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Recent Statuses

3 yrs ago
Current feeling bit burned out :)
3 yrs ago
Crazy weekend! Expect posts and replies by next weekend, hopefully! Thanksss
3 yrs ago
Happy Friday Eve. May your weekends be merry and relaxing
4 likes
3 yrs ago
Not feeling well this weekend :( posts may need to be pushed back some. I apologize
3 yrs ago
busy with life. But still going to be keeping up with posts. Thanks for your patience

Bio

Sup

let's b homies

Most Recent Posts

In testy 4 yrs ago Forum: Test Forum
Plains location-- Kaiapo Plains
In testy 4 yrs ago Forum: Test Forum
Some kind of Great Wall inspired location
In testy 4 yrs ago Forum: Test Forum
Some kind of middle eastern inspired location
In testy 4 yrs ago Forum: Test Forum
Nazibi Desert


The golden desert where sandstorms rage, a trial looms, and those who cannot rise to the challenge are lost.
15 sq km or 5.79 sq mi.


The Nazibi Desert is a wide expanse of sand where a plethora of fire and ground type pokemon live. Few trainers choose to cross this desert in its entirety, because of its harsh sandstorms, quicksand, and general unfriendliness to people. Still, it's an incredible exercise and training endeavour to undertake. Plus, rumors of a trial that is supposed to reward worthy trainers may prove to be true. Maybe.
In testy 4 yrs ago Forum: Test Forum

Twilight Wood


The deceptively sleepy wood that harbors immense danger
75 sq km


Time seems to stop here in this forest which is oddly clouded in a vibrant, swirling mist of pinky purple that reminds many of twilight. This cloudy fog is actually dream mist, produced by the numerous Munna and Musharna that densely populate this natural habitat. Not an incredibly large forest, it's still quite maze-like to intruders because of how dense and obscure the mist is. Since the species of Munna and Musharna feed on dreams, it's not uncommon for them to employ 'harmless' tactics, such as hypnosis, on travelers who stumble upon their turf. Those who fall asleep in the forest may be subjected to their dreams being eaten harmlessly. Though... if threatened, a pokemon may use Nightmare instead.

Stantler are also abundant here--and far more skittish than the Musharna, their horns can conjure up illusions that would confuse even the most devious of ghost pokemon. Beware-- Stantler are dangerously timid, and having a pact with the Munna and Musharna of the forest, if they feel threatened, the psychic types will come to their aid. Little to no ghost types reside here surprisingly, and that's in part due to the Stantler's normal type being immune to ghosts. The arrangement works out well here.

Be careful--the pokemon here only want to protect themselves. Try not to fall asleep or get caught in a nightmare you can't wake up from.
"You're getting very sleepy..."

In testy 4 yrs ago Forum: Test Forum
Serene Forest
In testy 4 yrs ago Forum: Test Forum
Balmy Beach && Yucca Grand


Mysterious underwater caverns and glimmering sands call people from all over the pokemon world.

23 && 963 sq. km, respectively


Balmy Beach is aptly named for its, well, balmy weather conditions year-round. The sand is pink in Balmy Beach due to specific microorganisms that flourish here, and even pokemon that stay here for a long amount of time can find themselves changing color.

Cape Rose is the 200 foot tall lighthouse that rises proudly over some of Balmy's rocky cliffs. This silent protector used to guide marines and pirates alike, shining her light through the inkiest of nights for those who needed help finding their way back to land, pokemon and sailors alike. Though her services are no longer necessary, Cape Rose is still a historic and cultural edifice that is proudly maintained by the local keepers.

Yucca Grand is a gigantic sinkhole, just off the coast of Balmy Beach. Circular in shape, 318 m (1,043 ft) across and 124 m (407 ft) deep, it's a complex weave of underwater caves and abundant mystery. Who knows what a trainer, or pokemon, might find? Three atolls surround Yucca Grand. Besides being intricate environments packed with biodiversity, there's some kind of legend associated with them as well...
"A pink beach? The largest marine sinkhole? That all means scuba diving and snorkeling!!


Alifu Atoll (9.8 km sq, or 3.8 sq. miles) Located to the North of Yucca Grand, this ring shaped coral reef has the most land of the three, with cays surrounding the rim. However the atoll and these small cays are low-lying, with a maximum elevation of less than 16 ft (5m).

Musea Atoll13.71 km sq. (5.2934606 sq mi)Located to the East of the Yucca Grand, this is the largest of the atolls, and raised the highest above sea level.

Wake Atoll12 km sq. (4.6 sq mi)Located to the West of the Yucca Grand, this atoll is more on the triangular shaped side than circular, and the second largest of the three.
"Wait, three atolls...?"


In testy 4 yrs ago Forum: Test Forum
No Man's Pass


Catacombs and crypts, can you hear the whispers of the dead?

