Avatar of WilsonTurner
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    1. WilsonTurner 12 yrs ago
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10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
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10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
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I'll eventually get a real bio in here.

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> Note: Heavily WIP, and I think this'll be so for probably this week or more, since I'm not feeling very energetic, and I have writer's block for roleplay rn. > > Name of nation: Central Draconian Empire, or CDE > > Species: Draconian > > ![](http://i.imgur.com/Kwk5rix.jpg) > > Draconians, being lightly blue-colored reptilian humanoids about the same height as an unusually tall human, at about 6' 7" being the average, up to 8' in the rarer cases, and 5' 10" in even rarer cases, they are diverse in size and strength. Unless diseased or otherwise out of the norm, Draconians are tough, whatwith a scaly hide that's much more resistant to sharp objects than a human's skin, and strong, with corded, powerful muscle, brought about and perfected through evolution. Draconians are apex predators- they were perfected by nature to be killing machines, fast on their feet, powerful on strikes, and clever enough to outwit foes and friends alike. They possess great loyalty- clans would battle endlessly, neither ever willing to give up until death. They possess claws on hands and feet that can extend and retract, and can rend flesh from bone, or even tear through bone itself, or act as a precise writing utensil (dipping one's claw in ink and using it to write is not uncommon, actually preferred), and even be used as a precise tool to fiddle with delicate mechanisms or other detailed items. > > Description of government: Faction based, ruled over by single ruler with a council to approve > ...where elections are held after the current leader resigns or dies. The leader is known as the Forerunner Maximus, being the first to make decisions and etc., and his advisory council and second-in-commands of various sectors being the Forerunner Minimus of [Faction/Branch]. There are multiple factions- the War Faction is the most prominent and powerful, containing the Empire's fleets and armies. It's close to being the largest branch, and is the second most powerful branch. More numerous than the War Faction is the Industrial Faction, which handles all industry and production of ships, weapons, munitions, goods, supplies, and foods. They are the farmers, the miners, and the refiners. They build and they labor. They are the most numerous because most everyone starts here, and ends here. The most powerful is the Thought Faction, whom are the researchers, designers, architects, strategists (in hand with the War Faction), and the leaders. They have a special fleet of completely unique ships that are each very powerful, each having a different set of strengths and weaknesses. The last and the smallest faction is the Peace Faction- they are the peacekeepers, the military police, and the diplomats. They negotiate, they keep the peace, and they believe in the righteous cause of peaceful expansion, not conquest. But then again, they are the smallest. > > Description of military: They are powerful- this is their specialty. They are a race that grew up in the midst of a deadly fight for survival, endlessly, where even the plants are predators. Prey are only other predators, or the massive beasts that walk the planet, occasionally brought down and fought over by a variety of deadly creatures. Their military might is powerful on the ground. Indeed, they much liked to stomp and tear anything and everything that wasn't one of them. They themselves have a somewhat weak space-navy- it serves only the purpose of landing troops. > > They have a variety of creatures that have been tamed and modified from their homeworld to serve as anything from biological scouts, like what are essentially dolphin/sharks except with scale and poison, and really big creatures like a spinosaurus that's generally armored with sheets of reactive armor, a bit of intelligence enhancement and the ability for it to instinctively use a set of grenade launchers. Really, it'll roar, stomp, roar, and then fire some grenades right on you, and THEN charge. They also have a variety of different weapons for a variety of different creatures. Why not take those deadly hunters and make them far, far deadlier? > > In addition to armored grenade-launcher shooting armored spinosauruses, they *love* their ground troops. Unmatched in hand-to-hand combat when fighting completely naturally (though it can be different if there are augments and cybernetics involved), a whirlwind of claws, teeth, and weapons, it's generally advisable to not get close to one unless it's dead- dead as in with its head spread over a couple square meters. Extensive training, genetic engineering, selective breeding, and neural processors, a Draconian footsoldier is very, very formidable, better