Avatar of WilsonTurner
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    1. WilsonTurner 12 yrs ago
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10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
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10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
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Bio

I'll eventually get a real bio in here.

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Ugh -*Shivers*- marriage... that's like... way too happy. it needs a good Draconian throwing axes and grenades.
I hope they realize that, without making alliances or any kind of temporary no-fire treaty, they pretty much left themselves open to pillaging from other nations after the war's done. Unless it's another one of the unreasonable plot-twisters where one side or another comes out completely unharmed, or with few losses.
The Valkians would take their share of wreckage for scrap and probably raid some of the outer moons and the like. It is in their app that they would kill anyone on a planet if they thought it belonged to them.
Ahhh, right, you like having them PMed to you, sorry. The majority of people have roleplays where you just post it and it gets accepted, public, sorry. At least in roleplays that I'm in.
Name: Hrolken Age: Middle aged for a human- he doesn't know or care. Gender: Male Race: Human - Glamhoth Appearance: He's a tall guy. He's like a Nord from Skyrim- tall, powerfully built, stout and thick, with thick, long hair. ![](https://s-media-cache-ak0.pinimg.com/736x/ab/85/49/ab8549674a65212a4b9151e65fc26299.jpg) Personality: Surprisingly clever for a "barbarian," Hrolken is a fiercely loyal soldier who wishes for the good of all humanity. Even if he doesn't necessarily like someone, he'll still probably try to save them at the cost of his own well-being, though when his vision turns red, he won't be conscious enough to do so. He like being friendly, and talking with those around him- he has a curiosity about the world that one might not usually expect from a bandit or caravan guard. Overall, he's friendly and curious, determined to help anyone whom he calls a friend or a possible one, but is quick to anger and prone to violence, as his abilities might suggest. Character type and traits: Beserker- loves to fight! -[Pos] Friendly, open -[Pos] Loyal/protective to those who haven't crossed him -[Neg] Quick to anger, short tempered- can't take a joke unless from someone he knows -[Neg] A skeptic- he's clever, but when presented with a theory and evidence that goes against common knowledge, he's unlikely to help, unless it's a friend and he's loyal to them. New tactics would have to be brought to his attention by someone he trusts. History: Coming from a bandit clan, born and raised, Hrolken didn't have much time or need to learn how to be nice- and yet he was the nicest one in the clan. His people burned and pillaged, and he would join along too, when he was old enough. A natural swordsman, and a natural beserker, he quickly took to the longsword and shield, though his gear was stolen and not always in the best repair. At the time, Hrolken shrugged it off as simple circumstance- as he grew, and became older, he found few and fewer willing to spar with him, or duel with him. Everyone he faced usually died- if they didn't fall when he wasn't angry, then they were torn to pieces when his vision reddened. But as time wore on, and still there was a small trickle of duels, he began refusing, saying that killing people just to prove you're better is a horrible way to do so. As his ways became more and more like that of an honest warrior, the leaders of the clan became worried. Over time, their success had began to fall away, leaving them with more trouble than success, and the feared that Hrolken might turn on them and kill them all. Most of their clan were recruits- the older ones had sensed times changing, and left to go on their own. Hrolken wasn't particularly smart enough to notice- he just smashed stuff. But then it clicked one day, when attacking a caravan. These people didn't do anything- they did nothing but be at the wrong place. When he turned on his own clan, they didn't even realize he was attacking them before half of them were slain. The rest fled, or tried to take him down, and failed miserably to his inborn talent, and his beserker rage. After the battle, the people he had saved skirted away- a great barbarian, it seemed, until they realized he disarmed himself, and held himself before him. Instead of killing him, they took him in- he had the chance to kill them and take everything. If he wanted it all, he could've taken it. He wouldn't harm them again. They took him in as a strange sort of adopted son, and he became their guardian. They found more success than the bandit clan- he fought off other weaker bandits, guarded the caravan, and kept them and their goods safe. As their prosperity flowed in, they armed him in better and better equipment. When they got caught on the edges of the human lands by a monster ambush, Hrolken was the only one that remained alive- his family lay dead, and after paying his respects and burning them, he left. He found the army, he found the holding point, and joined them. Equipment: -Gypsy-smithed Longsword, as shown in the picture above -Gypsy-smithed steelplate armor, as shown above -Gypsy-smithed steel shield, as shown above -Bread and Cheese wrapped in bread stuffed in a pocket. -A gold necklace with a silver pendent, like so: http://img3.wikia.nocookie.net/__cb20131213174728/baldursgategame/images/a/af/Necklace_of_Talos_item_artwork_BG2.png -A healing potion- rare and expensive, but he has one. Other: (Anything else?) WIP
I'm going with a beserker. EDIT Lol I just forgot the names of two different roleplays: This one, and "When the Walls Beckon"
Also, idea for when the two galaxies meet each other: Say a major black hole in the center of both galaxies begins to destabilize. After some time, long enough for many nations on both sides to catch on, the black hole shifts, instead connecting with each other to re-stabilize and prevent from collapsing. Just an idea.
You can learn from anything, Duck. They may not understand, but given study, they may be able to see what does what, at least in theory, and figure out how you stored and channeled energy. Do the same thing with regular science, and they may just find a way to make more powerful shields, that can combine with others. It'll take some tinkering with, but then again, there's an entire subspecies called "Tinkerers," whom are named that way for a reason.
Or a nation that chance to take resources and technology. The Valkians already know where it is; they'll come back later and sift through the scraps for tech. Especially shield technology, and point defense. And fighters and bombers. Those stealth stuffs would help in a fight.
I'm in! I wanna be a dragon! I'll be nice though! Won't kill everyone on sight, I promise!
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