Avatar of Willy Vereb
  • Last Seen: 0-24 hrs ago
  • Joined: 10 yrs ago
  • Posts: 2463 (0.66 / day)
  • VMs: 4
  • Username history
    1. Willy Vereb 10 yrs ago

Status

Recent Statuses

8 yrs ago
I'll be away on a trip for a few days so my activity will be low
9 yrs ago
I'll be on vacation for a few days so my activity will be low

Bio

User has no bio, yet

Most Recent Posts



The Asterian Arsenal


I use this post to record the Asterian military equipment. It isn't a complete list and actually we miss on a lot of equipment which is more or less standard across the Confederation but I have fun writing this and hopefully you have fun reading it so let's go.

Infantry
Asterian soldiers nowadays make use of shock rifles which makes them distinct from the usual infantry. They are semi-automatic weapons which emphasize good marksmanship instead of suppressive fire. On the other hand each shot is like a micro explosive which can do considerable hurt. It's a very different approach which puts confidence in the shooting skills of the soldier.

NOTE: P-ratings are a semi-objective way to tell firepower between these. Rather than a linear scale think of these like bore diameters so a P10 shot is at least 4 times stronger than a P5 shot, for example. I very much use this as a replacement for bore diameters on the energy weapons.

Combat Vehicles
Aside from the shock technology Asterian AFVs are mostly conventional. Asteria has some propensity with grav-craft but they aren't exclusively the only vehicle. Another odd factor is the reliance on tiny mechs called Personal Troopers.


Smallcraft
TBA

Warships
TBA




Federal Free States of Asteria


Name: Federal Free States of Asteria (FFSA)
System(s): Olympia System
Capital: Daper City, Moon Artemis
Government Type: Federation (officially, at least)
Type: Independent

Asteria is a thriving yet wild nation found at the Western Frontier. It possesses extensive mining and industrial sector, providing resources for the Confederacy as a whole. Asteria built a fortune exploiting the neighboring Falconcrest Nebula and they are prime exporters of fuel and exotic gases. It was the land of opportunities and numerous settlers journeyed to Asteria in such hopes. Yet the Black New Year dashed these hopes and Asteria just narrowly escaped collapse. Over the years they established relative autarky and Asteria was saved. Being independent in all but name the Asterians embrace the new freedom and wish to bring liberty to all.

History/Summary
Asteria began as multiple individual mining colonies set up within the asteroid belt of Olympia. Eventually these colonies grew too large and colonization of the system's habitable belt became necessary. Each group chose to conquer the environment of a different moon or planet. After a while Asteria developed its own culture and became a nation in its own right. Unlike many other governments though Asteria didn't have a single major population center but multiple. And given the focus on resource exploitation the importance of the original mining colonies never went away. Asteria became a federation with thirteen founding states. With astronomical units between the various members each state was encouraged to have a large degree of autonomy. Asterian culture as a whole embraced liberty and independence as their core values which made them further resistance to proper unification attempts. With great distances and came exorbitant fuel consumption. To feed their thirst Asteria began exploiting the Falconcrest Nebula extensively. This turned out to be a massively successful enterprise and soon Asteria became one of the Confederations prime fuel exporter. This also led to the construction of Cygnus Station a Rift Gate orbiting planet Cygnus.

The collapse brought forth by the Black New Year hit Asteria immensely. Yet it only inspired them to embrace independence all the more. They scaled back on fuel operations and offered aid to local enterprises to survive. They hastily sold their surplus fuel to neighbors and began restructuring Asterian industry once again. Rather than being purely governmental in nature the lion's share of investment came from donations and the private sector. To ward off pirates the Astarians formed the Federal Forces, mostly from local military organizations uniting under one banner. Yet not everything was peachy. Poverty is on the rise and rural settlements receive almost no government attention. Banditry is on the rise and with the economic boom over the government is hard-pressed to support its increasing expenses. Though Asteria seems to be a success story for an independent nation there's more going under the surface. Regardless the Federal Government is intent maintaining the facade. Political leadership spreads anti-Confederation views and there's a growing urge to liberate the world from an oppressive regime.