than anyone else's footsoldiers unless they, too, have the same natural advantages and alteration of their natural form to be better- they live to fight. Elite Draconian Infantry are even more deadly- it's unadvisable to approach them with weapons in hand. Their powersuits are armed with a variety of energy weapons, a portable heavy railgun similar to what you'd find on a *tank*, except a bit smaller with smaller ammunition, and the ability to move much farther and faster than most. They're armed with shields and with energetic force punches, which takes the energy from the shield and blasts it in a certain direction, or in a sphere around this. If a powersuit were surrounded by enemy footsoldiers, was out of ammunition and could only sustain its shield for a minute more, this would be ideal, as it would be like a powerful IED, except without the flame and fire. If you're too close when he does this, it may cause severe or even fatal damage- shockwaves kill, fire doesn't. > > {Anti-Anything, Heavy, Energy, Sniper} The [Heavy Gauss Gun Type-901](http://fc09.deviantart.net/fs70/f/2011/182/8/3/8396cb47ff16c9775a2885d54d673ff1-d2zs6o2.jpg) > > {Anti-Infantry, Light, Kinetic, Rifle} The [Battle Rifle Type-338](https://farm6.staticflickr.com/5001/5268697857_6481938ee6.jpg) > > {Anti-Infantry/Anti-LightArm, Medium, Kinetic, LMG} The [LMG-493 "Blazer"](http://fc08.deviantart.net/fs70/f/2013/206/b/b/prototype_am_lmg_by_farcry845-d6f2xbr.jpg) > > {Anti-Tank, Heavy, Antimatter, Destroyer} The ["Incinerator" AMEC-3A3](http://1dut.com/wp-content/uploads/2012/08/cool-concept-futuristic-medieval-and-fantasy-weapons-1dut.com-28.jpg) > > {Anti-Infantry/Anti-MedArm, Medium, Energy, Mutli-Rifle} The [20-20 CSR](http://th03.deviantart.net/fs71/PRE/f/2013/238/0/b/weaponcolo_by_lmorse-d6jsada.jpg) > > > Draconian ground units, besides infantry, are heavily armored. Usually, they consist of command-and-control walker units, sometimes with two, sometimes with four, and sometimes with six legs, armed lightly and heavily armored, made only to take damage and command from advantageous positions. Other vehicles include: > > {Drone, Hover, Tank} The [Mk12 Stryker-S Automated Light Tank Hoverdrone](http://fc03.deviantart.net/fs70/f/2010/303/1/c/hover_tank_____float___by_ere4s3r-d31ubpy.jpg) > > {Drone, Biped, Infantry} The [MAV ULB](http://www.eliottlillyart.com/images/mech2.jpg) > > {Manned, Wheeled, Transport} The [FIEV](http://fc09.deviantart.net/fs71/f/2014/065/9/0/pickuptank_by_exizt-d794qsz.png) > > {Manned, Tracked, Anti-Air} The [MHAA-Mk5](http://1.bp.blogspot.com/-s6GGq5dZOkM/UaydT3zQiII/AAAAAAAAynY/S9IPriqbmwQ/s1600/oscar_cafaro_09.jpg) > > {Manned, Tracked, Main Battle Tank} The [Type-2 Steelback Heavy MBT](http://fc01.deviantart.net/fs70/f/2012/052/9/7/974d2364d99ca6af866e58f47041e8eb-d31665r.jpg) > > {Manned, Tracked, Medium Tank} The [MET-3A4 Energy Medium Tank](http://fc03.deviantart.net/fs70/f/2012/264/a/9/xm44_sabretooth_omni_environment_main_battle_tank_by_helge129-d5fht3x.jpg) > > {Manned, Deca-walker, Artillery} The ["Petra" Artillery Command Unit](http://postimg.org/image/li68pe9w3/) > > {Manned, Tracked, LoS Railtank} The ["Bunker Buster" Stryker-A Unit](http://th02.deviantart.net/fs71/200H/i/2011/280/5/4/jaguar_striker_tank_by_stephenhuda-d4c386y.jpg) > > {Drone, Aircraft, Surgical Strike Gunship} The [ARS-Mk19A2](http://img.gawkerassets.com/img/18ogj8w71vqnejpg/original.jpg) > > {Manned, Aircraft, Armored Support Gunship} The [Type-66 HASG](http://th04.deviantart.net/fs70/PRE/i/2012/304/8/b/future_helicopter_by_forgedorder-d5jkiua.jpg) > > (Manned, Multipurpose Fighter, Stealth Fighter} The [F-38 Type-6A5 MPSF "Rebel"](http://digital-art-gallery.com/oid/15/1000x620_4432_Plane_2d_sci_fi_fighter_aircraft_picture_image_digital_art.jpg) > > {Manned, Strategic Sub, Antimatter Submarine} The [AMSS-3 Mk.44 Strategic Submarine](http://www.igorstshirts.com/blog/conceptships/2011/nik_y/niky_e_02.jpg) > >--- > > Cultural Overview: They aren't too terribly rich in culture- they mainly like shooting things and celebrating the days where a major victory took place, or where a ground-breaking achievement had taken place. They have a variety of foods, not necessarily as much as humans or other aliens, but they know how to cook what they have. Besides fighting, Draconians love food- they have somewhat duller taste buds than the average among sentient creatures, so their food would taste exceedingly tasty among other peoples. Odd, it would be, that the race of warriors are culinary *geniuses*. > > History: Draconians are, put simply, savages. They grew up on a planet dominated by an eternal war with nature. Where on Earth, a hostile environment may be all the predators hunting specifically for you, and there being a good deal of poisonous animals and plants about. On the Draconian homeworld, it is far, far worse. The only source of meat that isn't from a predator are from giant, towering four-legged creatures similar to a brontosaurus dinosaur. They're hunted by monstrous spinosaurus-like dinosaur-like scaly creatures that literally tear flesh off their legs