MelonHead said
Whu?Sharper objects transfer energy more efficiently, at least to a smaller area, hence pressure.
Well, yes, that is some poor wording on my side. I meant that sharp weapons aren't usualy molded to transfer maximum energy upon impact, as that would only halt their cutting motion.
Yeah, even with the attack prepped, i doubt it would cause anything significantly greater than just pain. Not even organ rupture, as the horns are pretty sharp, thus, less efficient at energy transfer than they could be.
ASTA, Beta said that those stats are to be used as a measure of their NMV power, probably translated to other terms for the rest by those who know Exlated's system.
In the end, a character's power depends on its player's arrogance. One could make a fight between a tank and infartyman look fair, or spoil a battle by having their peasant with a pitchfork beat some "petty" jetfighter.
Well, i say that a bullet-dodging character can still fall prey to feints and changes in the weapon's trajectory. Besides, even if the melee fighter strikes slower than a bullet (AK-102 muzzle velocity ~900mph), the blade usualy travels less of a distance than a bullet (unless the gunslinger prefers point-blank shots).
As for impentrebale armor - i hope that none of your forgot that armor has a tendency to break after enough of force is applied? Nothing is stopping us from having characters that dual-wield full-auto anti-tank rifles with several hundred rounds to spare.
Well, i was also thinking of letting my characters be able to dodge bullets, though it would be more of a "belly-dance-dodge-while-keeping-your-eyes-on-the-gun's-muzzle" that allows to dodge a significant amount of what you're fed, yet takes a great amount of concentration and implies direct eye contact with the opponent. Morever, dodging fire from multiple arms would increase the strain expotentaily. That must be legit for a high-intermediate character.