Location/Resources

The Olympia System is a trinary star system with the brightest star being Olympia A (Olympia B and C aren't even tenth in size). Regardless this trinary arrangement resulted in an exotic system with multiple habitable zones spread dozens of astronomical units apart. While Olympia doesn't have a true gaia planet it has no less than 7 astral bodies which can support some kind of life. Cronos is a super Jupiter type gas giant and it has no less than 31 moons. Out of these 4 of them are fit for life and are the population centers of Asteria. They are Apollo, Artemis, Eris and Triton. Aside from these there are the planets of Eos, Mercurius and Plato. These seven astral bodies house 85% of Asteria's population with the rest living in various space habitats ranging from artificial colonies to hollowed out asteroids. Another important region of Asteria is the Falconcrest Nebula. This large formation of interstellar gases is at the northern border of Asteria and covers multiple lightyears. Millions of people from Asteria wander the nebula and collect interstellar matter.

Asteria is a highly industrialized nation with their main focus on resources, especially fuel and exotic gases. Their significance in the Coalition is shown by the Rift Station established above the planet Cygnus. Back in the glory days this allowed Asteria to reliably transport untold tonnes of fuel to distant Coalition planets year-round. The collapse of interstellar economy hit Asteria hard at first but they could shift their focus on local services and exported resources for neighbors. The fuel industry which absolutely dominated Asteria had to be scaled down and manufacturing plants absorbed the freed up workforce. Asteria has a relative autarky and produces its own goods, including weapons.

Administration/Society
Asteria is nominally a federation with 48 member states. Yet given the sheer autonomy of each member it could be closer to confederation. Leaving Asteria is forbidden for the states but otherwise they can overrule federal actions and could keep the Federal Government in check. Asterians are fond of their personal liberties and fear their own government becoming too powerful. In general the Federal Government has a mixed image, they are both viewed as selfish parasites and also the protectors against enterprises that grow too powerful. Asterians are very resentful of tax increases or introducing new taxes yet also complain about the government not doing enough. This actually led to an unique situation where private groups took over a lot of activities typically fulfilled by the government. Small settlements appoint sheriffs who usually have no government authority. Mobs form to fight bandits and even social services are handled by local firms. And of course the average citizen expects the Federal Government to step in if either of these private groups become the public enemy. Asterian governance may look downright chaotic to the outsider but for the locals they would not settle for anything else.

Military
Weapons hold a key importance in Asterian civilian life for as long the nation stands. Every adult Asterian owns at least one type of gun, both as status symbol and for self-defense. With the threat of alien wildlife, bandits and space pirates they had a constant need for militia groups. Finding potential soldiers for the Federal Army is easy yet keeping them employed is difficult. As such the Federal Forces is often a skeleton army made of volunteers. Instead much of the military budget during peacetime is spent on weapons procurement. Asteria has strict laws supporting locally produced weapons which allowed arms manufacturers to become some of the most powerful entities within the nation during these last 16 years. Anyways, the Federal Army has an unique doctrine which supports large groups wielding mass-producible weapons and Asterian marksmanship. They utilize shock weapons, a type of concentrated plasma which blows targets to pieces. Though grav vehicles are common the most typical combat machine in Asteria is the Personal Trooper (PT). They are humanoid mechs only 3.5 meters tall and can fight in all environments, including outer space. Their predecessors were exosuits meant to work in hazardous regions but Asterians modified them for war. Nowadays Personal Trooper armors are widespread, even civilians can buy simpler models. They are small and rather inexpensive to produce which combined with their simple maintenance makes them very popular in Asteria.

With the disappearance of the Confederation Navy it was Asteria's duty to survive within this new age of pirates. They initially used armed shuttles and civilian spaceships but ultimately thanks to local manufacturing plants the Federal Fleet utilizes warships of their own design. Freedom-class corvettes are distinctive products of Asteria which forms the backbone of the Federal Fleet. They sacrifice cruising range and endurance for considerable firepower which makes them a ideal for the nation's needs. Yet the main force of the Federal Fleet are their shuttlecraft, gunships and fighters. With the majority of Asterians experienced at navigating with shuttles the Federal Fleet has a seemingly bottomless supply of eager youth to become combat pilots. For this purpose the development of a "carrier ship" was absolute necessity. The Ranger-class scout carrier may be a heavily modified cargo ship design but it does fulfill its purpose. Lacking orbital dockyards the ship has a modular design built from multiple large blocks. Each individual piece is just light enough to be transported up via the space elevator and the final assembly is done in orbit. Similarly repairs could be done by just exchanging the damaged parts to a new one. While rather inefficient in both design and construction measures this is the only way Asteria could make them.

