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    1. UltikanaRe 11 yrs ago

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http://www.roleplayerguild.com/topics/80088-the-cries-of-the-yearning-man-a-story-of-heroes-and-leaders-1763-ce/ooc#post-2611365
Oops. I forgot to post that. Lol. #fail
Is anybody still doing this?
Fire, Water, and Earth are generally way to specific to be actual elements. Thats why I went with the 3-4 states of matter. Personaly I think the names relate to what we know pretty well, if you have a question feel free to ask. The elves I was thinking of would almost be Emerald City (from 'Wizard of Oz') inhabitants with pointed ears and probably taller, plus platinum-blonde hair and green-blue-violet eyes. Height would be average 6'1", at least that was my personal image.
Recommendation:
Aeroth (Air), Solmat (Solid), and Iqora (Liquid) should not have races. All life uses these.
Speaking of life, Gaea (Life) should also not have a specific race, as it is all races. It can, however, be an element (just not the entirety) of some schools.
Rather, if you want to go with elemental races, break down Maanag (Energy) into:
Velectro (Electricity/Lightning)
Achemada (Chemical Reactions and Transmutations)
Korimac (The fueling of the Terra Core to facilitate major geological changes such as earthquakes)
Necronimac (Necromancy, this is not entirely life as it really just involves animation, although used on once living minds)
Hydizeph (The commanding of winds, used to create tsunamis are blow away villages)
My racial recommendations are, respectively:
Nodogi (Tinker Gnomes)
Negoski (Trolls but Russian-influenced instead of Jamaican)
Stodig (Classic dwarves, but mage and stone working-based instead of ironwork-based)
Azarliche (A population-dominant lower class of ghouls and zombies infinitely loyal and obedient to the scentient nobility of lich-spectres, this would be a fallen elven kingdom based on Shakespearian London, subtracting some tech levels and adding classic medieval fantasy elements)
Ilvia (Essentially whimsical high-elves, although not particularly prude. They are more like half-elves, except territorially and with cultural openness they replace humans.)
The names come from latin and greek variants, as well as some mythical linguistics and DnD vocab. As it is your RP, feel free to tweak or change as you please. This is just an idea to essentially combine the sects of what everyone usually wants to play. For every major race I have come across, they can fit into here or at least be a sub-culture of one of them.
In Mahz's Dev Journal 11 yrs ago Forum: News
Ah great. I just had a recent reminder of it's function.
In Mahz's Dev Journal 11 yrs ago Forum: News
Idea: How about a delete PM function? That would be great for deleting PMs that were sent to you that have no meaning and are useless flame.
Reserved
Playable Nations List:
Russian Empire
Kingdom of Prussia
Dutch Republic
Portuguese Empire
British Empire
Spanish Empire
Hapsburg Monarchy
Kingdom of Siam
Japanese Empire
Kingdom of France
Kingdom of Denmark
Ottoman Empire
Kingdom of Morocco
Great! Ay Co-GM prospectors?
The Cries of the Yearning Man–A Story of Heroes and Leaders, 1763

At the conclusion of the Seven Year's War, a time of vengeance-seeking and imperialism is upon us. The Americas, now divided almost exclusively between Spain and Britain, is the homeland of many new european settlers, and subsequent tensions. Africa, the dark continent, is in the eyes of the major powers. Asia, once the high point of civilization, is fading glory. Europe, ripe with tensions from the war and colonial rivalries. Will you lead your nation to prosperity, security, and glory?
Battle Orders

Fill these out when you want to attack another player's city, or an NPC city (i.e. Native american Tribes).
YOU have to: (Submit in PM as so your enemy does not know of your plans. With proper spying, I may leak this to your enemy. For NPC battles which I play, I will generally write the orders according to what they would have done according to history.)
[Nation Name]
[Flag]

