Avatar of WilsonTurner
  • Last Seen: 9 yrs ago
  • Joined: 12 yrs ago
  • Posts: 6563 (1.47 / day)
  • VMs: 8
  • Username history
    1. WilsonTurner 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
1 like
10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
5 likes

Bio

I'll eventually get a real bio in here.

Most Recent Posts

Whatever Duck, I guess I'm done anyways. You don't like me, trust me, and people get mad at me for legitimately having the upper hand beforehand, and yet no one gives a shit that KeyGuy over there had a tiny amount of Abh hold off thousands of Romans singlehandedly. Whatever. It's all bullshit that I'd get banned for legitimately having the upperhand. There's story writing, yes, we're writing a story, but I specified that I had tons of ground units, that I had the satellites, that I had defenses. I was entrenched, I had lots of ships already landed, and each ship holds a great deal of people, especially when they're packed in tight, and they're all in cryostasis so that you can cut supplies for interplanetary travel in half or less. I was being LEGITIMATE. I had EVERYTHING planned BEFOREHAND, and am not pulling anything out of my ass for once! Really, get mad at me if I do, get mad at me if I don't. If I'm winning, it's bad. Thanks alot. Cya later. Bullshit that I'm getting flak for being specific, or at least mostly specific, about having the upperhand, and describing both my advantages against his disadvantages, and even giving ways it would've been better to invade. EDIT: Also something about your shields: you said they were good against energy weapons, with kinetics going mostly through it, to strike thick armor. Antimatter missiles are just big lumps of kinetic weaponry with a booster at one end, and a really big HE/AP explosive at the other.
Aye, I may not have specified my entrenchment, but YOU specified NOTHING about your invasion. NOTHING. Just that you came down and started attacking and were mostly dying. Don't give me that you had all this. You didn't say ANYTHING. And shelling the opposite side of the planet means running into more and more and more satellites, which will be very painful for your fleet, and will do little to help your initial invasion.
In respose to more recent: Fifty million is a great deal, which is why I'm going to call in reinforcements. It was also pretty much said that I had troops all over, plus Forerunner troops. I left it unspecified for a reason. Putting numbers on things never worked out well for me. I tried to be fair and had a fleet of say 50 ships, and suddenly everyone had 400, and it's just... yeah. You have few advantages besides numbers. You currently have orbital superiority, but I have total air superiority, and started with entrenched, fresh, bloodthirsty troops armed with a variety of weapons, with planty of ammunition and supplies, and also energy swords. A dropship is great and all, but you've given next to no information about them. Actually, you didn't even mention them until now, in the OOC. The ride from high orbit to the surface is... several minutes long, even in a droppods, and longer in a dropship. You have specified nothing of what you're bringing down. NOTHING. So I'm assuming it's just a Zerg Rush and mowing you down as you come out. I'm set and ready man. You're space Nazis- I'm like a horde of smart entrenched beserkers. They won't run out and meet you in an open field- my soldiers do have discipline- but that doesn't mean you would necessarily have discipline either. You're coming down randomly, officers dying just as much as soldiers, in a great freefall to the surface. Formations will get torn apart in the open, you've got artillery coming down on you, air support You're just... not in a good position. If you had half the continent and I had half the continent and then we clashed, then yeah, it would probably be much more in your favor than it is now, if for the simple fact that your discipline matters. But... discipline works to get organized and everything. When popping up gets a buncha bullets spray at you, popping up will not be recommended. Running will get you cut down, and the fields will be filled with blood- slipping is a possibility. You're at a disadvantage either way. You can call in orbital support, but I can still shred apart all these troops you're sending at me. Take a pillbox and clear out its resident platoon; get a Shrike bomber strike when the soldiers inside go offline. Every advance you make will be pummeled as much as possible. The Draconians will not give you any leeway to get organized and counterattack. Okay, your main character will be able to clear out a platoon, but now they know about your supergirl, and now they'll be aware. The next post is Draconia hearing your supergirl, and getting superpissed. Better have her run as fast as you can, cause a Shrike bomb strike will come right down on her head as a result. I am writing. I am writing a battle where the defenders hold all the cards on the ground. Draconia still is losing ground; so she bombs it to keep technology and strategic position out of their hands. You have said nothing about anti air, tanks, nothing. Just... coming in and shooting and dying. I see no vehicles mentioned, so I'm assuming there aren't any on the ground. Maybe these are the droppods, and your dropships are about to land and support. Either way, specify. You send escorts to