Strengths


Industrialized Frontier:
For a frontier colony which declared its independence Asteria is doing pretty swimmingly. Even the economic crash only slowed them down. Since the collapse of the world economic network Asteria began rapidly developing their own local industry and they were largely successful. With the region's resources and connections to neighbors Asteria could remain self-sufficient.

Arms of Liberty:
Every adult Asterian owns at least one gun and weapon usage is widespread in the nation. Asterians are known for their marksmanship and combat ability. Shuttlecraft ownership is also a must for a self-respecting Asterian and space travel between various states is almost a commonplace. Overall this means the Federal Forces hardly has any trouble to recruit soldiers or even military pilots for their needs.

Shock Weapons:
Asterians fully embraced plasma technology and have their own take on it, the so-called shock technology. It uses ultradense plasma at immense pressures contained within a canister. Using this they can have powerful energy weapons without needing bulky power sources. Each canister can only hold limited shots, though. Shock weapons shoot concentrated bolts of plasma which explodes on impact and damages with its raw force. They can range from handguns to naval cannons. Shock rifles are limited to semi-auto fire because rapid firing needs a much more bulkier mechanism (reserved for shock repeaters used by weapons teams). Shock weapons are versatile and you can adjust the plasma to explode in various ways including airburst, delayed blast or even shaped charge effects.

Weaknesses


Libertarian To the Core:
Asterians culture celebrates liberty and does not like government authority. Although they accept government power as a necessary element they protect their rights and privacy with fervor. Asterians are notoriously difficult to tax. Any new form of taxation or tax increase would meet resistance. In spite of their good economy the Federal Government actually has limited funds. Luckily the Asterians somewhat understand this and don't expect the government to maintain good social services but ever since Asteria's economic growth slowed down the Federal Government finds themselves in debt.

Space Cowboys:
Asteria is a wild region where gunfights and gun violence is everyday news. Whenever outlaws pop up they are heavily armed and riots can easily turn into a massive firefight. When recruiting soldiers from such region your troops would be obviously more than a little trigger happy. Asterian soldiers are stereotypically gung-ho and hard to discipline. While they know their trade there are various marks of corruption within the military system. Rumors of hedonism, property damage and even outright illegal activities are known about almost every unit. While the Federal Government strives to straighten out the military they don't have the funds and manpower to resolve this anytime soon. Another problem is motivation. Though fresh recruits are eager once they taste the terrors of warfare they could easily become jaded. When the Federal Forces lose soldiers fighting in foreign lands they are often drilled by media. Depending on severity there could be entire protests and political campaigns against continuing the war.

Clankers Go Home:
Asterians don't reject technology, nor they are hating industry. Yet they are extremely suspicious to anything related to worldwide information networks, AI development and transhumanism. Cyborg technology is heavily regulated in Asteria and neural implants are almost entirely outlawed in every state. Augmented reality networks are rejected and sapient AI is viewed with suspicion. Conspiracy theories about thinking robots and them supposedly being secret government agents are very popular in Asteria. In general Asterians are staunchly guarding their privacy and are very averse to anything which might allow "soulless machines" to govern them.

Name: Republique Sainteté Fénise, Fénisian Republic, Fénise/Fenice
Government: Divine Republic
Capital: Fenice
Dominant Religion: Dionism
Dominant Species: Elavis (deertaurs)
Population: 75 million

Fenice used to be part of the once might Chevroiéren Empire. With the tyranny of Chevroiére overthrown and the empire fragmented, Fenice came to prominence. They formed the Fenician League which absorbed its neighbors in a series of crusades. The revolutions of the 19th century overthrew the clergy, exiled the Archpriestess and established true republic. With the nation completely reformed the Fenisians bravely look forward to the new century. Fenice is a lively country with lots of history.


