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    1. Uncle Mayhem 12 yrs ago

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First off, the cut off for this RP has been changed to 8 PCs total, the RP itself will be locked at later date, reguardless of part size.
Secondly, the PUTTING IT ALL TOGETHER post has been updated with a (hopefully) entiled section- Its my Turn, What Can I Do?
Thirdly...XP! You have all successfully comepleted the Prologue!!!

PROLOGUE XP GAINED
((SAVE THIS! DO NOT SPEND ANY XP YET!))
+100XP: Participation-All PCs
+100XP: First to Fight-Omega
+100XP: Above and Beyond-Ollumhammersong
+100XP: From the Lips of the Pure-Cloud3514
0 Renown

FIRST OATHS - DM OOC#1
While posting IC remember these key things-
You are all (mostly) experiencing the same scenario at different times. The Marines mentioned in this IC post are the only one you will have seen or been able to interact with. IC RP responce opportunites will be included throughout the IC text and are designed to be largely reactionary to the setting UNLESS a PC takes the intitiate to otherwise engage the scene.
Speak for yourself. Act for yourself. I will never let a PC dictate the outcome of a conversation or combat with another PC. Occasionally you may be asked to create dialoge for a DM NPC, usually following a contextual guideline.

#1. Structured RP - Harbringer, Arsefacetheugly, Cloud3514, Omega.
You don't have to repeat what I said, though I guess you could. Take the First Oath! Whatever those principals mean to you, how would you make that your own?Feeling, thoughts, emotions, ect on anything leading to this point. If you don't swear this oath...why are we even playing Deathwatch?

#2. Open Check & Structured RP (Optional) - Harbringer, Arsefacetheugly, Cloud3514, Omega
Open Check - If you want you use a STAT, SKILL, ACTION ect to interact with NPCs, now is the time for PCs to delcare and intitiate. Suggestion for this - something social, as combat would directily alter the narrative timeline/structure.

Structured RP - freerange demigodmode RP with a few guideline! You cannot deviate from the path, but you can expand upon and give depth to the evironment. The outcomes of Open Checks may add/subtract gameplay bonuses to Structured RP content.
((I may check orokos, but honesty guys. If Im letting you run with an idea, for better or for worse, dont dick me on some gameplay stuff.))

You may interact with Brother Gregor OR Brother Octavious before reaching the Apothecary.
When interacting with/creating dialogue for these characters use the template below.
- 20 Fel to base Checks agaisnt ^
+10 Fel to anyone one of the same Chapter of Successor Chapter of the Battle-Brothers
Brother Gregor - Black Templar - Ambitious - Known as a brother who respects his honor as well as that of others. He is fixed upon a single goal; to be promoted to Watch Captain and lead a Deathwatch Kill-team agasint the enimies of the Imperium.
Brother Octavious - Ultramarine - Pious - he has great Faith in his Primarch and the Emperor, and his zeal agaisnt the enimies of Man is legendary amonst his Chapter. He is eager to lend and knowlege and efforts to the ongoing Crusade of the Deathwatch.

#3. Structured RP (Optional) - Anyone wearing Power Armor. The only person who I can think of who is exempt from this is Arsefacetheugly. If I forgot you, sorry, and skip this. Thoughts, feelings, emotions yada yada. You may godmode reasonable interations with the servitors, though the outcome is the same.
#4. Skill Test: Medicae (only roll if you are trained) -30 and/or Toughness -40. Remember you DO NOT apply the x2 Unnatural Toughness bonus.
#5. Open Chracteristic/Skill Check
Structured RP - You are to remain in your living-cell unless you are otherwise needed until your training is complete. The cell itself has the bare nessessities...cot, stool, desk, refresher unit, wastebowl...how do you spend your downtime? What do you reflect on?
You may also write 1 Open RP interaction with one of the following characters, AFTER you participate in the appropriate Check.
Watch Captain Kyros - Carcharodons - Taciturn - He is only known as Kyros. He NEVER takes his helm off in front of his Brothers. He is always completly silent during combat, save for the sounds his weapons make and the screams of the dying. He is a master of hand-to-hand combat, stealth and a demolitions expert. He is a man of few words and of little praise.
Watch Captain Caeden McGarrack - Storm Wardens - Proud/Gregarious - Intricate Celtic knotwork tattoos cover his bald-head and face. He has a red thick, bushy handle-bar moustache. His stamina/toughness is legenday among recruits of the Watch. He has served on many Kill-team depolyments, but when he has an opportunity he enjoys being around the new recruits, passing along any knowledge he can.
Apothecary Haeron - Marrines Errant - Studious/Scornful/Crazy-old-man-archetype - He has seen it all, knows more than you do, and is pretty sure you are going to die the first time you go out on a mission. "They don't make 'em like they did in my day!" He won't talk about his Chapter of origin, he is coy at first but if the matter is pushed he becomes very defensive.

