Avatar of WilsonTurner
  • Last Seen: 9 yrs ago
  • Joined: 12 yrs ago
  • Posts: 6563 (1.47 / day)
  • VMs: 8
  • Username history
    1. WilsonTurner 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
1 like
10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
5 likes

Bio

I'll eventually get a real bio in here.

Most Recent Posts

I will KEEL YOOOOOOU

THat is, if you're humanoid and you decide to cross swords with the very furious Bladesmaster, in a swamp. Oh, especially in a swamp, or another wet area.
Duthguy said
I changed rank to A wandering fighter who is following the heroes.


Both you and Worm have been added to the roster!
Tyrant from the West said
Postin a spot where i can edit my cs into later 8D this rp sounds pretty fun! I didn't see anything in the interest check about it so i was a little throw off at first. Anyhow, will up the cs when its done.


Yeah, I hadn't bumped it and the last post was several days ago, so that may be why.
Anyone can have gems and the like in a weapon or something, it's just expensive. Being from a tribe, though, they'd probably have less value. Less time for being vain, aye? Enchantments are fine too- Artifact weapons are the ones that are both unbreakable, and with powerful enchantments. An Artifact warhammer would do much better than anything anyone else crafts, much more well balanced and the like.

So you can either change the rank/status, or you can change the bio to suit a more joining-with-Avalon before going over to the mainland.
Duthguy said
Name: Harbolcknaz Krimluk


Accepted!
However, you might want to change the Rank/Status- the four 'Heroes' were of the four that joined Avalon before he set out across the sea, with craftsmen and the like, to provide aid and relief to the Mainland. So the Heroes are the ones that were on the continent untouched by demons, not on the demon-ridden land.
Wormgod said
The potions are nice, the food is terrible

XP

Accepted!
You're the first one to post since ME, so you're good.

And Will didn't leave, but was intending to in the next post, unless one of yous want to talk to him/ need him for something.

EDIT: Also, are these vampires the type where regular food tastes horrible and/or tasteless, or can they still enjoy regular food? Cause if so, Willy shall possibly make cobbler [because I am doing so right now]
No, though enchantments that have fire or some other affect outside the properties types, such as making a sword sharper or more durable, would start drawing on a non-magic user's energy. It wouldn't be much, but an extensive battle would put you at a disadvantage. Enchanted weapons would probably have two or more gems embedded, so that enchantment can draw on the gems instead of the user.
XD
It's Time

A stop-an-apocalypse RP interest check, inspired by Imagine Dragons- It's Time


The History of the Overworld said The world lays in ruins- years and years of hopeless war against Otherwordly demons and armies, where the crushed the world's nations, no matter how powerful. It was not a fact of them being weak- each of the Mainland's nations were powerful, lording over a host of distant overseas colonies under their naval and air power. It's just that the demonic armies of the Otherworld had so many types of demons- types that manipulated minds, breathed fire, or shot ice. They came in all different kinds, and when organized into an army, the combined power was unstoppable. Airships fell out of the sky, their mighty symbolic prowess being swatted out by the Demonic Sky Lizards, or most commonly known as Black Dragons- large, bull-sized creatures that could set an army on fire, or tear through the mightest castle. They were not as big as legend made them to be, but they were still powerful. Ivory claws tinged red with unknown, struck-down foes, bearing black teeth like shortswords, and a spiked tail better than any mace. These were there generals; there telepathy allowed them to give orders from the sky.

Once the Overworld was conquered by those of the Otherworld, all that was left were oppressed, cowering towns and villages, safe inside of their walls for one reason: to keep the playthings fresh. Monsters roamed freely throughout forests, but were strangely absent from any farmer or hunter that was vital to providing for any population of people. They were cruel, the Otherworldly, to surround their prey, and make them fear endlessly with glowing red eyes in the night. The Blacks reclaimed their mountain thrones, and worked with the Six Witches- Hagravens, women whose lust for power go so far to worship to demonic gods and sacrifice their humanity. A dark age descended, with fear running to rampant for crime or for progress to ever take place- people were just surviving, because most people who left to travel elsewhere never arrived, nor returned. Only those who had left closer to dark made it back to the gates in time to be struck down, just as a gruesome example.