Territory


The Chevroiéren Plains are a fertile land between the tropical and continental climate belts. Compared to the anomaly which is Voldoyouki this might not seem special but these bountiful lands empowered a number of empires throughout history. Diverse flora and fauna lives in this region and it's known for their exotic flowers and timber. When it comes to raw materials though their chief source is in the Montelanse region at the southern borders. Fénisian iron is well-known for its remarkable quality and some rare elements are chiefly found here. Yet overall the amount of raw materials Fénise could mine aren't sufficient for their growth and require considerable imports. In comparison Fénise is known to be unusually rich in magic crystals and they even have a type unique to this region called Solarite. This material is the basis of many Fenisian magitech.

History
TBA

Government
Fenisian governance has little to no parallel across the whole world. They chose a form of federal republician direct democracy which might hardly even make sense for an outsider. The so-called "citoyen" are the official citizenship of Fenice but can be considered a social elite. They are the upper class who agree to pay huge taxes in order to exert the right to participate in politics. They participate in votes and can pursue political career. This is a huge responsibility which Fenicians don't take lightly. As such the citoyen are tested annually to prove their knowledge and overall ability to make correct judgement in these matters. The Fenician philosophy sneers at the idea of universal suffrage and considers it being lead by fools. Instead they want only those with both the commitment and abilities to actually make calls. Given how every citoyen/citizen has direct influence in political decisions in their eyes this method truly conveys the will of the nation. Of course aside from votes from citizens there are various offices, representatives and other institutions. As a federal state ruled from Fenice the other regions can only influence decisions through their representatives in the Senate. Another interesting facet of Fenisian politics is that direct democratic institutions aren't exclusive to the capital and federal central of Fenice alone. Every region has its own capital city where the "citoden" (cityfolk) could exert their direct democratic power. In the Divine Republic of Fénise you have to earn your voting rights. Yet this doesn't bother the ordinary folk. Commoners who don't have citizenship can live their lives in peace and don't suffer much if any social consequences for lacking the ability to vote. Unless they want to participate in politics this doesn't impact them negatively at all. A number of commoners started up their own enterprises, although after a certain point you might still want to acquire citizenship given the prestige and ability to influence politics.


Demographics
According to the last census Fénise has 75 million souls. Among them about 33 million are Elavis (deertaur), 20 million Nain (gnomes), 10 million humans, 2.5 million Volyudki, 2 million centaurs and the rest being a mix of other races. Fenisians don't discriminate on race, although they have a hard time tolerating other faiths. 98% of the population are believing in some type of Dionism. Gnomes in particular are somewhat unique in the fact that they historically have been slaves or indentured servants to centaurs/deertaurs. As a consequence even though slavery is no longer tolerated in Fénise the gnomes usually find job working as servants and assistance to deertaurs.


Technology/Industry

Fénise is a developed country with decent industry yet they aren't anywhere groundbreaking. Fénise is mostly known for their agriculture and light industry and their production capacity is limited. Fenisian artistry and craftsmanship is known worldwide yet during the age of factories the skill of artisans are of lesser concern. Fénise does have a very specific expertise in their own brand of magitech, though. They chiefly use Solarite, a type of magic crystal attuned to their own spells. This is chiefly useful at producing heat and light, the main aspects of the Sun. Although Fénisian magic is the best known for healing. Filling the recipient with inner fire they speed up metabolism and otherwise accelerate healing. The Circle of Fire is an international organization of healers chiefly established to support war-torn places. To flip things over the Fenisians also have reputation for gunmaking. Obsessed with fire they fully embraced firearms and the region has numerous ancestral workshops dedicated to guns. Of course we are in the industrial age and compared to the old times Fenisians lag behind in processes to make the most powerful guns. Yet their reputation is virtually untarnished when it comes to small arms. The Volcanic Arms Factory is known worldwide for supplying pistols and other small arms to civilian markets. Lastly it's known that Fenisians and their spiritual practices managed to communicate with the element of fire itself. Thanks to this they can command fire elementals and use them in various applications. Most famously Fenisian furnances and powerplants often include a fire elemental within them. Thanks to this Fenisian heat machines tend to be more compact but they are also quite temperamental in nature.