intercept my aircraft, I'll know when you break atmo. I have the sensors, yes. It's like... attacking a castle. The residents are full of great big beserkers who can hold a line, and have some catapults and stuff to take out your own. While you rush up to the gates and walls and try to break in, you'll fall pretty quickly. Every time you take a section of the wall, they throw some dynamite at it and let it explode and turn the upper half of the wall to rubble. You can only attack so much at one time, and they're going to blow up all the advantages you gain. Courtyard? throw some boom-booms and then maybe try to move back into it. Do you see? I am being realistic- maybe a bit over the top, but you're bringing in fifty million troops. You can't exactly blame me when you can keep sending soldiers down for days and still have a few thousand. Look at the Abh- they held back Duck's troops for an insane amount of time, killing an insane amount of troops. Except, this is less a few people shooting at a bottleneck, but a well-organized, strategic and tactically superior enemy sitting behind cover and armed with big guns. You're coming down as fast as possible in a general area so you won't get shot out of the sky. This is a war already- the warriors won't give you five minutes, much less an advantage. Wars are pressing every advantage you have and trying to eliminate or discourage the enemy from attacking. Alternatively, instead of attacking a planet that is clearly fortified and filled with troops- that was obvious from the very beginning- you could've called a truce and asked for peace. I'll even give you the chance, this next post- state that the planet is a colony, which means that if you have this much trouble taking the outskirts, you'll have a great deal on the inside, the core. Let me repeat this: You are at a disadvantage, running right into dozen of different guns' barrels with your eyes closed and opening just when you pull out your weapon. And the Draconians will not want to lose, so they will press everything they have. You already said that your character would "break through but probably lose 70%" at the beginning- what, did you mean KEEP 70%?
SUMMARY:
I suck at summaries You're at a severe, severe, SEVERE disadvantage because you have said NOTHING about who is actually attacking- I am simply assuming that all you have are droppods and infantry. Now, if you specified that there were dropships coming in, loaded with tanks and the like, then you'll have more of an advantage. Shrikes, helicopters, all that can come by and tear you to shreds because you only have what infantry can use. Anti-air units will be targeted, obviously, and may take some time to set up, but it could start making landing zones safer. Armor units can support infantry and help you push through defenses (though they'd still die quite a bit), and if you bring down a crapton of your fighters, you may be able to occupy both the Rebels and Shrikes away from shooting defenseless soldiers. This is a story. If it were a story in which the enemy magically throws up their arms and lets you start shooting them, I will let you know. At the time being, the Draconians will kill you with all the advantages they already have. They have weapons to shoot into orbit, they have anti air, they have aircraft, mechanized infantry, tanks of the bunker-buster kind, of the heavy-armor-kill-all kind, of the floaty kind, of the real fast and annoying kind, and more. They have armored suits, power suits, battle suits, and they are entrenched. I said earlier in my posts, before you attacked, where Draconia ordered soldiers to take up defensive positions under cover, in case of orbital barrage. They were already in entrenched positions, under cover. It had already been specified that I had anti-orbit weapons. It had also been shown that I have really powerful missiles that can vaporize shieldless ships that get too close. I also have artillery that can reach high-atmo. I have specified everything beforehand, and am not pulling giant flame-breathing superrabbits out of my ass. This isn't me one-upping you. This is me getting a bunch of people to shoot out like a shooting gallery. First, they are in the sky on predictable trajectories for droppods, maybe less so for dropships, though they are slower and there is more time to hit them. Then you are in the fields between clumps of trees, where soldiers and vehicles are entrenched, as stated before the battle hand begun. Now, four tanks and a regiment of troops is a powerful force, and approaching a small town, it would seem a no-brainer that they'll just sweep through. Then the defenders turn out to have anti-air, artillery, soldiers hiding in the houses, and tanks hiding behind houses, popping out and firing before going back under cover. This is fair. Well.. it's logical. I held the cards from the beginning, and you didn't bother trying to send down scouts and marking targets for orbital bombardment, and then bringing down everything at one time, organized like. I simply assumed you're just spamming infantry pods and then dropships. You land, you run out, you get shot because there's nothing to hide behind and you're getting shot from left, right, front, behind, and above. I haven't even brought in the genetically engineered creatures yet, or droppods from my troop transports in orbit. You just said you were on the ground and running at the enemy.