1 sq. km


As trainers continue after exiting from Twilight Forest and continue in the green wood, it becomes apparent that in order to get to the closest major city quickly, they have to go through No Man's Pass. A stony, solemn mountain range that boasts a number of confusing caves, No Man's Pass was named not because so many people died while trying to pass the mountain, but instead for the numerous and eerie catacombs it houses. Yes, No Man's Pass was developed in ancient times when Makhasia was still young, as subterranean passageways for religious practice. Here, pokemon and people are both buried. It is still a lingering tradition in Makhasia to send the beloved dead here. Ground, rock, and steel pokemon working together with humans made and still make this possible.

Should trainers decide to pay their respects, they may. The ridged mountain walls are fixed with soft salt lamps. A few gravekeepers and Channelers keep watch in these underground tombs, the select chosen whom know their way. Trainers that pay condolences to the dead are regarded highly, though it is not considered shameful to pass through without doing so.

Finally, though unsettling, the catacombs are inscribed with beautiful artwork, decorations were used to identify, immortalize and show respect to the dead. As new arrivals make their home in the heart of the mountain, art is inscribed and engraved on the walls with them. Different pictures tell different stories.

There's various ways to exit from No Man's Pass. Some easier than others, it's up to individual trainers to decide. Make sure your way is lit and wild pokemon don't ambush you out of fear. Oh, one more thing; there's a—
"This place feels heavy..."


✩Trial 06✩

Find the trial room within the cave. Pretty lopsided and topsy turvy, without guidance from a trial pokemon that wants to test a trainer, the chances of finding the trial labyrinth are slime. Many steel, rock, and ground types are located in this subsection of No Man's Pass... The Durant especially here are feisty and annoying creatures, constantly trying to bite and pinch at trainers, no less their pokemon. Be careful. They may be small but together they're a force to be reckoned with.

Get to the trial room... There's no trial pokemon? Huh?

A riddle carved in stone... Can you figure it out?
"Attacking in a group is an understatement, this a Durant army!"


Bilavauri City


A treasure trove of natural resources, buzzing with trade and craftsmanship above and below ground.

90 sq. km


Travelling through No Man's Pass will bring people to Bilavauri, known as "the city of gemstones". This prosperous mining city is located in the heart of the mountains, spanning from the open air trading hub to the depths of the caverns via tunnels.

Foundries line the rock-walled streets, as well as stores selling all manner of rare treasures, including evolution stones. Despite the contant whir and clank of the mining, masonry and metalworking industries, the place is fairly clean. This is because of the mutually beneficial relationship between the human residents and Poison type Pokemon; the normally looked down upon Weezing and Garbodor absorb pollution.
"Toxic waste Pokemon helping the environment? Who'd have thought it?


Towering above the rest of the mountain range is the volcano Mt Ifrit, known for its Fire type Pokemon, its wide array of minerals, and the sinister rumours surrounding it. It's said that venturing too far into its caverns will lead to chambers of gemstones that nobody dares to mine, because of the Pokemon guarding them. Sableyes are said to curse anyone who pilfers from their food source, or confuse them with illusions so that they can never find their way out again. This theory is backed up not just by sightings of these crafty imps, but by disappearances. Another folk belief is that it is in fact Carbinks who create these illusions by distorting light, either to hide from Sableyes who would prey on them, or to guard something.
"All that glitters..."


Crystalline fairies and gem-loving ghosts are not the only mysterious presences inside the volcano. A keystone is said to contain a sealed Spiritomb, which some people attribute at least part of the odd phenomena to. Also, for reasons that researchers have yet to figure out, Cubones who evolve in or near this mountain will gain the same Ghost/Fire typing they take on in Alola.

The Rock type gym can be found above ground at the centre, a contest hall with the renowned jeweller Kimberly as its leader. Although draped in spiky crystal point accessories and presenting a gruff demeanour as she challenges coordinators in her jewel formation encrusted arena, she shows surprising finesse in both her handcrafts and her appeals. According to the locals, she used to have a more boisterous and jovial personality, but became reclusive after her husband died exploring the depths of Mt Ifrit and now loses herself in her work. Nonetheless, she goes out of her way to protect the city's inhabitants even if it means putting other commitments on hold, and her contest displays are a remaining hint of her former fun-loving nature.
"This tarnished gem hasn't completely lost its sparkle."


In testy 4 yrs ago Forum: Test Forum
Carazza


Life on the bayou's filled with swamp and marsh, the friendliest folk you'll ever meet, and some hard living; despite the hurdles, people and pokemon persist, hospitable and resilient with a deep love for their home.