Little could be done- no messengers could make it through the forests, no airship could ever fly. No new iron was being forged, for lack of access to the great many Dwarven mines, now empty and only filled with prowling demonic crawlers. The Dwarves had taken the biggest blow- as the underground, entrenched ones, the ones that were the most well-defended, to the point where they were thought invincible at their homes. The Blacks never bothered to try to attack; they had weaponry specifically for bringing down a dragon, especially when a dragon enters the Dwarven tunnels. Traps and claps had been abundant, and yet the Dwarves were completely wiped out, most namely by a single dragon, the biggest Black. It was rumoured he had poison breath, that he gassed the entire mountains in his attempts to kill the Dwarves, and had succeeded in either poisoning them all, or leaving too much for them to ever get clean air. The Dwarven Mountains and the land around it were proof- it was a desolate, lifeless land, of fertile soil where nothing grew, slowly expanding outwards across the continent.

Nothing could be done, nothing could stop the demons. Many of them returned to their Otherworld, for reasons unknown. A variety still lurked, the more powerful already binding slaves to their will and leaving. What could be done? No armies could be raised, no airship could fly, and no catapult could fire at any target. All the enemies had split up and divided the remaining Elves, Humans, and other races to the point where they were all but starving from the isolation.

But, from far, far away, or so they say, a group of heroes arrives! Well, maybe not really heroes, just some really lucky people that are masters in their arts- only a few of them, but with the disorganized demons, no match! And they set out to find an ancient artifact of the Great Gods, to wipe the horror and terror out of the land, and replenish it with new growth, to raise the holy spirits in battles against the undead and demonic. The nations of the Kingdoms may have been destroyed, but their peoples still live. Those who sought to join with the heroes, with stories somehow spread from town to town by unnamed, unknown people, whose faces could not be seen, left to make the journey to the coasts, in an attempt to reach and join up. Many will not make it, maybe none at all, but if they made it to the coast, where it was rumored to be much, much safer due to a demon's dislike for saltwater. These refugee workers, laborers, farmers, and guardsmen want to help, want to free themselves despite the overwhelming fear. Are you a refugee Warrior? Or are you one of the Foreigners, come to help and slay the evil beasts that dwell, and free the land from demonic oppression?


The starting town, where the great foreigners have arrived!

It's Time is a roleplay centered around a group of warriors, craftsmen, or other trades, that set out to try and free the Mainland from the demonic creatures that plagues the land, toying with humans as food and enjoyment. You are a hero, or someone else, that accompanies the main characters across the deep forests of the Overworld, from the salty-rocky coasts to the deep of the mountains, in search of certain, yet unknown, artifact within the Dwarven King's Artifacts Treasury, where the richest hominid- the term for any Elf, human, or other humanoid creature- had lived and bought any and all Artifacts, for whatever the price. Artifacts themselves are gifts of the Gods- they appear from time to time to certain people based on their skills and attributes, or what they might be destined to do. One in particular must be retrieved before anything else can be done.

There will be several 'chapters' that will take place. Whether or not they'll be moved to a different topic or not IF it gets that far is up for debate.
1. The Vast Forest
2. The Desolate Mount-Plains
3. The Dwarven Underground
4. The Ancients' Temple
5. The Purging

Each of the players will receive an Artifact or two throughout the storyline- whether it be an suit of armor, a special knife, an enchanted quiver, or else.

RULES
1. No Powergaming - You know you know, nothing OOC or anything. If someone specifically warns you or something in OOC or somesuch, you can act more or less along those lines, but if someone says that something or the other is their greatest weakness, you will not just happen to know it.
2. No god-moding - You can get hurt. Fighter-based players will be less likely to be injured and kill, while craftsmen or the like are much less likely to take kills and be injured. If you wanna be a natural but never practiced, say so in your app, or PM it to me.
3. No meta-gaming. Honestly, not sure what this is, but DON'T DO IT :C xb
4. Artifacts are rare- only the four Heroes will have them. You can get an Artifact later in the RP.
5. Magic takes down mana, and after that, energy. The more raw energy magic takes out of you, the more your mana pool suffers.
6. Cursing is allowed, but while I don't require you to google old-age curses, do try to keep it more or less in the era. Words like "Bastard" are MUCH more common than the word "Fuck." Yes, you may like the F-word, but it won't match the era very well. Try bloody-hell or something. Or google it, if you want.
7. My word is, more or less, law. You can try to convince me otherwise, but if I decide that the reasons you state aren't good, then my word is still law. However, if several people say yes, and several people say no, you can debate it. Be democratic- if all of you say yes, then sure, unless it's far to far-fetched for realism.
8. Acceptable grammar and spelling is required- more so than other Casual roleplays. I'm a bit of an OCD-type in terms of realism and spelling, and while I can stand it, it DOES bother me- which may lead to me becoming increasingly aggravated. Fair warning.
9. Alright, this is nine.



ACCEPTED CHARACTERS:





Any questions? Suggestions??
© 2007-2026
BBCode Cheatsheet