Military

Fenisian military traditions run deep while it's no longer as mighty as it used to be they are still formidable on their own right. Elafer mercenaries were well-known across the continent and the adventurous youth can be still charmed by free companies which then offer their services to various foreign militaries. As living cavalry the Elavis fighting style embraces maneuvering and sheer speed. They are highly drilled soldiers with great coordination. Companies often have a certain family-like feel. Yet of course this also got some dark sides. Fenisian military borderline refuse to accept non-deertaur soldiers, only taking in a smaller amount of auxiliary and specialist troops. As a consequence the Fenisian military, also called Force Fédérale du Fényx (Federal Phoenix Force), is struggling to maintain adequate number of soldiers. Even then the Fenisian army is formidable and they are decently equipped. It's just that Fenisian perception of their military power is certainly inflated which may cause problems in the future.

Army Overview
The Fenisian army is a staunch member to the "cult of offensive" who believe any defensive measure can be overwhelmed by adequate offense. Their army is all about the speed of their action and generally the best prepared to face enemies on the open field. They view fortresses as staging points and defense is only required until relief forces arrive. Combined with cultural reasons it isn't surprising that Fenise is reluctant to accept non-centaurid soldiers. These troops are trained for long marches and could traverse up to 100 miles within a day. This is deemed necessary as the Fénise-Volsrtanlyudkovka border is massive and any attempts at invasion should be thwarted fast.


Artillery Overview

Fénise has a decent industry and famous for gunmaking. Through this focus their forges have a great lead in developing artillery. In spite of the fact they build a good portion of the battleship gunnery in the Celestial Sphere the Fenisian military doctrines have a borderline aversion to heavy artillery. Their army doctrine is obsessed with mobility and hence they refuse to accept guns that are unable to keep up with the rest of their forces. Their overall strategy relies on open battlefields where a large number of small artillery are far more effective. If they need more firepower the Fenisian military wants to utilize railways. In particular they invested a considerable amount in railway artillery, turning their network of rails into a mobile fortress system. The idea of using rails for offensive purposes is likely impossible but the strength of the railway guns for defense shouldn't be underestimated. As such the Federal Phoenix Force currently acknowledges 3 classes: Fast Artillery, Field Artillery and Railway Artillery.


Air Force Overview
It simply doesn't exist.
Deertaurs like speed but also want their feet planted on the ground. Combine this with the fact that deertaur bodies would have an awful time to pilot these tiny airplanes and it seems obvious why they didn't invest much if any in the idea of aeroplanes. Even airships didn't have much luck due to the stagnating Fenisian economy. What the Federal Phoenix Force has is just a Balloon Corps tasked with early warning and observation. Aside from the standard one man balloons the Fenisians also invested in kytoons. The latter are a merge of balloons and kites, with the wing surfaces providing lift and stability in windy conditions while the balloon portion keeps the craft afload during calm weather. The Balloon Corps itself is surprisingly large, with many hundreds of tiny observation crafts. Their service rifle of choice is the Chapuis M08 medium-powered semi-automatic carbine.

Navy Overview
Fénise only has a modest coastline and a fleet which is only held up through sheer pride and to protect their commerce fleet. The Federal Phoenix Fleet is overall a decent navy with an approach which uniquely focuses on speed. They love destroyers and married into the idea of a squadron of small ships defeating capital vessels. Fénise only possess a handful battleships but great amount of cruisers and surprising amount of destroyers and similar small vessels for a county of this size. Fénise has no plan to become a major naval power but they can ensure their opponents think twice before plotting naval aggression.


National Traits


- Praise the Sun: Dionism covets the Sun and embraces everything about it. Fenisian religious practices and combined with their access to Solarite they could utilize magic in some fairly impressive ways. Magic blades made of virtual plasma, elemental-possessed engines, solarite lenses and the list can go on. Of course such technologies also need extra investment but given the performance gains this is still worthwhile.