You're attacking an enemy planet with troops! Against entrenched troops! And my people have antimatter warheads, which you don't. I mean, you don't need to go into atmo to fire orbital ordnance. You can sit as far away as Mars from Earth, and still hit something. Probably won't be accurate, but you could still hit. You came in [relative] very close range of antimatter missiles. The Abh move with antimatter missiles were outdated and simple ICBMs. These are big weapons specifically meant to kill enemy ships in orbit. That is what Draconians do- they kill soldiers, they kill more soldiers, and then they entrench themselves and kill anything in range- on the ground, in the air, or in the orbit above. And there would be something stopping you from nuking the planet, though if you were determined enough, you could do it. The radiation might be so high that even environmental shields might not be able to take it out, but I suppose you could go with the idea of if-I-can't-have-it-you-can't-have-it. But then, if you nuke my planet, then my people will do the exact same right back. If you want advantages, try, I don't know, sending down some specifically-stealthy scouts to mark targets, use orbital bombardment to clear out entrenched spots, and then drop. But you didn't. You just... rushed everything. You have an advantage in numbers, but how good are numbers when you're sitting in an open field, coming down bit by bit, and getting shot at all the while? What comes around goes around. Invading my planet will probably get me invading yours. Trying to use chemwar on my planet will probably get me using chemwar on yours. Trying to nuke the entire planet into submission will probably get me using nukes on yours. You have the advantages of numbers and orbital superiority. The problem is that on the ground, your steady stream of numbers probably won't be enough to win. And in orbit, you'll be pummeled by ground defenses the entire time. Including antimatter missiles. If you have powerful shields, you probably won't die so easily, but armor is material, and antimatter is pretty much antimaterial. It is THE antimaterial. That's why it's antimatter. The only thing is that you're invading Draconians. The Race who Conquers doesn't take kindly to attempts at conquering. If someone has the gall to invade, the Draconians are both going to think, "WORTHY FOE OF MY BLADE" and "HOW DARE THEY EVEN THINK ABOUT INVADING US!" You're invading the warriors. The WARRIORs. Now, I may or may not have fired first shot, but Draconians have little interest being trade partners, and they have little interest in threats of annexation, so it's pretty much a pre-destined thing. Note that I'm not raging. I'm actually pretty amused.
49
49
Fringe Space, Draconian Empire, Colony 257G of the Forerunners
Draconia smirked. Were they really so new to biological warfare that they thought the gas would work? She did frown, though, as reports of casualties came in over the network, but she sent a planet-wide order to RTB. It was really quite ridiculous; any planet that's colonized must be terraformed, an atmosphere created and bad gases filtered out, with good ones replacing. Two things can do that efficiently: clouds of nanites and terraformers. This was a colony planet; there were sixteen terraformers on the surface, heavy bunker-like constructs that have a personal power plant beneath them, and their own shields, and every MAV-ULB has a fair amount of reprogrammable nanites for medical or biological reasons. So shortly after the chemical weapon exploded overhead, towers raised up from sixteen bunkers and started sucking it in, while clouds of nanites rose to counteract unfamiliar particles in the air around troop formations. A Draconian's scale wasn't completely organic, so it did provide some protection. Only the soldiers with their face uncovered were incapacitated; the rest simply hid in the environmental shields surrounding the tanks and heavy infantry units. In return fire, more missiles arched up, electronic warfare compartments making it appear there were six to every one missile, scrambling the signals and making it impossible to get a solid lock, and next to impossible to just score a lucky hit on the seven different targets. As their bombardier began its retreat out of the atmosphere and back up into space, a missile struck it. While its shields may be good against energy, and it may have thick armor, antimatter persuaded it to become dispersed into individual particles. Dozens of MAC rounds began flying up, their crews safely protected between kinetic and environmental shields. Nanites, too, had been released at each site, keeping the environmental shields relatively untouched. Really, if they wanted to use chemical weapons, they should've made it target everything mechanical. Nanites weren't even touched by the gas, and they broke it down and turned it into harmless chemicals without trouble. However, it took longer than normal natural gases due to its nature and origin. Environmental shields had as much trouble keeping the organic-targeted gas agent at bay as it would anything else- that