Avatar of urukhai
  • Last Seen: 2 yrs ago
  • Old Guild Username: urukhai
  • Joined: 13 yrs ago
  • Posts: 967 (0.21 / day)
  • VMs: 0
  • Username history
    1. urukhai 13 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Ian's whistling died down as he reached the mess hall. He took a moment to survey the hall, his stomach growling in protest at the further delay. Keeping his smile he moved into the line "might as well see what type of MRE they are serving today." He thought as he moved through the line slowly working his way to the food. As he reached it however he was pleasantly surprised at the sight that lay before him, his stomach growling once more as he started grabbing various foodstuffs. He exited the line full tray in hand, chewing a bite of biscuit. He once more paused to look around the room, this time for a place to sit more than anything else. After a very short glance he saw a nearly empty table, its only occupant being a pilot he recognized from the roster as Katrina. He made he way over, swallowing the bite in his mouth as he set down his food one seat down on the opposite side from Katrina. Turning to her he spoke just loud enough for her to hear over the dull roar of the general Mess "Mind if I sit here?"
Nation Name: Lacria

Population: 7,000,000
Year it was founded: 10
Flag:

Where is it on the map?: The Purple Plot

Capitol: Va-serak

Capitol location in country: situated a tiny bit north east of the center of the nation

Government: A Monarchy led by the Daise bloodline, they also have a council set up as the step before the rulers called the 'Voice of the Clans'

People of Importance:
*Daise Bloodline*
- Grand Lord Varris Daise, aged 54
- Grand Lady Sarah Daise, aged 49
- Prince Sarin Daise, aged 21
- Princess Tella Daise, aged 16
*Military Branch*
- General Corria Veralin, aged 53
- Admeral Twirac Fesarii, aged 52
*Voice of the Clans*
-Voice Jaralis, aged 65 (He is the Voice for the Human population)
-Voice Fenra, aged 42(?), (Voice of the Wolves)
-Voice Berrak, aged 59, (Voice of the Ursa)

Economic: Their economy is strong, as Lacria has a stranglehold on ground trade routes between the two halves of the larger landmass and their navy protects most of the southern water routes in the bay as well. Their economy is based off of a gold mark, called a Talon, a silver mark, called a Paw, and finally a copper mark, called a Scratch.

Tariff:

Religions: Polytheistic, they worship the gods of the 'Aspects' of the universe, the four primary being Life, Death, War, and Peace. The gods are often portrayed as dragons or Wyrms, though they do have their human aspects .
____________________________
Society: The society of Lacria is divided up into two distinct groups, the Morallic (The everyday person) and the much smaller Caln (The noble class. Mainly Pack leaders compose this class). The Morallic class itself is divide up into different groups based on what one dose, both social classes are fluid and one is able to rise or fall based on ones actions. Unlike most others women have a near true equal place in the society, this is due to the fact that one’s ability as an individual is prized higher than most everything else. Slavery is outright banned and is not practiced anywhere within Lacria

Races Within Lacrina:
-Majority:Human
-Very close Minority(s): The Werewolf and Werebear tribes
-Of myth: WereDracs
__________________________________

Military:
*70,000 Infantry troops*
-30,000 Warden troops

-20,000 Lupine troops

-20,000 Ursa troops

*8,000 Naval Units (Personnel, not ships)*
-Combat Galleys, approx. 190-200 personnel on each, armaments are heavy Ballista and a ramming beak
-Assault Galleys, approx. 220-240 personnel on each, armaments include Heavy ballista, ramming beak, and heavy armor along with its larger size.

Technology: High medieval, tempered by Roman-esque public works (Ex. public bath houses, and sewers)

Domestic Issues: General inter Clan bickering, nothing too major

Issues Abroad: Various attempts to break up their stranglehold and growing influence on the sea

World Influence: 7

-Relations with Neighbors:N/A

Major Cities:
- Va-serak: Built into a mountain at the end of the chain that runs from the south east of the nation up to Va-serak, Serak is a sight to behold,its buildings large avenues hewn from the mountain side. It is multitiered for defense, in case the first level falls to the enemy each level after that can be made into a fortress all by itself, and an enemy must take each preceding level to progress. It is said no outside force has ever taken Serak. The most spectacular sight however is the four large spires, almost fang like in shape, that erupt from the top of the once mountain, representing the four main Aspects

- Va-Ursa: A huge stronghold built in the south west, it is the Ursa mythical home

- Va-Lupa: More of a large hunting camp surrounding the entrance to a sizable cave network, Lupa is home to the Wolves. It is situated in a large fores to the north west

Notable Locations:
-Forest of Blades: Hundreds of swords are placed in the ground here, the location of the last battle of unification, it is an important cultural site and every few years a ceremonial "Renewal of the Alliance" is preformed within it.

-Barrows of the Rulers: Each ruler when his time comes is interred in the burial mounds of his ancestors, this site is important to the Rulers especially, though most people recognize its importance.

