Avatar of WilsonTurner
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    1. WilsonTurner 12 yrs ago
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10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
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10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
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Bio

I'll eventually get a real bio in here.

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Now, LEAD ON
William made a vague gesture, as if waving her off, mumbled something along the lines of "Fine, but you owe me," but then quickly rolling to his feet, slipping past the younger fledgeling, and kind of half-jogging away, calling in a relatively low voice, "Come on! I thought you wanted to fund the adventure, not be dragged along!" He moved through the shelves as if they were home; indeed, it certainly felt like it. Quickly and automatically, he wound his way through the shelves, in a half-efficient way to get out, and half because he enjoyed just the way it felt to move between the shelves. His new eyesight picked out book titles with ease, as he wound through fiction, nonfiction, and back again. Either way, he knew where he was going, and appeared at the door to the library in no time.

He turned, and waited for Anrah, trying to put everything out of his mind except what new things await. He was already a little sore on the vampire fledgeling thing- he was the [i]only guy.[/u] Were vampires sexist or something? He didn't know, and he pushed it out of mind as he waited the short time it would take for the other girl to escape the shelves- he was sure he lost her somewhere in there, half the reason to take a quick, confusing route.
Hmm.

Well that's cool- my apologies for saying overpowered.
VALKIANS
Nouvelle
The Valkian bowed his head, mimicing the sign of respect, and then asked, "If I may, sometime or the other, mark the walls or floor around your seat, or the seat itself, and I think your arm. Our version of literature and writing is that of what you might call a maze- what will mean nothing to you will mean anything and everything to us. If I give you a certain... ah, what's the word... tattoo, whether on your seat or your arm, any Valkian will know you to be a friend, even though you do not speak the language we do. Part of the reason I ask to do this is because I must also secure access to the materials in the system in case... conflicts arise. If you would not like the tattoo, it is fine. But someday, you will have to see our cities. They're very exquisite, though rather colorless and dark. I suppose-"

He cuts off suddenly, his eyelids opening even wider. The Eternal Union, whatwith their magic, would sense something, as if a very faint, refreshing breeze blew across their faces. The next moment, the black pupils of the Lord Tinkerer seemed to clear, the inky blackness literally appearing to drain out into the sides of his eyes. In the place of it, shockingly white pupils, and with deep purple irises... mysterious eyes, they seemed, but were very foreign. The Valkian took a deep breath, processing images alongside of 3-D mental mapping, and collapsed, smacking into the table, crystal spikes scraping across the beautiful surface, and slid to the ground. Both of the other Valkians were up in a second, and quickly lifted him up and set him back down, panicking only slightly. They didn't appear to look at anyone else, but they knew very well that his eyelids being closed hadn't happened in CENTURIES.

---

DRACONIANS
New Condia
Confused by the stupid fact that an alien race had just tried to talk to them with their native language translated into binary, the Draconians ignored and pushed on, approaching the rapidly-escalating battle. As they watched, a somewhat-massive fleet appeared some distance away, accelerating towards the ships that had somehow spoken to them. They quickly sent out coordinates via ansible to the other two exploring fleets, and prepared for action. To gang up on such a small foe is dishonorable; this must be corrected.

The Cruisers began slowing down, and as they did so, they began launching solid ballistic shells out of their 8 cannons at the projected spot of where the densely-packed ships will be when the rounds arrive. The Destroyers, too, fired, launching 'inactive' ballistic missiles, missiles that only come online when an unknown entity is detected on passive sensors. They both flew silently and quietly towards the overwhelming force, so small and moving so fast, with so few emissions that it'd be next to impossible to detect them. What would probably happen is one ship being torn apart, and then hitting another ship, and another ship, and another ship. Really, it was bad planning if you were expecting ballistic weapons- it's almost impossible to miss against such a densely-packed enemy formation.

As the Cruisers began to pull back, and the Lightships moved silently towards the rear of the now-enemy formation, the great giant Battleship-X flagged the enemy ships with all active sensors. This would, effectively, blind all their radar, if for a few moments, while making it insanely obvious that someone was watching them. It was like a laserlight in your eyes with an odd twist- you just got blinded, and if you just following the light, you'll know EXACTLY who's doing it. Hopefully, it's enough to ensure the hit of the 8 cannons firing 4 salvos of ballistic material, and up to 200 inactive/passive antimatter missiles.