is to say, very easily. Still, several thousand soldiers were killed within a minute, from the effects of the gas eating through eyes faster than anything else, and digging into one's brain and nervous system without much resistance. But either way, the Draconians recovered and adapted, and were still well within firm control of the planet. They moved to their bases, and made sure to keep from clumping. If they were all clumped in their own separate military bases, it would be far too easy to get precise bombardment to take them all out. Tanks were like campfires in the dark, where soldiers huddled around and watched the walls of wispy, swirling green outside the tank's shields with the unease of a snake under an overhang eying a circling hawk- not in immediate danger, but it would be so if one tried to run. The enemy fleet was struck down to forty ships in the first blow, and they were getting damaged as they moved to wipe out the satellites. The satellites themselves weren't defenseless- the first few shots at them would miss completely, from false readings, and then as they zeroed in, their shields would flare up for a couple more shots before giving out and self-destructing. Each satellite was a menace, built to inflict as much damage as possible before being torn apart. Even with forty ships, there were at least a hundred satellites immediately in range, and each of them focused fire to both scan enemy ships and get a good look at their structures and how they work, vital for future battles. They won't be able to last long under the bombardment. Antimatter missiles trailed both great big hunks of metals and actual rounds, armor-piercing rounds that shoot penetrator rods out when it pierces a hull, in an attempt to depressurize every compartment possible to the void. First, the lowest ships- the one that fired the gas, especially- was pummeled by the great MAC rounds and anti-orbit railgun shots, then burst into miniture suns brighter than a nuclear bomb. On the ground, Draconia's evil smile began giving way to an enraged snarl, as she realized just what weapon they had used. It was likely meant to be a fallback, a superweapon, but had this really been a planet of any other species, it was likely they just attempted mass-genocide without even trying to take out strategic units. She respected their thoughts- if they could kill everyone, the battle would be over with few casualties and all the new technology they wanted. Except, of course, they tried to gas what was clearly a modern military society whom they have no idea what they have, with significant evidence to state that this wasn't close to an advanced society- there were plenty of city-sized craters, but there weren't any farms, there weren't any industrial nodes, no significant presence on the planet. That, and a world civil war would have torn up most of the planet, not just a couple battlefields. The fools! They try to gas us out with primitive chemwar! A good idea, if they weren't fighting a military state who has defended against worse! They will burn! All of them! This all ran through her mind as she systematically began ordering her fleet here now, at the attempted genocide of her people. Weapons output increased; rounds began arcing up into the sky at a slightly faster pace, if slightly more inaccurate. Ten minutes later (which really isn't that much time at all, in such warfare), a fleet appeared outside the planet's orbit, a Draconian fleet, of the Forerunner fleet numbers: about two hundred and fifty ships, in a very loose, spread-out formation. Four troop transports were accompanying, of course, and sixty of the ships were Forerunner custom models, each of them with a different set of abilities. One of them was a bit larger than a scout ship, but was completely covered with antennae, dishes, maser communication arrays, and who-knows what else. This ship was the epicenter of the entire fleet, despite its small size, and it took a moment of its powerful electronic warfare capabilities to sweep the enemy fleet with active sensors. For the fleet of 42-and-decreasing, this single ship was probably the highest priority, even if they only used passive scanners to try and look at the fleet. The small scout ship had so many links with all the ships in the fleet, it could easily be assumed that hitting it would destroy the entire fleet's coordination. The problem was a dozen Forerunner warships that took up the front of the fleet, each one different from the other, each one the size of a battlecruiser or larger. All of them had a slight similarity- at the very front, they had a nose that tapers down to a small triangular opening, like a really organic stubby barrel. From the waves of energy that emanated from it, detectable by even the dullest sensors, a very obviously dangerous weapon, or a superpowerful sensor.
YAAAAY new person welcome to our dictat- our community! We will welcome you with open arms! That is, if we had any available- we're all much too busy typing IC, flamewars of doom, spam games, etc. Ask anyone what ya need. or at least, you can ask me
© 2007-2026
BBCode Cheatsheet