Avatar of TomeBinder
  • Last Seen: 11 yrs ago
  • Joined: 11 yrs ago
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    1. TomeBinder 11 yrs ago

Status

Recent Statuses

11 yrs ago
Not so sure I agree with this facebook stuff anymore. I'd rather go back to pretending everyone on here wasn't... well, you know what I mean ;)
11 yrs ago
It's my Birthday. I am drunk, and will get worse as the night draws in. That's... that's all. Now all I need is an option to post all the messy photos :P

Bio

I like to write stories, and no genre is beyond me.

Short, sweet and to the point.

Most Recent Posts

In No Hope 11 yrs ago Forum: Casual Roleplay
Gah! Got ninja'd. Doesn't look like there's anything conflicting with either of our posts though, so I'll leave mine unedited.

Oh, and if you feel like giving your character medical knowledge here's Garret's condition:
I feel like I'm killing my own character, but six hours of blood lose is kinda significant.


Not to worry.

GM is here to save the day.

No one post for the next fifteen-thirty minutes, under pain of death :P
Jungle Fever


Set during the Vietnam War's Operation Pershing


=======================================================

Authored by TomeBinder

=======================================================



Operation Pershing was launched in 1967 by the American 1st Cavalry Division as a long-range offensive against elements of the NVA 610th Div and VC units in Vietnam's Binh Dinh Province.


TL;DR Summary:

  • Set in a fictional sector of the Binh Dinh Province.
  • After successfully striking an NVA command post, a squadron of American UH-1 helicopters are returning to base.
  • Following the Song Ba Lien river in the north east of the province, they are ambushed by Viet Cong and NVA ground troops.
  • Three of the choppers are hit, and they crash land into the surrounding jungle.
  • The characters are the survivors of the crashes.
  • Unsure if help is on the way, the characters must make the perilous journey through the Vietnamese jungle.
  • Viet Cong, unfavourable peasants and forward NVA elements try to stop them.
  • The GM controls the world at large, and makes IC events and challenges for the characters to overcome.


It's a Jungle Out There!



The attack on the village had gone well, perhaps too well.

We struck Charlie at dawn, flying over the thick jungle canopies with fifteen UH-1's and an escort of five AH-1s. Hah, he never saw us coming! Still, you would have thought Charlie mighta heard the roar of our engines from miles away. Maybe sound doesn't travel the way you think it would? Or maybe he knew all about us from the start, and let us reach that command post on purpose.

The village put up some sporadic resistance, but they were mostly VCs with sticks and stones. We landed with zero casualties, combed the AO and inflicted a 100% casualty rate on the enemy. No civvies were in the village, which was a blessing - because you can never quite tell which one of them is going to pull a gun out of their stupid pajamas. Still, those VC dogs fought to the last man. We couldn't have taken any prisoners, even if we had wanted to.

We torched the place, as per our orders, found some maps of the NVA's local force deployments to take with us, and bugged out there as quickly as we had come.

Nah, yeah, Charlie let us in there.

We hadn't gotten six kilometres south of the village when the jungle below lit up like a God damned fire-cracker market. RPGs and large calibre AA guns - courtesy of the Russians, I guess - opened up on us by the dozen. Tracers flew every which way, and our pilots did a good job of climbing out of range. But not all of us made it.

I saw the first UH-1 take what I'd guess to be a 57mm round to the face. Spun out of control and plummeted to the jungle. The second, I didn't see, but I heard the explosion. God rest their souls. The third got perforated like a Las Vegas whore; she went down in a twirl of smoke.

Our escorts raked the jungle with their cannons and missiles, whilst our gunners added to their fire-power. It was just too hot though; every patch of that damned jungle we ignited made little difference to the rate of incoming fire, so we bugged out of there, and we bugged out of there good.

If those boys aren't dead now, they'll soon wish they were. We wanted to go back for them, but those useless pricks back at HQ wouldn't allow it. The area isn't a strategically important location, they told us, and that a rescue op would be mounted within the hour. Bull shit, I've heard that before.

Just another day in the jungle, I guess.


The Setting:


This RP is set on the fictional Lima Sector, an area designated a hotbed of Viet Cong activity by the local U.S military commands. It is a hilly region, where the Song Ba Lien River splits into two. Jungles, villages and paddy fields dot the landscape, creating a variety of terrain. The roads and foot paths are all mud-based, and can be treacherous to both a vehicle and a boot... so you know, don't go twisting your ankle.

There are no U.S or ARVN units in the area, and at the moment, waiting for a rescue is suicide. The rising smoke from the crash site will draw every Viet Cong and NVA regular in the entire sector.


Lima Sector's Topography



Lima Sector From Above


The Characters


GOOOOOOOOOOOOOOD MOORRRRRRRRRRRNNNNNNNNNNNNNNIIIIIIIIIIIIIIIINNNNNNNNNNNG VIETNAM!

