks down his opponents, but eventually, one catches his leg and drags him down. The others soon bundle him.
The gymnasium becomes the scene of an unholy feast, and for now, the horde is happily pulling apart their latest victims.
Alright, so I have a bit of a problem. I have two character ideas and I can't decide between either of them.
One of them is kind of 'out there', more combat-suited and extremely untrustworthy. The other one is a lot more 'normal', but also hyper-practical when dealing with disaster (i.e. they can't stand people panicking or hesitating); both of these would probably conflict with the others. What do you think?
With the first one, are we talking about a renegede soldier? A brutal biker type? Who is he/she? You mentioned them being untrustworthy, which could make for an interesting drama later in the RP.
The second guy sounds like a jerk, which could also make for interesting drama.