Avatar of WilsonTurner
  • Last Seen: 9 yrs ago
  • Joined: 12 yrs ago
  • Posts: 6563 (1.47 / day)
  • VMs: 8
  • Username history
    1. WilsonTurner 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
1 like
10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
5 likes

Bio

I'll eventually get a real bio in here.

Most Recent Posts

I think making more mobile carriers would be vital for your strategy.
Quite simply, even if you launched them through a massively long field of grav to get them to reach extreme speeds, to hit someone coming in from the edge of a system, then you may not even hit them. An actual warp drive wouldn't be good- I believe we agreed in the PM that we'd use a tramline system, where true FTL is unattainable, but there are lines between different systems that allow a special drive to take a ship to the other system. This would mean that a special device detects the area where a tramline would start/end, and activating another would essentially launch the ship along the line to the opposite side.

But I'm telling you- you're not going to want super-long-range swarms to throw at people. We'll detect them, we'll have plenty of time to spread out or simply move too far out of course to be hit, or to prepare for arrival. I would suggest more Formic-style instead of launching large swarms too far to ever be recovered.

Each battle could have you wasting a crapton of resources and soldiers for absolutely nothing- they may not even hit a single ship by the time they arrive. And if you're within range for your gravgun to launch your ships at me with reasonable timing... I'll be able to SHOOT you. It'd be dangerclose for you. Tbh, regular fighters and bombers would probably work better. If I were going for something you are- which I'm actually going to have, in a few scenarios with smaller battles (where a couple destroyers, a cruiser, and a carrier are used, with the rest of the battle being centered around fighters and bombers) then Attack Corvettes (like the tank if fighters are regular cars) would be supporting flight wings of fighters to clear the way for bombers.

That and I can fire a sublight Devastator missile that would probably wipe out all the enemy fighter-things that would hit my ships.

like I said- it's not going to be effective. Formic swarms from Ender's Games would be more effective, or traditional roles in space form. Simply launching a bunch of ships like that would be costly and lengthy.

And if you do blow up parts of my fleet- then the Cirruses will most certainly make sure that your big carrierstation will burn.

You're simply launching a field of nukes at us. I can do that with pinpoint accuracy much faster and easier with a Devastator or a regular nuke. Set it in this spot with a sensor drone, and when the sensor drone detects stuff passing it, it'll set a tiny timer to go off. By the time the first pass the nuke, the nuke would've begun exploding. At that speed, it's like that the explosion may take out all the first ones- and the ones that are rapidly approaching the inferno, incinerating those too, which might detonate and catch even more of yours in the field.

You're playing a real risky game, by trying to just fire a bunch of big bombs with some amount of control at someone. You'd take a long time to actually fire them off- while a sublight Devastator can reach speeds higher than yours in moments- and they'd be easy to see and everything.

Are you sure that you don't want to change it or anything? Cause... I mean, I would grind them up and spit them out. The warhead will make each one a little expensive, for their size, but they don't really have anything going for them. You're firing a shotgun in space with a massive barrel, except you'd need to fire at extreme, extreme range in order for you to get the shot out before the gun gets blown up.
In Herp Derp 11 yrs ago Forum: 1x1 Roleplay
You there?
So essentially, you're saying you have next to no defense against energy weapons of any kind, besides hard armor? Anti-grav shields?

Also, even 10g's ain't much when it comes to ships that are flying at even 10% sublight. And gravshields won't be that great to begin with against high-velocity weapons- one can take a pistol a fire a round into the air, and it'll take quite a while for it to come back down. Multiply that speed by a greeaaaattt deal, and it'll still hit your ships. HG Turrets won't be quite as useful, of course, but you'd take a beating nonetheless. That, and sublight missiles will still impact your hull- and shields are MUCH safer when it comes to Devastators.

Swarms won't be quite as effective as you may think- just you watch. I've already got tactics ready.

Gravity makes things fall at, what, under 10 meters a second? Even ten times Earth normal is like saying you can accelerate things in your gravguns to up to a 1000m/s. Lightspeed is 3.00E8, or 300,000,000 m/s. A ship moving at 10% sublight means that it'd be moving at 30,000,000 m/s. And 10% sublight is not the slowest my ships will be going- a Cirrus will be able to reach 70% sublight, which would be extreme fast. Any more than that and a Cirrus's structure will start to break apart. A Dreadnought, given a long enough time, could reach the same, but it'd even be likely to reach 20% sublight without too terribly much trouble. A cruiser, too, would be able to reach 20% sublight without much trouble.

So
Lightspeed:
3.00x10^8 or 3.00E8 or 300,000,000 m/s.

The max acceleration of your swarms:
78.4m/s

If you have an anti-grav shield that extends up to 1km away from your ship, then your rounds will have so many seconds before it clears the well and doesn't accelerate anymore. Basic math says that at 78.4m/s acceleration + 1 km or 1000m, then you'll be able to reach 784,000m/s

In other words...
Your swarms will be moving so slow that one of my fleets could pick off the majority of them before you even get in range to start scanning for weakspots. By the time you reach my shields, you will be dead. Might want to revise your math- and your weaponry/acceleration. Having a field that generates heavy, heavy antigravity for a very large area would not be cost-efficient, or energy-efficient.

That and I have nuclear weapons. If you're ramming, you're GOING to clump. Firing one missile could mean taking out an ungodly amount of yours in one shot. Combined with disrupter cannons and railgun/missile turrets, you're not going to do too well.

I mean not to offend- this is some math.

The distance from Earth-> the Moon (which is well within Earth's gravitational pull) is 384,400 km. Going at 784km/s, you'd make it in about... oh, I'd say a good deal over 384 hours? But then you'd smash into it with the force of a powerful cruise missile, if PD didn't already pick you off when you were way out.

You have next to no true adaptivity for your fleet. I can choose to hammer a fleet, to try and disable them, board them, stay just outside of range while Cirruses sneak in and blow out your engines/reactors/somethingvital of your command ships.

Weapons will not be restricted to a few hundred kilometers. Sensors and weapons will reach a LONG ways. That's space. Gunspam don't work too well when they're small, easily destroyed, and might take out their brothers in their splodiness.
Come on, really?
Okay, thanks for ignoring my suggestion, cool.

Hey- to anyone who's looking into this roleplay, out of interest:
The two that are in it- Idlehands and Nobody- moved it to their own 1v1, in PM, assumed since I don't see Nobody posting anything on his page thingy.

That means this roleplay is now closed/inactive, for all you interested.
The guy's been absent for three weeks, by tomorrow. I would say that he's either superduper busy or he's out of internet or he's just gone.
© 2007-2026
BBCode Cheatsheet