#6. Structured RP, Characteristic Check, any 5 with no repeats.
This is a pass/fail series of tests, that will ultimatly deveolpe the details and results of this fight.
NO bounuses for power armor ie Unatural Strength & Toughness x2
If you PASS MORE THAN you Fail, you Win the combat. Please from your narrative around the ebb and flow of the dice rolls.((For example, you roll an INT check/Xenos Lore...you recall something from hypno-teachings about the Xenos you face. Per would allow you to see an old wound not healed correctly ect ect))
If you FAIL MORE THAN you Pass, you Lose combat. Form your narrative to reflect the dice results. End your story with you losing consciousness. The next DM RP reflect the next part of your tale.
Im partially doing things this way to let you guys have some freedom, partially because real combat is going to get complicated.
Your enemies are in the same boat as you, no armor, 1 CCW.
Arsefacetheugly vs 3 Tau Fire Warriors.
Cloud vs a surviving Ork from your last mission!
Harbringer vs Kroot warrior
Ollumhammersong vs its some Xenos you haven't encountered before. A mix between a gorillas body, spiders eyes mandibles&fanged jaw
Omega vs a Dark Eldar warrior, no psykers/monsterous creatures.

You guys moved pretty fast so lets make the next posting end date on 3/16/14. Or earlier if everyone gets it done faster.

New players - pearldrum, Freeshooter, mruozu...check your PMs, follow those directions before anything in this post.
So...I think that's it. I hope it all makes sense and can kind-of get the idea of what I'm going for. Questions/Comment/Concerns...get at me! I hope you enjoy.
I have everyone's IC, it seems like (almost) everyone's CS is in order. I am sitting here with the co-DM getting the next step in order. I don't know when, but before I sleep tonight, DM IC&OOC and PIAT Update 1 will be up.

Just to give you at hint at what's ahead....
My first approach to the DM IC does have some elements to Godmode on my part in it. I am trying only to use this as an element when the story/lore NEEDS to be reinforced or moved along.
Even if this happens to you, I will provide an in text ((RP1)) citation for you to respond to. On the corresponding DM OOC you will find a notation, explanation or request. If the notation reads RP FREE, you may Godmode the response as you see fit.

When creating any IC post you MAY NOT!:
1. Create any dialogue for other Player Characters, NPCs and/or Enemies.
((Unless DM notes otherwise, this is somewhat dependent on dice rolls. More later.))
2. Create any actions/reactions/movements/encounters ect for other Player Characters, NPCs and/or Enemies.
((See above^))

YOU MAY-
3. Monologue internal dialogue, thoughts, reactions on presented DM IC material. Explanations on how you spend your times alone, reflections on past events ((posts)). Just make sure your timeline matches the previous posts.
4. Initiate Characteristic Checks, Skill Checks, Encounters as they relate to the environment/characters.
((More on how this all actually works to come))

5. WAIT BEFORE POSTING IC! The DM needs a chance to translate dice rolls and how it impacts the narrative.
For example; you read part of the DM IC and decided you want to make a SKILL TEST:FORBIDDEN LORE:XENOS. If you fail, there isn't a really isn't much to say in addition. However, if you pass with multiple degrees of success you may pull some important informant into the next DM IC post. Sometimes the DM will add it to the DM IC post, at times PCs may be asked to incorporate the information themselves into their IC post.

Ultimately, my goal, is let you guys shape the majority of the narrative. I want to present an idea or a game mechanic and really see how your RP shapes the scene before we get involved with dice rolls. As I mentioned before, I will Godmode a thing or two, but I assure you I will not abuse this and I'm not trying to pigeon-hole you. Communication is key, PM me!

So, before we officially start-
What was your favorite Prologue post?
((Not counting your own, and always excluding DM IC posts))
Have you spent all your creation XP and completed character creation?
((Excluding Past Event/Armour History))
Do you play the tabletop wargame? If so, what army(ies)?
((I play Space Wolves and CSM Emperor's Children))
Any questions on any of the information presented so far?
On a scale of 1-Rock Hard, how excited are you?