Meanwhile, some distance from the rear of the enemy formation, the light orbs and powerful energy appeared, lashing out, but well away from the optimal combat range from the advancing fleet. After half a minute, the second fleet of the Draconians appeared, ready to rock. They were already behind them- a great benefit of teleporting. They took several minutes to reorient themselves, and several messages were beamed across between the Battleship X of the two fleets, exchanging a quick conversation. Then the 2nd Fleet started to catch up, while the Cruisers and Sleipnirs stayed behind with six Destroyers. The Cruisers turned towards the planetary shield of the planet- interesting concept, something they hadn't explored, but would now. They began firing as many ballistic rounds as they could into the shield, knowing they wouldn't singly break it, but it'd put stress on it. They had the Sleipnirs, with enough materials to keep them going for quite some time.

A distance behind the 1st Fleet, came the 3rd Fleet. They appeared out of the teleportation, only to panic. Several of the falling-behind Cruisers and Sleipnirs from the 1st Fleet had very nearly impacted several Destroyers and Cruisers of the 3rd Fleet, narrowly avoiding catastrophe. All the Cruisers and Sleipnirs detached, moving away from the First and Third Fleet, and continuing their barrage, now increased with reinforcements.

Three Draconian fleets with one Hivemind fleet against three Sazkajiht fleets and one Eternal Union fleet. Should be interesting- and the Draconians had better positions.
ASTA said
Part of the benefit of never disclosing how many ships you have is that you're relatively immune to power creep; you can summon as many armed spacecraft as the plot shared between roleplayers demands.


Even then, 33 fleets is definitely pushing it, where Nouvelle has none, Humanity has no FTL-capable fleets [only individual ships], and I assume that the Septonians don't have very many. Idk.

And okay, ASTA, I shall put it as UNDEFINED
Now, you see the Sazkarjhit are also overpowered in comparison to the smaller nations. Over 33 battlefleets, each with battlecruisers at their head? That's more ships than the entire Valkian army behind. A colony calls for help against five ships; you send, what, 20 ships to a fleet, meaning 60? Or is it more?

I thought the roleplay was past one side simply outnumbering and completely crushing the other side. It's no fun if every time someone attacks, they just get completely and totally annhilated, because there's a giant enemy force.

And how do you have the fleets already ready to move? ANy other kind of realism, and it'd take hours for them to prep, arm, and warp out, arrive, and move into the combat zone, unless you warp directly INTO the combat zone, which means that you may end up warping right INTO a ship.

EDIT: I'm bumping up my fleet count to FOUR (three moving, one guarding home), and I can do that because I haven't REALLY entered the roleplay with the Dracs yet, and if you get mad, then think that I'm no longer the anti-Duck, but rather the anti-Alpha.
ASTA said
Why is it called Space Africa?


Because everyone wants dibs on it, so to speak. Europe tried taking control of swaths of Africa; galactic entities quickly come and start meeting with Nouvelle.
Cale Tucker said
Duck continues to be "peaceful" until something happens to come into existence that could be detrimental to Ducks future goals, then Duck destroys them... instantly, and can not be defeated.Then when Ducks bullshit is found out, especially by majority if not all players, Duck says "Bullshit this bullshit that because you will agree" to steer clear of punishment and escape once again to do Ducky shitty things. And everyone is like "Uh, well, yeah, okay bu--" "No, thisthisandthis, because those." Many of you don't seem to realize this mental tactic Duck uses.While it is powerful, exploited enough and it's just pathetic.


duck55223 said
This is false.


Thank you Cale, that was very beneficial.

And indeed it IS false- because Duck rushed Earth and tried to take it over, and was annihilated. Rush tactics didn't do too good, now did they? Tsk tsk, that's what Rogue told you, didn't believe him, didja?
duck55223 said
Except I have better things to offer himAnd no, not that at all.


Better things to offer who? Darkwolf wants you dead, and the Draconians are undecided. Bribing them with raw materials when raw materials become one of the most common things to find is really stupid as a bribe. You're calling proud warriors lazy.
duck55223 said
Because I have been focused on other things and it didn't come evident until his most recent post. And I have actually haven't been as OP as you think I am, if I am so OP explain how I kept on getting my arse kicked by the Collective in Star Empires/VotS.


because he knows how to beat you better than we do.

Maybe I WILL help Darkwolf- making friends with someone who invades means that they might be good wartime allies later on.
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