while they try to walk and escape to their deep, fast-flowing rivers that only they can brave. When a bronty falls, all the animals of the forest jump on it. It's so large that little ecosystems exist within, and most of the time, small wars between animals occur. Here, a single wound can lead to death, where the smell of their blood gives away their route, and their position. It was here that the Draconians grew up. At first, they were water-dwelling creatures, some of the only ones. They could walk on land and swim in water, but there was little food in the water, so as they began to grow, they had to push into the forests, hunting the hunters. Brontosauruses usually were just so numerous, endlessly eating the vast amount of leaves that the jungly planet provided, that the predatory ecosystem thrived. The Draconians were endlessly hunted, being smaller than the majority of the predators around them. It was a sense of loyalty to each other, and instinct to protect, and the bloodlust, that they managed to keep from being driven into extinction. Any weapon became a good idea- it wasn't long before sticks and stone began to break their bones, and then weapons evolved very quickly. Spears were the first made, then staffs armed with blade-stones on either side. A skilled Draconian in those days could survive an encounter with even the largest predators. As they began to develop weapons at a rate that would put any human to shame, they began developing ways to preserve and keep all the food that began piling up. Eventually, creatures began to fear the infinitely stronger Draconians, as they realized that every time one of their own went to hunt near their territory, they never came back. And so they began to run from the Draconians. It was then that the Draconians began experimenting with other things. Trees began to fall in areas that were declared death-zones by all other animals, where even the brontosauruses dared not go. Walls were erected, and traps were placed all around, and the Draconians disappeared into their massive riverside fort, taming and herding a multitude of the smallest predators, turning them into livestock. Eventually, brontosauruses began returning, and with them, other predators. Instead of hunting them all down again, they began feeding the brontosauruses, keeping them nearby, protecting them. Herds of these massive creature soon developed; by hanging a variety of constructs off their massive backs, an entire village could live, using the creature as transportation and safety, while they fired refined arrows down at would-be predators. As the time passed, the Draconians literally started taming their world. They took a great deal of predators under guard, inside great log walls, and they tamed them, held them until they stopped fighting. They would fight if cornered, but they quelled the instinct to kill on sight. And so they finished the first stage of their evolution: conquering their own world. After they conquered the beasts of their world, and had populated the entire globe, a renaissance of sorts sprung up. The planet was still mostly uninhabited, mainly occupied by massive forts that contained livestock of different predatory breeds. If they weren't fed, they would often try to escape, and usually succeeded. It was then that wars broke out against one large tribe against anothers. Wars were fought where bandages were the best healing tools, combined with nature's finest, and the best weapon was a catapult or a crossbow. > >After, oh, four centuries of warfare of increasing proportions across all fronts, where missiles and artillery was used just as much as blades and bolts, the Draconians, for the first time in forever, came together and declared peace! And that was because one of them made a breakthrough: Looking through a telescope, rare among the warmongering Draconians, they saw an object *flying* a short ways outside of their planet's gravitational field. Apparently, this idea was so amazing that they all caught on- imagine! Conquering the stars themselves! Not even the Gods could compare! And so they began researching everything- holograms, energy weapons, antimatter, dark matter, quantum mechanics, rocket science, mining technology. The population exploded, and suddenly the planet started to come into its first true industrialization age, with billions of goods being produced. And quite suddenly, their tests to put a ship into space, reach another planet, and put down prefab buildings, suddenly worked. > >And then the population exploded again, and they all rushed to the stars, colonizing their three moons, half a dozen other planets in their system, and began setting up bases inside of asteroids, and stations that orbited their Sun, instead of anything else. They went out and began to conquer their solar system. > >Some time after they finished putting something on every planet, just to prove that they could, they began working on theories of faster-then-light travel. At first, they made a large, bulky drive that allowed them to jump a dozen lightyears, but this was too imperfect; they refined it and refined