~10,000 km


A huge swathe of tropical wetlands sprawl about magnificently towards the south of Makhasia. This complex ecosystem includes cypress swamps, estuarine mangrove forests, tropical hardwood hammocks, pine rockland, and an overall standout marine environment. Laguna Santo also exists here, otherwise known as Spirit Lake, the largest lake in all of Makhasia. With constant flooding and heavy rains making Carazza seem like a grassy, slow moving river, any non-aquatic pokemon and people can find it difficult to live here. As such, the population is low. Occasionally travelers and national park goers may see houses on stilts sprinkled throughout the area, but Carazza is a national park first and foremost. The urge to preserve raw nature runs deep within the bayou.
"URK! I'm stuck in a bog?!"


✩Trial 05✩
"Trial here!!"





"Where do I go from here...?"


Bahari


Houses on stilts, boardwalk paths; this town manages to delicately place itself over Carazza and remain a bustling, lively place for people.

~38 sq. km


Perched on sand flats that spread far, Bahari started as a small settlement of farmers that found sugar beets could do surprisingly well in the saline levels of soil. Overtime, the settlement grew and became a bustling port side town. The stilt houses are the same as the those in Carazza, and are exactly as their names describe them. Perhaps rural looking, their structural integrity is not to be underestimated and the multi-generational houses have held their own in Bahari for years. With everything (houses, shops, even the gym) in the area connected by boardwalks, 'having a stroll through the town' takes on a new context entirely. No cars are here; people usually use their pokemon as mounts, though not many can easily get through the boggy swamp save for flyers and some water types. Immense flocks of tourists, as well as trading their special sweet potato crops that only grow around the Carazza area, keep Bahari more than occupied and plentiful.

Though on the smaller, private, and less lived side than other places in Makhasia, the swamp dwellers are fiercely prideful of their homeland and long standing history. In fact, the majority of people who reside in the marshland are not new, and have had family members that lived before them for generations. Because of this, people from Bahari don't take too kindly to anyone even mildly criticizing their town. Some of them even know how to do curses, or so the rumor goes. Incredibly hospitable otherwise, even refusing food is considered an insult.

The bug type gym leader resides here. He's also a part-time chef in The Roux, a restaurant famous for it's uniquely flavorful and spicy cuisine.
"Monopoly's Boardwalk hasn't got anything on this!"
In testy 4 yrs ago Forum: Test Forum

Osoro


The gentle seaside village where people go to relax.

700 sq. km


If bustling tourism isn't quite what you want, Osoro is a slow pace, gentle place type of area. Barely more than a hamlet, this location is hidden away by gigantic boulders that seem as if they were dropped like pebbles by a giant. The highest point on the island sits comfortable at 500m on a rocky outcrop and boasts a gorgeous view of the sea. The lighthouse and pastel colored coquina houses are some of the notable architectures here. The locals don't enjoy battles too much-- they disrupt the general peace of the area. For some reason, water stones tend to develop around these parts frequently.

A cluster of hot springs are here, and for this reason, Osoro is also place where trainers, people, and even wild pokemon go to heal.
"Just being here makes me want to nap forever."


???
"What a nice soak! Where to next?"


Pretoria


Where the Kirimahu or hanging gardens solemnly sway, Pretoria is a place that seeks to reserve it's history and culture.
50 sq. km


Pretoria is a modern city nestled and proud in its ancient architecture. A place of art and culture, museums and the region's largest library are located here. Marble houses with open courtyards are common, and the buildings have all retained most if not all of their original structure. A place that was once the lavish home to a king, Pretoria was a place where artisans, philosophers, and scholars flocked to further their studies. It makes its presence known all throughout the region for the various symposiums, rare art showings, and frequent research conferences held. Some do, however, consider Pretoria a snobbish place...

The Kirimahu is also here. Go North. Beyond the modern day Pretoria, you will find yourself surrounded by their verdant green jungle. Known as a cloud rainforest, a low hanging cover of fog is constantly swirling about this mossy kingdom. In ancient times, the Pretorians built hanging gardens for their king. Marvelous feats of water engineering maintained these gardens, which are stacked on a series of pillars, stratified canals, and aqueducts. The exact architecture is unknown, due to structural integrity collapsing over time and the forest making it difficult to repair the ruins; these fern covered granite edifices remain utterly solemn and mysterious, keeping their secrets until the end of time.
"One of the world wonders, huh? Wow..."


✩Trial 03✩

Those who desire to enter this trial are only invited by grass pokemon to do so. The trainer may find a golden leaf in their belongings or given to them, a sign that they are allowed to attempt the trial.
Coax the golden flower. Find the one that dances and shines like no other. If you impress the trial master, the prize is sure to be yours.
It seems to have a higher chance of appearing when it's sunny...?
"A golden flower? There's like a hundred flowers in this forest!"


Head South and you'll be finding your way back to Tesorin!

Head straight West and you will find yourself setting the path for

Head straight North and you will find yourself heading towards the snowy mountains of Hukarere!

Head East and you as a trainer will be heading towards the Forest of Dreams.
"That place sure was fancy. Where do I go now?"

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