((Also, thank you Ollumhammersong. I asked him to deal with quite a few restrictions in his character creation and IC post. Psykers go through a totally different first experience with the Watch and he did an excellent job of depicting that. The rest of you have a much more...passive...introduction that you will have a chance to ((somewhat)) respond/react to in the next DM IC post. I'll shut up now and get back to work.))
Fortune favors the bold, but the dice gods are fickle. Taking a stray round to the face (and a poor roll on the crit table) could ruin anyone's day.
Ollumhammersong- of course I'lll wait. I had ment to mention that. I had just assumed you would be done with yours by then. I am waiting for all approved PCs IC post before I officially post the next DM IC.
Wow...you guys....great stuff!

Today I'm getting together with Arsefacetheugly, so his Character Sheet and IC post will be up.

So what that means now...I have to get to work on the next IC!

Please make sure you have read the PUTTING IT ALL TOGETHER and completed the character creation process. If you have any questions please PM me before the dice rolls start!

The next stage of our adventure will be posted some time THIS Sun 3/9/14. So keep an eye out for an IC&OOC from me.
OOC will include XP breakdown from Prologue as well as OOC instructions for the current IC.

Please answer these questions for me at the bottoms of your updated character sheets:
1. Are you using the Excel Deathwatch character generator/sheet?
This one don't put on the CS, just let me know before 3/9
2. Above and Beyond - Who's introduction IC post did you enjoy the most? You may not vote for yourself (though I'm sure it was awesome, they all were!)

I'm looking forward to getting this started, thanks everyone for the enthusiastic participation so far!
PUTTING IT ALL TOGETHER
This post will develop over time. It will include explanation of rules/procedures, expand upon gameplay ((as we encounter issues)) and add information to OOC questions.
DM: Uncle Mayhem – Forum/Gameplay Structure, Campaign, NPCs, Enemies
Co-DM: Arsefacetheugly – Deathwatch Tabletop Rules

HOW DO WE PLAY?
1. Complete the 15 Step Registration & Character Creation process that is outlined below.
2. Get Character Sheet Approved by DM, party members joining later may need an Introductory RP story before joining main IC posts.
3. At its simplest- The DM will post IC setting a scene or providing a location. These will be episodic and numbered.
At the end of some the IC paragraphs/sentences may be a numbered bracket, like this. ((#1))
This number will be found on a coinciding DM OOC post with instructions from the DM. These could be any number of things…Skill Checks, Initiative, Combat or just an idea I would like to see you expand upon through RP.
PCs then respond through a combination of OOC/IC Posting. More on this will beexplained below as this all develops.
4. DM IC posts will progress the setting once A.) All PC’s have responded to previous IC, followed any DM instructions and participated in any applicable dice rolls or RP. B.) every other Sunday, whichever happens first.

CHARACTER SHEETS (CS)
1. Register at www.orokos.com
2. Roll Dice, assign starting Stats. ((#10,2d10+30 drop the lowest score))
3. Add Personal & Chapter Demeanor to Character Sheet
4. Add Primarch’s Curse to Character Sheet
5. Each Chapter has bonuses that modify stats, add to Character Sheet!((Note Stat Modifier on CS))
6. Each Class has bonuses that modify stats, add to Character Sheet. ((Note Stat Modifier on CS))
7. Add Movement Ranges to Character Sheet.

8. All Battle-Brothers start with the following Skills Trained. add them to Character Sheet:
Awareness, Cipers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High&Low Gothic), Tactics (Choose One), Tracking
ADVANCED SKILLS- Common Lore (Deathwatch), Forbidden Lore (Xenos)

9. All Battle-Brothers start with these Talents, add to Character Sheet:
Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master

10. All Battle-Brothers begin with these Traits, add to Character Sheet:
Unnatural Strength (x2), Unnatural Toughness (x2)

11. All Deathwatch Initiates begin with the following Gear, please add to your Character Sheet:
Astartes Power Armour, Astartes Bolt Pistol, Astartes Combat Knife, Repair Cement x3, Chapter Trapping x1, Chapter Clothes x1, Grey Deathwatch Initiate Jumpsuit x1, Codex/Prayer Book/Dataslate x1
((Class Specific Gear coming through DM IC RP))

12. Every PC gains x1 Chapter Trapping. Chapter Trappings usually have 3 variants that modify stats. Add the Chapter Trapping Name/Type to Character Sheet, apply stat modifier and add a short note. If you do not know what your Chapter Trapping is, PM the DM.

