Avatar of UltikanaRe
  • Last Seen: 8 yrs ago
  • Joined: 11 yrs ago
  • Posts: 1231 (0.30 / day)
  • VMs: 0
  • Username history
    1. UltikanaRe 11 yrs ago

Status

User has no status, yet

Most Recent Posts

Can you give a setting description? Sounds interesting.
I would LOVE it if somebody out there could draft a world map in the year 1763---exact nations. I obviously do not expect original content being I doubt anybody could correctly guesstimate the lines, but it needs the following criteria:
•Clear borders
•Labeled nations---due to the colonies of the time time period, it should be obvious what belongs to who. Also, please make sure it is legible.
•As accurate as possible---I would prefer it not to be impressionist.
•Resolution should be as high as you can get it without distorting it. It dose not matter that much, so long as I can read it.
Rewards:
A thank you PM with my best wishes, rating your post with a like and thank, and liking you in general.
There will be a different name, and we are most likely starting in 1763. We are currently deciding a map and playable nations, to which we will supply military, economical, cultural, governmental, beginning diplomatic, geographical, and other statistics
[Volunteer GM]: We are working on all of those. Including myself, we have 3 GMs in a PM currently creating a stat system, most likely based of categories and traits. We are trying to heavily reduce numbers, and leave a creativity aspect.
Interested.

Interested.

Interested.

Interested.
Either one sounds good. So long there are twists.
Alright, thanks!

Axalyc





[hider=Civilization Templates]
For all templates, the abbreviations 'S', 'M', and 'L' for short, Medium, and Long are used to represent length of writing pieces. These are comparative to each other. It simply means that if something is 'S', then you should write less for that section than you would for an 'L' section. They may represent 1, 2, and 3 lines or 1, 2, and 3 dedicated novellas depending on your style. If a section has 'Image' in brackets, then that means it is up to your graphic design abilities (or google searching) to create/find an image to fit the field. For all fields with [Stat%], pick a percent between -1000% and 1000% or calculate it using the given formula. These will be used as multipliers in the game. The most favorable outcome (to the normal human who likes world peace, stability and innovation) is 1000%. Prompts may also be provided in the field.
Civilization Template 1.0: World Standings

Nation Map: [Image] [Labels encouraged]
Geography: [L]
History: [L]
Nation Morale: [Stat%] [(Innovation%+Stability%)-(Tax%•10)-(Military Population%•10)-(10•Military Units Retreating or Dislodged%)
Nation Stability: [Stat%] [(Pick 0%-200%†)-(Corruption%•15)
Nation Innovation: [Stat%] [200%-(†)-(Tax%•10)-(Corruption%•20)]
Nation Economy: [Stat%] [1000%-(Tax%•100)-(Corruption%•100)]
Civilization Template Template 2.0: Internal Affairs

Tax: [Stat%, 0%-100%] [What percent of a citizen's earnings do you take on average?]
Corruption: [Stat%, 0%-100%] [What percent of your government is corrupt?]
Legislature Passing: [Stat%] [100%+Corruption%-GM Decided Challenge Threshold%] [The success chance of passing any edit made to your Civilization templates after initial submission and finalization.]
Military Population%: [Stat%, 0%-100%] [The percent of our population that is in active military duty]
Total Population: [#1-100See Military Units Calculation•GM decided Population Modifier]
Demographics: [As many scales as you or the GM deems necessary]
Government Type: [See 'Government Types] [Apply modifiers separately to the total stat calculations]

Civilization Template 3.0: Military

Total Military Units: [#1-100[sup]as chosen in population calculation]•Military Population%, round to the nearest whole unit.]
Unit Composition:
Unit Type Name #1: [# of units of that type]
Unit Type Name #2: [# of units of that type]
Unit Type Name #3: [# of units of that type]
Civilization template 3.1: Unit Template*

Please fill one for every unit type you have.
Unit appearance: [Image] [Try to reflect the technology as best as possible]

Points
All categories are out of 6.
Total Points to Spend: [18+Government Bonus]
Leadership: [1 point per rank]
Defense: [1 point per rank]
Toughness: [1 point per rank]
Survival: [1 point per rank]
Offense: [1 point per rank]
Agility/Maneuverability: [1 point per rank]
Speed: [2 points per rank]
Environments
Preferred Environment: [+150% to all rolls if home combat hex is in this environment] [See 'Environments' under 'Military Mechanics'] [Can spend 2 points to add an environment to this list, default 1. Can receive 2 points to add slot.] [Cannot overlap with other environment categories]
Difficult Environments: [-50% to all rolls if home combat hex is in this environment] [See 'Environments' under 'Military Mechanics'][Can spend 2 points to remove one slot, default 3. Can receive 3 points to add slot.] [Cannot overlap with other environment categories]
Impassable environments: [Cannot move into a hex with this environment] [See 'Environments' under 'Military Mechanics'][Can spend 4 points to remove one slot, default 3] [Cannot overlap with other environment categories][/hider]
Unit combining

