Avatar of WilsonTurner
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    1. WilsonTurner 12 yrs ago
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10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
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10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
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Bio

I'll eventually get a real bio in here.

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Would it be considered powergaming or metagaming by meeting every other race out in the void when they first come into play? Because obviously one has to meet one race, at the minimum, for the roleplay to have meaning, but it's kinda like riding a horse on rocky terrain and hitting practice targets with a longbow every time at varying distances, from ten meters to a hundred.

It irks me, and not just because you, duck, is doing so.

The Convergence has only made contact with one race
The Hivemind has made contact with one race
The Merfolk has yet to make real contact with anyone
The Iscandies have made some form of contact to all but the Convergence, and full contact with the Humans, the Sazas, etc
The Valk have made contact with the Convergence, the Hivemind, the Nouvellians, and very basic oh-my-god-who-is-that with the Humans and the Iscandies
The Nouvellians have had contact made by the Humans and the Valk, and duck will shortly be added
The Sazas have made contact with the Iscandarians and the Humans [I think]
Who else?
Keyguyperson said
Hey! I technically have around a thousand ships I can muster! it's just that only two of those are FTL capable, and only about 200 are equipped with military-grade weaponry.


Could they go against more than a dozen ships that are all heavily, heavily armored, all are FTL-capable, all are able to see everything in the immediate area around them, and with a powerful, though small, selection of weapons among them all? Not including their superweapon. They could all simply fire, FTL a very short distance, say around your ships, fire, and then do so again and again, moving so that you'd have to constantly readjust weapons, ship angles, targeting systems, and making up for all damages?

They don't have a uniform military; they all act more or less on their own. Command says "Kill them! They pose threat, we must eliminate!" and they all kinda go, "Yea, we're gonna go here, you say you're going there, ok let's go. Make sure not to hit each other."

Then they all just kinda go their own way, an individual pattern to each.

But ramming my ships would do more harm to yours than mine. While I could just disengage inertial dampeners, and just get a push and a few scratches, dents, and maybe a crater or two, you'd have the front of your ship smashed up and unable to do anything, and you'd be right next to a ship that will just spam you with missiles that penetrate, widen, penetrate some more, widen that again, until everything is scrap.
Ugh, everything I'm trying to post here won't get posted, just does that loading thing and then, instead of just being posted as it has before, nothing changed.
:/

EDIT: Ok what the crap. Why did this go through and nothing else?
Well if Duck arrives with his 100+/200+ fleet, then I'll be outmatched anyways.
At the moment, I have the most firepower with two warships/an exploration couple.

In total, pretty much the only nations that don't have a bigger fleet than me is KeyGuy and his humans, and Ab with his Nouvellians. Everyone else has more.
Cale Tucker said
You won't when all my ships arrive. Not challenging, but even before the six new ones arrived they would have taken a decent chunk out of you.


?
Of course, the chances of actually finding anyone by going with one fleet directly away from home territory are one in a trillion, or more. On land, you can go North, South, East, and West, and all in between. In space, you can go up, down, to the left, to the right, forward, backwards, and most combinations thereof. Simply going out into the black in an attempt to find someone with a single fleet could yield zero results for hundreds of years 99.99% of the time. We've got telescopes and the like pointed at other points of the galaxy, trying to find planets and suns and moons, and few are even in the liquid water zone with ideal conditions.
LaXnyd said
...I was hoping they would meet someone friendly ;w;


Go to Nouvelle. There's Duck, there's KeyGuy, there's Alpha, and there's me. I think at the moment, I have the most firepower in the system, with a dreadnaught {Explorer} and a battleship {Varren}
Name: Lord Telleran
Age: 44
Description: A lord known for always winning, through dirty tricks or honorable duels, with a bit of a reputation to do things such as cut one's horse out from under them, or attach a small explosive to the end of a lance in a jousting duel. Primarily known for his infantry and javelin-throwers.
Rank: Lord
Rebels or Crown: Crown, but turning to Rebel
Magic ability: Magical bolts.
Weapons: Four javelins, an awlpike, and a one-handed morningstar with a shield [kinda like a spiked ball mace]

Nation: Kingdom of Verset
Banner: Two crossed Morningstars
Castle: Castle Khudan
Lands: An area adjacent to the King's fief and to the neighboring nation of the Kingdom of Vaegir on the opposite border. Very hilly; not very good for horsemen to charge in straight lines.
Specialty: Iron, Steel, Quarried Stone, etc.
Military: Pikemen, Infantry, Axe/Javelin throwers
Culture: Love the sun, gotta lick the sun, clean the sun, oh my god the sun is back! Sun festival! Sing to the sun! Sun! Sun is like a great gold coin! Speaking of which, the fourth bazaar of the year is coming up...
Other:
I'll have my Lord slowly turn towards that.
Nouvelle Orbit, The Explorer V and the Varren III
Both ships began to perk when flunctuations appeared in other parts of orbit, and an unknown vessel descended through the atmosphere nearby. Going on alert, the Explorer almost immediately began detecting unknown ships, and responded accordingly, sending a recently-devised message by way of a diagram and code for a DNA module, the DNA of a drug that is similar to several that calm the nervous system, and relax the muscles. Essentially saying: Calm, we won't do anything bad.

On the ground there wasn't so much luck.

Nouvelle Capital City
Before there could be a response from the creatures calling them "Angels," a Hunter stepped forward and whispered something in their native language to the Tinkerer. After a moment, he too expanded his senses as far as they could go, and saw a stranger sight. A creature similar to the ones that stood before them, but dressed differently, with technology that may be on par to their own, apparently speaking with the natives.

At this, the Tinkerer waved, and responded with several orders. Shortly afterwards, one Hunter remained to accompany an Engineer and the Tinkerer that could now speak the natives' language. The door to the shuttle closed, shutters slid out of the bottom of the shuttle to encase its landing gears, and the wings folded like a bat's, a point coming down with a skid extending out to touch the ground, the rest of the wing folding up relatively close to the shuttle. A small turret extended out the end of each wing, both of which aimed opposite of each other, not pointing at the ground or sky, but simply there, a warning.

With this done, the Tinkerer asked, "Bring us to your palace. There is another type of Angel waiting there for us," utilizing the recent name-calling of "Angel," simply taking it in and figuring that they were still primitive enough to believe that anyone that descended from the heavens was godly.
Nice character

Would she try to manipulate a gawking-at-all-the-new-things swordsman, who looks as if everything is bright and new [somewhat like a child] but also keeps his hands on the hilts of both of his swords with an unconscious familiarity? After all, if she couldn't defend herself very well, don't you think she'd find someone easily enticed to help out a poor defenseless woman?
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