The initial characters who play from the RP's start, will form the survivors of one of the crashed UH-1's. More specifically, the one that took a flak round to the cockpit. The helicopters themselves carried 13 soldiers, and so the players will take on the role of the fortunate few - unless mass interest is shown, of course.

Characters who join after the RP's start, will come from the other 2 downed UH-1's. However, their character's entry into the RP will start with them pretty much stumbling out of the jungle and meeting up with the existing group, as opposed to going off doing their own thang.

A side note on ranks: the character with the highest rank will be expected to give the others orders, as one would expect.

The Game Master's Role


As GM, I will fullfill the following duties to the RP:

  • Police players like any GM would.
  • Guide the characters to the story's conclusion.
  • Create situations for the characters to deal with.
  • Kill characters who make grave errors. Walking through the jungle without checking the floor, is an example of a grave error.
  • Control NPCs.
  • Fast forward the story in the event of a lull.
  • Kill characters who go AFK for 72 hours.
  • Kill or maim characters who appear to be bull sh*tting their way to safety.
  • Control characters who are holding things up. An example of this would be a character whose player has stated he'll/she'll be absent for longer than the 72 hours.


Player Rules


The usual do's and don'ts of any RP.

  • Be nice to each other.
  • Be nice to me.
  • Don't be a kid. Even if you are one. I expect maturity and politeness at all times.
  • GM's posts are final in most circumstances, and events that are said to have happened within them, are written in stone.
  • Whiners will meet a terrible end.
  • Post rate - 1 per 72 hours (3 days) minimum.
  • Respect the subject matter. It was a horrible war with terrible consequences for countless thousands


... So, any takers?
In No Hope 11 yrs ago Forum: Casual Roleplay
Apologies in advance for the utter lack of knowledge of American geography. It's probably wrong. #soz


As a Brit, Google Maps/Street View has been a stalwart companion.

I'll read your application in a sec, and let you know if there's any issues.

EDIT: Accepted. I'll see about getting you in.
In No Hope 11 yrs ago Forum: Casual Roleplay
I think I might make a CS for this, if that's okay. ^^


It most certainty isn't, WHO DO YOU THINK YOU ARE!? COMING IN HERE AN-

I'm joking. Of course it's okay. Throw it in the character tab when it's done, and wait for me to look over it. After that, I'll shove your guy/gal into the mess.
And is there a limit an enchantment can be used on a weapon before it dispels


That's a good question. I'm going to say: Yes. I'm also going to say that I don't expect anyone to keep track of how many charges they have left. Rather, an enchantment running out will be either a scripted or random IC event. I think that'd be best.

And what pictures are preferred Real Life pictures(people from shows like the vampire diaries or the 100) or anime


I'd say not anime, because the graphic style is hard to reconcile with the Elder Scroll's more realistic visuals. Otherwise, I'm not fussed. Still, you could just describe their appearance via text if you're at a loss.
<Snipped quote by TomeBinder>

You can call me whatever you want baby...

Awkward jokes aside, I'm a guy, so calling me a 'he' is ok. Less typing for you to do :P


HAHAAHAHAHHAHAHA. I lol'd to myself when I wrote it, reprimanded myself for "always seeing things in a sexual light", and posted it anyway. Turns out I was right all along.
So +xxxx amount of health is allowed as a enchantment.


Well, the RP hasn't got mechanics, so giving yourself X amount of HP wont translate the same way it would in a game. But let's say your guy/gal had an amulet that gave them loads of "health".

So, they're in a fight with a bandit, but the bandit manages to run them through with his sword. Your character buckles, groaning in agony, but then suddenly brings up their own sword and shoves it in the bandit's neck, killing them. The bandit then falls backwards, pulling his sword with him.

Your character would then stumble about the place for a short while, as that amulet worked to heal their wounds. After a few minutes, their flesh would knit itself back together, and hey presto, you're good to go again.

Sounds over powered? No. Because if the bandit lopped your character's head/limb off, which I am more than entitled to make happen, then that amulet wont be able to do anything. Also, if an enemy with understanding of magical artifacts/items realised the amulet's importance, they might try to destroy it.

So I guess you could interpret Skyrim's health system in this RP with one's ability to regenerate damaged tissue, as well as boosting their pain resistance. That's how I'll play it in any case. Be a bit like having a healer next to you at all times.
Also i'm thinking my character once created will be (semi) force to be reckoned with, but no- Infact I doubt the RP allows quite substantially raised health enchantments


Make them as powerful as you like, within reason of course. I will adjust the RP's challenges accordingly.
@Draconfound I'm going to need you to rewrite your post. Sorry bud, but Charter's is bigger, meaning he'd/she'd have to do more work than you.

For what it's worth, it was a good post... just fractions of a second too late.

EDIT: Well, 18 minutes too late, but hey it happens.

To everyone else: Ignore Draconfound's post for now, as Charter's overrides it. As we stand, the Khajiit just got saved by the Argonian warrior, and the two surviving bandits have switched their attention towards the latter.
I'll have to wait till monday to finish it off Tome?


That's fine, I can enter characters into this RP whenever, so please take your time :)
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