You can combine your units to create a 'super-unit', or one with higher than average points. The rules for combining are simple: If you combine (x) units, you get (x)•(18+Gov. bonus) points.
[/hider]

[hider=Military Mechanics]For all templates, the abbreviations 'S', 'M', and 'L' for short, Medium, and Long are used to represent length of writing pieces. These are comparative to each other. It simply means that if something is 'S', then you should write less for that section than you would for an 'L' section. They may represent 1, 2, and 3 lines or 1, 2, and 3 dedicated novellas depending on your style. If a section has 'Image' in brackets, then that means it is up to your graphic design abilities (or google searching) to create/find an image to fit the field. For all fields with [Stat%], pick a percent between -1000% and 1000% or calculate it using the given formula. These will be used as multipliers in the game. The most favorable outcome (to the normal human who likes world peace, stability and innovation) is 1000%. Prompts may also be provided in the field.
Civilization Template 1.0: World Standings

Nation Map: [Image] [Labels encouraged]
Geography: [L]
History: [L]
Nation Morale: [Stat%] [(Innovation%+Stability%)-(Tax%•10)-(Military Population%•10)-(10•Military Units Retreating or Dislodged%)
Nation Stability: [Stat%] [(Pick 0%-200%†)-(Corruption%•15)
Nation Innovation: [Stat%] [200%-(†)-(Tax%•10)-(Corruption%•20)]
Nation Economy: [Stat%] [1000%-(Tax%•100)-(Corruption%•100)]
Civilization Template Template 2.0: Internal Affairs

Tax: [Stat%, 0%-100%] [What percent of a citizen's earnings do you take on average?]
Corruption: [Stat%, 0%-100%] [What percent of your government is corrupt?]
Legislature Passing: [Stat%] [100%+Corruption%-GM Decided Challenge Threshold%] [The success chance of passing any edit made to your Civilization templates after initial submission and finalization.]
Military Population%: [Stat%, 0%-100%] [The percent of our population that is in active military duty]
Total Population: [#1-100See Military Units Calculation•GM decided Population Modifier]
Demographics: [As many scales as you or the GM deems necessary]
Government Type: [See 'Government Types] [Apply modifiers separately to the total stat calculations]

Civilization Template 3.0: Military

Total Military Units: [#1-100[sup]as chosen in population calculation]•Military Population%, round to the nearest whole unit.]
Unit Composition:
Unit Type Name #1: [# of units of that type]
Unit Type Name #2: [# of units of that type]
Unit Type Name #3: [# of units of that type]
Civilization template 3.1: Unit Template*

Please fill one for every unit type you have.
Unit appearance: [Image] [Try to reflect the technology as best as possible]

Points
All categories are out of 6.
Total Points to Spend: [18+Government Bonus]
Leadership: [1 point per rank]
Defense: [1 point per rank]
Toughness: [1 point per rank]
Survival: [1 point per rank]
Offense: [1 point per rank]
Agility/Maneuverability: [1 point per rank]
Speed: [2 points per rank]
Environments
Preferred Environment: [+150% to all rolls if home combat hex is in this environment] [See 'Environments' under 'Military Mechanics'] [Can spend 2 points to add an environment to this list, default 1. Can receive 2 points to add slot.] [Cannot overlap with other environment categories]
Difficult Environments: [-50% to all rolls if home combat hex is in this environment] [See 'Environments' under 'Military Mechanics'][Can spend 2 points to remove one slot, default 3. Can receive 3 points to add slot.] [Cannot overlap with other environment categories]
Impassable environments: [Cannot move into a hex with this environment] [See 'Environments' under 'Military Mechanics'][Can spend 4 points to remove one slot, default 3] [Cannot overlap with other environment categories][/hider]
Unit combining

You can combine your units to create a 'super-unit', or one with higher than average points. The rules for combining are simple: If you combine (x) units, you get (x)•(18+Gov. bonus) points.
[/hider]
I was waiting to see interest in the premise before I went into that, butIwill add it in.
Sounds cool.
© 2007-2026
BBCode Cheatsheet