Example: CHAPTER TRAPPING- Cingulum, Adamantine Inlays ((+3 Parry Tests))

13. If you did not include a RP description of your PAST EVENT, in your PROLOGUE Post, you may choose if you have access to Source Material, if not, Roll ((1d5))

14. Power Armour History. For now, ignore this step.
((Class Specific Gear coming through DM IC RP))

15. If you have access to the Source Materials, go ahead and spend your Starting Creation XP as you see fit. If you do not, PM DM to complete Character Creation.

GAMEPLAY RULES SUMMARY
ATTACK ACTIONS
Aim (H/F
All Out Attack (Full)
Dodge (Reaction)
Standard Attack (Half)
Multiple Attacks (Full)
MELEE ACTIONS
Charge (Full)
Parry (Reaction)
Guarded Attack (Full)
Defensive Stance (Full)
Feint (Half)
Grapple (Full)
Knock-Down (Half)
Stun (Full)
MOVE ACTIONS
Move (H/F)
Manoeuver (Half)
Disengage (Full)
Run (Full)
Tactical Advance (Full)
Stand/Mount (Half)
Jump/Leap (Full)
RANGED ACTIONS
Semi-Auto Fire (Full)
Full-Auto Fire (Full)
Called Shot (Full)
Suppressing Fire (Full)
Brace (Full)
OTHER ACTIONS
Reload (See Weapon Profile)
Use a Skill (Varies)
Use a Fate Point (Free)
Delay (Half)
Ready (Half)
Focus Power (Varies)
COMBAT MODIFIERS
Darkness (-20 WS/-30 BS)
Ganging Up 2:1 (+10 WS)
Ganging Up 3:1 (+20 WS)
High Ground (+10 WS)
Fatigued (-10 All Skills)
Target Stunned (+20 WS/BS)
Pinned (-20)
Aim-Half (+10 WS/BS)
Aim-Full (+20 WS/BS)
Semi-Auto (+10 BS)
Full-Auto (+20 BS)
Called Shot (-20 WS/BS)
Surprise Attack (+30 WS/BS)
Shoot into Melee (-20 BS)
RANGE MODIFIERS
Point Blank <2m (+30 BS)
Short <1/2 range (+10 BS)
Long >2x range (-10 BS)
Extreme >3x range (-30 BS)

SPENDING FATE
These are just a few examples, more may be added at DM discretion.
Recover from Stun
Unjam a Weapon
Roll 10 for Initiative
Re-Roll a failed test
Add 1 degree of success
-1 degree of success from a successful enemy attack
Gain +10 to a Skill Test BEFORE ROLLING
Remove 1d5 damage NO CRITS

FULL AUTO HIT LOCATIONS
Frist Hit, Second Hit, Third Hit, Fourth Hit, Fifth Hit, Remaining
Head>Head>Arm>Body>Arm>Body
Arm>Arm>Body>Head>Body>Arm
Body>Body>Arm>Head>Arm>Body
Leg>Leg>Body>Arm>Head>Body

XP
Participation: 50-100xp
First to Fight (1st to finish at DM standards): 100xp
Above and Beyond (Best RP by vote): 100xp
From the Lips of the Pure (My 12year old nephews favorite entry): 100xp
Primary Objectives: 300xp
Secondary Objectives: 150xp
Tertiary Objectives: 50xp
Completion Bonus: 150-300xp
Special-Most Kills, Significant Kills: 100-300xp

What do I do with it?
You can spend it to improve your Deathwatch Marine. It can be spent on Stats, Skills, Talents, Actions, Deeds and in certain cases Wargear.

When/where can I spend it?
At the end of Missions OOC. The DM will post an OOC break down of all rewards earned at the completion of episodes/missions.

RENOWN
All Primary Mission Objectives: 1R
All Secondary Mission Objectives: 1R
All Tertiary Mission Objectives: 1R
Completed 5 of more Objectives of any kind: 1R
Completed 3 or More Veteran Objectives: 1R
Complete any Mission Objective without Helmet: 1R

The DM can, of course, award Renown at any time for
acts of individual bravery or exceptional heroism, such as
single-handedly defeating a powerful foe or saving the entire
Kill-team from certain death

*Updated 3/10/14*
IT’S MY TURN, WHAT CAN I DO?
((This section will surely evolve and expand over time.))

1.Respond to any/all OOC numbered tags ((#1)).

