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    1. Vordak 12 yrs ago

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Current In Soviet Russia we kick American Capitalist until they turn Red
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In Soviet Russia we kick American capitalist until they bleed
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Triborg or Johnny main?

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i once really needed a pen at school

so i started writing with my pen is. the teacher was kind of freaked out by this.

yaaaaaaaaaaay godawful penis joke

lets start a penis joke bandwagon
Underneath the ancient pines, where their burly roots lie burrowed in the snow, stands a figure of short stature yet outstanding physicue. Dark green armor, a hefty falchion resting on his shoulder and an intimidating posture - all showed that he were a feirce warrior, ready for a challenge.

Meats waited unmoving, lazily watching shadows crawl over the ground, as the sun slowly sunk towards the horizon. Its rays were bright and the clouds did not tamper with them today, even the thick darkness of the woods was a bit lighter than usual. That was good for him, as he would see his opponent coming, and the opponent would see him: the demon liked a fair fight and rarely favored ambushes. As if an ambush would ever bring him satisfacion.
I wrote one, but then got a power outage. I'll try to write another one ASAP, but it might take some time, as i feel that there is some RL stuff waiting for me. :/

The first post basicly just an introduction to the scenery, plot and the characters emotional state. The second hooks onto, giving a premise for the battle,and then the real fight may start. Though of course, one might as well agree with their partner to start the fight right off the bat, or stretch the into for a few more posts.
Battleground: The Jurdovik Forest


Far from any large cities, Jurdovik is nigh untoched and peacefuly quiet, not a single soul to be found for miles and miles, especialy during winter. Of the few trees able to survive the harsh northen weather, pines are the most plentiful here; undistubed by civilazation, they grow tall and sprout wide branches, the ground left in shadows wherever they are.

The terrain here consists mostly of hills and hollows, but closer to the Bruth lake, it smoothens. Bruth itself isn't too large - little more than 50 meters in width - yet reaches nearly 20 in its deepest point. The ice on it is little more than meter thick. On the northen end of Bruth is a 35 meter tall cliff, numerous pine roots sprouting from its surface.
Okay. I'll create the thread then. First post can be yours if you'd to.
So, i guess we should agree on some battlefield then?

Personaly, i'd preffer some northern nature or dark gothic motif: a medival town at night or a pine forest powdered with snow with a frozen lake running through it. And how about you?
Welp, now im finished. Can i haz massacre?
Meats Ghol

I know, he is a bit weaker, but it's fairly easy to scale him up - though even without that, im pretty sure i can put up i good challenge. Im just that damn confident in my swordplay knowledge. :D

As for the tier system, you can find it in the Nexus Of Worlds Multiverse topic. The three tier system described there is just a slightly reworked version of the ten tier one. The roleplay itself is unfortunately dead, perhaps due to the low activity of this particular roleplaying section, but it still has a lot of useful information for any arena fighter.
Name: Rauchnaut
Race: Astral Entity
Age: 22
Height: 6.5 feet
Weight: 380 lb

Apperance


Built to look fierce and brutal, Rauchnaut bulges with muscle, thighly packed fiber swelling from beneath the grey armored layer; but instead of the broad-shouldered hulking figure you'd expect, he is of a towering stature, one carrying some sense of nobelty to it. Mostly, he does look like a human, but there are two diffrences that immediately show: a huge neck, bearing a triangular shape because of the grotesquely enlarged tarpezius, and a transparent wolf skull mounted on top, symbolising both his inhuman nature and duty as a savage warrior.
His attire is rather simple, all black and made up of just 3 pieces: a sleeveless vest, a pair of jeans and leather boots. The vest also has a wide hood attached to it - pulled up most of the time - and a golden cross painted on its back.
Abilities


Artificial body: An astral entity possesing no body of his own, Rauchnaut occupies one made of CNT fiber muscle sheathed in a protective layer. This grants him great physical strength and exeptional speed: throwing a punch at half the speed of sound or bench pressing 2.5 tons is no hard feat for him; sprinting at 150 MPH and covering over 100 feet in one jump can also be added to this list.
Electrical insulation, glassy carbon powder based acid resistant coating and a durable Metal Matrix Composite help to survive the harshest of conditions, able to withstand a single anti-materiel rilfe shot, sustained temperatures of up to 800 celcius and bathing in large quantities of Aqua Regina.
Rauchnaut himself is also hard to purge from this body, as he is bound just to one magical mechanism contained deep within his chest, hidden underneath muscle and armor. The apparatus itself is shperical, 10 cm in diameter, situated just above where a human's solar plexus would be and no harder to break than marble. Damage significant enough will immediatly break the bridge between the astral and physical dimensions.

Astral perception: Rauchnaut is devoid of pain and tiredness, as the body is merely a marionette for him; the ability to aknowledge damage comes thanks to percieving displacment of matter through the magical bond and visual information. Additionaly, he posseses omnidirectional sight and an acute sense of hearing, granted extending a photo- and vibroreceptive aura around himself. Powerful magical interference can disorientate him, but Rauchnaut quickly recovers once free of any negative influence.

Equipment


Bulat: a cermet crafted longsword posessing impressive sharpness - enough to cut clean through concrete - and durability. 120 cm blade length, 3.5 cm width, 15 kg of weight, and a broad fuller cross-section - these are some of its main traits.
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