Avatar of WilsonTurner
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    1. WilsonTurner 12 yrs ago
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10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
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10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
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I'll eventually get a real bio in here.

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Number 3 is simply take out the refueling, number 2 is take out the freighters, and number 1 is just, keep shooting.

And read my posts, somewhere I put that I had two fleets, and I think in my first Drac post, I put 40 ships for the first one.
Number 3 is simply take out the refueling, number 2 is take out the freighters, and number 1 is just, keep shooting.

And read my posts, somewhere I put that I had two fleets, and I think in my first Drac post, I put 40 ships for the first one.
DRACONIAN
Some distance from New Condia, and from the Hivemind Invasion Force
Energy levels fluctuated; radioactive photons began appearing, shooting out in all directions from a single spot. Moments later, a sphere of light appeared, the size of a rock but brutally bright. It shone, and bolts of energy shot out, like lightning. Several hundred meters away, another orb of light appeared, lightning shooting out from that one too. They occasionally locked together in a bolt of lightning, and each time, another orb appeared, against some distance from the other two. By the time there were five orbits of light, the very first orb exploded, throwing out enough light and energy to be easily noticeable to any passive sensor. Moments later, the second orb did the same. Each time the light died away, a ship was left. This went on, resolving into the shapes of forty-seven ships.

They were different, dynamic, set for a variety of roles. If someone were close enough to scan their hulls, they would see a single, massive ship, larger than any Dreadnought, and much more powerful from the number of turrets. The would see ships ideal for bombardment; large ballistic cannons extending from the front, and yet another ship, similar to the bombardment type ship, that has a great many holes sticking in its hull, presumably for missiles. And yet another, numbering only in six, that was skeletonal, three engines that are close enough to be half of the entire ship combined, with a great point sticking forwards, as if a powerful cannon. It was covered in not armor, but lumpy bits and blocky things, devices and other kinds of technology. As the fleet powered up from its teleport, and began lurching forward, these six ships seemed to shoot forward in comparison. As they reached a high speed, one might detect the engines shutting down, almost the entire craft shutting down, and then the six skeletons abruptly disappearing.

All in all, as they came in behind the unknown, parasitic fleet, someone was going to have a bad day against these guys.
Cale Tucker said
Not exactly. When I stirring up an argument it was directed right at you. But mainly my posts have now consisted of "My posts are not all about you Duck, so ignore me like you said you would 50 times in the past" and stating logic and facts, however such things may not effectively work in such a Magic Over Powered scifi world where technology can not beat magic. But still, magic or not, for technology one needs environmental shields of the strongest variety to protect against radiation. And environmental shields consume an immense amount of power compared to the standard shield that absorbs heat i.e. lasers and ordinance.Duck if you are unable to keep your word from before then I apologize, because I really don't care about you nor have I been attempting to communicate with you. If you dislike the fact I agree with others, which does not directly make me against you, but results that way, well boo hoo. I'm not here to shun you or choke you to death. It's just the truth, and the truth hurts. If it hurts that bad maybe you need to seek counseling.If you want me gone have Keyguy tell me to leave.


He's right, you know. People who aren't really in the roleplay are allowed to talk; it's not like we're a strict organization. And you won't stop addressing him; if you really don't want to talk to him, or really don't like him, then stop talking to him. He'll stop talking about you. Do what you did with my new nation- ignore it. You're not Co-GM anymore, you can't decide what KeyGuy can. if KeyGuy says Cale can't talk here, then that's the word. l was not aware this was an invite-only roleplay, after all.

And you DO need restrictions- badly. Since you love being all-godly and powerful, why don't we go with this:
Your fuel and magic and crap is great, you can run it, but you run out quickly. In a prolonged engagement, you cannot hold up- but in short engagements, you can beat others. You've got great shields and such, but it's like a health bar that doesn't regenerate- you take damage, and you can take a good bit of it, but where others can quickly regenerate or last longer, you are powerful for a shorter time, before stuff starts failing. This WILL put emphasis on your tactical thinking- being stupid will surely lead to destruction. Spamming ships is probably what you'll do anyways with your ships insta-teleporting out whenever they get low, more than likely, but at least you'll think a bit more.

So you're powerful, but you can't last as long as everyone else. You good with that?

Now, I'm going to send my Draconians to New Condia.
They stick it in devices? I thought he just had a superreactorofanythingliness that just produced wahtever he needed at whatever quantities he needed with no overheat whatsoever, andnever broke down?

AFter all, everything are just GEMS. A technology that's so advanced that we can't even begin to make an actual shield to protect against energy and projectile weapons, and he's just sticking some gems together and adding a symbol.
Several nations so far, being
The merfolk Alarai [small galactic standing]
The superior-magic people of goodiness and perfection Iscandarians [small-medium galactic standing]
The backwater humans [small galactic standing]
The unseeing Valkians [small galactic standing]
The pissed-off Septonians [small/maybe medium galactic standing]
The proud Warrior race of Draconians [no standing at all; not yet introduced; Duck's archenemy in terms of races]
The human-like Nouvellians, primitive as if they're in the 1800/1900s, currently in conference with VALKIAN, HUMAN, and ISCANDARIAN [small galactic standing]
and uh...
The kill-all Etherals [small/medium galactic standing]
And the Hivemind [small galactic standing]

Currently, the Iscandarians pissed off the Septonians by shooting at their shipwrecked peoples because they were scared and didn't want to talk to the army surrounding them, so them two are at war. The Valkians, Humans, and Iscandarians are all meeting upon Nouvelle, and conversing with their Queen. The Valkians currently have the highest relation with the Nouvellians. The Iscandarians declared war on Humanity for being too violent, and tried to take their homeworld by force. They were destroyed and beaten back by humanity and a couple of unseen allies. About half a dozen different nations are in orbit around Nouvelle.

That's about it.
Now everyone, you have to remember what magic is before you assume anything.
LaXnyd got it perfectly:

LaXnyd said
So basically what you're saying is you have this mysterious new form of energy far superior to any scientific means of defence which is immune to the standard means of breaching an unknown defence and is a lot tougher than anything science can produce. And it's exclusive to you and only people you like.
Abefroeman said
Just a curious question, magic, in the sense I've understood it, is finite, in that it has a certain usable amount before needing to be recharged. Or, something along those lines. Like mana or casting points. So, you say your shields are powered via magic, which, would require some one, or a group of people to maintain them, correct? Magic as I always understood needed to be casted, via a mage/similar term. So, how exactly are the shield on your ship generated? They are magical in nature, which I am not trying to dispute, but rather, trying to understand for myself, and for perhaps all of us to be better learned in how exactly magic works within our RP universe. Because, mainly I ask in the sense if one race is capable of magic, wouldn't all races be capable of magic manipulation in some form? If taught or learned of course.


Well, if you read back several reboots ago, one was primarily able to use magic when a crapton of magic is cast to let someone else use magic. Of course, ascension & brain exercises will lead to the use of psionic abilities, but that's nowhere as cool as magic.

And see, it's a duck-only kind of thing. If later, the Nouvellians become enemies to Duck, he'll just take it away.
duck55223 said
The scout ships are the ones with the least amount of shielding, others have a lot more. And EMPs wouldn't as the shields are powered by magic so yeaaaaaaaaaaah.


yeah cause magic. THat's the reason why he has magic- can't be affected by everything else, can't be used by everyone else, and only he can make it and manipulate it.
duck55223 said
Draconians dont seem the inter-galatic empire of doom they were capable of besting the entire galaxy with a small amount of outdated ships.


No, I changed that. Didn't want to scare you THAT badly. After all, this is just the first step, not the 86th.
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