When creating any IC post you MAY NOT!:
2. Create any dialogue for other Player Characters, NPCs and/or Enemies.
((Unless DM notes otherwise, this is somewhat dependent on dice rolls. More later.))
3. Create any actions/reactions/movements/encounters ect for other Player Characters, NPCs and/or Enemies.
((See above^))

YOU MAY-
4. Monologue internal dialogue, thoughts, reactions on presented DM IC material. Explanations on how you spend your times alone, reflections on past events ((posts)). Just make sure your timeline matches the previous posts.
5. Respond to DM Initiated Skill/Stat/Initiative Checks and/or engage in Encounters.
6. Initiate Characteristic Checks, Skill Checks, Encounters as they relate to the environment/characters.
((More on how this all actually works to come))
7. WAIT BEFORE POSTING IC! The DM needs a chance to translate dice rolls and how it impacts the narrative.

For example; you read part of the DM IC and decided you want to make a SKILL TEST:FORBIDDEN LORE:XENOS. If you fail, there isn't a really isn't much to say in addition. However, if you pass with multiple degrees of success you may pull some important informant into the next DM IC post. Sometimes the DM will add it to the DM IC post, at times PCs may be asked to incorporate the information themselves into their IC post.

COMBAT, DICE ROLLS & POSTING
((Work in Progress))
In the first few post we are going to continue on the developing RP with little emphasis on dice rolls. This first post will primarily focusing on simple Checks in order to ensure a (reasonably) and allow for PC response to DM created content.

SOLO vs SQUAD MODE
Until future notice, assume you are always in Solo Mode.
More on this to come.
Omega - I have a few ideas for Power Armour History, but for now we are going to leave that alone until this plays out.
Cloud3514 - I saw you added your Stats, I have a post coming up about completion of Character Creation, but you are APPROVED for IC posting! Looking forward to seeing what you've been working on!
Ollumhammersong - it seems you are the only one without a CS, no rush, we don't offically start for awhile BUT if everyone finishes sheets and IC before then we can really begin...

EVERYONE- I have a massive post incoming about...EVERYTHING! It will have what to do to complete you character creation. It has a list of everyones starting skills, actions and gear. It has an outline on how we are going to make this tabletop to forum work. This is important for everyone to real, but it will be VITAL for those of you who have never played this game system before. Keep an eyeout, some version will be posted before I crash for the night.
You can change it if you want, I think it's great.

I will be addressing many Battle-Brothers about their combat doctrines and previous prejudices in my next IC post. As well as giving you all some IC meta game info on why things are the way they and how it all works.
You will have an opportunity for RP reactions to this, and maybe some skill checks as well. We'll cross that bridge when we come to it.

Also remember, despite what you may think/feel, once you leave your Chapter for Deathwatch you have accepted the leadership of the Deathwatch Command. You know that it's not just your honor at stake, but the reputation of the entire Chapter.
That doesn't mean you have to like it, though you are aware things are going to be different from now on.

And I was wrong, Omega, finish your Character Sheet and move your IC, then you are First to Fight! Someone could still snake it from ya at this point...
Omega- looks good! Just please repost in IC to keep the structure going. Once it is in IC, you get +100xp for being the First to Fight (1st PC to 100% Completion of DM tasks) Congrats! Save your xp, don't spend it yet.

Ollumhammersong- I have been PMing a few people, we will probably have some more players in a day or so. I knew it might take a little while to get this going, that's why the official start date is still a little ways out. I'm sure we'll drum up a few more people.

You don't need to worry about Squad Leaders....you haven't even gone through Deathwatch basic training yet!
Squad Leaders wills be decided before deployment on actual missions, before Oath taking and requisition.

Also, the SW/DA rivalry at times has been described as a competitive brotherly rivalry and at others as borderline hatred. It really depends on your interactions with the Chapter before. It'll be interesting to see how the layers of that RP develops.
Omega: from past groups I've DM'd for I've notice this- you may not always have use/need for Jump Pack, but you always have use for a big gun.
Ollumhammersong: If you want to know more about Chapter Specific powers PM me and I'll look it up.

Everyone else: If you have started the Character Creation process AND have access to the Core materials...you may go ahead and finish spending your starting XP on Stats/Skills/Abilities/Powers ect.

DO NOT: Roll for Past Event, Roll for Power Armour/History. Some of your RP may have an effect on this.
GEAR: Everyone starts as a Deathwatch Recruit. You are issued x1 Close Combat Knife, x1 Bolt Pistol, x1 Boltgun, Codex, Grey Deathwatch Jumpsuit, Chapter Trapping

Look at Arsefacetheugly's post for an updated example of your forum Character Sheet Quick Sheet.
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