it until it was a much, much smaller device that took up far less energy or space. It allowed them to jump from the edge of one system to the edge of another, by taking advantage of the 'thinner' space. As colonization efforts began expanding into the systems around them, they brought back the old design, and refined that until it was a bit smaller, and allowed them to travel much, much farther, though at greater cost. Only larger ships had these- cargoships or the like. Draconian fleetships generally aren't armed very much- they agreed to keep battles in space to a minimum, a rare act of total cooperation. The only true warships are flagships, dreadnoughts mainly. Any other ship that served a military purpose were cargoships that could land on the ground and not collapse under its own weight (with advanced anti-gravity pads that kept the full weight form falling on itself), though it would most certainly collapse if it lost energy. The Draconians spread as far and as quickly as they could, a small colony in every single system they found and declared for themselves. They have over a dozen colonies, creating a frontier that's quite a distance from their home system. That's when there ships began meeting others- and they probably will offend them, due to them planting a colony on whichever planet that want, regardless if someone put a colony on the opposite side of the globe. > > Other: potatoes.
> Of course, the roleplay that I'm supposed to start happens to coincide with a completely full weekend and a poem i need to write in one afternoon with my absolute ignorance of the idea of rhyming. > > Eh. I'll just get an F on that one. "Crook" rhymes with "book" "Pope" rhymes with "Dope" (Or "Hope") "Coat" rhymes with "goat" Just think up of some things that rhyme and then put them in semi-legible sentences in a semi-legible format. Or you can just write this kind of stuff: "There was once a man from Peru Who had a lot of growing up to do He'd ring a doorbell, then run like hell. Until the owner shot him with a .22"
![](http://cdn.obsidianportal.com/assets/134630/heavybig.jpg) Except with big black gauntlets. Offered Name: "Myth Dragon," or just "Myth" Age: 30-ish Gender: Human. Oh, er, male. Relic Description: A pair of gauntlets, with a special, unknown black dye over a strange metal, interlocking pieces like scale or a strange chain-link. The palms and fingers are open to the air, and it appears that the gauntlets are a little large at first, but then fit to one's fingers unless they have want to take them off. Ridges line the fingers, and there are spikes on each knuckle, presumably for hitting. The gloves whisper that the metal type, such as plate or chain link, is called 'chaen.' Gives the Chosen manipulation of lightning and energy, from the gloves. The gloves essentially allow the wearer to summon energy up into a bolt of lightning, just a constant stream of weak bolts to make up a sort of lightning-thrower, or an actual powerful bolt that could send a man flying. Obviously, it doesn't have an unlimited supply. As the Chosen becomes more familiar the more powerful the bolts are, and the faster the 'mana' in the gloves regenerates. Because the electricity is simply summoned and then directed, it isn't technically magical lightning- that means it isn't magical, and anti-magic spells or the like do not work against it. Skills: Endurance, Fighting [Sword, sword-shield, or hand-to-hand, calvary], Strong too the point of easily wielding a sword or two, and horse-riding, among various other skills related to swordfighting and the like. Very good rider; prefers calvary and a long awlpike than any other weapon, besides dual swords for on-foot purposes. Background: The son of a reclusive Blademaster. Because he never really had a mother, and his father was a never-show-weakness, he's grown up proud, and defiant to showing weakness. His father first taught him to read, with fairy tales and histories and all kinds of things, but his real interest was always focused on the powerful dragons, the great beasts that would soar through the air and rain destruction upon its foes. As a little boy, he swore that if dragons were real and he got the chance to meet one, or even to kill one, sadly, he would take it. When his father had trouble teaching him the points of fighting and battle, and learned of Myth's love of dragons, he told him: "Let me teach you the blade, so that you can someday meet one, through sun or storm, through army or meadow." After that, he trained and aspired to not only meet a dragon, but become a Blademaster like his father. And he never learned his father's name, either. His mother had left him a note that his father gave to him on his 20th birthday, with two words on it: His name. His father always called him "Myth Dragon" after learning of his love of dragons, because it was a constant source of amusement that his son wished so dearly for the myth of Dragons. Myth never told anyone his name. Motivation: Dragons! Adventures! Be a Blademaster! Make a reputation! See the World! What the hell is all this new stuff?! Theme Song: eh.
