Avatar of WilsonTurner
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    1. WilsonTurner 12 yrs ago
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10 yrs ago
Current Spontaneously moving to a new account- OfWindAndRain.
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10 yrs ago
Born too late to explore the world; born too early to explore the galaxy.
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Bio

I'll eventually get a real bio in here.

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I am not derpy-batman

I AM DERPY-FATMAN!

At least, as one of my friends at school inspired me to say.

And seeder-friendly environment is a bunch of foreign stuff that has never been heard of or described because I'm lazy right now ;-;

Stuff that carbon monoxide would flee in terror from.
so to speak.
Then why don't you go around, blast an ocean and send a planet into total homeostasis loss, and destroy the environment and everything?

These terraformers will do what another might do in a month in a single day. And the spores aren't for growing stuff; they're more for bacteria and the like to turn it to a Seeder-friendly environment.

Take a septic tank. You put chemicals in to help break down the bad stuff; this is what the bacteria is doing. It's taking all the bad stuff and breaking it down to good stuff.
No, you're still accusing me, assuming me as, or saying that I am Rogue. If I were Rogue, would I be clueless enough to bring up something that I would be closely associated with? If I were trying to be someone else, I wouldn't say something that is directly connected to who I am.
The atmosphere is irrelevant while they're still inside the Seeder Ship, and the terraforming process will reverse the damage done by glassing parts of the planet.

And ok? C&C is a good game. I've based more of my race off of War of the Worlds than I did with C&C
Sukui said
Are the "seeds" organic (i.e, composed of cells)? If so, i'm planning to do evil stuff with it.And by evil, i mean cancerous.


Inside, I suppose, they are, but on the outside, it's kind of a crystal-ey structure, superhard from minerals and stuff that it absorbs. If you play the game Command & Conquer, then just think about Tiberium, but stronger and faster growing, and grows on command from special gases released from a Seeder Walker.
Colony 257

With the loss of about half of the 1000-numbered Seeder Fleet, the rest of them became very angry. They were destructive when they were passive, and known for wiping out entire civilizations and nations; this is the first time in history that they were all, collectively, truly, pissed off. This was also the first time in history that they ever lost a ship. However, they weren't intimidated. Quite the opposite, in fact.

2 more ships descended to the planet to terraform; within hours, the entire planet began erupting into a giant storm. The atmosphere wasn't yet unbreathable by oxygen-breathing or carbon-dioxide-breathing creatures, though it would soon be that way.

The rest of the ships folded away, like they were done. Half of the remaining ships followed their brothers, and folded to the locations of their brethren attacking EA, now AIF, worlds, already breaking through weak defenses to launch seeds at unsuspecting worlds.

The other half of the ships folded in right on the edge of the AIF fleet, and used a method of turning on the fold systems, then turning off halfway before folding out to speed up to great speeds.

This way, there would be about 250 giant ships flying superfast through a nice, packed-in fleet.
Erhm
2
things
yyup
2
I'm in a good mood today.

Juan) Keyguy, I thought you were only supposed to say {I SHOOT U WIT DIS} and then the person you're shooting at decides the damage. You just went ahead and decided the damage, like a ship the same size as the ships you're firing at is easily way more powerful ;-;
Too) I must remind that Seeder Ships are giant; they are easily the size of a flagship, and that they were ALL AROUND THE PLANET. THat means they aren't grouped; grouping together just makes you easier to hit. You'd be swarmed by nearly a thousand ships that are giant. There would be no space; they wouldn't be moving about randomly. They were specifically targetting the ships, sending out mines that'll shred a ship, and accelerating straight through others. Moving into one fleet will just bring destruction, not victory. Seeder Ships are ramming ships, and need to be relatively close to use their mines; that means targets that are very spaced apart are very hard to eliminate. That also means bunching up into a single group will bring great happiness and victory for them. That also means that, should the posts stay the same, you just blew up a ship inside your own fleet, where the depressurization would launch ship fragments in all directions, which would damage even more ships.

so yeeee.
Quantum physics uses links; when making Quantum Gates, the particles that make up the 'Quantum' part must be created together, so that they are connected, and then they will be split to be taken to different gates. Changing channels to a different Gate would mean using different particles. Basically, that's just a link between the two. While the whole warp-to-different-dimension-and-back will effectively leave a trail to nothing, the Quantum Gates still operate in the same dimension, making them traceable.

Besides, I can't focus on just one empire, or those 1000 or so colonies will just be eaten up. The EA has become the target, now
Seeder Ships above Colony 257

With sufficient seeds fired into the ground, and with decreasing gas-resistance on the ground, the two Seeder Ships in orbit move to finish colonization. Each one fires much larger seeds that, instead of moving straight down like the others, turn and begin moving to positions all across the world. 8 of these seeds were fired from each; these would each grow into terraforming stations. For repairing and colonization purposes, both of the Seeder Ships move to the opposite poles of the planet, move to face the ship's rear to aline with the pole, and then descend. Upon reaching the planet's surface, the Seeder Ships impact, sending debris and dust clouds rolling for thousands of miles, and very rapidly begin growing into the ground.

In the surrounding space of Colony 257

With sudden holes of strangeness appearing in front of many Seeder Ships, they begin to reverse. While they carry a great deal of momentum, they are able to either beat the tractor beams strength [while the ships are beginning to be blasted as if with a shotgun by mines that were released], they use the speed they use to slingshot past the hole, or they simply fold out, to fold a distance away, sometimes closer to the CWP, sometimes farther, and sometimes right next a ship and annihilating it with mines or just ramming it.

But with the new tactic came reinforcements; several minutes after the 400-numbered task groups began to try and forcefully dark-warp them away, all ships simultaneously sent out another shockwave-pulse. Moments later, a thousand more Seeder Ships, easily being one of the biggest gatherings of Seeder Ships in Seeder Ship history, fold in simultaneously. However, these folded in randomly, so they are now scattered around the planet, inside hostile fleets, within the atmosphere and accelerating out, in front of an asteroid, or alone from the others, they are all distanced from each other, and they are all of random coordinate jumps in the general orbit from Colony 257. Each ship that is in orbit or in atmo immediately fires a dozen more seeds to the planet, the total amount of seeds on the planet very nearly doubling in a few minutes.

Then all the ships begin moving towards the EA fleets, and their warp areas. This time, however, some of them made it through, having been folded right in the middle of the fleets, or right where the warp point was. Others would take a couple hours to reach the points.

Losses: 3 ships failed at avoiding the dark-warp-hole-things from the 12 Seeders, and the 24 Minelayers.
And just to be clear, they aren't specifically trying to ram the ships. They are aiming for the large EA ships on their way to the CWP, or Common Warp Point. If they move out of the way, tough, but oh well, and the Seeders will keep going. I never said hey were specifically chasing them, after all.
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