Avatar of Vandy
  • Last Seen: 4 yrs ago
  • Old Guild Username: Vandy
  • Joined: 12 yrs ago
  • Posts: 1178 (0.26 / day)
  • VMs: 0
  • Username history
    1. Vandy 12 yrs ago

Status

User has no status, yet

Bio

Nerdy things that I love in order of importance

1. Star Wars, come on who doesn't love it?
2. DC comics, if you couldn't already tell.
3. Game of Thrones, more recent than the other two but still awesome!
4. Mass Effect, best video game franchise OF ALL TIME!!!

Most Recent Posts

May not be able to get an IC post up today as I'm a little more busy than I thought I would be today. Let's do try to get something moving though, @Blue Demon if you want you can post your part three even though it will be a double post. I'll get Mob Wars p3 up ASAP though. Definitely tomorrow if I can't get home early enough tonight.
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C is for Come on we almost had it
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Alright, just woke up but I was able to post my character in the character section. Good to be here! I'll post some of my Hollow ideas when I can.
Basics
Name: Eric "The Eagle" Rose Age: 26 Appeared Age: Late twenties Height: 5'11 Weight: 158 lbs Eye Color: Bright Red Hair Color: Brown Physical Identifiers:
  • Bright red eyes with pupils akin to a cat's
  • Eagle tattoo on the left side of his chest
Background
Residence: Small one bedroom apartment in Russel City Profession: Inquisitor (Hollow Hunter/Mercenary) Aligned Faction: Neutral (Absolutely refuses to work with the Forsaken or other slavers) Relatives: Kara Rose (wife, deceased) Backstory:
Gear
Weapons:
    *note: Eric paints all of his weapons red
  • Modified Barrett M99B: A popular American bolt-action sniper rifle from before the Fall which came into circulation a few years before the event. It is an upgraded version of the M98B that is lighter in weight and uses ammunition with higher armor piercing capabilities. Outfitted with a specifically modified scope that doubles Eric's already impressive sight capabilities. Complete with extended magazines to hold 10 rounds and a detachable silencer. (The silencer muffles sound but lowers damage.)
  • 9mm pistol: Since the M99B is his primary weapon, Eric needed another firearm to serve in closer engagements. There is nothing special about his pistol except he uses special armor piercing rounds for use against the hollow. Magazines hold up to 12 bullets.
  • Tactical Combat Knife: Used mostly for opening canned foods, this combat knife is nothing more than a precaution. Eric feels that if his enemy got this close to him he failed anyway. A normal combat knife with no special modifications.
Armor: Eric wears an armor made up of individually removable and reinforced leather padding on top of everyday clothing. The leather padding can be easily removed in case of contact with any type of harmful acid or poison. He also wears a hood to cover his head from dust and sand from the wasteland and to keep his head cool. Other than that he doesn't wear very protective armor as he prefers to stay far from his enemies. His armor could be completely bypassed by a direct hit from either a bullet or a blade. Ammunition:
  • Dirty rounds (for use against humans): 3 9mm magazines for his pistol (36) and 4 magazines of .338 for his sniper (40)
  • High Grade Rounds (for use against hollow): 2 military grade armor piercing 9mm magazines for his pistol (24) and 3 military grade armor piercing .338 magazines laced with poison for his sniper (30)
  • Heavy Ammunition: none
Backpack: Medkit with various anti-venom agents, 4x water bottles, single filled canteen, 2 weeks of food provisions, duct tape, small one person tent, tracking kit, fire starter, lockpick kit, thermal sleeping bag, sniper sling Belt pouches: Compass, matches, ammunition, spare magazines, pistol, combat knife
Immortals Information
Manifested Phenomena: sight/vision Unique Abilities: Enhanced Sight: Eric's sight has been enhanced to an incredible degree. He is able to see with exacting detail anything within a five mile radius as if it were directly in front of him. He is able to focus his eyes to control how far and how clear he sees objects. This makes him extremely proficient as a sniper as he can kill a man from miles away as if they were standing two feet away from him. The All Seeing Eyes: Eric is able to manipulate the way in which his eyes observe objects. Depending on how he focuses his eyes he can see through any substance from skin, to clothing, to lead as long as the object he is viewing is within ten feet. (A power he likes to abuse) He also has natural night and thermal vision which allows him to see in pitch-black darkness normally and spot heat signatures of both man and beast. Strengths: I Can't Miss: Eric is able to hit virtually any target from any distance with any angle. He is also able, through training and study, to target specific weak points in the armor of a Hollow to pierce its skin and bring it down quick and efficiently. Because of his sight he is a proficient shot with any fire arm. Mister Coordinated: Eric's hand eye coordination is almost flawless. He can catch, throw, shoot, and dodge almost anything with as little as a reflection. This also gives advanced agility allowing him to flee from a hollow or danger whenever necessary. Let's Get Out Of Here: Due to the intense nature of his profession, Eric is often fleeing for his life. He has become extremely fit and is able to sustain a sprint for a long time. Eric has very high endurance when his adrenaline is pumping. I'll Find It For Ya: Eric is an extremely gifted tracker. Whether he is tracking Hollow or people he is able to find it. His sight also allows him to examine his target's path in ways normal people would never think possible. Weaknesses: Stay Over There: Because of his reliance on fire arms, Eric is not very proficient in close quarters combat. If someone or something gets to close to him he tends to run to spread the distance and take his enemy out from afar. While he can handle himself in close situations against normal people, he tends to lose against those trained in hand to hand combat. Did I Hear What: Eric's enhanced sight has caused him to focus more on what he can see. While his other sense are not impaired, he tends to let his vision dictate his actions. Stay Away From The Light: Eric's eyes have become extremely sensitive. Intensely bright explosions or flashbangs have the tendency to blind him for a short amount of time depending on the proximity.
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