Avatar of WilsonTurner
  • Last Seen: 9 yrs ago
  • Joined: 12 yrs ago
  • Posts: 6563 (1.47 / day)
  • VMs: 8
  • Username history
    1. WilsonTurner 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
1 like
10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
5 likes

Bio

I'll eventually get a real bio in here.

Most Recent Posts

Indeed, y-it is beyond stupid at this point.

And Doge is awesome. Be a true internet man, and you'll know. And he won't ruin our thing; we will must certainly crush him and take his colonies.
If you sees its, cools

if it didn'ts, you loses
Keyguyperson said
Is it sad that I've considered writing a fanfic based off of this roleplay?I mean, I'm the GM and all, and it's also a roleplay.


That'd be pretty cool, actually.
And the NOUVELLIANS WILL BE MIIIIINE

Cause the most alien of them all wins the humanoids over.
I think the thing I love the most about this thread is the use of memes and gifs.
oh, and uh, Duck

Don't be overpowered.

Come on, really? Less than ten minutes, two shuttles and an Eternal union scout ship were blown up. Hardly enough time to scramble a message, and arrive uncounted LIGHTYEARS away. Even with faster than light communications, it won't be instant, except for maybe the human's quantum communications, if they have it.

You lose a shuttle to a shuttle, and they blow up a Scout Ship. And INSTANTLY

I mean just INSTANTLY

Reinforcements arrive knowing EXACTLY what happened.

And THEN, to top it off, you continue to make it sound that the Septonians are the ONLY ones at fault for starting a war. You KNOW that you're the one at fault, and if you don't, then you really should get that magiccrap out of your head and get some real logic and reason, cause there ain't magic in real life to do everything for you.

At least think about what you say. If you're tired from hearing me bitch about how you're being overpowered, then listen and try not to be. If a Draconian Lightship was scouting about, and got blown up when it creeped to close to what appeared to be an abandoned ship, a Draconian fleet won't immediately appear, sniffing around. There isn't a single way to come THAT quickly unless you were already planning to move out, and there isn't a single way to KNOW that quickly unless you're just simply being overpowered. There is a difference between Faster Than Light and instantaneous, regardless of any and all distances.
ASTA said
Stuff like this is why stealth needs to have specific rules tailored for it. Magic needs them as well.


What?

Magic need rules?

Magic has no rules, it's magic, remember?

Science has rules, science has laws, but magic can do whatever, remember?

((This doesn't apply to you, ASTA, you're quite smart.))
VALKIAN
Nouvelle, Orbit
The two Valkian capital ships in orbit, seeing the Eternal Union people and the Human and Septonians, moved into flanking positions to the Human ship. All they sent was binary into what would be translated into the DNA structure of a plant that would cause passiveness and calm into any who ingested it, and a holographic messages depicting the three ships working as friends against an unknown foe. They couldn't speak to them directly, due to a lack of translators, but they could get their point across through other ways.

The Explorer locked half of its active sensors on the different shuttles moving to the ground, and the other half on the incoming Eternal Union ships. Shortly afterwards, the Varren locked all active sensors on the Eternal Union ships. In a way, it was saying that they were being targeted, more or less. They were watching them extremely closely. The Explorer then sent out a beamed holographic message to the shuttles, and to their mother ships, depicting several scenarios. Some were where the Eternal Union fired on either the Septonians, the Humans, Valkians, or the Nouvellians, and went on to show the three human and Valkian ships destroy the Eternal Union ones, and showing that the times when the Eternal Union retreated and took their shuttles back were the times when the Valkian and human ships stood down. They sent the same thing to the Humans, so that they could understand what they meant, and their intentions for different scenarios. Beamed again, just to the humans, was a plan- Eternal Union fired on anyone, the Explorer would follow on the human's ship closest to the Eternal Union, essentially offering to be a wall for them, while the Varren retreated, and fired on them as well.

The Valkians weren't sure why they were to be protecting the planet, but it was their charge now, and their small exploration fleet commander wouldn't be happy if they didn't follow his orders.