Sorry if my post is a bit disorganized.
Out from the shadows of the bush came... Well, nothing, actually. They rustled several times and went still, silent. One with those ears, though, could hear the sounds of something moving lightly away, something scraping against this or that, a tiny thud where something hard, but would give way, hit something much less forgiving. After a minute, the sounds disappeared at a diagonal route away from the Zmerr. One might relax; one might stay wary, but still go back to what they were doing. Wielding a weapon as such, one may even go after whatever had nearly intruded. Nevertheless, the source of the noise burst from the stream, as if invisible when in the water. Water flew in the air, becoming sparkling diamonds as they leaped up and rejoiced, then gravity caught hold and yanked them back down, and a fearsome creature, scaled in murky green- that had somehow blended with the water- scale, with leather straps slung across him, leather gauntlets with claws showing through the tips, and iron bits studded into it at choice places, meant for cutting with an elbow or a backhanded-hit, or for blocking a blade. Wielding two throwing axes, the lizard-man landed on his feet after shooting out of the water, not a couple feet from the bank, snarling. But when he took in the very much smaller form, he immediately relaxed; his expression slowly lost fury, his arms lowered, but one wouldn't- couldn't- mistake his posture as 'relaxed.' He was still tense, still ready to spring into action, but his anger was not towards the smaller sentient that stood before him. He would defend himself if necessary, but he was no longer ready to kill on a dime.
![](http://i.imgur.com/Kwk5rix.jpg) Name: Vala'Keer Age: In humanly old Race: Draconian - tall, scales, war-centered Abilities: As a Blademaster and an assistant to the Shaman, Vala'Keer is skilled in the use of many weapons, including but not limited to swords, axes, maces, warhammers, bows, recurve or long, throwing knives or axes, etc., while being able to summon floating balls of light or heat, and create runes to enchant or influence entities or objects. Weapon of choice: throwing axe, waraxe Personality: Grim, serious, and generally just a no-nonsense kind of magical creature. Appearance: 6' 9", murky green-colored scales, surprisingly narrow-shouldered and wiry, though it's obvious that his muscles would still best even a stronger humans'. Little fat, mostly muscle. They have a neck that extends longer and more forward than many other humanoid creatures- more like a lizard than a human neck. Their eyes are slitted pupils, a strange, icy-blue iris within, glittering with deadly intelligence. Short bio: Lived in the marshy swamps where his kind can be found, in one of the larger tribes. Humans come to exterminate, and he unites the clans to keep them from fighting each other, and fight the humans instead. The humans come, they search, and they don't find anyone, and then when their guard begins to lower, the Draconian united jumps from the marshy depths and attacks. Should there have been more even ground, with humans less powerful and technologically advanced, they would've lost. However, because of their technology and numbers, the Draconians were pushed back, and exterminated, even though human casualties were high. Vala'keer escaped with several of his own into the oceans; swimming out, he was the only one that made it to the island, carrying an artifact given by an unknown entity, possibly a god, that was prophesied to be able to restart his people, and bring them back from extinction.