- Deertaur Country: The dominant species of Fénise are the Elavis (deertaurs) which fundamentally changes their society. Deertaurs are quick and enduring runners who could cross long distances with ease. When it comes to mobility they are even superior to cavalry. Yet this comes at a price. For starters deertaurs consume more food and require much larger living space. Second, their size and quadrupedal locomotion needs some uniquely awkward engineering solutions to handle modern technology. Deertaurs can't ride animals and even their vehicles can turn out to be very odd looking. Lastly the size of deertaurs does influence their abilities in combat. They can't find covers as easily, they are poor fighters at very narrow spaces and they also have more exposed flanks. They are like a mini-cavalry in combat which might not be the best during the era of trench warfare.

- Artisan Economy: Fenice is one of the oldest cities with numerous centuries of history and known for their unique art and abundance of craftsmen. These traditions translated into sophisticated and high quality products with numerous skilled workers. Fenisian arts are legendary even if rather eccentric. Fenisian armories and gunmakers are known for their unique quality. The flipside is that they have largely artisan industry with serial production often requiring massive quantity of workers.

- Mineral Imbalance: Fénise is at glance is a decently rich region but in reality they have significant shortages in a lot of materials. Montelanse provides 90% of the Fenisian resources and while they are very abundant in iron and coal they don't have so much of the less known but still important minerals. This means while Fénise has above the expected value in steel and magic crystals their other mineral resources are below average thus neccessiating trade.

Foreign Relations



Nilbergian Confederacy



Deep in the mountains, living in borderline isolation from the rest of the world there's Nilberg. Beautiful landscape ranging from snowy mountaintops, green valleys to unforgiving deserts. The home of Zeignons, also known as goattaurs. Though the Confederacy outwardly seems like a single ruling body in effect it's little more than just a strong alliance of nineteen cantons, each with their own autonomy and sovereignty. These cantons can be vary from de-facto kingdoms to democratic city states. Yet they share similar culture, beliefs and a strong historical bond. They are a modest sized country with scarce resources. This made forming connections with a wide range of other nations simple, nobody saw them as a rival or a potential target of conquest anymore. Combine this with the natural curiosity and wandering spirit of Zeignons and Nilbergians were prospering massively during the last two centuries.

Yet their almost two hundred years without military threat might be coming to a swift end. The last few months were tense for the Nilbergians even though they weren't directly effected. This is actually the fifth time the Federal Diet talks of the so-called "Outlanders" as its main topic. With thousands of Nilbergians leaving the mountains and almost as many returning every day it isn't surprising they got news about these mysterious strangers rather early. At first they viewed them with curious wonder but after the swift fall of multiple countries they realized the full dread of the Outlanders. A party rose which urged action against these strangers while many appealed to their historical neutrality and impartiality to offer their mercenary services.

"Fellow representatives, you should be all aware by now that the Qalyxh Isles were overrun by these Outlanders. What you may not know that these savages murdered Crown Prince Keaon in cold blood and ruined the wondrous city of Ocia. They currently hold the First Princess and the Third Prince hostage. They're slaves within their own country! This is nothing but a short glimpse into what awaits all of us if we don't act now!" Vito Liggenstorfer concluded his short speech. He advocates for a massive continent wide coalition against the Outlander threat.

"Need I remind the Diet that this splinter force of the Outlanders completely demolished the single greatest naval power in the world? If we-" Agata Iller, supporter of the moderates and one of the many representatives opposing Vito was already making her counterpoint when Vito interjected.

"Pardon to interrupt but we don't know what sorts of foul trickery the Outlanders used. Given the swiftness of their victory they might've used a divine artifact or called upon the favor of the sea gods. This is why I call for the urgency of this alliance. Strike them while they're weak!" Vito tried to reinforce his argument at all costs.

"I am sure you're aware that Nilberg is a landlocked region without any access to the great seas. What do you suppose we'd even do, Herr Liggenstorfer?" Nils Kölliker spoke up in objection.

"We can thwart their intrusion to the continent. We'd be the shield of civilization, warding off the viles of barbarism! The enemy may have some underhanded means of triumphing on water but we have the advantage on the surface!" Vito continued his defense.

"That sounds so grand and brave, Herr Liggenstorfer. Did you happen to forget the Outlanders' personal might? They carry magic rods and stormboxes, unleashing invisible lightning which slaughters dozens in a mere flash. How do you even fight an opponent like that?" Agata didn't let go, either.

