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    1. UltikanaRe 11 yrs ago

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It is actually just number plugging. I could executively handle that very well. Again, most of that is individual written. This Is to spread the workload. It sounds like you are afraid of algebra. Any sensible GM would make you do the writing piece regardless.
@Giant Thank you.
1) These marches take awhile. You can also put out multiple of them. I will also try for bi-weeklyupdates, seeing as thy are designed to be less GM work than some copy-pasting battle reports.
2) Battles will have a huge effect
3) There is always some rolling and GM discretion, however, I am trying to minimize random rolls. Sadly, real life dose not account for the 1 v 100.
I am glad you appreciate this, but it is a merely I rough draft I threw out without Co-GM approval. I was hoping for communal input like yours to constantly improve.
–UltikanaRe
For war, heres what I have (per battle)
Note: Cities will be explained later
YOU have to: (Submit in PM as so your enemy does not know of your plans. With proper spying, I may leak this to your enemy. For NPC battles which I play, I will generally write the orders according to what they would have done according to history.)
Nation Name and Flag:
Mission Objectives (Macro or micro as you want, must be in list format):
Attacking Garrison: (The city with an armory that you are attacking from)
Supply Stop 1: (The nearest city to your garrison in the closest cardinal direction (N, S, E, W). ignore if that city is your target)
Supply Stop 2: (The nearest city in the nearest cardinal direction of where your target is, again, ignore if that means your target)
Supply Stop 3,4, 5...: (The same as above, repeat until you reach your target destination)
Target: (Make sure your supply stops are coherent)
Size of Army: (Total)
List of Artillery Regiments and their instruments (10 Big cannons, 5 Small Cannons, 3 Firecrackers) and population
List of Infantry Regiments and their population
List of Cavalry Regiments and their population (Excludes horses, donkeys, or whatever you may be riding)
List of Naval Regiments and their vehicles (10 frigates, 3 flagships, 800 canoes, 2 ironclads)
List of Other Regiments and their population/instruments/vehicles (I will independently calculate these)
You must have the listed regiments in your city's garrison! You cannot send 3 artillery regiments from New York to Boston if you only have 5 infantry regiments in New York!
Total Distance of March*: (Go by driving distance, as straight lines would mean that you can march through the Gobi desert. I find these to be more accurate as it was the trails on which these armies traveled that eventually formed our roads. not perfect, but better at least. In kilometers!)
(Optional, saves me time) Length of March:
Infantry/Artillery/Cavlary:
Let d be the distance* in kilometers of the march
Let s be the amount of supply stops on the march, excluding the target and garrison of origin
Let p be the combined population of all infantry/cavalry/artillery regiments
Let w be the weeks needed to complete a joint cavalry, artillery, and infantry march. (Round up to the nearest day)
Let wi be the weeks needed to complete an infantry march. (Round up to the nearest day)
Let wc be the weeks needed to complete a cavalry march. (Round up to the nearest day)
Let wa be the weeks needed to complete an artillery march. (Round up to the nearest day)
Let wic bethe weeks needed to complete a successful joint infantry and cavalry march. (Round up to the nearest day)
Let wia be the weeks needed to complete a successful joint infantry and artillery march. (Round up to the nearest day)
Let wca be the weeks needed to complete a successful joint cavalry and artillery march. (Round up to the nearest day)

[(d/250)+(s/2)]•(p/100,000•1.15)=w
[(d/250)+(s/2)]•(p/100,000)•.9=wi
[(d/250)+(s/2)]•(p/100,000)•.5=wc
[(d/250)+(s/2)]•(p/100,000)•1.5=wa
[(d/250)+(s/2)]•(p/100,000)•.85=
[(d/250)+(s/2)]•(p/100,000)•1.35=
[(d/250)+(s/2)]•(p/100,000)•1.15=wca

Naval:
Note: Naval regiments may only travel between harbor cities.
Let kmph be the nautical kilometers per hour (you may have to covert) your slowestship in all your naval regiments sails.
Let d be the distance in nautical kilometers you must travel to reach your destination.
Let ww be the weeks required to complete a voyage.

d/(kmph•126)=ww

Other:
I will calculate this.

Commanding Officer: (General George Washington, Captain Kimberly Williams if Harkingshire, Lord Simon Simonson)
Battle plans: (Please try to be specific. Make sure to mention how you will complete all of your mission objectives)

Yes, this looks long especially due to the movement equations. If you just punch the numbers in though, it is actually quite short. I recommend you use a calculator for maximum statistical brevity.

I will respond with:
How long it took your troops to the target: (If you fill out the movement equation yourself it is very helpful to me and other Co-GMs, but other factors may be multipliers depending on battle plans and circumstances)
What happened: (A summary of the battle plan, who won, what mission objectives were completed, etc.)
Unexpected events:
Your battle report: (These are always released after the event. I may 'black out' certain bits especially if you are using undiscovered technologies.