Come on, no one seriously wants to post? :/
**Species:** Valk, Valkians {Plural}; Note that they CANNOT SEE. They literally do not have any way to perceive light, by sensor or otherwise. Rather, they have a mass-detection sense, in which they can form a mental map of the area around them- they can even 'see' through walls and floors. Even into the depth of space. Their sense is limited by what they detect; incredibly dense metals limit their sight, while in space, they can 'see' for quite some ways. Their eyes lost their sight during the Great War. However, their eyes still have the capacity to work, so if someone were to dissect one, they would conclude that they were simply dim of sight, with an unusually large parts of the brain, especially for mental capacity. http://fc08.deviantart.net/fs71/f/2012/346/a/7/alien_concept_serra9zit_by_cgptteam-d5nt7z0.jpg **Description of government:** Republic **Description of military:** Defensive-oriented, with a focus on armor and large, powerful planetary defense stations. **Technological Overview:** Advanced in armors and in big stuff. Generally don't like small things; fighters are a concept that hasn't even been explored. Ships are usually large, and fewer in number due to a lack of any kind of frigate or smaller ship. --- **Cultural [and racial] Overview:** Once a week [which is nine days, their time], there is a day in which only the necessities are done. Everyone sleeps; everyone rests. Before, they eat very large amounts to digest while asleep. They work for eight days straight, without rest, and food is only given two times a day. Not out of cruelty or anything; that is simply how they work. They can work for three days without food, water, or rest at maximum efficiency. After that, it takes about two weeks for them to die, or six if they don't do anything and conserve energy. If they go into their hibernation mode, which is how they sleep, they can last up to a year on their own, provided something doesn't kill them or they don't get sick. The people have three subspecies: Engineer, Tinkerer, and Hunter. Engineers, obviously, build everything. They construct and repair and the like. Tinkerers, or just "Tinks", are often the thinkers; they come up with ideas, they represent Engineers and Hunters, they act as mediators and all. Hunters are the ones who are the military caste; they are the warriors, the soldiers. All Hunters are kept in hibernation and cryostasis, alternating so that they don't shrivel and die, until the need comes around that they are needed. At one time, there are a thousand Hunters on each planet, with over a hundred thousand in stasis. Religion consists of worshiping a Valk of each subspecies: The Engineer Valk-Father for Engineers, who is the god of all construction, repair, and all things physical, the Tink Valk-Mother for Tinkerers, the god of all science, thought, and all things mental. Lastly, the Hunter Valk-Soldier for Hunters, who is the god of all war, peace, and everything between and related. Celebrations are unique to every settlement or planet, from Harvest day to Settlers' Landing day, which is when the people on the planet celebrate the time when their people first came. Valks are oddly non-aggressive against each other, but if they find a planet that they want, and there is already a sentient, non-space-faring race residing, they reactivate the Hunters, and sweep through them. --- **History:** Originally, they were all nomadic, very similar to humans. Each group were their own people, and they roamed wherever they needed to for food. However, they never warred with each other. Every time two tribes would meet, they would always stop and make camp together, and allow for an exchange of goods and people, to continue flourishing. In later centuries, for a Valk can live for up to two hundred years, tribes would begin integrating into each other. They began to grow, and food started to become a problem. As they grew, they began to study plants and animals; what they needed, how they grew, and how to do it themselves. As population grew, production of food exploded. Farms were built in days, and hundreds of farms were built by a single colony. Soon, an entire area would be a giant, rural farmland. Eventually, as they progressed, they found that the land was slowly losing fertility, and all the wood they cut down for their houses was no longer easy to come by; they cut it all down. So they again began to spread, often with a single city's worth of people having up to 8 different regions, where they would live and grow food for years, before moving livestock and belongings to the next place, so the land could regenerate. After the stage of massive growth, where they began learning how to keep their farms fertile year-long, every year, the people of the Valk slowly went from a democracy sort of system to a republic. They weren't as small as they used to be, so they began dividing themselves up, and they began to pick representatives. As the populations centered into an area and grew massively, competition emerged between Tinkerers and Engineers, between the best ideas and the best buildings. With the Era of the Competition came a 400-year burst of technology and construction. Eventually, both groups agreed on the cease of competitive innovation, because they researched and built faster than they reproduced. After another 4,000 years, and three more Eras of Competitions, the people reached outer space. They were curious to explore the playground of the gods, as they said it, and religion did not dictate what they must do; religion only gave them drive and function. When they first reached outer space, they knew that the second planet in the water-zone was also inhabited by a foreign race, unlike their own. When they sought to make contact with one of their stations, they unknowingly declared war, and were pushed back into their own planet, under the surface. The race of competition and of republic was soon forced into tunnels built under the surface of their planet, infinitely hiding from an enemy that was trying to seek them all out and destroy them. As they were hunted in their own tunneled homes, the soft-skinned, humanoid races slowly became less so, and began developing the