Landscape: Mostly Highlands and rolling hills. There is a mountian range that starts in the south east and goes most of the way up the east side of the nation, ending a Serak. The nation is also not lacking in trees or forests in any way, for that matter

History: Once Lacria was little more than warring tribes and clans who fought over territory, food, and general bloodlust. This was also the time that the WereDracs lived among the other races. The WereDracs were unlike any Were race before or since, they were wise beyond their years and live incredibly long life spans. It was them who first shaped the mountain, and first began lifting the spires form her peak. But as they built and the others warred a new enemy emerged, they came from across the water, no one was sure from where they hailed from originally, but what they knew was that they were being wiped out and enslaved. It began first with the Ursas, who pushed further into Wolf territory to escape. The wolves in turn moved into the Human territory, and the Humans could only watch as the dark army burned its way across the land, scattering the once proud people.

It was at that point that the first Daise begged the Dracs for help. He first gathered to him the leaders, or sons of, the other two leaders and entered the Drac's mountain stronghold. The Dracs promptly refused to get involved, they had neither the numbers nor the will to fight an entire army. Dismayed he was about to leave when the Ursa leader spoke up, enraged at the inaction, the Wolf leader shouting for action as well. Daise stopped, surprised by this action, and watched the shouting match continue. In this moment he realized that both clans were indeed strong, but lacked direction. Acting on a thought and hope he strode back into the hall and forced the other two into silence. The whole while the Drac leader simply smiled, and when order was brought to the two he agreed to help.

Under the leadership of the humans and with the knowledge of the Dracs, the three were forged into an alliance that would forge a new nation. They pushed back the invaders, crushing them at every turn. When they had forced them back to their boats and away once more, Daise was declared the permanent leader of the alliance by the other leaders. The Drac leader abstained from the vote and instead presented his daughter to Daise, a beautiful creature (in ether form), as the two had secretly caught each other's eye a few years before at the first plea. Thus began the Daise bloodline and the nation of Lacria.

Over time the Dracs faded, it is unclear where they went, if they died, or if the even left at all.

(Note: the Daise bloodline is part WereDrac and Human and as such each child may be born with certain traits, such as the ability to shift wings or claws, but none as of yet have been able to do a full shift to a Drac form)

Strengths: Very strong standing army, the pubilc health buildings have allowed Lacria to remain near pestilence free, trade presence

Weaknesses: Though they may seem progressive the people of Lacria are very traditional, just their traditions. Their navy is also a deceptive size as it is mainly used for coastal defense, and not for offensive tactics. They also value Honor highly, very highly.
I'm so ssorry, I have super busy and I will try to get a post up soon
Nation Name: Lacria

Population: 7,000,000
Year it was founded: 10
Flag:

Where is it on the map?: The Purple Plot

Capitol: Va-serak

Capitol location in country: situated a tiny bit north east of the center of the nation

Government: A Monarchy led by the Daise bloodline, they also have a council set up as the step before the rulers called the 'Voice of the Clans'

People of Importance:
*Daise Bloodline*
- Grand Lord Varris Daise, aged 54
- Grand Lady Sarah Daise, aged 49
- Prince Sarin Daise, aged 21
- Princess Tella Daise, aged 16
*Military Branch*
- General Corria Veralin, aged 53
- Admeral Twirac Fesarii, aged 52
*Voice of the Clans*
-Voice Jaralis, aged 65 (He is the Voice for the Human population)
-Voice Fenra, aged 42(?), (Voice of the Wolves)
-Voice Berrak, aged 59, (Voice of the Ursa)

Economic: Their economy is strong, as Lacria has a stranglehold on ground trade routes between the two halves of the larger landmass and their navy protects most of the southern water routes in the bay as well. Their economy is based off of a gold mark, called a Talon, a silver mark, called a Paw, and finally a copper mark, called a Scratch.

Tariff:

Religions: Polytheistic, they worship the gods of the 'Aspects' of the universe, the four primary being Life, Death, War, and Peace. The gods are often portrayed as dragons or Wyrms, though they do have their human aspects .
____________________________
Society: The society of Lacria is divided up into two distinct groups, the Morallic (The everyday person) and the much smaller Caln (The noble class. Mainly Pack leaders compose this class). The Morallic class itself is divide up into different groups based on what one dose, both social classes are fluid and one is able to rise or fall based on ones actions. Unlike most others women have a near true equal place in the society, this is due to the fact that one’s ability as an individual is prized higher than most everything else. Slavery is outright banned and is not practiced anywhere within Lacria

Races Within Lacrina:
-Majority:Human
-Very close Minority(s): The Werewolf and Werebear tribes
-Of myth: WereDracs
__________________________________

Military:
*70,000 Infantry troops*
-30,000 Warden troops

-20,000 Lupine troops

-20,000 Ursa troops

*8,000 Naval Units (Personnel, not ships)*
-Combat Galleys, approx. 190-200 personnel on each, armaments are heavy Ballista and a ramming beak
-Assault Galleys, approx. 220-240 personnel on each, armaments include Heavy ballista, ramming beak, and heavy armor along with its larger size.