For defenders, I use their most recent garrison status report, which will be filed for all major cities at the beginning of the RP and can be changed at any time.

Phew. Textwalls.
Colonies and their governors are controlled by their respective owners. When the time comes, will play as the American revolution and the nation until somebody else swoops in. Also, i was thinking of this just for theme: Can you all go by your actual leader's names as well as cast real and historically influential people in your plots? I think it adds to the history if it's the same toolkit, just a different contraption. In any case, due to the fact that I want to get major powers filled before minor as so we can the big players established, and that I have heard interest expression of being a minor power, I think we might go with the European Powers, and I could play the native nations.

Also, I will be releasing a stat system outline shortly. I will need some peer edit. I appreciate you helping me along through this and your contributions to the framework as it places the burden as a more spread out and manageable task rather than a looming toil that I must get through to satisfy the internet.
Alright, thank you. We will go by one year.
Again, I am not seeing the argument for slow. Also, while I am inspired by other WiRs, I A) doubt their weekly speed is the sole factor of their success and B) Am not trying to simply mimick them. If you are expecting a duplicate, my apologies. Could somebody explain how slowness leads to these desired traits?
I would say 3 years can be covered by a few posts, also that if a nation did not have much going on in a year, it could still have 3 years to sum up a general state of union, especially being that while the things mentioned would occur, they don't normally change that often, and it usually takes awhile for things to pass. I do not see how this would be able to facilitate 'intelligent' decisions. Would they be more micro than macro, yes, but you can go as micro as you want so long as the stats are in order. Also, whatever speed we pick, I expect at least one post per week.
Alright, I just claim that central mountain. That is where Kauron Odegtyr, my ruler, established his fort-city capital of Kauronioth.

WIP:
Stats:
Population: 170 Citizen Redauri Redauri (Argruti), 100 Warrior Redauri (Arordithi), 25 Mother Redauri (Arimateri), 4 Ruler Redauri (Ardrulkoni), and 1 Kauron. 300 total Redauri.
Military:
The Kauron oversees his Military Vizier, the Ordithagrado.
The Orithgrado oversees 9 Ulkadonordithi
They each common 2 of the 18 Kardukordithi
They lead squads of 4 of 72 Sionokordithi
100 total Ordithi.
They are equipped with Mythyrylion Molten Chains, which cover all of their body but their eyes and horns. All of the officer Ordithi (Kardukordithi, Ulkadonordithi, and the Ordithgrado) Wear ornaments on their horn, depending on their rank. Their weapons are fairly advanced, using 'Dekard' or Elastic Spears to quickly pierce multiple enemies, retract, and repeat. Their military efforts are also bolstered by their natural strength and pouncing power.
Food: They eat only the sacred herb 'Aurkadiz', which needs only to be consumed once per cycle. It is grown in the Gurdauril Meshedip, or 'Grand and Sacred Garden'. This herb is also used for healing. They eat the meat of the race's most hated enemies as a practice of ritual execution, but they use the blood only to fuel a berserker rage known as 'Zerkoj' against similar creatures to the executed. Due to the fact that their nutrient requirement is very low, and that the Gurdauril Meshedip needs to produce only 11/12s of a cycle's serving of Aurkadiz (1 hg) per day (exceeded by a production of 3 kg per day, which is stored for rare times of famine), their relative food level is Very High.
Resources: The Redauri have 5 resources at their disposal, which cover nearly all of their needs.
Aurkadiz, or 'Sacred Herb' is grown in the Gurdauril Meshedip.
Tonodik, or 'Durable Stone' is mined from Mt. Kauron, this is used in their structure. It is usually applied while molten, functioning like cement. Usually, a hollow cube of the material is made and then designs and accessories are applied.
I am going for minotaur. Enjoy the custom bust. Make fun of the bull and you get the horns---literally.


Also, reserved:
I need an opinion:
How long should each week be in the IC? If we go by 1 year each week, America won't exist for awhile . A decade per week means a bit too much nonstop action, although that might be a good thing. I definitely cannot go over a decade per week. I also did some calculations for where we want to be in a year:
1 year per week will take us to 1823, 2 ypw will take us to 1878, 3 ypw takes us to 1933, 4 ypw takes us to 1988, and 5 ypw takes us to exactly 2043. Personally, I think through WW2 in a year sounds best, but I want some more experienced opinions. I would be willing to go by decades, I will get a calculation up for that shortly.

EDIT: We can go through a millennium per year if we go by 17.875 years per week, and we will be at 2323 if we go by decades. 1 year brings us to 1823, but that seems a tad slow.
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