sense of mass-detection, and began developing a unique hard skin, that also flexed quite a bit. While a projectile from an enemy rifle would break something a bone or perhaps mash up an organ a bit, their skin would stop breaking. It began developing anti-penetrative properties over the course of eight hundred years, in which their lifespan shortened down to a mere 75-years, which is still equal to about 90 human years. When the two sides finally managed to establish a common language, and meet, the other race was suddenly horrified. They thought that they were threatened with a fleet, and a scout fleet tried to intimidate them. Convinced that the enemy was hiding their fleet for a single destructive attack, the flawed sentient species attempted to hunt down all sentients. Of course, their version of politics played a great role; after all, another planet would mean another age of expansion! After the Valks were able to return to their battered, regenerating surface, living on a nutritional sludge that was made from anything organic, they came back in force, reproducing faster than ever before. Soon, they were able to rebuild a single city, and then another. As they grew, technology and other gifts were given by their neighbors, who stood at a fearful distance. They exhausted their armaments in destroying the planet as best they could, and they were less socialable than the republican, socialist Valks. Soon, the Valks returned to space, where they fortified their planet as best they could, under their neighbors' increasingly anxious gaze. Within a mere three hundred years, the Valks had exploded back to nearly half their population, and they developed a weapon to disrupt and destroy brainwaves. They armed it to a very large exploration ship, and then later armed it with the first sublight engine. Once ready, they built half a dozen more, and sent them out to different sectors of the solar system, which had more than a dozen planets. A human-month after the left, the fleet of exploration ships reappeared over the neighbors' planet, and wiped out everything, leaving the technology, cities, and even the animals behind. They made a weapon that broadcasted a directional signal that would destroy any higher cognitive brain, a sentients' brain. With their people avenged by the destruction of the other people, their sorrows and their grief slated by the genocide, they took over the neighboring planet, took the foreign technology and burned all the brain-dead people, who were nearly all still alive. --- **Other:** They have three primary weapons: Masses of rockets and missiles, a powerful particle beam weapon, and the Sentients' Bane, which is still mounted on the original 7 explorer ships, which were all upgraded over and over. For the most part, each ship has large, position-adjusting plates of armor. A ship can close all the plates of armor to the front, and literally absorb all the weapons fire without faltering. However, the armor is heavy and expensive, which is why it's very limited. The largest ships have arms; smaller ships have armor in plates at strategic points. One can sometimes see hydraulics and the like from the outside of a ship; a pilot usually has their mass-detection sense trained and bred so much that they can maneuver to have debris or asteroids miss such exposed spots. Sublight-engines have been declared illegal, due to the fact that the mass-detection sense goes haywire when going along at half the speed of light or more, and has even killed Valkians due to an overload of information before it can be processed thoroughly. All ships are usually different. One can find a ship that is thick and stubby, or another ship that is long, sleek, and winged. They are also generally a 'free' race. They don't quite recognize territory as well as other nations; one can fly a warship into orbit above one of their major planets without even being hailed, besides a customary welcome message, and an automatic warning message of we-target-you-now-till-you-leave. 5 planets lightly colonized; 9 planets fully inhabited. All in the same solar system. Two dozen moons either lightly colonized or turned into defense bases. Half a dozen asteroids around the home planet that are turned into giant fortresses. All ships are either lightly or heavily armored, depending on size, importance, and cargo type. Passenger ships usually have a medium amount of armor, regular cargo ships with very light armor, but with dual hulls in addition to the main hull. Cargo ships usually consist of a skeleton-like ship with a 'tail' and a 'head,' where engines, command center, and other equipment is stored, with a long 'spine' in the center that can attach to different cargo containers. Few ships are military and are armed; the most armaments on the majority of ships have are only the type to shoot and break up incoming asteroids or other debris. There are over two hundred regular cargo ships, with up to three dozen passenger vessels. There are six of the very large, very heavily armored, very slow industrial & research cruisers, seven Explorer-class Warships, half a dozen Varren-class WarCruisers, and two Colony transports.
> > Only keyguy can accept, so you'll have to wait for him. > > _I'm the worst GM ever_ > > Peopleitrustpeopleitrustpeopleitrust... > > Uhh... > > DUCK AND DARKWOLF CAN ACCEPT THINGS NOW > > > Has anybody looked at my CS ._. > > Well, it's not big enough to be perfectly honest. If you had a really good premise then it would probably be okay, but... > > Let's just say that I sense lolcats invading Earth for our cheezburgurz. > > (You should have gone with a Red Dwarf reference. Keyguys dig Red Dwarf references.) I thought Duck wasn't going to be allowed to be a GM again? Or was that revoked or somesuch? -![](/img/spinner.gif)-![](/img/spinner.gif)-![](/img/spinner.gif)- Also, I'm gonna pm you about an idea I thought up. Not pertaining to the FSTS series.
I wouldn't be opposed to a trade state. Water would be a valuable resource, methinks, the Valkians would certainly buy that. They'd probably also buy FTL drives, microwarp drives, shield projection systems, and other technology that's difficult to produce, js.
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