Technology: High medieval/ Early Renaissance, tempered by Roman-esque public works (Ex. public bath houses, and sewers)

Domestic Issues: General inter Clan bickering, nothing too major

Issues Abroad: Various attempts to break up their stranglehold and growing influence on the sea

World Influence: 7

-Relations with Neighbors:N/A

Major Cities:
- Va-serak: Built into a mountain at the end of the chain that runs from the south east of the nation up to Va-serak, Serak is a sight to behold,its buildings large avenues hewn from the mountain side. It is multitiered for defense, in case the first level falls to the enemy each level after that can be made into a fortress all by itself, and an enemy must take each preceding level to progress. It is said no outside force has ever taken Serak. The most spectacular sight however is the four large spires, almost fang like in shape, that erupt from the top of the once mountain, representing the four main Aspects

- Va-Ursa: A huge stronghold built in the south west, it is the Ursa mythical home

- Va-Lupa: More of a large hunting camp surrounding the entrance to a sizable cave network, Lupa is home to the Wolves. It is situated in a large fores to the north west

Notable Locations:
-Forest of Blades: Hundreds of swords are placed in the ground here, the location of the last battle of unification, it is an important cultural site and every few years a ceremonial "Renewal of the Alliance" is preformed within it.

-Barrows of the Rulers: Each ruler when his time comes is interred in the burial mounds of his ancestors, this site is important to the Rulers especially, though most people recognize its importance.

Landscape: Mostly Highlands and rolling hills. There is a mountian range that starts in the south east and goes most of the way up the east side of the nation, ending a Serak. The nation is also not lacking in trees or forests in any way, for that matter

History: Once Lacria was little more than warring tribes and clans who fought over territory, food, and general bloodlust. This was also the time that the WereDracs lived among the other races. The WereDracs were unlike any Were race before or since, they were wise beyond their years and live incredibly long life spans. It was them who first shaped the mountain, and first began lifting the spires form her peak. But as they built and the others warred a new enemy emerged, they came from across the water, no one was sure from where they hailed from originally, but what they knew was that they were being wiped out and enslaved. It began first with the Ursas, who pushed further into Wolf territory to escape. The wolves in turn moved into the Human territory, and the Humans could only watch as the dark army burned its way across the land, scattering the once proud people.

It was at that point that the first Daise begged the Dracs for help. He first gathered to him the leaders, or sons of, the other two leaders and entered the Drac's mountain stronghold. The Dracs promptly refused to get involved, they had neither the numbers nor the will to fight an entire army. Dismayed he was about to leave when the Ursa leader spoke up, enraged at the inaction, the Wolf leader shouting for action as well. Daise stopped, surprised by this action, and watched the shouting match continue. In this moment he realized that both clans were indeed strong, but lacked direction. Acting on a thought and hope he strode back into the hall and forced the other two into silence. The whole while the Drac leader simply smiled, and when order was brought to the two he agreed to help.

Under the leadership of the humans and with the knowledge of the Dracs, the three were forged into an alliance that would forge a new nation. They pushed back the invaders, crushing them at every turn. When they had forced them back to their boats and away once more, Daise was declared the permanent leader of the alliance by the other leaders. The Drac leader abstained from the vote and instead presented his daughter to Daise, a beautiful creature (in ether form), as the two had secretly caught each other's eye a few years before at the first plea. Thus began the Daise bloodline and the nation of Lacria.

Over time the Dracs faded, it is unclear where they went, if they died, or if the even left at all.

(Note: the Daise bloodline is part WereDrac and Human and as such each child may be born with certain traits, such as the ability to shift wings or claws, but none as of yet have been able to do a full shift to a Drac form)

Strengths: Very strong standing army, the pubilc health buildings have allowed Lacria to remain near pestilence free, trade presence

Weaknesses: Though they may seem progressive the people of Lacria are very traditional, just their traditions. Their navy is also a deceptive size as it is mainly used for coastal defense, and not for offensive tactics. They also value Honor highly, very highly.

__________________
Working on a Were/ human nation now
Ian gritted his teeth as he was injected, he had no problem with the needle, it was just being injected with tiny machines that didn't sit well with him "Must have read too many Si-Fi Books, eh?" he thought to himself with a smile as the doctor moved on to the next person. He loitered for a few moments, silently taking stock of the other pilots. Finally he resolved to go check over his Mech, best to find out problems now than later. He made his way into the Mech bay, maneuvering himself around the various mechanics and technicians that were going here and there, taking care of the Mechs. Finding his own he looked at it up and down from various angles, of course he wouldn't know if anything was actually wrong, but it was enjoyable for him at least. As he completed his visual check he walked over to a Tech who was looking at a chart, not much more than 15 from the right foot. "So, how's everything look?" Ian asked

Without even looking up the Tech responded "Looks like everything checks out, though the right side balance is a-" He walked off still talking to no one in particular

"Well then" Ian thought, a slightly bemused look on his face "Eh, might as well get something to eat and a bed before the others take it all."

With that he walked slowly off towards the stairwell, softly whistling various tunes as he walked.
Awesome!
Highly Interested
Right, wouldn't be nearly as fun that way
Alright Mech retool done, how is it?
© 2007-2026
BBCode Cheatsheet