Nouvelle, Queen Sabine's Palace
The Engineer Valkian turned to the agitated human, trying to gesture with its hands for several moments. It gave up, threw its arms into the air, and paced nervously behind the chair of the Tinkerer, while the Hunter looked more like he'd kill anyone who came close. After a few moments when the Engineer began pacing, the Hunter's readied stance, suggesting that he'd come close to violence, slackened, as the Tinkerer's body fell into less of a limp, dazed form into a more stabile, simply unconscious state. Then, he stepped back. He studied the worried alien for a moment, picking up its mood, and then gestured to it to be welcome to try and help the unconscious Valkian. While Hunters were not particularly smart, simply just clever and trained, good at fighting and tactics, and little else, they were smart enough to know that they were not suited for this situation, and everything the Tinkerer had done thus far, and everything he had told him, was that the Eternal Union were the ones to be kept away, not the 'Humans.'

The Hunter liked the 'Eternal Union' even less, now. The "Lord Tinkerer" had translated everything that had been said for them, and it appeared that despite saying that they were a peaceful, helpful race, the Eternal Union did nothing when an alien race fell to the floor, unconscious. The Hunter's small mind darkened with anger, but he made no move. His superiors, including his charge, the Tinkerer, would hear of this!
By the way, so that no one can complain in the future, new warships will be rolling out in Valkian homespace. Not mass-production, but there'll definitely be an increase. Many ships are gone, exploring neighboring systems, so it's best to keep the home defense fleets up and full. Explorers probably won't be produced until there is an active war with someone.

And stealth isn't exactly a special drive. Draconians go full-blast with stealth on their Lightships, so that they are effectively, totally and completely, invisible, but space is massive. What is 'close' in space is too far to go with a bullet on the ground. Giant ships keep their distance; they can't afford getting too close. Space is too tricky to handle in to pilot that close. So, visually hiding oneself is really only needed if you're being a Lightship- where you're essentially coming right up to someone's face, blasting them apart with a powerful gun, and then fleeing.

The Battleship X could stealth itself, if it wanted to. It'd be much, much harder than a Frigate or even a Cruiser, but it could. If it sat at the edge of a system, and shut off all active sensors, locked in its heat and everything, ran silent, it'd be invisible. It'd be pretty damn hard to detect without getting in close. And the likeliness of getting in close to a single spot on a MASSIVE SPHERE, is pretty damn low.

Being unseen isn't fancy unless you're going in close, or even medium range- just shutting most everything down and deactivating all active sensors is all you need. Actively sweeping for things is revealing your position- to a passive scanner, it lets it know the source. So everyone sees you if you actively scan. Valkians actively scan- Draconians only scan if they think they can overcome anything, and lock on active sensors to a target to blind them. It's like laser lights, I think.

And plasma are like, generators that create a containment field, no? Produces plasma, puts it inside, and then jets it out? High rate of fire would mean overheating, and an EMP could possibly disrupt the field. If you're about to fire, or holding a shot, that'd essentially destroy that containment field, but not necessarily the systems, and blow up.
MrFoxNews said
I don't think we'd get along to well... you're an empire right? Order, control, oppression, etc?


The Valkians confine themselves to their own solar system, believing that once they have completely colonized and fortified the entire system, they will be ready for expansion. The Draconians are more like a virus- they will spread as far as they can, or they want, setting up little bases and outposts everywhere with cloning facilities or incubation facilities, and simply let their rate of growth grow exponentially. New Condia, I've decided, is the closest inhabited planet to the Draconian home systems- not as in they are neighbors, but that is the closest. I'd say that there are probably half a dozen to a dozen systems already 'seeded' with Draconian bases. Each of those bases will build up, establish contact with the home system and each other, and begin pumping out ships and such as they expand across the system.

New Condia isn't a major battle, in their minds- it'll be a first step towards galactic dominance.
© 2007-2026
BBCode Cheatsheet