Mission Objectives (Macro or micro as you want, must be in list format):
Attacking Garrison: (The city with an armory that you are attacking from)
Target: (Where you want to go)
Size of Army: (Total)
List of Artillery Regiments and their instruments (10 Big cannons, 5 Small Cannons, 3 Firecrackers) and population
List of Infantry Regiments and their population
List of Cavalry Regiments and their population (Excludes horses, donkeys, or whatever you may be riding)
List of Naval Regiments and their vehicles (10 frigates, 3 flagships, 800 canoes, 2 ironclads)
List of Other Regiments and their population/instruments/vehicles (I will independently calculate these)
You must have the listed regiments in your city's garrison! You cannot send 3 artillery regiments from New York to Boston if you only have 5 infantry regiments in New York!
Total Distance of March*: (Go by driving distance, as straight lines would mean that you can march through the Gobi desert. I find these to be more accurate as it was the trails on which these armies traveled that eventually formed our roads. not perfect, but better at least. In kilometers!)
(Optional, saves me time) Length of March:
Infantry/Artillery/Cavlary:
Let d be the distance* in kilometers of the march
Let s be the amount of supply stops on the march, excluding the target and garrison of origin
Let p be the combined population of all infantry/cavalry/artillery regiments
Let w be the weeks needed to complete a joint cavalry, artillery, and infantry march. (Round up to the nearest day)
Let wi be the weeks needed to complete an infantry march. (Round up to the nearest day)
Let wc be the weeks needed to complete a cavalry march. (Round up to the nearest day)
Let wa be the weeks needed to complete an artillery march. (Round up to the nearest day)
Let wic bethe weeks needed to complete a successful joint infantry and cavalry march. (Round up to the nearest day)
Let wia be the weeks needed to complete a successful joint infantry and artillery march. (Round up to the nearest day)
Let wca be the weeks needed to complete a successful joint cavalry and artillery march. (Round up to the nearest day)

[(d/250)+(s/2)]•(p/100,000•1.15)=w
[(d/250)+(s/2)]•(p/100,000)•.9=wi
[(d/250)+(s/2)]•(p/100,000)•.5=wc
[(d/250)+(s/2)]•(p/100,000)•1.5=wa
[(d/250)+(s/2)]•(p/100,000)•.85=
[(d/250)+(s/2)]•(p/100,000)•1.35=
[(d/250)+(s/2)]•(p/100,000)•1.15=wca

Naval:
Note: Naval regiments may only travel between harbor cities.
Let kmph be the nautical kilometers per hour (you may have to covert) your slowestship in all your naval regiments sails.
Let d be the distance in nautical kilometers you must travel to reach your destination.
Let ww be the weeks required to complete a voyage.

d/(kmph•126)=ww

Other:
I will calculate this.

Commanding Officer: (General George Washington, Captain Kimberly Williams if Harkingshire, Lord Simon Simonson)
Battle plans: (Please try to be specific. Make sure to mention how you will complete all of your mission objectives)

Yes, this looks long especially due to the movement equations. If you just punch the numbers in though, it is actually quite short. I recommend you use a calculator for maximum statistical brevity.

I will respond with:
How long it took your troops to the target: (If you fill out the movement equation yourself it is very helpful to me and other Co-GMs, but other factors may be multipliers depending on battle plans and circumstances)
What happened: (A summary of the battle plan, who won, what mission objectives were completed, etc.)
Your battle report: (These are always released after the event. I may 'black out' certain bits especially if you are using undiscovered technologies.
Defender's Garrison Report:

For defenders, I use their most recent garrison status report, which will be filed for all major cities at the beginning of the RP and can be changed at any time.

Garrison Reports

Fill this out for every major city you control. You only need one per colonial theatre you have presence in, and one for Europe/Asia depending on your nation. If your nation is connected over a vast place like the Qing Empire, it is advised that you use your judgement to decide where you want to fortify. For example, London may be your largest city, but due to it's low threat of attack, it would probably not be wise to fortify there.
[Nation Name]
[Flag]

Total garrison: (Total)
List of Artillery Regiments and their instruments (10 Big cannons, 5 Small Cannons, 3 Firecrackers) and population
List of Infantry Regiments and their population
List of Cavalry Regiments and their population (Excludes horses, donkeys, or whatever you may be riding)
List of Naval Regiments and their vehicles (10 frigates, 3 flagships, 800 canoes, 2 ironclads)
List of Other Regiments and their population/instruments/vehicles
Commanding Officer: (Gen. Lionheart Beowulf III, King Arthur V, Mr. Nobody)
City Defense: (Walls, Stationary Cannons, Laser Turrets, whatever.)
Details: (Optional. You may want to include something about how your defense it set up.)
Your total fortifications throughout all of your territory may not exceed your given troop amount in your NS.
Treaties/Trade Agreements

(Obviously, this is just a general template. It would probably sound horrible if you followed all this exactly, just try to include the key points)
[Parties involved] agree to set up [Goal of agreement] by...
Article I
(The first thing you need to do)
Article I-I
(A detail, include of necessary)
Article I-II
(Another detail, again, this is mostly for system understanding)
Article I-II-I
(Doubt this will happen, but I guess if you want a sub-article of sub-article 2. Just follow the general format with Roman Numerals)
Article II
(Another thing that the parties will agree to. Only necessary if you need it.)
Article II-I
(Again, sub-articles)
Article II-II
(Repeat if necessary)
Article II-II-I
(Sub-sub-article, again, this is for format understanding)
(Whatever other articles you need. I think you get the format by now)
This Treaty Expires...
This Treaty can be renewed by...on the date of...
Date
Signatures from the representatives of all parties.
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