"Those are just empty rumors at best. Even if they do possess such artifacts the amount of magic needed would only allow the best spellcasters to operate these. If we take them out we-" Vito continued his retort but this time he got interrupted, instead.

"Herr Liggenstorfer, your spirited belief is admirable but I'm afraid we need something of more substance than just mere theories." Leon Denzler suddenly spoke up.

"What do you mean? How can you prove any of these baseless rumors?" Vito retorted.

"I contacted a group of mercenaries from the free company of Naporia. They managed to acquire the Outlanders' stormboxes and have been using them for a while. Let me just say their findings were... extraordinary. Leon continued with a wide grin.

"Wait, what do you mea-" Vito was at loss of words.

"Let them in!" Leon declared and the guards opened the front door, revealing a quartett of deertaurs. One of them was Isak Gasser, Naporia's mercenary. He carried a strange boxy object with various protrusions on it. He was accompanied by three of Leon's adjucants carrying a suit of plate armor, a pig carcass and a stand. The overwhelming majority of the Diet were surprised, others had a knowing smile. Isak and the servants bowed down in respect before the Diet, expressing their courtesy. Following that Leon just said this: "I think an actual demonstration is in order. Herr Gasser, please?"

The servants set up the target. It consisted of a pig carcass on a stand, with a plate cuirass put over it and further decorated by something seemingly taken from a scarecrow. Then Isak inserted a smaller box into the larger boxy contraption, raised the object and something surprising happened.
BAM!

Though very distinct from everything they heard before the Diet definitely heard the sound of a gunshot. From where? The noise seemingly originated from the front, where Isak stood. Yet they saw no signature smoke, although the more observant could see a bright flash. With the attention of the entire diet on him Isak continued the demonstration. BAM! BAM! BAM! BAM! Leaving barely a second of rest he kept pulling the trigger. After that he put down the weapon, giving the audience time to see the results.

"As you can see this is a type of gonne which the Outlanders use. There's no magic involved as far as we know, just expert craftsmanship. According to our information from Naporia this is the rumored Stormbox used by the Outlanders. A gun of unthinkable quality. Now observe the results! I know you all recognize the crest of the maker, yes, this is a famed Desiderian Armor. In spite of that the Stormbox punched clean through it. You could also see the rapidity of the shots. This weapon can fire thirty times in a row! Yet you haven't seen the true terror of this type of weapon yet!" Leon proceeded to explain it to the Diet. Things were about to get crazy!

RATATATATATATATATATATATATATATATATATATATATATATATA! *CLICK* *SLIDE*
RATATATATATATATATATATATATATATATATATATATATATATATATATATATATA! *CLICK* *SLIDE*
RATATATATATATATATATATATATATATATATATATATATATATATATATATATATA! *CLICK* *SLIDE*
RATATATATATATATATATATATATATATATATATATATATATATATATATATATATA! *CLICK* *SLIDE*

If the crowd wasn't shocked before they absolutely were after exhibiting the gun's rapid fire capabilities. Isak unloaded 115 rounds within less than half a minute, swiftly exchanging magazines while all bullets hitting the target. Of course after withstanding over a hundred shots the entire dummy turned into scrap and mincemeat, plainly demonstrating the weapon's awesome power. "This is what they call a Sturmgewehr, common for all Outlander warriors. As you can see this weapon has firepower superior to our volley guns while it's actually lighter than even a Grond. Each Outlander effectively carries a portable artillery which can decimate entire companies of our own warriors. Terrifying, isn't it?"

"Don't believe him! This is a trick! It must be a trick! It's just a-" Vito was in complete disbelief, desperately trying to deny what he saw. Yet his words got deafened by the noise of another gunshot, this time aimed at him. To be precise at his finely decorated hat. Just one shot, swiftly aimed 2 inches above his head. The bullet hit the golden crest, punching a hole clean through it.

"It is no trick, I'm afraid. Now, let's talk about our next plan of action..." Leon casually continued, knowing full well he just saved Nilberg from a terrible fate.
© 2007-2024
BBCode Cheatsheet