Avatar of WilsonTurner
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    1. WilsonTurner 12 yrs ago
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10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
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10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
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Oh, and the reason I moved them to colonized 257 is so that they would be noticed much better than if they were on the fringes of your empire. A fleet from a half-dozen different origins would lead to an increase of interest, and there would probably be the Seeder's version of a fleet moving towards their warp areas. They'd probably just fly straight through the enemy fleets, too, and probably take down a good bit of them.
From what I've read (And I read dozens and dozens of pages), you're playing Draconians wrong. They can be unexpected, sure, and they might help people, sure, but taking their very essence and putting it into a fabricated body is what most of them originated from, was it not? What made it different to just implant memories and feelings in a creature that feels very different at its core? If they had a Goddess, or the Goddess, which was a nice rival to the Faust, I doubt she'd let her children be used and manipulated. I'd think she'd turn them to free will. That is what they had; they could decide, and they decided on conquering. What makes your cloning techniques different from the original Draconian techniques?

And really, my species are actually quite dumb. Just because they terraform a planet doesn't make it irreversible; you can still destroy their colonies, and their Walkers. Really, you could lead them into a trap. They'll adapt, but you could simply get them to follow you into a canyon where you dump rocks on their head, though they may be likely to simply gas the entire area, or just climb out.
Colony 741
Upon the deployment of mines from nearby aliens, the Seeder Ships turn their focus from attempting to inhabit the dominantly-molten planet surface, where only a few structures were beginning to rise from the ground, and instead moved towards the asteroid field. Instead of slowing down as the giant, speeding Seeder Ships approached, they increased speed, moving faster as they aimed to very clearly smash everything like bugs on a windshield. No response was sent from their own. There was no attempt to communicate or even understand the message. All it did was redirect their attention from colonizing to eradicating.
Does it have rock or hard soil?

Because if it doesn't, I don't see how a different race would start a Colony on it.
Nothing would withstand a blackhole within the Event Horizon, because the molecular structures are shaken and pulled so much they just fall apart. Theoretically, anything that passes into the Event Horizon would instantly be turned into... well, tiny individual protons and neutrons and electrons. There would be, theoretically, nothing left whatsoever. A true black hole would have this power; a synthesizer would probably have the properties of a black hole, but again, a black hole is just something that became so incredibly dense that it created a gravity field that just grew and grew, until it collapsed in on itself. A synthesizer would probably be able to crush and munch stuff up, and maybe shake up weaker, less-bonded molecular structures, but high-density stuff would probably be tough enough to withstand until it got out of range.
Nah, there are probably a hundred thousand total Seeder Ships, and they're the only one capable of firing seed pods.

The reason for colonizing is for more planets, more colonies, more people. The Seeders are more instinctive and hiveminded. The individual does not matter if the group can be saved. The only reason for life is to reproduce and grow. They are doing so on epic proportions.
Seeder ships are more susceptible not to explosives, nuclear weapons, dark energy, and yes, even magic. Armor piercing, incendiary, shockwave, pulse, laser, they won't do much.

If you want to use your supermagics, go ahead. Sure, it'll be better than energy or special munition weapons, but it really won't make a difference, unless you have a fleet firing on it. And these ships are big, as well as their pilots, so remember that too.

Now what have I left?

Also, you might want to forget your troubles on the ground and get off the planet. There's about a 5 hour period from the seed-drop to the mine-laying. Anything bigger than unusually small drop pods will get toasted in that field.

And if you stop traffic, and use a bunch of random jumps, that'll delay Seeder Ship spread. Otherwise, your empire is like a web. The more spider-silk intersections it captures, the more it can attack simultaneously.
Absolutely. Easy save: put a team to find out why colonies are going dark, then figure out, "Hey, they're followed warp patterns!" and then just send a bunch of ships to juicier planets, such as the EA's or someone else.

You can only really distract them right now. Sometime later, if no one finds out the supah-easeh effective attack against the Seeder ships, then I'll go ahead and say it some some IC-scientist will be "I'VE GOT IT!"
Common FTL-Initiation point near the inhabitant-labelled 'Colony 455', 'Colony 667', and 'Colony 257'. The following events are simultaneous throughout all said areas.

A Seed Ship folded out, near the local common FTL point, and immediately corrected course to aim straight at the target planet, and began to accelerate. At each of these colonies, they obviously might have more warning from one of their colonies go dark. The Seed Ship did not alter course for anything; one Seed Ship actually impacted a small asteroid, but it more or less disintegrated from the speed and strength of the ship, like a large dirt clod being hit by a car.
Colony 741
No answer was sent to the signal originating from a sector unknown; scanning arrays and & receivers not advanced enough to pick up source. The only response that could be given was the Seed Ship beginning to unload Penetrator mines in orbit around the planet, and a Mine Layer folds in to finish the job.
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